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22-112R – Zach LB
Zach out first Limit Break card, and I can’t say it’s anything special.
Zach comes in and deals a Forward 3000 damage.
Not much of a Limit Break per se.
Zach will stick around on the field as a body, So, 3CP isn’t terrible, but I’m sure there are better things to do.
22-133L – Mont Leonis LB
Now, this is more like it.
Even though I never liked Mont as a character, this is a card I would play.
Now, this will only work if you have 5 Fire Backups on the field when you bring Mont in.
For 8CP, you can grab a 3cost Forward and a 5 cost Forward from your Break Zone and play them straight to the field. They will both come in with Haste as well.
It still is a lot to pay, but you do get a lot in value from it.
8CP, 3LB points, and a Backup that you control.
As a last ditch effort, I will say that it can work. I mean that’s what Limit Breaks are supposed to be. Huge attacks, when you’re on your last legs.
22-114H – Viktora LB
Not bad.
I guess I’ll need to actually play a game with these Limit Break cards. Finding time is the problem.
Viktora needs, a discard deck around her, and you don’t need me to tell you that.
Luckily, Ice has the tools you’ll need to make Viktora a great play. Just like a Dragoon getting ready to Jump.
If your opponent has 2 cards or less in there hand, when Viktora enters the field, you get to choose a Forward and deal it 7000 damage.
And, if your opponent has no cards, Viktora gains +3000 power.
Much better than Zack.
22-115R – Serjes LB
Serjes, the lancer.
Now this was a decent Character in War of the Visions.
And, that is what this card is as well. Decent. Not great, not bad.
When Serjes enters the field, you can either Dull or Freeze a Forward.
And, then he’ll stick around as an extra body on your front line.
22-116L – Ace LB
Ace is looking like he will be a powerful card. Once Ace enters the field, Ace deals 1000 damage to all of your opponents Forwards. Just think for a second of what Ace can do if you’re playing Chocobos.
And, that’s not all cause when Ace attacks, you can reveal the top card of your deck, and if it’s a Wind card, which it will be if you’re playing Chocobos, you’ll add it to your hand.
Sure, Ace costs 8CP, but you’ll probably get that CP back, with the extra cards you’ll be drawing.
22-117R – Yuri LB
Yuri comes right in, and searches for Chelinka and Yuri brings Chelinka straight to the field. That way we’re bringing Yuri’s cost down a little bit. Sure, there are only 2 Chelinkas that you can choose, because her cost needs to be 2CP or less.
You’ll most likely be playing Chelinka (22-046R), and if you have another Crystal Chronicles Character on the field, Chelinka will give Yuri Haste, and you’ll be able to attack with Yuri right away.
Las, but not least, if you have 5 Backups on the field, Yuri also gains +4000 power, making him an 8K body.
22-118H – Shantotto LB
Shantotto, going back to her roots.
Shantotto comes in and breaks all the Forwards and all the Monsters. Every last one of them except for Shantotto herself.
If you’re in a pickle, go ahead and cast this Mage. 4CP + 7LB. That’s all of the rest of the cards in your Limit Break deck. Last ditch effort to save yourself.
If you’re just looking to get rid of all of the Forwards, just play Opus I Shantotto instead.
Or you can have both in your deck and use whichever one works better for you.
22-119R – Maat LB
Maat comes right in and gives all of your Forwards +1000 power and Brave.
That might be enough to finish the game for you, and if you end up striking out, at least you’ll still have Forwards that will be able to block.
Maat comes in with Brave himself.
This is a Limit Break card that I would gladly add to my deck.
22-120H – Cloud LB
Of course, we have cloud in the first set of Limit Break cards, what’s next Lightning?
Cloud comes in and Breaks a Forward, 3CP or less. After that Cloud will stick around with an 8K body, wheeling and dealing damage to your opponent.
And if you’re feeling a little CP rich, you can use Limit Burst.
For 4 Lightning CP and a Cloud card, you can Break one of your opponent’s Forwards and also deal your opponent 1 point of damage as well.
Do that 7 times and you won the game.
It’s possible.
22-121R – Lightning LB
Well, I was right. Lightning was next.
And when she enters the field, she will look for a Lightning summon.
And that is about it.
You’d think they’d have Lightning do something better.
22-122L – Tidus LB
I’m trying to think if this is worth it.
If you don’t pay 3CP does that mean you can’t choose any of these effects?
8CP, to Send a Forward to the bottom of it’s owner’s deck, a Backup to the top of it’s owner’s deck and draw 2 cards.
I can’t think of a reason to play this card, but I know I’ve already sold a few of them, so someone thinks that it’s a good play.
22-123R – Leo LB
Would you like to draw a card?
Well there’s better ways to get yourself to draw a card than Leo.
Only difference is that you can play Leo at any moment, because you already know that you can just grab him from the Limit Break deck.
Still, Leo will probably just be used to pay for other Limit Breaks.
Like Maat.
22-124H – Little Leela LB
This is a better Limit Break card.
Better than most of the cards we’ve seen in this set.
Little Leela comes in at 5CP with an 8k body.
You’ll say so what, nothing special about that.
And, I’ll say yes, but whenever Little Leela attacks, you will choose one of your opponent’s Forward and it will lose 7000 power until the end of the turn.
Now that makes it better. Better than Leo, better than Zack, better than Yuri, and I hate to say it but, better than Lightning.