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Final Fantasy XIII and a Sale of Sorts

Shop for singles and more at our TCGPlayer shop.

What do we talk about today?

Snow? Lightning? Final Fantasy XIII?

Just because it’s cold, doesn’t mean we have to talk about Shiva. Or Snow for that matter.

But, he’s a Hero, you’ll say. And, I’ll say. Tell that to Hope.

I’m not going to get into Final Fantasy XIII at the moment, but I feel like I kind of have to just because of Hidden Trials. And, how I believe that it will be a great set. Well, that’s how all sets look like when they are first announced months in advance. Just like Hidden Hope, we have a new Mechanic that will be debuting in just a couple of months.

And, then I heard something about a side board, but I can’t remember where I heard that, or seen that. I’m just wondering when they’ll start adding Weapons. And, spells, where you can add Omnislash to any Cloud that you control. It would be a good mechanic, just ask Cloud, he’ll tell you it would work great.

And, as we’re waiting on Hidden Hopes, and Hidden Trials, we’re also waiting on some news for the Magic : The Gathering Final Fantasy set. It was first announced a couple of years ago. I was expecting it to have been out already, but the only thing we know is that it should be released this year.

And, since we’re on the topic of Final Fantasy XIII we have a sale going on for the Final Fantasy XIII Kai Art Museum boxes. $25 off your order if you order one by 02/08/2024. Just use Coupon Code FANG

Don’t know what’s in it? Well we decided to open one up on camera.

Let’s see if we can embed it.

There we are.

Get your Pre-Orders Here.

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From Nightmares – Full Colored Monsters Under Your Bed

19-107C – Vaan EX

Anytime you get a card that can Activate all your Backups, you get a card that is worth playing. Even if you don’t like Vaan.

🙂

(That’s probably the first Smiley I used on the Website.)

You actually get to chose between 2 abilities when Vaan enters the field, or off of an EX Burst.

Most of the time you will be activating your Backups, just because that’s what I would do. And when this ability comes off of an EX Burst you’ll probably be dealing a Forward 5000 damage.

19-108L – Zidane

Coming in with Haste, and an ability that he cannot be blocked by Forwards of cost 3 or more, makes Zidane, … Zidane.

This card is a mixture of previous Zidanes, which is a good thing. It’s a mixture of Opus I and Opus III. Which are both great Zidane cards, and that makes this one even better than the other 2 combined. Why? Because Opus I Zidane was 4CP or higher, and this one is 3CP. That’s a whole lot of Forwards added to the list of those that cannot block Zidane.

The other ability allows you to look at your opponent’s hand and discard a card from there. The only drawback to this card, is that your opponent will draw a card when you decide to discard one of his cards.

I’ll take 3 please. Full Arts if available.

19-109H – Cherukiki

What? Really?

Cherukiki, come on over and let’s get all these abilities rolling.

Even for himself (herself? I haven’t played much of FFXI so I’m not so sure.) As soon as Cherukiki comes in you can use the ability and find Kukki-Chebukki and Makki-Chebukki and play them straight to the field.

What? Did I read that right?

For 5CP you can play 3 Forwards onto the field?

Ranperre/Kain anyone? You can pay 3CP for Kain, discard active Ranperre, play Cherukiki for free, bring in Kukki-Chebuki and Makki-Chebukki and you’ll be able to use their action abilities. So, you’ll deal a Forward 2000 damage and they’ll also put the top card of their deck into the Break Zone.

That’s a whole lot of something for only 3CP and a Ranperre.

19-110H – The Emperor

Warp and the abilities will follow.

The Emperor’s abilities will only trigger if he comes in due to an ability. And, Warp counts as an ability, 2CP of any element to play the Emperor. You don’t even need to have Earth or Ice elements in your deck, you can just throw in the Emperor to any deck and he’ll still work.

The two abilities you can choose from are removing all the cards in your opponent’s Break Zone, or grabbing a Forward from your Break Zone.

Either way The Emperor is a 2 cost when he Warps, with a 9k body.

