15-043R – Alexander
Reprint Wind Summon. Not bad, but would have been better is it was also an EX Burst
15-044L – Vaan
Can you pay both a Wind Crystal Point and a Ice Crystal Point? I believe so. And, that makes Vaan a card to play if you are running Sky Pirates. I might even make a Sky Pirate deck just to play this card.
All Sky Pirates cannot be blocked by any Forward of cost 3 or more. That means with a decent Buff, your Sky Pirates will be unblockable. Well, your opponent will be able to block against them, but they will most likely just have their Forwards broken.
Wind Crystal point to activate all Sky Pirates, and an Ice Crystal Point to reduce a Forwards Power by 2K for each Sky Pirate you control. (Read : break a Forward.)
15-045H – Edge
2CP to protect a Wind Forward from Summons or abilities that target them.
It’s a no brainer.
A Wind Illua. Somewhat, but what Edge lacks in Illua’s Haste and Sheol. He makes up for it in that he is able to change the direction of a Summon or ability onto himself in so that he can save Rydia once again.
It doesn’t matter that all Rydias are Earth. You get what I’m saying.
I sure hope so, cause I lose my thought process easily sometimes.
15-046C – Dancer
Just the ability itself, which allows Dancer to deal 2K damage to all your opponents Forwards. It can be activated by simply attacking with Dancer.
If that won’t work out this turn because there is a more powerful Forward on the field, Just use the other ability to give all your Forwards +1K.
Then the first ability will off at the end of the turn.
15-047R – Kytes
A way to save a Sky Pirate.
Is your Sky Pirate being targeted by a Summon or ability, or is he on the receiving end of an attack that is much too powerful for him?
Kytes here can help. By removing Kytes from the game, you can remove your Sky Pirate from the game and then return him to the field at the end of the turn.
Your best bet is to pick a Sky Pirate with a good entry ability.
15-048L – Kain EX
Attack and choose. Draw a card or Activate all the Characters other than Kain?
All the Characters? Characters?
Every time Kain attacks you can Activate your whole board?
Screw the extra card. Get me some blockers, and Edge, Opus I Maria, and anyone else that can help protect Kain.
Oh. And, some characters that will give me Crystals. Don’t want to lose Kain at the end of my turn.
15-049C – Garchimacera
For a moment there I thought that Garchimacera was a Backup. And then, I thought he was a Monster.
And then I thought it was Firebrand, from Gargoyle’s Quest.
But, my friends. This is Garchimacera, and it is a Summon. Reduce the cost by paying a Crystal and Garchimacera will cost
1CP. After that, choose to either Break a Forward of 5CP and up, or return a 1-2CP Forward to their owner’s hand and draw a card.
15-050C – Gigantuar
Enter the field deal a 5CP and up Forward 8K Damage.
After that wait for the perfect moment to turn Gigantuar into a 6K Forward, and have him attack or block and attack, because he will be broken at the end of the turn anyway.
15-051C – Shikaree G
Here to give the Sin Hunters some more Fire Power.
Shikaree G, along with the help of Shikaree Y will make Shikaree G unblockable, and be able to swing for some free Damage.
15-052C – Chocobo
Why just 1 Forward in the party?
There are better Chocobos that give the party far more firepower than this bird.
15-053H – Diablolos
1CP? That is all Diabolos costs? 1CP?
All Forwards Power is now 3000. That is if you already cast 4 cards this turn. Pair this with Ifrita and 6 Ifrits in the Break Zone and you have yourself a board wipe.
Too much work.
15-054R – Nono
Activate all Moogles?
Are Moogles going to became a new Archtype?
Nono and Good King Moggle Mog XII to be the main players.
Let’s see someone have a crack at it.
15-055H – Bartz EX
Bartz enters the field and gains a Crystal. With that Crystal in your possession Bartz gains +2K.
But, if you manage to acquire more Crystals you will be able to save a Job Warrior of Light from the Break Zone.
15-056R – Filo
Now this is what I call a backup.
Allowing Sky Pirates to produce either Wind or Water CP.
But, that’s not all folks.
Wind Soul. Which Sky Pirate shall we choose? Any one that has high power will do.
