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Busters R’ Us

This could have been a real easy article to write. I could have just said let’s throw Zack into your AVALANCHE deck and call it a day. But, where’s the fun in that?

Although there might be a bunch of cards that are the same, we”re going to try and do this a bit different. A lot different that is.

We’re going to go with 2 different Zacks.

Zack (10-007H), just for the ability to ping damage here and there and at least a couple of time per turn. Pair that with a Summon that Breaks all the Forwards that have damage on them and you got yourself a wipe.

Zack (20-009L) Because it is just a great card, if you’re running anything SOLDIER related. And, we’ll be running at least a couple of Soldiers other than Zack.

We’ll start off with Zack’s mentor Angeal (3-0989R), not only is he a 7K body, but he also searches for Zack when he is sent to the Break Zone. That way you can just keep attacking with Zack and Angeal until they break, just so you can replay them once again.

Next we’ll be handing off the Buster Sword to Cloud (1-187S), and you’ll be saying that there are better Clouds than that, and we’ll say you’re right. But, this is Zack’s deck and Cloud is just helping out. Plus the good Cloud’s are Earth, and we don’t really feel like color fixing.

Time to find Zack’s girlfriend, Aerith (11-139S) this way we’ll be able to grab a couple of FFVII Forwards from the Break Zone.

And as I’m looking for Backups, there aren’t really any, that have anything to do with Zack. So, we’re going to change it. It shall be all Forwards. We might change this again later.

Cue the music.

Bum-Bum Bum-Bum Bum-Bum Bum-Bum

Sephiroth (11-138S), Dulls all the low powered Forwards every time Sephiroth attacks. You have to pay taxes to keep Sephiroth on the field, 3 cards from the Break Zone. You should have these in there, unless you’re opponent finds a way to remove all the cards from your Break Zone.

Roche (14-095H), we’re just grabbing any SOLDIER right now. Roche has always been a great card. You’ll always want to go first with Roche and just play him right away for no CP and swing for a point of damage.

We’re actually going to add a couple of Backups right now.

Class Second Moogle (10-016C) to help us with Ice CP.

Genesis (3-033L), I still love this card, even though I probably haven’t used it in years. Dull and Freeze a Character, and when Genesis deals damage, your opponent discards a card.

Next we’ll add in our generic SOLDIERs. SOLDIER : 3rd Class (10-009C) and SOLDIER : 3rd Class (20-02C). These 2 will search for each other when one enters the field, and when the other exits the field. SOLDIER : 3rd Class (20-032C) also gains a +1K buff for each SOLDIER : 3rd class that you have in the Break Zone.

We’ll add Johnny (20-096C), another Backup to help us grab a Character from the Break Zone, and we can use his ability to grab a FFVII Character from the Break Zone.

Hedgehog Pie (20-019C), just to get all 3 of the Hedgehog Pies out at the same time. After that they are ticking time bombs, that go off when you decide you want them to go off.

Duke Larg (1-057R), Lebreau (1-030R) and Lulu (1-150R). All three for the 1K buff they give to their respective element’s Forwards.

All we need is to throw in some Summons. Knights of the Round isn’t an option, so we’ll just go with Ramuh (15-101R), Shiva (8-032R), Phoenix (3-020H) and Bahamut (16-016C).

That’s pretty much what we have for Zack. Not the greatest.

Forwards

3x – Roche (14-095H)
3x – Angeal (3-098R)
3x – SOLDIER : 3rd Class (10-009C)
3x – Sephiroth (11-138S)
3x – Genesis (3-033L)
3x – Zack (10-007H)
3x – Aerith (11-139S)
3x – SOLDIER : 3rd Class (20-032C)
3x – Zack (20-009L)
3x – Cloud (1-187S)

Backups

3x – Class Second Moogle (10-016C)
3x – Lebreau (1-030R)
2x – Duke Larg (1-057R)
2x – Lulu (1-150R)
3x – Johnny (20-096C)

Summons

1x – Ramuh (15-101R)
1x – Phoenix (3-020H)
1x – Shiva (8-032R)
1x – Bahamut (16-016C)

Monsters

3x – Hedgehog Pie (20-019C)

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Lion’s Roar

Where do we start?