19-111L – Prishe

You’ll pay an extra Crystal Point to get Prishe’s first ability to go off. Is it worth the extra CP to deal a Forward 8000 damage? I would say so. After that Prishe will enter the field on your next turn, and she will Dull and Freeze a Forward and a Backup.

And, that’s about it. I’m having a brain fart, and can’t think of anything else to write.

 

 

 


19-112C – Larkeicus

As per usual, Larkeicus deals with Monsters. Why is this? I don’t know. I should play Crystal Chronicles to find out. I remember buying it back in the day on the GameCube, but that’s a story for another day.

Larkeicus comes in and let’s you recycle a Monster from the Break Zone, bring that Monster out, and play him straight to the field. You can even play that Monster you just used to pay for Larkeicus.

What I like about this ability is that you don’t need the Monster to be of the same Elements as Larkeicus or the deck your playing. You can splash Monsters from all elements, and be able to play them on the field, straight from the Break Zone.

The Doctor is in.

Let’s not forget that Larkeicus is also a Forward. Block with him, and play him again to bring back another Monster.

19-113C – Gilgamesh

Cue, Battle on the Big Bridge.

Everyone’s Favorite, Gilgamesh.

Haste and Brave, and a Warp cost of 2.

It’s a decent play for 2CP. You can throw him in a Wind/Lightning deck, when you don’t have anything else to put in.
Hurricane, for a Gilgamesh card and 3CP you can Break a Forward.

Not bad, if I say so myself. Cause who doesn’t like Breaking Forwards. I just got an idea for a t-shirt. Maybe we’ll get into the T-shirt business as well.

19-114L – Cloud

The chase card of the set.

That’s if you get lucky enough to pull the Gold Signature.

By itself, Cloud is a good card, that can come in a Break 2 of your opponents Forwards. 6 cost with 9000 power.

I’d say it is worth it. Even at 6CP. And, if you already cast 2 cards this turn, you’ll only be paying 2CP for Cloud to come in and cause mayhem.

Will this card change the FFVII engine, or will it just make a new deck completely?

19-115H – Veriaulde

2CP/7K body, Veriaulde is a … I don’t even know.

But, Veriaulde can be devastating to your opponent, if they don’t have an answer for him.

You can be sure that when Veriaulde comes in you will be removing 5 cards from your deck. Once you do that, you’ll have a Guinea Pig Counter on Veriaulde, and once he has a Guinea Pig Counter, every time Veriaulde attacks, you will dull all of your opponents Forwards. Leaving them open to all of your attacks.

And, that is definitely not all! I even used an Exclamation point right there.

At 3 points of damage, Veriaulde gains Haste, which means you don’t need to wait a turn to attack with Veriaulde, and start taking down your opponent, as soon as he comes in.

19-116C – Paine

Paine brings the pain to your opponent’s Break Zone.

Ok, that was terrible.

Paine enters the field and you get to remove 2 cards from your opponents Break Zone, if you already control at least 3 FFX Characters. Which you most likely will. If you’re playing Paine you will be playing some form of YRP. Which used to be a great engine.

I still think older Paine’s are better.

19-117H – Hilda

This is a beautiful card.

Princess Hilda, hopefully it’s not the Lamia Queen, is a great card for a FFII deck. And, depending on Scott she could be good, or really good.

So far there are only 2 Scott’s to choose from. Neither are that great, but might be of use in a FFII deck.

Her second ability is better, allowing you ta grab a FFII Forward from the Break Zone. And, since these are action abilities, you can use them once per turn. If you find a way to activate her, you can use it more than once per turn.

I can see some interesting things with this card.

Now, if we can only get a better Scott.

19-118L – Yuna

Why does it seem that some Characters only get good cards, and others always seem to get a bunch of crap printed?

Yuna here is the former. It is a good card, that gets even better once you have 5 points of damage.

When Yuna enters the field you get to send one of your opponent’s Forwards back to their deck top or bottom, the choice is yours.

At 5 points of damage, you can also search for a FFX Character and play it onto the field.

