27-019H – YsheWarriors are getting some good cards.
Yshe here for example, when she, or a Warrior, enters the field she will Dull/Freeze one of your opponent’s Forwards.
And, even though there aren’t that many Warriors in Ice, we did get some in this set, there is that Class Moogle that can produce Ice CP.
Yshe isn’t done yet, when she enters the field, you will reveal the top 3 cards of your deck and add a Warrior to your hand.
Fire/Ice Warriors will become more deadly.
27-020R – Ellone
Just a girl. Que No Doubt.
This is actually the first Ellone that we got in 27 Opus. Always good to be adding new characters. And it looks like Final Fantasy VIII is getting a whole bunch of them.
No enter the field ability, but Ellone’s ability keeps on giving.
You’ll remove Ellone from the game, and you’ll grant one Forward +2000 power, and whenever they attack, they will draw a card, and this does not end at the end of the turn. They’ll be drawing cards for as long as they are on the field.
And, let’s not forget that you can have 3 Ellone’s in your deck. Meaning that you can give that ability to three seperate Forwards, and you’ll be drawing an extra 3 cards per turn.
You’ll have plenty of resources to burn through.
Just remember you can’t end a turn with more than 5 cards in your hand.
27-021C – Ilmatalle
Really.
Add this to your Warrior deck as well.
When Illmatale or a Warrior is chosen by an ability, your opponent will discard a card.
It’s a perfect way to deplete your opponent’s resources.
I’d say for 3CP, this is a great addition.
At 3 points of damage Ilmatelle gains +2000 power.
Not bad.
27-022C – Kall
After seeing Yshe and Ilmatalle, Kall is just the icing on the cake.
He’s a 2 cost Backup that will sit around and do nothing, until you need to use his ability.
And, just what does his ability do?
I’m glad you asked, cause I’m about to tell you.
Kall will grab a Warrior from your Break Zone and add it to your hand.
He’s a recycling guru.
27-023C – Bard
Two abilities for the price of one.
They’re actually the same ability, but with two different targets. Ones a Forward, they other is a Backup. Although your second target will only get hit if you have a Multi-Element Forward on the field.
What exactly is this ability?
Dull/Freeze.
We’re talking about an Ice Backup, what else did you expect Bard to do?
27-024C -Bard
For 1CP you can dull a Forward.
What else can you ask for? This is more than enough to play a Backup real quick, and hopefully stop that overpowered Forward that your opponent controls. At least for one turn.
Now, there is also an extra cost that you can pay when Bard enters the field. 4CP, where one has to be an Earth Crystal Point. Which should be easy to do, as a lot of players have been playing Iced Earth. No not the band. I meant Ice/Earth. Iced Earth does sound better though.
Where was I?
Ah, yes. If you do pay the extra cost, Bard will also Break that Forward.
27-025C – Klara
More Ice Warriors.
Klara will come in and dull 2 Characters. Forwards, Backups, Monsters, you name it, Klara will dull it.
Now if you have at least 3 Warriors on the field, Klara will also Freeze them. Allowing you to act freely, with no worrying on if those 2 Characters will be able to disrupt your plan.
And, when that is all said and done, Klara will play the role of Meat Shield, cause everyone needs a good Meat Shield on the field.
Hey, that rhymes.
27-026C – Gesper
They couldn’t keep Gesper down for long, so now Gesper is back, and he is a War Machine.
He’ll put a stop to two of your opponent’s Forwards when he enters the field, as he will Dull and Freeze them.
And, after Gesper is Activated, you can use his a bility to break a dull Forward.
This card looks good to me, and I don’t see it being banned any time soon.
This is another card that needs the Full Art treatment.
27-027L – Kefka
Que the organ.
For some reason “One Winged Angel” popped in my head instead of “Dancing Mad”.
8CP, is not a lot to pay to play Kefka, but then again you won’t have to. Not if you play your cards right.
Get it?
Yeah, it’s a bad one.
Anywho, Instead of paying 8CP, you can pay one Ice CP, one Earth CP and one Lightning CP produce by Backups, and you an get 63% discount.
You’ll get even a bigger discount once Kefka’s enter the field ability goes off.
Kefka will break on of your opponent’s Forwards, and then depending on how much that Forward cost, you can grab a Backup from your Break Zone of equal cost or less, and play it onto the field. Meaning that if you decide to grab Exdeath (14-080R) from your Break Zone, you would have paid 3CP to play 2 8CP cards onto the field. That’s 13CP that you got for free. And, that’s not even close to finished, because Exdeath will play a 4 cost Forward from your Break Zone onto the field as well. And, we’re not even going to get started on that.
This card has got me thinking.
27-028H – Seymour
Seymour looks like he is ready to get married.
The first time I saw this card, I misread it.
Not that I’m looking at it again, I realized that I should have played this at Prerelease.
When Seymour comes into the field or attacks, you can choose 2 of his 4 abilities.
Dull a Forward, Dull/Freeze 2 Characters, reduce your next Summons cost by 4CP, or your opponent discards a card.
All of these abilities are great, and will allow for some sneak attacks.
