Posted on Leave a comment

From Nightmares : Twisted Fire Starters

19-001R – Ifrit

What a way to start off the set. Coming in at number 1 is a Free Summon.

And everyone likes Free Summons. I know I do.

Once you play a Fire Forward onto the field, Ifrit comes in for free and deals 7000 damage to 1 Forward. Pretty simple. And, it’s even better because it’s free. Add Ifrita to the mix and things can get hot very quickly.

 

19-002L – Ace

Cadets getting back into it with this “Ace”

Ace comes in for 1CP, sure you’ll remove 5 fire cards from your Break Zone when he enters the field, but half the time you’re not going into your Break Zone to grab something.

When Ace attacks you deal 1 Forward 10K damage.

And, with Spiral Gambit, Ace can attack twice and deal 2 Forwards 10K damage. Plus he’ll probably be able to Break another 1 or 2 as well.

Talk about an “Ace” up your sleeve.

OK, I’ll stop now

19-003R – Edgar

Cheap Backup to play. For 2CP Edgar will come in bring his Auto Crossbow, if you need to deal damage to a few of your opponents Forwards.

Edgar is also carrying a Phoenix Down just for Sabin. If by any chance Sabin is sent to the Break Zone, Edgar will just bring him on back, and it’ll be like he never left.

Always good to have a “backup” plan.

 

19-004R – Kukki-Chebukki

Other than the art, this card seems like it’s just a basic card. 3 cost Forward with a 6K body.

Ability is just dealing 2000 points of damage to a Forward.

If it’s broken in the same turn, you can remove it from the game instead.

 

19-005C – Sazh

Haven’t seen Sazh in a while now.

But he comes in, searches for Dajh and has a 5k body.

Cheap searcher, even though Dajh usually only protects Sazh. But, do you really want to play Sazh if you’re now counting Category XIII cards for other abilities?

 

 

19-006C – Tifa

Tifa costs 5CP, but can Warp for 2CP. You just have to wait 3 turns.

And when she finally comes in, Tifa has 9000 power, Brave and can attack twice in the same turn.

Looks like we’re getting more and more cards with the ability to attack twice. Fire is getting most of them.

 

19-007C – Dajh EX

Discard a card draw a card.

Cheap Backup, that buffs Sazh.

Just like we mentioned earlier. Probably not worth playing.

 

 

19-008R – Buffasaur

This monster is waiting to pull the trigger on one of your opponents Forwards. You can deal damage to a Forward that just enters the field, but it comes at a cost.

All you need to do is figure out, if that 8000 damage that you’re going to deal to your opponents Forward, is worth a point of damage for you?

 

 

19-009C – Bomb

Bomb, acting more like a Bomb.

When he takes enough damage, instead of going peacefully, Bomb will Explode and deal damage to 1 Forward. It should have been “all Forwards”, but what do I know.

Any how, When Bomb enters the field you can dull 2 Fire Backups and search for another Bomb (2CP or less) and play it onto the field.

Technically, you can swarm the field with Bombs in no time.

Is there a Bomb deck out there? How many Bomb cards do we already have?

19-010H – Sabin

I mean, this could have been more than just a Hero.

Sabin comes in and if you’re playing a VI themed deck, he will do some Damage. Yes, capitol D. Depending on how many VI characters are in the Break Zone, Sabin will deal that many Forwards, 8000 damage. if there’s 4, then 4 of your opponents Forwards will be dealt damage.

It’s Suplex City here.

Let’s not forget about Sabin’s twin brother. This whole time we didn’t know how strong Sabin’s Enter the Field ability is. But, now that we know. We know that the 2 brothers will be a staple.

19-011C – Miyu

A backup that searches for an Agito Cadet.

Searchers are always welcome, as they allow you to search for a card. IF you don’t want to search for a card then, this isn’t the card for you.

During Pre-Release, I noticed 2 other Agito cadets in Ice and Lightning, all of which are Backups.