Now imagine what you can do if you can find a way to bounce Yuna with Opus VI Rinoa?

19-119L – Unei

Here we all thought Unei was an old woman. She’s a Magus so that allows her to transform.

6 cost Unei, comes in with 9000 power. You can reduce the cost by 2 when you removes 2 Summons from your Break Zone, Earth or Water or both.

When she enters the field, you get to return one of your opponent’s Forwards and one Backup and return them to their hand.

It’s a decent play to disrupt your opponent for a turn or 2 until they get their board back the way they wanted it.

Unei also has an action ability, in which you can grab a Summon from the Break Zone.

You can keep grabbing back some of those Free Summons and use them over and over.

19-120C – Garnet

Garnet has one job. And that is to grab a Summon or two from your Break Zone.

After that she is just a body on the field, who will hopefully keep your opponent at bay with her 8000 power.

She can come in with Warp as well.

 

 

19-121H – Meia

Meia is a good card, buffing all of your MOBIUS Forwards, other than Meia with +1000 power and Brave. That in itself is a good enough reason to play Meia.

Other than that you will reveal the top 5 cards of your deck and grab not 1, but up to 2 MOBIUS cards and add them to your hand. Thus possible making Meia a 1 cost Forward with 9000 power.

What’s not to like about that? Any card that buffs your cards is a yes for me.

 

19-122C – Zack EX

You will not play Zack unless you Warp him in.

First of all, it’s a 3CP difference. Paying 5CP to deal 7000 damage to a Forward is too much. You can do more damage with a well placed Summon.

Now, if you do Warp Zack in, he is worth every Crystal Point you pay. All 2 of them.

First off he will deal 7000 damage to a Forward, and when he enters the field, he has Haste, First Strike and Brave.

So, even if he just comes in and attacks. you will most likely deal your opponent 1 point of Damage. After that just keep Blocking until Zack is broken, just so you can Warp him in again.

19-123H – Anima

This is a great card. I like it and I like it some more.

Anima come in and your opponent is racing against time to get Anima off the field before his ability is activated. Once it’s activated it could be game over for your opponent.

Anima comes in and you remove 2 cards from your Break Zone.

After that at the end of your turn, you remove the top card of your deck.

Then at the end of your opponents Turn you remove another card from the top of your deck.

One more time, at the end of your turn you remove the top card of your deck.

Once you have 5 or more cards removed by Anima’s ability, you can bring them all to your hand. And start playing them like you’ve had them this whole time.

Best part is that you’ll wipe the board of all of your opponents Forwards, leaving you with up to 12 cards in your hand, ready to bring the Pain!

19-124L – Y’shtola

Y’shtola must be the reason I’ve been selling a bunch of Opus XIII Urianger over the weekend.

Y’shtola comes in, and if you like she can deal you 1 point of Damage and you in turn can deal your opponent 1 point of damage. It’s an exchange.

Not just that, but whenever anyone takes a point of damage, you’ll choose 1 of your opponents Forwards and deal them 4000 damage.

Now I’m tempted to go look at the Opus VIII FFXIV Starter Set, and see how well it fits into that deck.

19-125H – Mog

Free Mog!!!

Free him into your deck, of any color that you’d like, as long as you have FFVI Characters!!!

And when Mog attacks, they all gain First Strike!!!

What’s not to like?

I just bought a FFVI Playmat with matching sleeves, And I will make myself a FFVI themed deck. Mog and Kefka will be a part of it. Sabin and Edgar as well.

19-126C – Shadow Lord

From the elements I see here, Shadow Lord is just a tall glass of Ice Cold Ice Water.

And his abilities say the same as well.

Shadow Lord comes in, your opponent discards a card, while you draw a card.

Simple as that, but, he is a little pricey. 6CP with no way to reduce the cost. Well, you’ll say it is a Common, what did you expect?

It’s the high cost that might stop us from using this card.

19-127L – Relm

Another VI card, although this one isn’t Free, it still is good.

