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Opus XIV – Lightning Review

14-077C – Ovjang

Easy way to grab a Forward of cost 3 or less that was recently broken. Any Forward will do.

But, you’ll probably want to play Aphmau.

 

 

 

14-078H – Trap Door

Trap door, if you walk through it you’ll break a Forward.

Your opponent will think twice before breaking Trap Door.

 

 

 

14-079 – Aphmau

If you grabbed Aphmau from the Break Zone, you can play a card named Aphmau from your hand for 1 Lightning Crystal Point. Doesn’t have to be this one, but there aren’t any other cards named Aphmau.

 

 

 

14-080R – Exdeath

8CP is a bit high. But, you get to do 2 things at once. Break a Forward and grab a Forward from your Break Zone that is 4CP or less.

But, you’re probably going to be playing this card for the ability, Black Hole. For 1 Lightning CP and an Exdeath you can remove 1 Forward from the game.

 

 

14-081C – Puppetmaster

Hmm, this Puppetmaster needs his puppet to dull a Forward.

 

 

 

 

14-082C – Gnath

Don’t like the cards you just drew? Just play Gnath with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.

 

 

 

14-083C – Fachan

I’d call this a ticking time bomb. Every time it ticks it gets more power. But this time bomb, you can have it go off whenever you choose to.

 

 

 

 

14-084C – Schuzelt

For Mono-Lightning this card can be great. Deal a Forward 1000 Damage and then use Grim Reaper to Break it. You can use Grim Reaper more than once.

 

 

 

 

14-085C – Sylph (XIV)

A primal activates Sylph, and sylph can dull and reduce the Damage one of your Forwards takes by 2000.

I’m wondering, what a Primal deck would look like. Every time a Primal enters the field you can activate all of your Backups.

Hmm.. Let me look into it.

 

14-086R – Heidegger

Break a Forward when Heidegger enters the field, but you’ll need to discard 2 cards. 6CP, not bad for it. Cheaper then 8 that Exdeath had.

Next turn, you can pay 1 Lightning CP, and dull Heidegger and put him in the Break Zone to add 1 Forward to your hand. If you find one in the top 5 cards.

Even Heidegger is wondering if this is a good deal.

 

14-087L – Ravana, Savior of the Gnath

Ravana can attack 4 times???

Move over Gilgamesh, Ravana has taken your spot. It doesn’t really matter that Ravana can’t gain Brave when he activates every time a Character is put into the Break Zone. Yours or your opponents.

And the Damage that he is dealt is reduced by 5K.

Gilgamesh and Ravana. Ice/Lightning. The game can be over in 1 turn.

14-088C – Mneejing

This card was probably meant to help Aphmau, but it probably won’t be used for Aphmau.

You can choose any Forward 3CP and under to use it on.

 

 

 

14-089C – Ewen

For 1CP you can Break a damaged Forward.

Nuff said.

 

 

 

14-090R – Ramuh, Lord of Levin

Unless you’re playing Ramuh early on, he is coming in with Haste.

And, you’ll be breaking Forwards left and right. You can have Ramuh on the field and cast Raiden (Revenant Wings)
(10-100C), and Break all the active Forwards your opponent controls.

Remember you heard it here first.

 

14-091R – Ramuh

Same thing as above. If you already control Ramuh, Lord of Levin, you’ll be Breaking 2 Forwards each time you cast this card.

 

 

 

 

14-092C – Dragoon

Are you playing Dragoons? You might want to pass this card, unless you can find a way to play him for cheaper. But then you still have a body on the field.

 

 

 

 

14-093H – Luso EX

I can see some playing this card. For 2CP you get to search for a FFTA2 Character, and if that doesn’t work, at least you have a blocker. That will last through one round.

Engage on the other hand, is the same as his n entry ability, except for the fact that the FFTA2 Character is played straight to the field than to your hand.

 

 

14-094R – Ravus

Plenty of Captains to choose from but, one that stands out is Captain (12-094C). I can see some shenanigans that will come out of these 2 cards.

With that being said, 1CP for a 9K body, is what you would want to play every chance you get.

A Forward losing 5K when he enters either the field or the Break Zone isn’t bad either.

 

14-095H – Roche

Roche. The perfect play Turn 1.

If he is in your hand on your First turn, You will basically, just lay the card down and deal your opponent 1 point of Damage. If not, then there is nothing special about him. Except the first time you fight him in FFVII Remake.

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Opus XIV : Earth Review

14-058C – Dark Knight

Play this card and deal yourself 1 point of Damage. If you already have 4 points of Damage, you might as well play this card as 5 points of Damage will give this card Brave.

You’ll have a 9K body with Brave, for a measly 3CP.

Just don’t play this card when you have 6 points of Damage.

 

 

14-059R – Wol

Opus V Wol is better all around. The only reason you’ll play this card is to play anther MOBIUS Forward from your hand at no cost.