Might be useful if you want to run the FFXIII Custom Starter Set with all 3 colors.

19-012C – Monk

Cheap Backup to play.

I also like the fact that you can get rid of him by using his ability. Even if you are just using it to get rid of Monk in order to play the Backup you really need to play.

And that really isn’t a problem, unless you already have 5 Backups on the field.

Who cant use a +4K buff, when your Attacking Forward is Blocked.

19-013C – Lilty

I’ve seen a couple of these types of Forwards in this set. Where if the cost is paid with more than 3 elements, the Forward gains an enter the field ability.

Lilty’s ability is to deal 8000 damage to a Forward.

Lilty also comes in with Brave.

 

 

19-014C – Luneth

A simple 4 cost Backup that deals 5000 damage to all of your opponents Forwards.

I believe with the new Warrior of Light, and all the Warrior of Light Jobs we have this set we’ll see some synergy between all of them.

By itself it’s a decent Backup that can break down your opponents defenses.

 

19-015R – Ruby Weapon

If you remember anything about Final Fantasy VII, it’s that 99% of the people that played it, haven’t beaten Ruby Weapon. Including me.

Ruby Weapon was a pain to deal with because he would remove 2 of the party members and you would have to fight him with 1 Character. Hopefully that Character had Knights of the Round and Phoenix Materia equipped. After that you might have had a chance.

Why am I bringing this up?

Ruby Weapon will remove one of your opponents Forwards with his ability. But, only if they have 2 or more Forwards on the field.

Other than that Ruby Weapon is a 6 cost Forward that has high defense. Considering that any damage dealt to Ruby Weapon is only 1000.

Might be worth a shot, if you need an extra Fire card in your deck.

19-016H – Laragorn

One of the three Dream Stooges. Taking his name from one of the original Stooges Larry. And that’s why I like this card before I even read it. Plus, the Amano art is great as always.

When Laragorn enters the field you can search for a Dream Stooge. Either one of the two, and play it straight to the field. You’re pretty much getting a Buy One Get One Free here.

Laragorn can also grab a Dream Stooge from the Break Zone, and the best part is you don’t have to send Laragorn to the Break Zone to do it.

Maybe, just Maybe the Dream Stooges can become a thing.

19-017R – Leon

I’ve seen plenty of Rebel cards this set.

Leon searches for his sister, Maria, and depending on how many Rebels are on the field, Leon does gain some buffs.
If you have 4 or more Rebels, Leon gains +4000 power and Haste.

You’ll most likely be caught between the choice of playing Leon early to find Maria, or waiting until you have 4 Rebels on the field to play him.

Sure you can also play Leon early on, and then allow him to get broken to play him again, but if he’s already on the field, I don’t see a reason to sacrifice him, unless you need to.

Posted on Leave a comment

Emissaries of Light – Thoughts on Earth

16-064C – Dark Knight

Not the best way to start off with Earth, but you can play 3 Backups in one turn at 3 points of Damage if you already have 3 Dark Knights in your hand.

Not much else to say.

 

 

16-065C – Amber EX

Here is the searcher your Soiree deck needs.

4CP to grab a card.

I’ll need to get all these cards together and figure out what’s going on.

 

 

16-066R – Heretical Knight Garland

I like this card.

Garland buffs up one of your Forwards into a Berserk Behemoth, or something of that nature.

+4K power and Brave, is no laughing matter.

And plus, if you keep enough CP available, Heretical Knight Garland is almost indestructible.

16-067L – Aerith

No need to grab your Phoenix Downs, Aerith will raise herself from the dead.

3 turns is all she needs.

She’ll be back in no time, Block, Attack all you want. You’ll probably be able to get into a rhythm here, and have all 3 Aeriths recycling themselves in a way that as soon as one is broken, remove from the game, and on the next turn, yours or your opponents she’ll be back on the field ready to block. All she needs is Haste.

