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Hidden Hope – Electricity, Hopefully?

22-073L – Ultimecia

Lightning is starting off with a wonderful card.

Ultimecia protects all the cards in your Break Zone, not allowing your opponent to remove them from the game, which is good, because if you have at least 15 cards in your Break Zone, you will be able to choose 1 of your opponent’s Forwards and take control of it.

Any Forward that you like.

You might also want to stock up an a couple of different variations of Ultimecia as well for Maelstrom. Ultimecia’s ability is great as you don’t need to dull Ultimecia as part of the cost. That means you can keep casting Maelstrom as long as you have an extra Ultimecia on hand. That’s a Forward that loses 10k power everytime you cast Maelstrom.

Ultimecia will do plenty of damage.

22-074R – Alba EX

Here’s another card for that Warrior of Darkness deck.

Alba, coming in at 3CP with a 7K body. When Alba enters the field due to an ability, namely Nacht (22-067L) you get to choose one of your opponent’s Forwards with a cost of 4 or less, and send it to the Break Zone.

Also, when she enters the field, she gives one of your Warriors of Darkness, Haste.

Pretty decent if you ask me, and plays well with the other Warriors of Darkness.

 

 

22-075H – Edea

The Witch, the Sorceress, Edea.

Edea comes into the field, and let’s you search for a Final Fantasy VIII Forward. Searchers are always good, and when it comes from a Forward it makes it even better, because that card will still have some use even after you searched for the Forward.

Edea comes with an 8k body. Which is great.

And another ability that causes one of your opponent’s Forwards to lose 4000 power. 8000 if you have 10 cards in your Break Zone.

Only downside is that you have to discard the top 2 cards of your deck to use this ability, and you don’t know which cards those will be.

22-076R – Odin

3 cost Summon, that breaks a 3, or a 4 cost, Forward or Monster.

Well that is what Odin is known for. Coming down riding his horse from the sky, whipping out Excalibur, and slicing the enemy in half, for an instant K.O.

Plus, if you only paid the cost with Backups you draw a card, making Odin cost just 1CP.

It wouldn’t hurt to have 1 or 2 of these in your deck.

 

 

22-077H – Garuda (III)

Garuda comes in, and you get to pick a number. And after that you’ll get to deal 8000 damage to all of the Forwards that their CP cost is the same as the number you’ve chosen. So, don’t go picking a random number, make sure there are Forwards on the field that have that number as their CP cost.

This is actually a good way to get rid of a bunch of Forwards that came in due to an ability by let’s say Golbez (1-135L). You’ll be able to get rid of all the 2 cost Forwards that just came in. Plus the other 2 cost Forwards that were already on the field.

And the Crystal ability. For the cost of 2 Crystals, you can deal 8000 damage to a Forward of your choosing.

You can’t go wrong with Garuda.

22-078C – Sice

1CP or 3CP or 3CPO?

Either way Sice is a great card. Especially if you can get her in for 1CP. Which you probably will, because the Class Zero Cadets usually come out all together.

Sice enters the field, and depending on how many Class Zero Cadets you have on the field, Sice will sen that Forward to the Break Zone.

And after that, she’ll stick around as an extra body.

I’ll take 3. Simple and effective. Let’s just find a way to bounce Sice a couple of times per turn. I’m sure there must be a way.

22-079L – Seifer

The other Gunblade Wielder.

When Seifer comes in, you can put the top 2 cards of your deck in the Break Zone and, you’ll be able to grab a Final Fantasy VIII Forward from your Break Zone. It’s like paying 4CP to grab that card that you just lost, and you don’t even need to have the extra 4CP in your hand.

Seifer starts to shine when you have at least 10 cards in your Break Zone. Because when you do, every time Seifer attacks, you get to send one of your opponent’s Forwards to the Break Zone. Slowly thinning the enemies front lines, to make it easier for your attacks to go through.

This might be the best Seifer yet.

22-080C – Selkie

The card that let’s you look at the top card of your deck.

If you like it, you can keep it there.

If you don’t send it to the bottom of your deck.

Selkie is part of this set’s Common Card for all elements. Meaning that each Element has this card.

If you need more information. We’ll just Copy/Paste once again.

“Simple, basic and straight to the point.

Selkie comes in for 1CP and allows you to look at the top card of your deck. If you like it you can keep it there. If not send it to the bottom of your deck.

It does have plenty of benefits.

Depending on what you see there, your game plan will change for this turn.

