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From Nightmares – Starter Opinions

19-129S – Vanille EX

Search for Lightning. Or Fang. Or Hope, But who wants to search for Hope. Yes, I am still biased on Hope from his character in the first game. He was a child, but he was a spoiled brat. I won’t get in to it here.

3 cost 7K body, with Imperilga which will double the damage dealt to a Forward your opponent controls. And 2000 damage to all of your opponents Forwards, which is technically 4K.

I’m losing track of this card.

19-130S – Bahamut

There are ways to cast Bahamut for Free, and everyone loves free Summons. I know I do. All you need is 3 XIII characters and one of them being Fang.

When Bahamut is cast, deal a Forward 10,000 damage, and if it is broken, remove it from the game instead.

Nuff’ said.

19-131S – Fang

Plenty of things to go through to have Fang deal 2 points of Damage.

Is it worth to go through all of this for that? I believe so.

Fang comes in with Haste, and although you won’t be able to attack twice in a turn. Meaning that Fang won’t attack after she casts Bahamut for free.

But, if your opponent blocks Fang, then you cast Bahamut on that Forward, which in turn will most likely break it, Fang’s attack will go through for 2 point of Damage.

I’ll take 3.

19-132S – Snow

Snow comes in and if Lightning is on the field, Snow grants protection from Summons. to himself and to Lightning.

Now, when Snow enters the field you can either have your opponent discard a card, or if you have his fiance on the field you can dull and Freeze 3 of your opponents Characters.

Freeze those Backups, so they can’t reproduce.

 

19-133S – Serah EX

Let’s search for Mog (XIII-2).

Just the new one that costs 1CP.

And, if you play that Mog, or any moogle, you get to activate or dull 2 Characters.

And with Froststrike, you get to deal a Forward 8000 damage. And, if you play a Moogle after that, and have an extra Serah in your hand. You get to recast Froststrike.

 

19-134S – Mog (XIII-2)

Look at the grin on his face. And, those teeth. Razor Sharp.

But, he’s just a Moogle, and he does grant Serah protection from Summons and abilities. For the low cost of 1CP you have a terrible blocker, but that’s OK. You don’t need much power to block an attack.

Plus, Mog also gives a XIII Forward +2K power.

 

 

19-135S – Cid Raines

High cost Forward, but has same bite to it.

Considering Cid Raines is a L’Cie, that isn’t much of a surprise.

Cid Raines shall come in and break one of your opponents Forwards.

And the more points of damage you receive, Cid becomes even more powerful. At 3 points Cid gains +1000 power and First Strike.

His true power comes out, when you have your back against the wall. Every time Cid Raines attacks, you get to choose a Forward your opponent controls, and send it broken down to the Break Zone.

19-136S – Noel

This is a nice card. 2CP comes in with Haste, and depending on how many XIII Characters you have on the field, Noel gains that much power, X 1000.

Just a simple Forward, but every time one of your opponents Forward’s leaves the field, you get to dull another one of their Forwards. Which is good, in that you will either slow down their attacks, or leave them open for yours.

 

19-137S – Hope

Well, this Hope is pretty decent. Especially if you’re playing a XIII themed deck, and if you aren’t, you wouldn’t be playing this.

Hope comes in and either searches for a XIII Forward or deals damage to one of your opponents Forwards. How much damage? Depends on how many XIII Characters you control.

I do see this XIII deck coming out strong. And, this might be the first Hope card I like.

 

19-138S – Lightning

Such a great card. comes in with Haste, and all these abilities that come into play when Category XIII Forwards attack.
If 1 attacks, all your Forwards gain +1000 power.

If 2 attack, you draw 1 card.

And, if 3 attack, you deal your opponent 1 point of damage.

Plus Lightning comes in with Haste, so you can use these abilities right away.

It’s a good addition to any deck, if you ask me. And, if you don’t, it still is.

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Resurgence of Power : Fire Thoughts

18-001C – Achuka

Achuka almost sounds like the beginning to Kokomo.

First card in the set, Achuka might be a decent backup, but doesn’t look like something that I would use. Then again, I can’t always see how good cards are from the beginning. Sometimes I do, but not always.

Achuka here deals damage when he enters, and then you can dull him and deal some more damage. The damage increases if you have 3 points of Damage.

Achuka, Jamaica, yeah I wanna take ya to a Chocobo.

18-002C – False Stalwart

Simple, comes in with Brave. 2 cost with a 5K body, which can turn into a 7K body, with the help of another Manikin.

Not much to write about, but it’s cheap cost might make it worth it.

Wasn’t there a card that was good with Manikins? Exdeath? Opus 2? I believe it was.

 

 

18-003C – Machinist

Discard Machinist draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-004R – Cleome

A Symphonian Musician? That’s a first. She does have Bard skills and with those Melody Counters she does Buff your Forwards and deals damage to your opponents Forwards.

She is also a Forward herself.

Not a bad card for 2CP.