At 3 points of Damage he becomes something like a Diet Opus V Wol. It’s similar, but just not the same.

 

 

14-060R – Carbuncle EX

Mono-Earth? Sure, +2K Buff to all the Forwards, and a free card. You’ll becoming out +1 on this transaction.

 

 

 

 

14-061H – Calbrena

Add this one to the Same deck as Carbuncle. Give me Mono Earth and a 9K Calbrena to knock off your socks. And if Calbrena gets broken for whatever reason. You can put her back together by discarding an Earth Backup.

Yes, Please and Thank you!

 

 

14-062L – Titan, Lord of Crags

It looks like Earth has a Diet Shantotto as well, but this one deals your opponent 1 point of Damage as well. I take that back. This card is just as good as Shantotto, just a little different. And this one is also a Forward. Titan can’t break himself, so he’ll be free to attack if he wipes the board.

 

 

 

14-063C – Chichu

Not as good as the other Monsters in this set, with Monster Counters. But, being able to give a Forward +2K power for each Monster Counter on Chichu, might be good.

Did I mention I know a guy named Chichu?

 

 

 

14-064R – Kitone EX

Hmm, War of the Visions has a great Backup. Just the on entry ability is great, you’ll be able to stop a powerful forward in it’s tracks. For one turn at least.

And, “Dream Within a Dream”, 4K Damage to one Forward, and you can recast it, with a single Earth Crystal Point, without paying the S cost.

 

 

 

14-065L – Cloud

Is this the chase card for the set? FFVII, Cloud, Legend, Full Art, they all come together in this one card.

I mean, just look at this card. If your opponent controls any Forwards, Cloud gains 2K. If your opponent didn’t have any Forwards, you wouldn’t need to play Cloud. You could have gotten the job done with Choobo (2-060C)

When Cloud attacks, choose one Forward and that Forward has to Block this turn. So, you can start picking off pesky Forwards that you want to get rid of.

Finally, discard a FFVII card and Cloud gains +1K and he can’t be chosen by Summons or abilities.

At the end of the day, Cloud is an 11K Forward that deals Mass Destruction with his Cross-Slash. Even though there is no ability names Cross-Slash on the card.

14-066C – Kobold

Activate Kobold, each time a Primal enters the field. You can also dull Kobold and give a Forward +1K power. And then activate him and repeat when another Primal enters the field.

I’m guessing not so much.

 

 

14-067H – Shantotto

Made for Earth/Wind decks.

Well thank you Captain Obvious.

Now, is the 5CP worth it to potentially draw another 2 cards?

 

 

14-068C – Dark Elf

Only way to Break this card is with a precise 8000 damage.

Now if you find a way to buff him up to a 9K body, he is unbeatable.

“Kobold, I was wrong about you, come back.”

 

 

14-069R – Noctis

The Prince is back, as a backup.

4CP to grab a XV Forward from the Break Zone and play it onto the field. Sounds like a good deal to me. You can actually grab another Noctis (12-121R) who in turn will let you grab another XV Forward, other than Noctis, from the Break Zone.

You’ll actually gain a Crystal point by doing this. I don’t know if it’s efficient but, it’s something you can do.

 

14-070C – Ba’Gamnan

Time to get rid of that pesky forward you can’t get rid of. Force it to block and attack him with your strongest Forward.
14-071C – Paladin

Don’t like the cards you just drew? Just play Paladin with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.

 

14-072R – Hojo

Hojo finally makes his appearance. And he comes with an experiment. A trade off where you can change a Forward you control with a Forward from your Break Zone. Only stipulation is that it’s cost needs to be inferior to the one you removed from the game.

Play a Forward with an upon entry ability, once it’s played out recycle the Forward.

 

 

14-073R – Muraga Fennes EX

At first I thought this card was a Summon. It would have been a decent card if it was. But, now that I’ve seen that it’s a Forward it makes it very playable. I would keep this card on hand, to bring back a forward that has just been broken.

 

 

 

14-074C – Monk

If you’re playing Monks you’re playing this card. And, if you’re playing Monks, you’re playing Sophie (13-119L).

You’ll have plenty of Earth Forwards on the field, so this card should read. When Monk enters the field, choose 1 Forward opponent controls. Break it.

 

 

14-075H – Mont Leonis

For 11CP – 1CP for each Forward you control you can play 1 Earth Forward of Cost 6 or less from your Break Zone.

Now this wouldn’t be one of the first cards you play, but later on in the game when you’ll have 5 Earth Backups, and a bunch of Forwards on the field, you might just play 2CP for Mont.

I thought Mont would have had some synergy with Macherie, but I was wrong.

Oh, well.

14-076C – Lich (IX)

Discard one card Job Chaos and deal one forward 8000 damage. Is it worth it? I’m sure there are Summons that can do this more efficiently. But, for a common I’ll take it.