Do you see an EX Burst that will cause plenty of damage to your opponent. Leave it there and take a point of Damage. Do you see the card you need to put your plan into motion, play that card that allows you to draw a card.

Worst case is that you don’t like the card, and you can just recycle it to the bottom.”

22-081R – Diana

“Dirty Dianaaaaa, Nah”

Is it just me or is Diana actually doing one of Michael Jacksons moves?

Woo!

3CP for a 7K body, but you won’t be paying 3CP, because if you do, Diana won’t do much.

Instead you shall play Nacht, look for Diana and another 2 Warriors of Darkness. And, once Nacht attacks, you will play Diana from your hand, and draw a card at the same time. Giving you +2CP when she enters the field due to Nacht’s ability.

After that, you can dull a Warrior of Darkness, and dull a Forward. Any Forward, including yours, which can be like a cancel effect, if your opponent plays a card that says something along the lines of Break an active Forward.

I must say, I like it.

“I know your every move
So won’t you just let me be”

22-082C – Drace

Did you ever find yourself looking for a searcher, the searches for a low cost Forward?

Well if you did, Drace is the right card for you.

Because Drace let’s you search for a Forward that costs 2CP or less.

It’s a great Backup to have.

Only thing that would make Drace better is his cost was 2CP, but then he wouldn’t be a Common.

I’ll take it.

22-083C – Ninja

A ninja with Haste.

For 2CP you can have yourself a great Forward.

Sure, Ninja only has 4000 power, but if you have a couple Standard Unit Backups on the field, Ninja also gains 4000 power, making her total power 8000.

2CP for an 8k body is great in my book.

Now all we have to do is find a couple of Backups that will compliment her.

22-084R – Fujin

If you’re playing Seifer, then Fujin is a must have.

Once you have 10 cards in your Break Zone,which is where you will want to be if you are playing Seifer. Fujin gives Seifer and Raijin, and herself +2000 power and First Strike. Which is great combined with Seifer’s ability to Break a Forward whenever he attacks.

And when Fujin is put from the deck into the Break Zone, you can play Fujin onto the field. So, those abilities that require you to put the top 2 cards of your deck into the Break Zone, have a little upside to them.

The only thing I don’t like with Fujin is the extra cost required when she enters the field, which is the top 2 cards of your deck.

22-085C – Moth Slasher

For 2CP this is a great card.

A Monster that turns into a Forward that searches for itself when it is sent to the Break Zone, and plays itself for free.

What’s not to like.

And, at 3 points of damage Moth Slasher has an 8k body.

Of course you’re putting this in your deck, why wouldn’t you.

22-086C – Yaag Rosch

Yaag Rosch is the protector of Backups, excluding himself.

And, that’s pretty much it. There aren’t even that many cards that can break a Backup.

So, we’ll just talk about the artwork. It’s gorgeous, simple yet it portrays Yaag Rosch perfectly.

We just have to ask him one question.

“Why So Serious?”

Yeah, I’m just trying to take up space here.

22-087R – Raijin

And, finally the last Disciplinary Committee Member.

Now that we have the trio out, we can see what these cards all do together as a team, the Disciplinary Committee.

Same as before you need 10 cards in the Break Zone for everything to work.

Raijin gives the other 2 and himself +2000 power and Haste.

That gives Seifer 11,000 power and Fujin and Raijin 9000 power. Making these 3 a force to be reckoned with. (No wonder Squall and Co. always had trouble with the Disciplinary Committee.)

And, same as before again, If Raijin is put from your deck into the Break Zone, you can play him straight onto the field. But, you’ll have to pay the cost of putting the top 2 cards of your deck into the Break Zone.

Now I do see why these cards are like this. If you’re lucky enough you can have all three members on the field, in one play. And then you’ll be taking everyone on a a little ride as you’ll be breaking Forwards when Seifer attacks, and Fujin and Raijin will just stand around as your blockers, while Seifer gets the job done.

22-088C -Rygdea

I always thought Rygdea was part of the Cavalry.

Rygdea comes in and you get to choose one of 2 abilities. Either break a Forward, 2CP or less, or grab a Lightning character from the Break Zone.

Both are pretty good abilities, I do prefer the second one, but there shall be times you will want to break that pesky Forward that is sitting on the front lines.

This might be a good addition to the FFXIII Custom Starter Set.

 

 

22-089C – Dragoon

Add another Dragoon to the Back line. This one isn’t half bad.

Dragoon enters the field and gives a Forward +3000 power and First Strike.