 

18-005C – Salamander

Simple Fire Summon that delivers 5000 damage to all of your opponents Forwards.

Remove 10 Fire cards from the Break Zone to make it 7000 points of damage.

Now if this card would have been an EX Burst, it would have been amazing.

 

 

18-006C – Zell

Coming in with Haste, Zell can attack right away and if you buff him up to over 10k Power, every time he attacks he deals 8000 damage to one of your opponents Forwards.

Don’t have anyway to buff up Zell?

He comes with an ability that if you discard 2 cards, Zell’s power goes up by 3k.

Self-sufficient.

 

18-007C – Selphie EX

Selphie actually costs 2CP as you’ll be getting back a Fire Forward when she is played onto the field. So, if that Fire Forward was just a card you chucked to help get her on the field then, you have just played like I would if you didn’t know what else to do.

Other than that she is a Backup, with the ability to give a Fire Forward you control +3K Power.

You can also get that Fire Forward of off an EX Burst.

 

18-008H – Two-Headed Dragon

Two heads are better then one.

Every time a Fire Forward attacks choose a Forward your opponent controls and deal it 400 Damage. Straight to the point. Especially of you are playing Mono-Fire. Everyone attacks and you slowly start to chip away at your Opponents front lines.

Attack to bring them down. I’m sure you’ll be able to turn things around if the Two-Headed Dragon is on the field.

18-009H – Tidus

Other than the Kingdom Hearts attire, I don’t see why this card is a Hero. For the cost of Tidus I’m pretty sure you can find a better card to play to deal 8000 damage to one Forward.

Not a big fan of this one.

 

 

18-010C – Berserker

Staying true to the Berserker Job. Berserker must attack. As that is the only thing Berserker can do. He goes Berserk.
He also comes with First Strike. Allowing him to deal damage to your opponents Forwards before they get a chance to.
Also when he comes in you can pay a Fire CP and choose a Forward that must block.

Who’s ready for a Berserker deck? I wonder if there’s enough Bereserkers to get this going?

18-011R – Paine EX

Do to the cost I would say that this card is to be solely used for it’s EX Burst. AM I right or Am I wrong?

I mean 6CP for a 9K body is a lot, but this is just a Rare card.

Unless you’re just counting on removing Forwards from the game instead of sending them to the Break Zone, But that’s what Yuna is for.

 

18-012L – Faris

This card is interesting to say the least. Your opponent will be thinking twice before they attack. As when Faris or a Warrior of Light is dealt damage, you get to choose a Forward your opponent controls and deal it 3000 damage.

Imagine what would happen if they use a Summon or ability that deals damage to all your Forwards. You might be getting rid of a couple of their Forwards to say the least.

I wonder what other Warrior of Light cards will be in this set.

 

18-013R – Fang

Fang looks like she is always just a Rare. I’m waiting for the day where they’ll give her her own Legend card. But today is not that day.

Fang will buff all your XIII Forwards by 2. Including herself. She is basically a 2CP/7K because you will probably be playing a XIII focused deck. Why, you ask? It’s simple really, every turn Fang -can reduce the cost of casting a XIII Forward by 2.

But, why is she a thief? My, guess is because of Lightning Returns. But, it still doesn’t make sense. She should be a Commando or a Dragoon. But, what do I know?

18-014R – Meeth

We already knew that we’ll have Multi-element cards this set, and Meeth here is a card that can make use of it.

He’s a 2 cost Backup that will allow you to search for any card other than a Backup if you discard a Multi element card.
I can see use of this one.

 

18-015R – Ramza

See, this is how good cards come along. Especially with the Warp mechanic. Ramza can be easily cast for 2CP, if you want to wait a couple of turns until he enters the field.

And, when he does, you get to bring in another Knight from the Break Zone and play it onto the field. Just like that you can play 2 Knights with the combined cost of up to 12CP for a measly 2CP. Even if they counter Ramza coming in it’s only 2CP that you lost. You can try again.

And we haven’t even gotten to his ability. Dull 4 active Knights and Break one of your opponents Forwards, and deal them 1 point of Damage. What else could you ask for? This should have been the Hero, and Tidus should’ve just been a Rare.

18-016C – Lulu

2 cost Backup. Most will skip this card. Including me. There are better Lulu’s out there although they aren’t Fire.

But, if you like this card you can dull and discard a card to deal 3000 Damage to a Forward. 5000 if it’s a Multi-Element.

 

 

18-017R -Rain

“Here comes the Rain again.”

He’s ready to come in on turn 2 for 3 CP.

And when he you have 3 points of Damage, Rain gets a 1k Buff, and he deals a Forward 5k damage.

Not bad for a card that you can play for 3CP. Even 5CP is worth it for this card.

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When You Wish Upon Akstar

Here we are, our new weekly post that will focus on a particular card. And, we’ll start off with the Fire Legend himself. Akstar (13-002L). Technically he’s not “The” Fire Legend, but he is a Fire Legend.