 

16-068C – Eiko

10K Damage?

That’s a lot for a common Backup.

There might be some use to Eiko.

 

 

16-069C – Ciaran

Low cost Forward that can reach up to 9000 Power.

And, that Special Ability. Gets stronger with each Backup you control.

 

 

 

16-070L – Kirin

Kirin and the Shijin. Sounds like Hootie and the Blowfish.

What you don’t already know is that Kirin has the “Power of Love”. Just ask Doc Brown.

He’ll buff up the Shijin with +1K power, and when he comes in, Kirin allows you to play a 4 cost Forward from the top 5 cards
of your deck. That’s almost like grabbing Marty McFly to play at your Prom.

 

16-071C – Gladiator

Another Backup on Standby.

Keep Gladiator on the field till you have received 5 points of Damage. After that dull, return to your hand, play Gladiator, put him in the Break Zone and give all your Forwards +10K and Brave.

And, this is just a Common.

 

16-072C – Beastmaster

Looking for an Energy drink?

Beastmaster will let you grab a Monster when he enters the field.

Yeah, that one was cornier than the other ones.

 

 

16-073C – Benjamin

They finally added a Mystic Quest character to the game. All we need now is 8bit FFI characters. Come on Square-Enix you can do it.

High cost, high power. And Benjamin gets stronger at 3 points of Damage.

Throw him in late in the game and you’ll also Break one of your opponents dull Forwards.

 

 

16-074C – Cactuar

Break a Forward with this Summon, but Cactuar carries some drawbacks. Unless you want to deal yourself some Damage to get the benefits of all these Earth cards.

 

 

 

 

16-075R – Shinju

I think this card is the base of Soiree, as she allows all the different elements to be paid using any element.

Grab Shinju with Amber and watch Soiree unfold before your very eyes.

 

 

 

16-076R – Sophie

She was banned, but now she’s back with a Vengeance.

Sophie’s first ability comes off of Sophie’s Second ability.

If you’re playing high cost Characters, Sophie will be dealing 10K damage to one of your opponents Forwards. 12K if you have Enna Kros as a Backup.

 

 

16-077R – Terra

Terra might fit in a Fire/Ice Category VI deck. Or you can just go all out and grab all the VI Characters and go 6 element FFVI.

Someone out there, already knows how to use this card, and that person is not me.

 

 

16-078C – Demonolith

I remember a card like this in an earlier Opus, but that was a Summon.

Demonolith stays on the field until you want to see your next draw. And if you ;like it, you can keep it. If not just chuck them to the bottom of your deck, and hope for 2 better cards.

 

 

 

16-079H – Hades

The 2 cost Monsters in this deck are something. Each one I keep seeing is a card you’d easily add to your deck.

Hades here, let’s you discard a Backup to draw a card. And, you already know that there are plenty of Backups whose only purpose is to come in and use their on-entry ability. Now you have a way to get rid of them to play another Backup.

But, that’s not all.

Hades can make some of your opponents Forwards vulnerable.

As, whenever a chosen Forward is dealt Damage, that Forward will be broken, and sent to the Break Zone.

Relm is going to have some fun this Opus.

16-080H – Madam Edel

Madam Edel has been name dropped throughout this set, and now we can finally see what she is made of.

Madam Edel is the Forward your opponent will be trying to remove once she is on the field.

Madam Edel grants Protection to all the Morze’s Soiree Members. No Summons or abilities will be able to lay a finger on them.

And for 4CP, you’ll be able to grab a Morze’s Soiree Member from the Break Zone and play it on the field.

16-081R – Mira

We mentioned Relm earlier, but Mira here, will be able to take the reigns just as well.

Mira comes in and lets you play a Monster onto the field, and it all depends on how much Damage you have received. The more Damage the stronger the Monster.

 

 

16-082H – Mont Leonis

Well, you’re always going to be using that first ability. And, we mean always. There’s no reason not to. It doesn’t cost you any CP, and at the same time it gives Mont protection from damage dealt by Summons and abilities.