After that you can pay the cost, discard a Lightning card, put dragoon into the Break Zone, break a 5CP Forward, Play Rygdea, grab Dragoon from the Break Zone, and start all over again.

I mean it could work, but there are better ways than this to Break a Forward.

With Dragoons though, I’d say the second ability is just a bonus.

22-090H – Lulu

How many Summons do you need in your deck in order for Lulu to be effective?

Because if your take away that ability you really don’t have much going on here.

Just a 2 cost Forward with 5000 power.

Maybe I’m missing something, because the cards I don’t think are good, end up becoming great.

Shop for these Singles and more at our TCG Player store.

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Hidden Hope – Earth Has Hope

Shop these Singles and more at our TCG Player shop!

22-055H – Vossler EX

Did you ever need a card that searches for a King?

Well Vossler here can give you a hand. The Captain comes in a searches for a King, making the 4 cost Vossler a total of 2CP.
And, that is not all.

Every time Vossler attacks, you can then play a Forward and reduce the cost of that Forward by 2CP.

Vossler is a great card to have on the field, making the Forwards you play during Main Phase 2 a lot cheaper.

At the end of the day, you’ll still have an 8k body on the field.

This is a great card if you’re playing a deck that has some royalty in it. You can probably just throw Vossler in the Noctis starter deck, and you’ll be good to go.

22-056R – Exdeath EX

Exdeath with an Ex Burst, makes him EX-Exdeath.

When Exdeath enters the field, Exdeath will take a dull Forward and remove it from the game. Just like -“Spoiler Alert”- Exdeath removed Galuf from Final Fantasy V. End Spoiler

Good thing is that this also comes off as an EX Burst, as Exdeath will be able to get rid of that Forward that just attacked. Combine this with Lilty (22-072C) just to see if Exdeath is coming up next. And, if he is you can choose to let the next damage come through just so you can use his Ex Burst.

22-057R – Carbuncle

This Summon is your backup plan.

Carbuncle dulls one of your Characters and grants it protection.

That Character cannot be broken, and cannot be chosen by your opponent’s Summon or abilities. Making that Character Unbreakable.

When you get this card in your hand tell your opponent to do their worst, because it will just fall flat.

At least for one of their plays.

And if you only paid the cost with Backups, you get to draw a card.

Now if you find a way to activate that Character you can still use it as if it was never dull, and still have that protection on it.

22-058H – Qator Bashtar

Now this is interesting.

When Qator Bashtar enters the field, you get to grab a low powered Forward from the Break Zone and play it onto the field. Although that Forwards Auto-Ability won’t trigger, it still is a free card, making Qator Bashtar’s cost, technically less.

And, anytime you’d like you can put a Backup into the Break Zone, and give one of your Forwards +2000 power.

After that Qator Bashtar will hang out on the field as a body with 8000 power.

We always said that we wanted a way to get rid of our Backups, so that we can play more Backups.

22-059C – Gabranth

Gabranth here is almost like Qator Bashtar, but he will allow you to grab a Backup from the Break Zone, and add it to your hand.

And. what does that mean?

It means that Gabranth is a Free Play. You can pay the cost of 2CP with a Backup, and once Gabranth enters the field, you can grab that same Backup from the Break Zone. It’ll be like it was always in your hand.

But, there’s always a but, It will only work if you have more points of damage than your opponent.

22-060H – Ghido

Here’s a 2 cost Forward with a 10k body, that can’t attack or block.

Ghido will let you draw 2 cards, if you remove 3 Knowledge Counters. You gain 1 Knowledge Counter at the end of each of your turns. Or you can gain 3 Knowledge Counters when a Character you control enters the Break Zone.

You could be drawing an extra 2 cards every turn, sometimes even 4.

Now, I believe that there is a card that removes abilities, and for the life of me, I can’t remember which card it is. But, if you play that card, you can remove Ghido’s ability that doesn’t allow him to Attack or Block.

If you remember which card that is let me know, so I can update this.

22-061L – Gilgamesh

The Praetorian is back! What is a Praetorian anyway?

Gilgamesh, weighing in at 7000 power, but if you have 5 Backups on the field, it goes up 2K to 9000 power. And, the ability to be unbreakable from your opponent’s Summons and abilities that don’t deal damage.

That’s not even all of it.

Every time Gilgamesh attacks, or when he enters the field, you can pay an extra 3CP and break a Forward or a Monster.

This might be one of the better Gilgamesh cards.

22-062R – Glaive EX

The Forward that gives you change.

