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Sophie’s Choice

Another great card here, as we move on with our Card of the Week. Sophie a Monk that packs a Punch. But, why is she carrying a weapon?

On the the card.

2CP – Earth/Water
Forward
Job : Monk
Category : Mobius
Legend
4000 Power

“For each Earth Forward other than Sophie you control, Sophie gains +2000 power.

For each Water Forward other than Sophie you control, Sophie gains +2000 power.

At the end of each of your turns, if Sophie has 10000 power or more, draw 1 card and Sophie deals your opponent 1 point of damage.”

At 2CP, this card is a no brainer. And with those abilities, she’s deadly. starting at 4K, but each Earth or Water forward gives her +2K. You can just throw her in a deck with Vikings and call it a day. Now if you control 3 other Forwards that are either Earth or Water, she’ll have 10K. And, at 10K she deals your opponent 1 point of Damage at the end of the turn. Your turn, and your opponents. The game will pretty much take care of itself if you just pass and defend Sophie.

We already said Leila (6-126R) and Vikings, namely Viking (4-133C). You play Leila for 4CP grab a Viking out of your Break Zone and play it onto the field. That takes care of 2 Forwards. Sarah (MOBIUS) (13-118C) would also be a good choice as you can use her first ability when she enters and have Sophie get rid of a pesky Forward your opponent controls.

The quicker you can get Sophie on the field, the quicker you’ll be heading towards victory.

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Shara, Viera

Here comes Shara, wind Legend of Opus XIII. As in the game Shara protected Ritz, and that is pretty much what she will be doing.

On to the Card

2CP/Wind
Forward
Job : Archer
Category : FFTA
4000 Power
Legend

Cheap card to play, and let’s you grab a card form the Break Zone. Basically, Free.

“EX BURST When Shara enters the field, choose 1 Card Name Ritz in your Break Zone. Add it to your hand.

When a Category FFTA Character other than Shara enters your field, place 1 Viera Counter on Shara.

(D), remove 1 Viera Counter from Shara: Choose 1 Category FFTA Character. It gains “This Character cannot be chosen by your opponent’s Summons or abilities.” until the end of the turn.”

You’ll want to play as many Final Fantasy Tactics Advance cards as you can get. To keep adding Viera Counters on Shara. And then you’ll just keep using her ability on Ritz.

Right off the bat, we’ll add Marche (11-017H) and Ritz (11-063L) and you’ve won the game. But, we’ll need more cards to complete this deck. Might as well add Llednar (13-108L) because he’s shiny and new. The other Llednar might work as well, both are good cards in my opinion. Doned (11-053H) Will allow you to search for Marche, which will in turn allow you to play Ritz. You’ll need at least one Fire Backup, Black Mage (8-007C) might be a good pick as he’ll add a Viera Counter on Shara. Or you can always play Princess Sarah (11-128H)

The other cards are up to you. You can throw in the Shikarees and your opponent won’t know who to go after first. Fill your deck up with Chocobos and you’ll swarm your opponent.

Of course you’ll want to add some Wind staples. Maria (1-083H), Aerith (1-064R), and Rikku EX (2-071R).
Any ideas? Let us know what you would do in the comments.