Taunting Blade? Yeah, it has some use. Mont attacks and uses the ability to take down the Forwards that are blocking him.

I still don’t like Mont.

16-083H – Layle

Depending on which side you’re on, Layle can either make or break you.

Everyone will attack and block, unless there are no more attackers for the blockers to block.

And, with Brave, Layle will be pulling double duty on both sides.

If you need to, you can always give Layle +1K to help him survive.

 

16-084R – Leslie

Leslie is your infiltrator, allowing him to dispose of your opponents Forwards from the inside. He’ll sit perfectly in a Mono-Earth deck as that will be the only way to be able to pass Leslie on to your opponents field.

Once he is there, your opponent will need to choose 2 Forwards and hopefully they’ll be sent to the Break Zone along with Leslie.

Posted on Leave a comment

Emissaries of Light – Thoughts on Wind

16-043H – Atomos

How good do you think this card is?

Very good? I agree.

Atomos is currently auditioning for a role in Re-Animator, but this version of the movie will be called “Re-Activater” along side Rikku (2-071R). They’ll be bringing your Backups back from the Dead.

 

16-044L – Wol

Wol is here to make all your powerful Forwards, even more powerful. Not being able to be chosen by your opponents Summons or abilities. And, drawing a card when they come in.

Drawbacks?

Those Forwards need to have a cost of at least 5CP.

 

16-045C – Gargoyle

See, like Gargoyle here, The Forwards protected by Wol will not be able to be broken.

But, if Wol isn’t on the field, Gargoyle can take care of that pesky high cost Forward that is troubling you.

And then for 1CP you can take a sneak peak at the top 2 cards of your deck. If you like them, keep them. If not, just move them to the bottom of your deck, and hope for better cards.

16-046C – Chocobo Chick (VII)

For some reason I thought this card was a Backup.

But, even as a Summon, you might get some use out of this card. Pay 4 CP to activate the 4 Backups you just dulled to draw 1 card.

There might be something I’m missing.

 

16-047R – Sherlotta EX

Whatever happens Sherlotta is giving you at least 1 Crystal.

After that she will block Forwards until she is sent to the Break Zone, and give you another Crystal.

Or just chuck her from your hand for 1 Crystal.

 

16-048H – Zidane

Like we said earlier. Lani/Zidane Fire/Wind decks are coming.

Now we just need to find a way to keep bouncing Zidane back and forth.

Over and Over again.

Take control of your opponents deck.

 

16-049R – Seiryu EX

Another Shijin

4CP/7K. You’ll search for a Shijin upon entry, and Seiryu also comes in with built in protection.

No need for Wol.

 

16-050H – Ceodore

Ceodore comes in causes havoc, if you decide to dull 3 FFIV Characters, you can Break 1 of your opponents high cost Characters.

Ceodore seems to fit well into a Category IV deck. Simply because all his abilities involve IV Characters.

Real Sherlock Holmes here.

Tell me something I didn’t know.

Well, you can play Ceodore for free with Cecil. We’ll get to more about that in a moment.

16-051L – Cecil

For 5CP, you can play Cecil, and another card from your hand that’s 4CP or less. And if that card you play is a FFIV Character, you get to activate 2 Backups. Doing the math that means, if you played a IV cost IV Character (get what I did there?) you’ll actually end up +1CP.

Worst case scenario, you only save 1 Crystal Point, but why would you play a 1 cost when you can play anything up to 4CP.

And, the icing on the cake, is that Cecil protects all your Characters. forcing your opponent to pay 2CP just to make sure their Summons and abilities go through.

16-052C – Selkie

There’s a couple of cards we’ve seen so far that break Characters of cost 4 or more. Wol will be a card that I can see many people use do to the protection Wol grants.

But, we’re talking about Selkie here.