Glaive comes in and gives all of your Warriors of Darkness a 1k buff, along with Brave. Which in itself is a good reason to play Glaive. If you’re playing a Warrior of Darkness deck, because off the top of my head, I can’t think of the other Warriors of Darkness. All I remember is that they were mentioned in Final Fantasy III. And Glaive is from Final Fantasy Legends, which I believe is Dimension.

Coming in with a 9000 body, Glaive will be hard to get rid of, but when he does, you will be able to grab a Warrior of Darkness from your Break Zone, and add it to your hand.

This second ability also comes off from an EX Burst.

I mean, maybe.

22-063C – Sand Worm

It’s a high cost Monster, And I believe it’s worth all 5CP.

Sand Worm becomes a Forward during your turn, and you’ll usually just pay 5CP for a Forward with 9000 power. That makes the cost just about right. Along with the ability to put Sand Worm into the Break Zone, which allows you to send one of your opponent’s Forwards and send it to the Break Zone.

Is that all?

Nope.

At 3 points of damage, Sand Worm starts to shine. You’ll be able to pick off your opponent’s Forwards one by one. Sand Worm attacks, and you get to pick a Forward, and that Forward must block. And, with 9000 power, there aren’t that many Forwards that will be able to survive Sand Worm’s attack.

I like this one.

22-064C – G Assassin

Assassin with a capital G.

What does the G stand for? I forget.

G Assassin comes in and breaks a dull Forward, as long as you have another Standard Unit on the field. If you’re playing Earth, which you probably are, you can play G Assassin alongside the 2 WRO Members and the WRO Commander from Opus III. Or not. There are plenty of Earth Standard Units that can play well with G Assassin.

3CP with 7000 power.

Not too shabby.

Not at all.

22-065R – Sieghard

Yes, pay the extra cost of dulling 4 Backups.

Sieghard will cost you a total of 7CP, but you’ll get to grab a Forward from the Break Zone and play it straight to the field.

Sure, you’ll dull 4 Backups, but you can search for any Forward. That Forward doesn’t even have to be an Earth Forward either. Any Forward will do as long as it is 6CP or less. And if you grab the Forward that Activates your Backups. Sieghard costs even less.

This is a great deal.

And if you pay a Crystal, Sieghard gains +3000 power and Brave.

22-066C – Summoner

Summoner, summons your Summons from the Break Zone.

Which isn’t that bad, because you’ll pay 2CP for Summoner, and an extra 2CP for the Summon. Which is basically an exchange of CP since that card will be 2CP in your hand, unless you decide to cast it. Makes sense?

After that, you can pay a Crystal Point, dull Summoner, discard an Earth card, and put Summoner in the Break Zone to choose a Summon which you can cast this turn. And that Summons cost will be 3 Crystal Points less.

How many times did we say Summon?

22-067L – Nacht

Warriors of Darkness Unite!!!

Nacht will be making a Warrior of Darkness themed deck pretty good, depending on what the other cards are, and with Glaive that we just saw earlier, it’ll be even better.

Nacht might cost 9CP, but you’ll be grabbing 3 Warriors of Darkness as soon as he enters the field, making Nacht’s total cost be 3CP.

And, during every Attack Phase, right at the beginning, you’ll be able to play a Warrior of Darkness from your hand onto the field. These Forwards will cost 5CP or less, but still, each time you play one, the Nacht’s total cost reduces, and you will be gaining Positive CP in the long run.

And, let’s not forget about Final Thrust. Choose 1 Forward. Break It. ‘Nuff said.

This is a card that keeps on giving.

Why didn’t this card get a Full Art?

22-068R – Prishe

Coming in for 2CP with 5000 power, Prishe is interesting.

She gains a buff, +2000 power every time she is chosen by Summons or abilities. It does not say your opponent’s Summons ot abilities. That means that you can use your own Summons or abilities, that grant Prishe buffs or protection, and she will still receive that +2000 power until the end of the turn.

Plus, if she deals damage to your opponent, you can grab a Character from your Break Zone.

For 2CP this is not a bad card. If it will see play is a different story.

22-069C – Baelo

Baelo is the same as Opus V Miner, but different.

When Baelo enters the field you can grab an Earth Character from your Break Zone. Making his 3CP come down to 1CP. And, during your next turn, Baelo will have paid for himself. Which is what you want your Backups to do.

And, when you’re done with Baelo, you can just send him to the Break Zone, and give one of your Forwards +2000 power until the end of the turn.

After that, you can just play Baelo once again.