For 2CP, you can either grab a monster from the Break Zone and play it onto the field, or you can Double Cast a Summon.
Anyway you look at it, you’re getting some value out of this card.

You’re either playing a Monster and Relm for 2CP.

Or you’re playing Relm, and since you just played an Ice Forward, and a Water Forward, you can go right ahead and cast Shiva and Leviathan for Free, and when they enter the Break Zone, you can remove them from the game and cast them again.

That’s a lot of firepower for 2CP.

I’ll take 3 please.

And, why does it look like Relm is driving a Go-Kart with wings?

19-128L – Warrior of Light

The OG WoL, The one with no name, besides the name you give him.

The first Quad-Elemental card, and it is a good one.

We mentioned that with Refia this set, you have a great reason to run a Warrior of Light deck.

Now, with Warrior of Light, you have a better reason to run this deck. Run the 2 together and, you got something on your hands that will keep activating itself.

And, that is what you’re looking for.

Stop your opponents from destroying you.

Warrior of Light is basically a Free card, cause he activates all your Backups, and he can only be played by Backups.

He comes in with Haste, First Strike, and Brave. 10,000 power. You name it Warrior of Light has got it.

Let’s see what people come up with for this card, I’m really curious to see what Warrior of Lights can do.

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Crystal Dominion – Ice Review

15-022C – Amidatelion

Time to Ice your opponent.

Got yourself a way to remove some buffs. More specifically Haste, Brave and First Strike.

You can play Ice/Earth and have Robel-Akbel recycle Amidatelion.

 

 

 

15-023R – Werei

Werei is here, to draw you a card at the end of each of your turns.

Stick him in a discard deck.

 

 

 

 

15-024R – Orphan EX

Orphan here is a one man show, even though he is a Rare. For 5CP you can dull 1 Forward at the beginning of each of your Attack Phases. Hopefully your opponent won’t be playing Feolthanos (10-098L).

A good card to play with Orphan, you ask?

Physalis (13-028L), along with all the other Discard cards you might have available in your possession.

 

15-025C – Scholar

Cast a Summon

Dull Scholar.

Dull a Forward.

In that order.

 

 

15-026C – Kazusa

Just because, Orphan and Kazusa come from the same “Universe” per se, doesn’t mean that they will play well together.
But, they do.

Imagine being able to break a Forward, just because Orphan will be causing your opponent to discard a card at every Attack Phase.

After that 1(I)CP and dull Kazusa, throw him in the Break Zone, and Break one of your opponents Forwards.

 

15-027R – The Emperor

Is there a never ending recycle loop here with the Emperor?

Considering there are 8 The Emperor cards, including this one. You will be able to play Emperors left and right, discard them, revive them, break, search and destroy to bring back The Emperor from the Break Zone.

I lost myself there. It’s all a blur.

All I know is that you will be able to have 24 The Emperors in your deck. Where most of them can interact with each other when they hit the Break Zone.

15-028H – Gogo

I think Gogo will be interesting to play. Doubling down on some abilities by any Forward or Monster. I’d say the only drawback is that you can only use that ability once per turn. I’m sure there will be ways around that, but even so, It’s still a great ability

Gogo, will fit right at home in a FFVI themed deck.

And Mimic, allows you to use another Characters Special ability.

Physalis, I’m looking at you.

 

15-029R – Zalera

Cheap Summon, for a great Break.

Only thing is the Forward you chose needs to be dull already. Not a problem. Once that Forward attacks, it dulls itself, thus allowing you to use Zalera as you see fit.

But, then again this card is just a reprint. We should already know that.

 

 

15-030H – Shiva EX

The Ice version of Ifrita.

The more Shivas in your Break Zone the stronger this Summon gets.

0-1 Dull 1 Forward
2-3 Dull 2 Forwards
4-5 Freeze the dulled Forwards
6 or more, Your opponent discard 2 cards from their hand.

All this for 1 CP.

15-031C – Shiva

Choose one of two. Deal 9K damage to a dull Forward, or give all your Ice Forwards +3K.