Selkie can sit on stand by until you need her. And, when you need her, at 5 points of Damage, she’ll break a Character of cost 4 or more. Take that, (insert pesky forward here.)

 

16-053H – King Tycoon

King Tycoon banishing most of your opponents board, because that’s what Kings can do.

As soon as he enters the field, you can return all the Forwards and Monsters your opponent controls to their hand.

Or just some of the cards. You don’t want to return any of the cards that have On entry abilities.

 

16-054C – Chocobo

The pixelated Chocobo, comes in and grabs a 2 cost Character or less from the Break Zone.

If you’re playing Chocobos, you’ll probably end up grabbing another Chocobo.

 

 

 

16-055C – Chocobo Sam

Chocobo Sam knows where all the Chocobos are. That’s why you’ll play him and find a Chocobo. Specifically Chocobo (6-050C). That way you’ll be able to play a free Chocobo every time it is your turn.

Plus, giving a Chocobo +3K for a turn let’s you know you’ll have the extra fire power if needed.

 

 

16-056R – Fat Chocobo

Fat Chocobo has one job.

That is to let you grab a Wind card from your hand at the end of each of your turns. If you’re playing Chocobos this might be a decent card to throw in your deck.

And for a simple dull, you’ll be able to play a Wind Backup once per turn.

And, keep a Fat Chocobo in your hand, because if Fat Chocobo gets hit by a Summon or ability, that 10K will keep him alive.

16-057C – Ninja

Uhm, well …

Removing 2 cards for 2000 damage?

I think I’ll pass.

 

 

16-058R – Fina

Comes with built in protection.

And, gives you the option of canceling an auto-ability, when she’s not even on the field. Sure you’ll need at least 4 Wind Backups on the field to be able to use it, but Fat Chocobo will be there to help you out with that one.

 

 

16-059C – Pecciotta EX

Is Morze’s Soiree Member going to become something?

Pecciotta here will help it become it. Activating all of Soiree when he enters the field.

The more I see these cards, the more I want to give it a try.

Time to crack open some Emissaries of Light and find all the cards I need.

 

16-060C – Madam M EX

I’m starting to see a pattern with all the Wind cards this set.

Madam M comes in and let’s you grab a Wind Character, if you find one when you reveal the top 4 cards of your deck.
Other than that, this 4 cost Backup is technically only 2CP.

 

 

16-061R – Yuri

Just like I just said, Yuri does the same thing as Madam M, but better.

This way you might actually play a card straight from your deck onto the field.

Or you can just grab any card if you can’t find a 3CP Wind Character.

 

 

16-062C – Lexa

Protect Madam Edel, that is Lexa’s job. More on that later.

A simple 2 cost Backup, that dulls and grants a Soiree Member, or Madam Edel +1K.

 

 

 

16-063R – Rosa

The missing piece of Cecil and Ceodore.

Rosa comes in and keeps feeding Ceodore and Cecil, to power them up just a little bit to help them survive or take down your opponents Forwards.

Posted on Leave a comment

Crystal Dominion – Opinion on Water

15-106C – Atomos

Easy way to get rid of a Forward. Doesn’t matter which one, you’ll still get rid of one.

Add a Crystal and only pay 1CP for Atomos.

Not bad, not bad at all.

 

 

15-107H – Umaro

1CP/9K Power

That is one hell of a trade. But, you’ll also pay 1 Crystal. At least you’ll get it back when Umaro is put into the Break Zone.

That is, if he ever makes it to the Break Zone.

 

 

15-108C – Dancer

I would have never thought that they would make a card like this.

All of a sudden that 1 Forward loses all it’s abilities and Categories and wait … does Job count as a Category? What about Element? I’ll have to check on that. … But even if it’s only Category it will still put a dent in some decks.

Now, Imagine if they had a card that would do this to the whole board.

 

 

15-109R – Ultros

The card with the best art this set. I don’t care what anyone says. This is the Chase Card.

Ultros being Ultros.