22-070C – Ramza

Ramza is a simple card, that doesn’t do much except take up space on the field as an 8000 powered Meat Shield, that can also attack.

That doesn’t mean it’s not worth playing Ramza, because Ramza can be played as a Free card.

Ramza costs 4CP, but if you already have a Job Knight on the field, you can reduce that by 2CP. And if have a Forward that attacked this turn, you can reduce that by another 2CP, making Ramza’s total cost 0CP.

That might be the only reason to play Ramza.

22-071C- Lich

Two abilities for Lich, and they are both pretty decent.

Lich is a Common Forward that will grab a Backup from the Break Zone.

Meaning that Lich’s cost comes down to 2CP.

Lich also gains +1000 power for each Earth Backup that you have on the field.

It’s simple.

Play Lich, discard an Earth Backup from your hand to pay for the cost. Grab that Backup add it back to your hand, and play that Backup to give Lich an extra 1000 power.

That’s pretty much it.

22-072C – Lilty

Didn’t we just write about this?

Sure it was a couple of weeks ago, but let’s just Copy/Paste.

“Simple, basic and straight to the point.

Lilty comes in for 1CP and allows you to look at the top card of your deck. If you like it you can keep it there. If not send it to the bottom of your deck.

It does have plenty of benefits.

Depending on what you see there, your game plan will change for this turn.

Do you see an EX Burst that will cause plenty of damage to your opponent. Leave it there and take a point of Damage. Do you see the card you need to put your plan into motion, play that card that allows you to draw a card.

Worst case is that you don’t like the card, and you can just recycle it to the bottom.”

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From Nightmares – Earth Monsters Under Your Bed

19-052C – Undead Princess

Undead Princess is a cheap Forward to play that can block any attack. Even though she only has 2000 power, she can still block an attack to save you from taking damage.

But, Undead Princess I don’t think Undead Princess is meant to be played as a Forward. You can put her into the Break Zone to give a Forward +4000 power until the end of the turn.

And, once she is in the Break Zone, you can remove her from the game and give an Earth Forward +2000 until the end of the turn.

Undead Princess rises from the grave once again to give you a Buff.

19-053C – Vanille

This is a decent card.

When Vanille comes in, you can go through your opponents Break Zone and remove a card from there. Doesn’t matter which one, just grab a card and remove it. This is good when your opponent has a way of grabbing cards from the Break Zone.
What I really like though, is her ability.

When your opponent casts a Summon, you can dull Vanille, and if they don’t pay 2CP you can cancel the Summon.
Either way, if your opponent pays and it goes through or it gets canceled it is a win for you.

19-054C – Vincent

It looks like we’ve been getting more Vincents in the last couple of sets.

Theatrhythm Vincent is a Backup that deals 5000 damage to a Forward when he enters the field.

And, when you reach 3 points of damage, you can put him in the Break Zone and deal 7000 damage to a Forward.

I always like Backups that have a way to send themselves to the Break Zone, that way you can play another Backup with an enter the field ability.

19-055R – Eiko

Eiko is a Coupon Code. Instead of paying the cost to cast a Summon, you can just dull 3 active Summoners and cast the Summon. You can choose any Summon up to a cost of 7CP. That’s almost all the Summons in the game except for 5.

This also means you can play Summons that are out of your elements. As long as you have Summoners on the field, you are good to go.

Plus, Eiko is only 2CP.

 

19-056C – Graff

Are you playing Mono-Earth?

Then you should be playing Graff.

When he enters the field you can Break a Forward. Any one you’d like.

This effect will only go off if you only paid with Earth CP.

Still a good way to get rid of a pesky Forward.

 

19-057L – Kefka

You heard about Free Summons, what about a Free Forward?

Kefka, the Dancing Mad Mage, is here and he can be played for F-R-E-E.

Just like that if your opponent has 3 or more Forwards on the field, Kefka will come in for Free.

That means you can splash Kefka into any deck without worrying about finding a way to pay the cost as he will be free. Free like a bird, he’s going to fly straight onto the field with a 9K body.

Not only that, but when Kefka is sent to the Break Zone, you can play a Summon from your Break Zone for free as well.
That’s double the free, with no Crystal Points down.

And, let’s not forget about that Amano art.

Yes, I’ll take 3 please.

19-058R – Jenova SYNTHESIS

Big Body, Big ability, and a last name full of capitol letters. I meant CAPITOL letters.