That’s simple. You start with Cor (9-066C) because that is the card we chose to represent Cor in this Character of the week. We believe it is the better version, and that is that.

Now that Cor is set, we need to add the late king, Regis (15-103C), which not only gives Cor his permanent buff, simply because it’s Regis, but Regis also lowers the cost of casting the Kingslaive by 1CP.

Battling alongside King Regis, and Cor is Cid Sophiar (18-077R) and Clarus (11-068R). Cid Sophiar can grab a Character from the Break Zone, and Clarus let’s you search for a King. Which doesn’t have to be Regis.

What’s a Captain to do without the Kingsglaive? Well, we’ll need to grab them all and add them here. Pelna (15-098C) you can cast him for 1CP because you’ll most likely have more than one FFXV Character on the field already. And he’ll buff all of your XV Forwards by 2000 power.

Tredd (15-093R), for 1CP you can give a XV Forward +1K and Brave for the rest of the turn. If you put him in the Break Zone, it’s +3K and First Strike.

Libertus (11-102C), to let you grab a XV Character from the Break Zone, and possibly activate 2 Backups if you choose …
Nyx (11-097H), cause he’s about to strike down your opponent with Haste when you put a Kingslaive into the Break Zone, which could be …

Crowe (11-092C), who will help you grab a Forward from your Break Zone.

I’m lost.

With So, many Lightning Forwards we need to add Glauca (11-091R) to save us a Crystal Point every time we play a Lightning Forward.

Now that King Regis has passed away, Cor now watches over Noctis (12-121R) who comes in and grabs a FFXV Forward from the Break Zone. And every time he forms a party all the Forwards gain a 2K buff and Haste.

Cor will now need the help of the Retainers.

Ignis (20-066R), because everyone needs a meal, even when you’re on the road. Plus, you can put a Backup you control into the Break Zone, to break a Forward and grab a Forward from your Break Zone.

Gladiolus (18-135S), cause we need a powerhouse on the team, that can deal enough damage to Break even the most powerful Forwards.

And Prompto (8-082R), cause that’s the only Earth Prompto.

We’ll add Class Tenth Moogle (9-074C) to help us pay for Lightning CP.

We’re going to grab our Free Summons Fenrir (19-064R) and Ramuh (19-083R)

Then we’ll also grab Mist Dragon (9-068H) and another Fenrir (12-068H).

And that should complete our Cor Deck.

Forwards

3x – Tredd (15-093R)
3x – Cor (9-066C)
3x – Glauca (11-091R)
3x – Noctis (12-121R)
3x – Nyx (11-097H)
3x – Regis (15-103R)
3x – Libertus (11-102C)
3x – Ignis (20-066R)

Backups

3x – Class Tenth Moogle (9-047C)
3x – Pelna (15-098C)
3x – Cid Sophiar (18-077R)
3x – Crowe (11-092C)
3x – Clarus (11-068R)
3x – Prompto (8-082R)

Summons

2x – Mist Dragon (9-068H)
2x – Fenrir (19-064R)
2x – Ramuh (19-083R)
2x – Fenrir (12-068H)

What would you do different?

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Banon’s Returners

Where do we start?

Well we need to start off with Banon, it’s a deck built around him after all. Now, let’s see what FFVI Characters do we have in Water. None, that actually have anything to do with Banon, actually yes, Gau. Gau does help Banon with the battle at Narshe.

Gau (19-089H), even though Gau isn’t the best place to start building a Banon deck with, he is Water, comes in with Back Attack, and gives a FFVI Forward 1000 power x the FFVI Characters on the board. He’ll most likely help your Forward survive an attack, Summon or ability.