As of this moment you can have up to 12 Ultros in your deck. That means you’ll most likely hit an Ultros if you reveal the top 5 cards of your deck.

Each Ultros has the ability to find you another Ultros if it gets chosen or broken.

This will be the card I am making a deck out of this set.

Thank you, I’ll take 3.

Shiny Holo Full Art.

15-110C – Gau EX

“Gau’s a Wild Child,
come and love him,
He wants yoooouuuuuuu, ooooo”

I wonder if Gau is a WASP fan. He and Blackie Lawless can form a band and gain a Chris “tal” Holmes when he enters the field. Get it? XD No?

At least I didn’t quit my day job. Yet.

Any who, for 2CP you’ll gain a Crystal and at 3 points of Damage, Gau gains 3K power.

15-111C – Keiss

See, Gau and Blackie Lawless would have been perfect for this card.

Keiss is just a Free card that can generate double the CP for you. If you got a party going that is.

Simple as that.

 

 

15-112R – Shinryu Celestia

Expensive card, if you want to se her on entry ability. It’s almost like paying 6CP for it.

But, if you’re playing Cadets, it might be worth it. For, every time one is sent to the Break Zone, one of your opponents Forwards will lose 3000 Power.

 

 

 

15-113C – Strago

Pay a Crystal, get rid of a pesky Forward that’s been bothering you for a bit, and draw a card.

I hope that Forward doesn’t have an on entry ability cause he only went as far as his owner’s hand.

But, you still get a card.

 

 

15-114C – Dracoknight

Self-reviving Forward.

3CP/7K will recycle for you and then you can play Dracoknight again the next turn. Or even the same turn if you have the CP.

 

 

 

15-115H – Penelo

If you’re playing Sky Pirates, you’re playing this Penelo.

You will be paying 0CP for her ability.

Protect a Forward, Weaken a Forward, or Draw a card.

The option is up to you.

 

 

15-116C – Hilda EX

Technically you’re paying 2CP for Hilda, and if you play her late game, it might even be free. because at 5 points of Damage you can play a 3 cost Forward or less from the Break Zone onto the field. And if that card is a Viking, You are drawing 1 more card.

 

 

 

 

15-117R/9-113H – Famfrit

Reprint from opus IX.

Nothing to see here, move along.

Well, Famfrit used to be a Hero, now he’s just a Rare.

Put 2 Forwards or Monsters in the Break Zone.

 

 

15-118C – Blue Wyrm

Draw a card, and cash out when you need a Forward with 6000 Power.

Do or Die, or Do and Break.

 

 

 

 

15-119L – Porom

Porom here, getting an EXP Counter Every turn. And Every turn you can choose 1 Forward of 5CP or less and it loses all abilities. And at 3 EXP Counters it’s power becomes 1000.

After that you just use Palom (15-011L) and finish that Forward off. Just Like that.

It’s called Twincast.

 

 

15-120H – Mind Flayer

Mind Flayer is Lani’s (12-018H) Water Summon form.

Grab one of the top 2 cards of your opponents deck and cast it without paying the cost. But, only this turn. Lani would allow you to keep the card and cast it whenever you would like. But, you would pay the cost.

I’ll take it.

Let me grab that Sophie of the top of your deck. Opus 1 Shantotto? I think I’m ready for a board wipe.

15-121R – Mayakov

A forward that dances the effects of your opponents abilities away. Mayakov has the 4CP/8K Power we all have come to know, but it’s his ability that makes him stand out. Plus playing a Dancer from your hand onto the field, also lowers his cost to 1CP.

How many Dancers do we have?

 

 

 

15-122L – Mog (VI)

Hmm, this is interesting.

Pay a Crystal, draw some cards, and hopefully Break one of your opponents Forwards, or your own, if that’s what you’d like. Or just return them to their owner’s hand.

Either way Mog, has the ability to draw even more cards, with Water Harmony, only this time you don’t need to discard any cards.