Depending on th Situation. You can probably always figure out which one to use. But, the +3K sounds real good. At least for now.

All this for as little as 1CP. If you’re carrying a Crystal that is.

 

 

15-032C – Cid Raines

You usually try and keep your Forwards alive, but Cid Raines here, is definitely a blocker.Just keep him on the field. Till he blocks everything he can, and then … you’ll realize you should just be attacking. That way he’ll either be dealing your opponent Damage, breaking Forwards, or worse case scenario. Cid Raines will be broken and sent to the Break Zone. And then your opponent will discard a card from their hand.

 

 

 

15-033C – Jumbo Flan

Jumbo Flan here has 2 Jobs.

1) Dull and Freeze a Forward.
2) Become a Forward in itself, and strike fast.

Doesn’t matter if Jumbo Flan deals damage or not, because once you turn Jumbo Flan into a Forward, he will Break at the end of the turn.

 

 

15-034R – Snow

We’re getting more than just flurries, here.

Pay a Crystal and either Freeze all the Forwards, or Freeze all the Backups.

Or Bounce Snow with Rinoa, pay an extra Crystal, and Freeze all the Forwards and Backups.

 

 

15-035H – Setzer

With Setzer you’re gambling with the odds on your side. 8 out of 10 times you’ll grab a Character from the top spot of your deck.

Other than that, Setzer will most likely be giving you Crystals at the end of your turn.

 

 

 

15-036H – Celes

This is a great looking card. There better be a Full Art Version.

The Rune Knight Celes has a thing for Locke, as she allows you to search for him when she enters the field. But, if you already have Locke in your hand you’ll just make your opponent discard a card from there hand.

Celes knows all about parties. And when FFVI Forwards form a Party and attack. You can either Freeze 2 Characters, or Find a Category VI Character in your Break Zone.

That Character will be Locke. Any Locke will do, as you’ll already have Locke (4-048L), and using his Special Ability will allow you to slowly chip away at your opponent.

15-037L – Terra

Some more great artwork.

Playing a Summon heavy deck? Terra is the card for you. You might be able to Dull and Freeze your opponents whole board. Might.

But, even if you just dull and Freeze the main pieces of your opponents board, you’ll still be in a good position.

And whenever you cast a summon Dull 1, Freeze 1. 1 Forward, one Backup. Choose and pick.

15-038C – Knight

Knight comes in, hands you a Crystal

Next turn, Knight Dulls himself and puts himself into the Break Zone dulling a 3 cost Forward.

Thus concludes the story of Knight

 

 

15-039C – Mime

It’ll be fun playing with Mime as his Power will change every time another Forward comes in. From the high powered forwards, to the 1000 power. But, it won’t really matter as long as Mime will be able to block a Forward. Does it really matter how much power Mime has?

 

 

 

 

15-040C – Larzos

Hmm, I don’t know. 5CP to Freeze Forward, but it’ll leave you with a 9K body on the field.

When he’s tossed into the Break Zone, you’ll get a Crystal for your troubles.

Larzos is just a common, which is probably why he costs 5CP.

In my opinion, I think there are better options, and worse ones as well.

Now prove me wrong as to why you should play Larzos.

 

15-041L – Lightning

Now this is an interesting card.

For optimum results you’ll want your opponents hand to have 0 cards. and the less cards you have Lightning is even stronger.

1CP/10K body with Haste.

That is what you’re looking at.

There are plenty of cards this set, that’ll help you achieve that

Orphan, Shiva (15-030H), Cid Raines, Celes, and Gogo for when you’re using these abilities. Not to mention cards from previous sets, but you should have a very good chance at achieving no cards in your opponents hand before you play Lightning.

15-042R – Locke EX

This card might …. No, he won’t replace Opus IV Locke, but you might want to throw in a couple if you’re running a FFVI themes deck.

Think about it. Play a VI card. reveal the top card it’s a VI card add it to your hand. Play that VI Card and grab the next VI card. It might work. FFVI themed deck is already a strong deck in my opinion.