Jenova Synt … SYNTHESIS (you have to yell it out to get the full effect.) comes in and deals damage to all the Forwards your opponent controls, If you have 5 Backups, it’ll be 8000. Pair this with From Nightmares Matoya, and you might have a board wipe.

5CP 9000 power. Could be useful

 

19-059R – Aster Protoflorian

You should be ready to pay 7CP to play Aster Protoflorian. If you don’t you might as well play a different card. You need to get both of his abilities off when he enters the field cause after that all he’ll do is be a decoration on your field.

He’ll also count as a Category XIII Character for certain abilities in the Starter Set.

 

 

 

 

19-060C – Animist

Animist doesn’t do much till you have 3 points of Damage.

Animist does have an ability that lets you play a Monster of 2CP or less straight to the field. That way you can play a Monster without worrying about paying the cost.

And, at 3 points of Damage when Animist enters the field, you can search for a Monster of 4CP or less and add it to your hand.

 

 

 

19-061H – Doga

Looking at the card it took me a second to realize that it was drawn from the top.

Doga will fit good into an Fire/Earth or Earth/Lightning Deck. Or any Earth deck if you have a way to produce Fire or Lightning CP.

When he enters the field, Doga allows you to discard a Summon for to Crystals. You can use those Crystals to cast his abilities. One is to deal 7000 damage to all of your opponents Forwards, the other is to Break a Forward.

As long as Doga stays active, this is a good card to play.

When I first read this card I was thinking how can you fit this into a deck, but then I remembered that there are Backups that pay for different elements. Let’s take Tyro for instance and Class Tenth Moogle.

19-062R – Nacht EX

If you’re Warping, Nacht is a cheap play. If not, he costs 6CP.

Nacht is basically an Opus VI Titan with a body. Once he enters the field you pick 2 Forwards. One of yours and one of your opponent’s, and they deal damage to each other. This ability also comes off of an EX Burst.

 

 

 

 

19-063H – Barret

This Barret can be put in the AVALANCHE deck, but is it a better card than the Barret that is mostly used?

Probably not, but it does have some good things going for it.

If you’re playing a lot of Multi-Element cards it could be of use as when you cast a Multi-Element card you’ll deal 4000 damage to all the Forwards your opponent controls.

After that when he is put into the Break Zone, you can search for a Forward other than Barret and add it to your hand.

19-064R – Fenrir

Your Earth Free Summon.

Free is free. So, you might as well play this.Break a Multi-Element Forward or Break a Light or Dark Forward. The choice is your when Fenrir is cast.

There’s some use for it against some decks, but what about the decks that don’t have Multi-Element Forwards or Light/Dark Forwards?

 

 

 

19-065C – The Deathlord

The Deathlord will bring you closer to your death.

Or something like that.

I thought I found a good Combo, but then I realized it said Characters so you can’t cast Fenrir.

But, you can pull out a Kefka from the Break Zone, and play him straight to the field, if your opponent has more than 3 Forwards on the field. Now the other card can be anything you’d like, but I’m pretty sure there is something good here.

And, I’m sure someone already figured it out.

19-066C – Behemoth

Monsters, Plenty of Monsters.

We like this Monster, well I do at least.

When Behemoth enters the field you can Stop a Forward. They won’t be able to attack or block until the end of the next turn. But, they will be able to cast abilities.

Behemoth can also become a Forward once per turn, for the cost of 1 Earth CP. A 7K body for 1CP isn’t bad at all. Sure you’ll need to pay each turn, but you’ll usually have an extra CP laying around.

19-067C – Monk

Here’s a quick buff to all your Forwards. +2000 power can go a long way, add in Enna Kros from Opus I and you’ll have a 3K buff. Not only that but, you can play up to 3. That means that, technically you can have a 7K buff for all your Forwards.

Is there a way to pull it off? Paying 12 CP in one turn?

Let’s see. 5 Backups plus 7 cards in your hand, 3 are Monks so that leaves 4. Those 4 cards in your hand will pay for 2 of the Monks, while the 5 CP from your Backups will pay for the third. And you have one Backup left, which you’ll probably have no use for.

It can happen. Is it worth it? Probably not, but it would be fun when you pull it off.

Oh, and if you pay for the Monk with 3 different elements, you can choose a Forward, and Monk and the other Forward will deal damage to each other, possibly breaking a Forward.

19-068R – Rydia

A 5 cost Backup, that searches for a Job Summoner, and a Summon.

Both need to be of different elements.

Other than that, the art looks good, almost reminds you of Amano’s work. Sort of.