Let’s take a look.

4CP – Fire
Forward
Job : Mercenary
8000 Power
Legend

4CP/8K not bad, just your average 4 cost Forward.

When Akstar enters the field, choose 1 card with EX Burst in your Damage Zone. You may trigger its EX Burst effect. (This effect is put on the stack.)

Damage 3 ― When Akstar enters the field, you may search for 1 Category FFBE Character other than Card Name Akstar and add it to your hand.

Judging by the text, we need EX Bursts, and Brave Exvius Characters.

For the FFBE we have Rain (13-017H). Physalis (13-028L), Lasswell (13-105R), and Charlotte (13-023R). All of them Forwards, none with an EX Burst. All these characters will be searchable by Akstar once you have received 3 points of Damage.

Rain’s cost is reduced by one CP for each Fire Backup you have on the field. So, it’s only common sense to play only Fire Backups. Larkeicus (13-014R), if only to remove that pesky Forward that’s troubling you. Vivi, a cheap backup with an EX Burst that deals 5K Damage to one of your opponents Forwards. Lebreau (1-030R), because every Mono-Fire deck needs her. Even though we’re splashing a little bit of Ice. Mootie (11-012C), because we have Bahamut (13-012R) and it will help pay for the cost of Bahamut. Class Second Moogle (10-016C), to help us pay for our Ice Forwards, as Class Second Moogle can produce Ice CP. And Lilty (11-020C), to search for an Ice card in our deck.

Now once Rain enters the field or attacks, he’ll be dealing up to 5K Damage to one of your opponents Forwards. You’ll either Break a Forward, or Damage them enough that they won’t block. And if they do they’ll probably just get sent to the Break Zone anyway.

Lasswell, Rain’s buddy, compliments Rain. Because every time Rain attacks Lasswell deals 3K damage to a forward. Not just Rain though, anytime any Fire or Ice Forward attacks. That means if you have 5 Forwards attacking, all of them will allow Lasswell to deal Damage 5 times.

Physalis. Depending on your opponents hand, determines just how good Physalis will be. She might be able to close out some matches for you, as she’ll be able to Dull and Freeze a Forward every time she attacks. You won’t be able to use her ability unless you Discard an Ice card to pay for the 2 Ice CP you need. This might be something we’ll need to fix in this deck.

Charlotte, the meat shield. She’ll be taking most of the Damage from Summons and Abilities, that way Rain, Physalis and Lasswell, will mostly remain protected long enough for them to deal crucial Damage.

The rest of the Forwards we have are : Gadot (1-007R) just to play an extra 2CP Fire Forward from you hand at no extra cost. Morrow (11-013R) and Firion (7-132S) are both the cards you will play. Morrow well because he gets stronger the more Damage you take, and can attack twice at 6 points of Damage. And, Firion because of the EX Burst. You’ll mostly just throw him in to get his ability damage and then just use him as a blocker.

Titania (13-132S), although you’ll have to have a Forward, Backup, Summon and a Monster in your Break Zone to be able to play Titania, Titania will come in Dell and Freeze to Characters and allow your other Forwards to go for the kill.

Fang ( 1-020R), she’s in her to help reduce the cost of Bahamut. that way we’ll be able to play Bahamut for a total cost of 0CP. Now, you’ll say that it can’t become 0. No worries. Mootie will pay 1CP to help cast Bahamut and will activate once Bahamut is cast. And that will give your opponents Forward 8K Damage, which might break it. If not Fang is still on the field to attack for 7K.

Lani (12-018H), I just like this card, and being able to possibly take your opponents top card and cast it as your own is always a plus.

Amaterasu (12-002H), no need to explain this one.

Lava Spider (8-022R), and Grenade (5-008R) are both cards need to be able to play Titania, but they both help as Lava Spider gives your Attacking Forwards +3K, and Grenade will be able to Break a Forward when they enter the field as long as their Power is less than 8K.

Here’s the run down.

Forwards

Gadot (1-007R) x3
Firion (7-132S) x2
Morrow (11-013R) x3
Charlotte (13-023R) x3
Titania (13-132S) x1
Fang (1-020R) x3
Lani (12-018H) x2
Akstar (13-002L) x3
Physalis (13-028L) x3
Lasswell (13-105R) x3
Rain (13-017H) x3

Backups

Larkeicus (13-014R) x2
Vivi (3-018C) x1
Class Second Moogle (10-016C) x3
Lebreau (1-030R) x3
Mootie (11-012C) x2
Lilty (11-020C) x3

Summons

Amaterasu (12-002H) x3
Bahamut (13-012R) x2

Monsters

Lava Spider (8-022R) x1
Grenade (5-008R) x1

You’ll pretty much want to get yourself to 3 points of Damage, and then start your Brave Exvius onslaught. Rain and Physalis will be your main attackers, and you’ll want to keep them on the field for as long as you can.

Any improvements to this Deck? Let us know in the comments.