Next we’ll take a look at Edgar and Locke. And, no we’re not going with the Dawn of Heroes setup, that would be too easy. We’ll grab Locke (9-122H), that way we can grab more FFVI Characters, plus the +2000 power he gives to all the FFVI Forwards every time he attacks, is a plus.

Edgar (19-003R), cause we need Backups, and this Edgar can grab Sabin from the Break Zone, which leads us to Sabin (17-017H). Since you’ll probably already have a bunch of FFVI Characters on the field, you’ll probably be only paying 1CP to cast Sabin, or you’ll be grabbing him from the Break Zone with Edgar. We’re taking Sabin for his Chakra ability. And, since both of his abilities don’t require Sabin to dull as part of the payment, well add in another Sabin, anyone as it’ll be mostly used for paying the cost for Chakra, and Aura Cannon. We’ll go with Sabin (15-018C). And if you do decide to play it, during each of your turns you can choose one of your opponent’s Forwards and deal it 9000 damage.

Banon believed Terra would be the catalyst to destroying the Empire, because she is the light in his story. Or so he thinks. We’ll say she’s the fire and add Terra (10-132S). That way you can recycle a Summon, and deal 2000 damage to one of your opponents Forwards every time you cast a Summon.

Let’s not forget that Locke saved Celes and brought her to the Returners as well, and luckily we do have a Water Celes. Celes (11-118L), with 3 abilities to choose from every time she attacks. And, if you have received 3 points of damage, you can choose 2. Celes gains 2000 power, if Celes deals damage to your opponent draw 1 card, or return a Backup to your hand, and a Forward to your opponents hand.

Which leads us to Owzer (11-106H), (I can’t believe I forgot about this card, for my Ultros deck), You can return Owzer to your hand to play him again, and gain control one of your opponents 2 cost Forwards.

We’ll add Class Fourth Moogle (10-121C), to help us pay for Fire CP.

And, since we’re already buffing our Forwards power’s, well buff it some more with Aria (III) (10-108R). And, let’s add Minwu (1-171H) for a little bit of protection.

We’re going to add Ifrit (19-001R) and Leviathan (19-101R) because they are Free Summons. And in case you haven’t noticed, we like Free Summons.

Amaterasu (12-002H), because you need that protection Amaterasu grants.

Unicorn (20-118H), solely because it’s a FFVI Summon. Well, not solely, mostly. Activate a Forward, and Return a a Forward to your opponent’s hand.

Mog (VI) (4-140H), just so you can draw a card, if you have nothing worth playing.

Plan of attack would be to, buff up your FFVI Forwards and attack. Simple as that.

Forwards

3x – Gau (19-089H)
2x – Mog (VI) (4-140H)
3x – Banon (9-111H)
3x – Celes (11-118L)
3x – Locke (9-122H)
3x – Terra (10-132S)
3x – Sabin (17-017H)
3x – Sabin (15-018C)

Backups

3x – Aria (III) (10-108R)
3x – Class Fourth Moogle (10-121C)
3x – Edgar (19-003R)
3x – Minwu (1-171H)
3x – Owzer (11-106H)

Summons

3x – Unicorn (20-118H)
3x – Amaterasu (12-002H)
3x – Ifrit (19-001R)
3x – Leviathan (19-101R)

What would you play different?

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Wave 1 : Ifrit EX (1-004C)

It’s time to turn the heat up with Ifrit, because Ifrit EX, has no sure signs of pointing out which Wave Ifrit is. So, we’ll have to look at the two guides below to help us out. Let me go ahead and give you the links from the guides from the introduction post that will help you guide your way.

“Distinguishing Final Fantasy TCG Opus 1 Wave 1 from Future Waves”

“Differences in Opus I Wave 1 Printing vs Later Waves”

They both look the same, don’t they?