 

 

15-123C – Oracle

I had a plan with Oracle. And then I realized that it wouldn’t work.

So, scratch that.

Oracle will give you a crystal every time she enters the field. You can dull, and put her in the Break Zone to reduce damage to one of your Forwards and grab her back with Robel-Akbel.

Oracle’s use will be determined by the abilities that revolve around Crystal use.

 

15-124H – Relm

Like Relm here. Oracle will give you the Crystals for Relm to search for Monsters to play onto the field.

And there are plenty of 5 cost Monsters that will do some damage. Some Monsters will even let you grab Characters from the Break Zone.

Build your own Army of Monsters, all you need to do is protect Relm.

 

 

15-125R – Lunafreya

At 1CP/7K Power, Lunafreya is only here to protect a XV Forward.

Which one you chose is up to you. But, you will need Noctis if you plan on attacking with Lunafreya. Or block for that matter.
Other than that, you can just cast Lunafreya and keep her like a Monster. Just standing in her own Zone. Not blocking, not attacking. Just a constant 2K buff to your XV Forward along with a veil of Protection against Summons and abilities.

 

 

15-126R – Lenna

Here’s another use for Oracle.

Lenna will allow you to grab a Forward from the Break Zone and play it onto the field. 2CP or 3CP, depending on how many Crystals you use to pay.

There are plenty of 2 cost and 3 cost Forwards that you can play. They don’t even need to be Water Forwards. Any element will do. Like that sneaky Zidane from Opus III.

Posted on Leave a comment

Crystal Dominion – Opinion on Lightning

15-085R – Aquila EX

Hmm, I’ve been trying to figure out how much this card will be used.

On one hand you’ll be gaining a Crystal once per turn when you cast a Summon. And at 3 points of Damage you can grab a Lightning Summon from your Break Zone when Aquila enters the field. Which makes him a 2 cost.

Now that I’ve written it out, I can see some use with Aquila. And of course, I just realized he is a Forward. 8K body.

Let’s give it a try.

15-086R – Axis

I seem to be missing the point here. If someone can enlighten me, that would be great.

Probably need to look into other Kingsglaive cards.

The only thing that I can come up with is, put Axis into the Break Zone and grab a Forward. When Axis is put into the Break Zone, Nyx gains Haste, or you can choose 1 Forward and dull it. But, that’s only if Nyx is already on the field.

 

15-087C – Aranea EX

Mono-Lightning/Dragoons

That’s what you will be playing. Grab a card one she enters the field and at 3 points of Damage all the Dragoons gain +2K.

If she had more than 3000 Power, this card would have been at least a Hero. But, that’s just my opinion. Aranea might have been the card, that will make me want to try a Dragoon deck. Nothing crazy, just enough to give your Dragoons that extra bit of Oomph.

15-088H – Vayne

This is interesting.

You finally have another use for backups, with an on entry ability. and no other use after that. Remove 2 of them from the game and play Vayne for free, technically.

And, then one Vayne is on the field all your Forwards gain 2000 power and your opponents lose 2000 power. It’s kind of Like Titan, but better.

 

15-089C – Sky Soldier

This is what you call an ace up your sleeve.

You’re eyeing that one Forward that’s on the field that your opponent controls that has been causing you grief. Well this is what you’ll do. You attack with a Forward that only that one Forward can block and when that one Forward blocks your Forward, you’ll dull Sky Soldier and then that one Forward, that blocked your Forward will break once your Forward deals damage to the other Forward.

Capiche?

15-090H – Odin

Break a 2 cost or a 4 cost Forward.

Cause that’s what Odin does.

Zanetsuken

 

 

15-091C – Thunder Drake

How many 2CP Forwards are being played? Well you can get rid of one with Thunder Drake. And, if that doesn’t work, you can get rid of a 1 cost Forward. For 2CP that is not bad at all.