Filo also gives you a reason to run 3 copies of Filo (10-059R). 3 more Wind Souls coming right up.
15-057R – Maria
With the Rebel Yell, She want More, more, more.
Are we going to be able to build a decent FFII deck this time around? Maria here beats out Opus I Maria, but only if you’re playing with Rebels.
Maria, gives a buff to all the Rebels and also reduces the damage they take.
I see Rebels in my future.
15-058C – Dragoon
You’ll need Dragoon to keep Kain on your side.
Other than that he enters the field. Gives you a Crystal. And finally you put him in the Break Zone and he gives 1 Forward
First Strike.
15-059C – Llyud
Llyud is ready to fly. How do you even pronounce his name? Lloyd? Leeood? Leroy? Anywho, Llyud here is able to attack and give all your Warriors +3K. And if you have already taken 3 points of Damage he comes in with Haste. Then he’ll attack and
buff the Warriors.
15-060R – Leon
Leon has a look in his eyes that say, play your cards right and you’ll draw a card every time I attack. Llyud would be a great card to play with Leon.
And, like a good brother, Leon grabs his sister from the Break Zone if you have taken 3 points of Damage.
15-061H – Lehko Habhoka
How likely is it that you will have cast at least 3 cards this turn?
3 is easily done, but 5, might be tricky. But if you can manage to do that you’ll be able to search for an 8CP Character and play them onto the field.
And, until you end up casting 5 cards, you can always dull Lehko Habhoka for 1CP.
15-062C – Rem
2 cost Backup.
Activates 1 Character when she enters the field, and when she is put into the Break Zone.
You can easily put Rem into the Break Zone to gain a Crystal and activate a Character.
Rem will be in my new Cadets deck.
15-063C – Romaa Mihgo
Every time you draw a card, or just the one time?
Makes a big difference.

14-077C – Ovjang
14-078H – Trap Door
14-079 – Aphmau
14-080R – Exdeath
14-081C – Puppetmaster
14-082C – Gnath
14-083C – Fachan
14-084C – Schuzelt
14-085C – Sylph (XIV)
14-086R – Heidegger
14-087L – Ravana, Savior of the Gnath
14-088C – Mneejing
14-089C – Ewen
14-090R – Ramuh, Lord of Levin
14-091R – Ramuh
14-092C – Dragoon
14-093H – Luso EX
14-094R – Ravus
14-095H – Roche
14-058C – Dark Knight
14-059R – Wol
14-060R – Carbuncle EX
14-061H – Calbrena
14-062L – Titan, Lord of Crags
14-063C – Chichu
14-064R – Kitone EX
14-065L – Cloud
14-066C – Kobold
14-067H – Shantotto
14-068C – Dark Elf
14-069R – Noctis
14-070C – Ba’Gamnan
14-072R – Hojo
14-073R – Muraga Fennes EX
14-074C – Monk
14-075H – Mont Leonis
14-076C – Lich (IX)
14-020R – Ysayle
14-021H – Valfodr
14-022H – Kam’lanaut
14-023L – Gilgamesh (FFBE)
14-024C – Bard
14-025C – Kuja
14-026R – Kefka EX
14-027R – The Emperor
14-028C – Goblin
14-029R – Shivalry EX
14-030C – Serah
14-031R – Good King Moggle Mog XII
14-032R – Proto fal’Cie Adam
14-033C – Devout
14-034C – Time Mage
14-035C – Don Corneo
14-036L – Shiva, Lady of the Frost
14-037C – Moogle (XIV)
14-038H – Lugae
14-001C – Amalj’aa
14-002R : Ifrita EX
14-003R – Illua
14-004C : Warrior of Light
14-005C : Oelde Leonis
14-006R : Ifrit, Lord of the Inferno EX
14-007L : Garland
14-008C – Caius
14-009R – Gabranth
14-010H – Gutsco
14-011 – Susano, Lord of the Revel
14-012 – Kojin
14-013C : Koboloid Yang
14-014C : Samurai
14-015R – Zenos
14-016C – Geomancer
14-017H – Mom Bomb
14-018C – Maliris (IX)
14-019R – Red XIII