All you got to do is find a way to give Seymour Haste. And then you can use all of his abilities in one turn.
Or you can use the same 2 abilities over again.
27-029R – Cid Aulstyne
The Grand Marshall is here for one thing only.
Actually it’s two things.
Dull and Freeze one of your opponent’s Characters, and have your opponent discard a card.
Other than that he’ll stay on the field, ready to attack, or block.
Cause that’s what Forwards do.
27-030H – Squall
The way I see it, is that this Squall is a place holder for another Squall. Which Squall is totally up to you, but this Squall has a job, and he does that job good.
Squall comes in and he’s a gambling man. He’ll reveal the top 3 cards of your deck, and you can add 1 Final Fantasy VIII card to your hand. The rest will go to the bottom of your deck.
You can also use Squall’s ability to play another Squall, like we mentioned from your hand since you’ll be sending Squall to the Break Zone. I’m looking at Squall (16-011L) as the perfect (SeeD) Candidate. Yeah, I know that was terrible.
Let’s not forget that Squall’s first ability also comes off of an EX Burst as well.
27-031H – Moomba
There’s more than one way to play Moomba.
One is by paying it’s cost, the other is by dulling 2 Final Fantasy VIII Forwards.
Moomba will break one Forwards, as long as that Forward is dull or has received damage.
Nothing else to say about this one. Except that we like the art.
Yeah, we needed to fill up some space here.
27-032R – Laguna
Well, this is the card they want you to play with Squall’s ability.
If Laguna is played using Squall’s ability, Laguna will break a dull Forward, and your opponent will discard a card. If not, then Laguna does one or the other.
Not too sure about this one, but as long as Laguna is being played from Squall’s ability, it can be worth it. Otherwise your 4CP is better spent elsewhere.
27-033C – Reaper
A 2 cost Backup that can possibly Break one of your opponent’s Forwards in one turn.
You’ll have to jump through a hoop to get it done, but it is possible.
Reaper enters the field and deals one Forward damage equal to half of it’s power.
Reaper will stay on the field dull. So you will find a way to Activate Reaper.
Once Reaper is activated, you can then use Reaper’s ability to deal the same amount of damage to that Forward.
Meaning that, that Forward is sent to the Break Zone.
27-034R – Rinoa
Rinoa is showing you how many Summons you will search for when she enters the field.
After that when you cast a Summon, Rinoa will Dull/Freeze one of your opponent’s Characters. And, not just once per turn, any time you cast a Summon.
Let’s not forget Vega Blast, where Rinoa will Dull/Freeze 2 Characters. Rinoa does not Dull when she uses this ability as well, meaning that if you have the CP, you can Dull/Freeze your opponent’s whole board, with a couple of Rinoas.
27-035R – Raine
Let’s see now.
Raine will search. That much is for sure.
You can either search for Laguna and add him to your hand.
Or, if you already have Laguna on the field, you can search for Squall and play him onto the field.
Raine’s second ability does have an additional cost, but 2CP to play Emissaries of Light Squall on to the field straight from your deck is a win for me.
27-036L – Locke
Locke is going to change things up for your opponent.
When he enters the field your opponent will draw a card, and then randomly discard a card. That means, they might discard the card they plan on using, putting their plans on hold for a bit.
And, now Locke has a bilites that trigger anytime your opponent discards a card. If it’s a Character, you will Dull/Freeze one of their Characters. Forwards, Backups and Monsters are all eligible to be Dull/Frozen.
If they discard a Summon, you will draw a card.
The best part is that Locke only costs 2CP. And, you will get that back when they discard a Summon.
We won’t even get into the Amano art.

3-001C – Garland
23-002L – Caius
23-003C – Kain
23-004R – Kefka
23-005R – Golbez
23-006R – Soulcage
23-007C/15-007C – Samurai
23-008H – Zidane
23-009H – Zorn & Thorn
23-010C – SOLDIER Candidate
23-011L – Terra EX
23-012C – Tifa
23-013C – Morrow
23-014H – Nelapa
23-015C – Notsugo
23-016R – Bahamut
23-017C – Parai
23-018R – Palom
23-019C – Monk
19-052C – Undead Princess
19-053C – Vanille
19-054C – Vincent
19-055R – Eiko
19-056C – Graff
19-057L – Kefka
19-058R – Jenova SYNTHESIS
19-059R – Aster Protoflorian
19-060C – Animist
19-061H – Doga
19-062R – Nacht EX
19-063H – Barret
19-064R – Fenrir
19-065C – The Deathlord
19-066C – Behemoth
19-067C – Monk
19-068R – Rydia
15-064C – Vanille
15-065C – Scholar
15-067R – Gijuk
15-068R – Gilgamesh
15-069C – Cu Sith
15-070R – Cait Sith EX
15-071H – Kefka EX
15-072R – Cid Sophiar
15-073H – Cecil
15-074C – Zombie
15-075R – Titan EX
15-076C – Titan
15-077H – Dadaluma
15-078C – Berserker
15-079R – Ba’Gamnan
15-080C – Geomancer
15-081C – Firion
15-082H – Hecatoncheir
15-083L – Rydia