Now the Do or Die ability, that Thunder Drake has and so many other Monsters in this set. A meat shield that you can throw at your opponent, before it rots away at the end of the turn.

 

15-092C – Sonitus

2Cp for a Backup, that when you would like to Break a Forward, you can just pay 3CP more, and receive 1 point of Damage for your trouble.

Sonitus can work as your bluff card.

Just have him out on the field. He’ll give you 1CP every turn and he just might stop your opponent from doing something just because he is on the field.

 

15-093R – Tredd

For 1CP this card is great. Even if you just throw him in there to give a Forward +1K and Brave, and then use him to block an attack. You’re already ahead of the game. I’d play Tredd every turn if I could. In and Out.

Or, you can just put him in the Break Zone yourself, to give a Forward +3K and First Strike until the end of the turn.

 

15-094L – Nyx

Slowly removing the Kingsglaive from the Break Zone will make Nyx more powerful. You probably won’t have to use it every turn, but just knowing that you can makes it even better.

Or, you can remove 5 Kingsglaive from the Break Zone and search for a XV Forward of 5CP or less and play it on the field. A card like Ardyn (15-129L) would be a perfect candidate. Especially late in the game.

Nyx>Ardyn>Win

15-095C – Ninja

Enter the Ninja, and gain a Crystal.

Other than that, dull and put Ninja into the Break Zone to deal a Forward 1000 Damage.

 

 

 


15-096C – Noel

For a Common, this is a pretty decent card.

You can go all out with Noel, as when he is blocked he’ll deal 6000 damage to the Forward and then his attack will deal another 6K, which will most likely finish off your opponents Forward

 

 

15-097H – Feolthanos

There is something about this card. Only thing for certain is that you’ll be playing Feolthanos during your Main Phase 2. After
you’ve attacked with all your Forwards.

And if you’re playing an all Forwards deck, you won’t even need to worry about losing your Backups, because you won’t have any n the first place.

 

 


15-098C – Pelna

Simple, yet effective Backup. I can see an Earth/Lightning deck with just Noctis and Crew and the Kingsglaive, all going strong.

And, the +2K Power isn’t too shabby.

 

 

15-099C – Magitek Armor

5CP to enter, then dull and discard 2 cards, is a little too pricey to break 1 Forward.

I’ll pass.

 

 

 

 

15-100R – Ragelise EX

Here is Lady Lilith’s Crystal Maker.

There’s a good chance a Forward will enter the Break Zone at least once a turn.

And, at 3 points of damage, you gain a Crystal when she enters.

What shall we do with all these Crystals?

 

15-101R – Ramuh

Lightning Re-Print, but, it’s a decent one.

Pick 2 of the 4 Actions.

Not bad at all.

 

 

15-102H – Lilisette

Dull 1 Dancer to dull a Forward.

Or, Dull 4 Dancers to deal 8K damage to all the Active Forwards.

Kind of like Feolthanos.

Climatic Flourish, grants protection to all Dancers.

 

15-103R – Regis

Regis comes with his personal guard. That will protect him when ever a Summon or ability chooses Regis. Sure, You still have
to play the Kingsglaive from your hand, but you will do so at a lower cost.

Other than that Regis gains +1K at 3 points of Damage.

 

 

15-104L – Lady Lilith

One of the first cards that was revealed. Lady Lilith gives us the ability to gain a Crystal every turn, by removing a card from the game.

How good this card is, will depend on how good the Crystal abilities are. Lady Lilith’s abilities, are OK. For 1 Crystal you can give a Lightning Forward Haste, and for 2 Crystals you can Break a Forward of 5CP or less.

Give me a Forward to remove with good on entry abilities, and I’ll give you a reason to gain a Crystal. Or something like that.

15-105C – Remora

Pay a Crystal to reduce the cost of casting Remora.

Other than that Remora buff up one of your Forwards and reduce the Power of one of your opponents Forwards. What’s the word? Deflate? Gimp?