But, there is tiny differences that we can point out. The Crystal being the first one. The one on the Wave 1 is closer to the top edge than the Wave 2 Ifrit. Also, the colors on the card are a little different as well. Ifrit’s body has a lighter shade for Wave 1 and darker for Wave 2.

And, lastly the Category box. If you look closely you can see the shading of the blue color, Wave 1 has a white tint, while Wave 2 looks like it has a purple tint.

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Hokuten – Version 1.02

We’re going to do this a tiny bit different. We already know we’re not building and strong decks. We’re just making decks to have fun with. Zalbaag’s deck will be no different. In fact we’re going to look straight into Final Fantasy Tactics and see what we can come up with. Let’s take a look into the battles.

But, first.

We can’t have a Hokuten Deck without the Lord Commander himself, so we are throwing in 3 copies.

First battle Zalbaag commands Argath (or Algus) to kill Tietra, so we need Argath in. 3 copies because Argath makes your opponent discard a card when he enters the field.

Along with a couple Knights and Black Mages, although the Tactics Knights aren’t great at all. Just bodies that have no abilities. And the Black Mages, are just a little better than the Knights. Maybe we’ll just lave them out.

The next battle Zalbaag is in he is your ally, So, we’ll be adding in Ramza. Two of them to be exact Ramza (3-119L) just for the fact that he gains +1000 power for every Final Fantasy Tactics Forward that you control, and Ramza (7-118L), because he can become a cheap and powerful Forward if you have a lot of Forwards on the field before you play him. And, If this Ramza has over 10,000 power, every time he attacks, you can break one of your opponents Forwards, as long as it is 3CP or less.

Next battle Zalbaag is a part of the Undead. and fights against you with Archaeodaemon and Ultima Demon and we have none of those Monsters as cards yet. I thought this was going to be a lot more interesting than this.

Let’s see what else we can add? How about Dycedarg (4-105R), he is Zalbaag’s brother and do work together. Up until a certain point, I’ll leave that at that. Plus when he enters the Break Zone, he Dycedarg deals 7000 damage to one of your opponents active Forwards.

Next let’s find a way to search for Zalbaag. Aldo (10-086C) allows you to search for a Lightning Forward, and Duke Goltana (1-134R) allows you to search for a Knight. And, since Ramza and Dycedarg are both Knights, I think we finally have a plan for this deck.

Knights it is.

So, we need Ovelia (1-156C) to give all of our knights +1000 power. We’ll also add in Class Sixth Moogle (9-097C) to help us pay for Water. Now that we have water on hand, We shall add Beatrix (12-103H) to lower the cost of our Knights.

Agrias, we need Agrias (7-106L). She costs 6CP but with Beatrix it’ll be 4CP and if you find a 3CP Character it’ll be 1CP.

We’re going to add Princess Sarah (11-128H) just so we can play Argath. We’d take Argath out, but he plays a part in Zalbaag’s story.

That means we have Ice, let’s add some more Ice. Lasswell (16-042R) to dull and Freeze, and have your opponent discard cards. Charlotte (13-023R) cause she is a great Meat Shield.

As for Summons, we’ll take Ixion (17-090R), Leviathan (2-140C) and Shiva (19-022R)

And, there you have it Hokuten V1.02

Forwards

3x – Argath (1-033C)
3x – Beatrix (12-103H)
3x – Charlotte (13-023R)
3x – Lasswell (16-042R)
3x – Zalbaag (1-136C)
3x – Ramza (3-119L)
3x – Dycedarg (4-105R)
3x – Ramza (5-118L)
3x – Agrias (7-106L)

Backups

3x – Princess Sarah (11-128H)
3x – Ovelia (1-156C)
3x – Class Sixth Moogle (9-097C)
3x – Duke Goltanna (1-134R)
3x – Aldo (10-086C)

Summons

3x – Leviathan (2-140C)
3x – Ixion (17-090R)
2x – Shiva (19-022R)

This one does seem a little forced, compared to other deck ideas we have done.