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25-052R – Ursula
Here’s a card that Yang LB can play early on.
When Ursula comes in from Yang’s ability she will search for a Monk. Making her a +2CP play.
All that’s left to do is bulk up Ursula a bit and have her attack. For when she does, you will pick a Forward and they will deal damage to each other. Hopefully Ursula has more power than the other Forward. If not, at least she’ll take out a good chunk.
But, maybe you want to break Ursula, just so you can bring her back and search for another Monk.
Or, maybe you should just stick with Opus XI Ursula.
25-053H – Atomos
This will be fun to play.
Just to mention it once more, Atomos has a way of getting rid of your Backups, when you want to make room for them. And, if you do get rid of a Backup Atomos’s cost is reduced by 2CP making him a ! cost Summon.
And, for that 1CP, you will deal damage to one of your Forwards, equal to the amount of cards that you have in your Break Zone.
Period.
Deal 49K damage to that one Forward just because you can.
Yeah, if you have 49 cards in your Break Zone, you’re probably losing the game.
While it’s fun to imagine an attack with that power, it’ll probably never happen.
25-054C – Vincent
At 2CP Vincent is cheap and a card that you can throw into any Earth deck. He plays well alone, which shouldn’t be much of a surprise since he spent most of his life sleeping in a coffin.
Vincent comes in with First Strike, and whenever Vincent attacks, he gains +4000 power, making him a 9K body, which can take down most of the opposition.
Are we done?
Nope, Vincent also has the ability to deal a Forward damage equal to his power. But the cost is high, and I don”t think that I would use that.
But, 2CP for a 9K attack, I’ll pay for that.
25-055C – Wererat
There’s a rat infestation, but not just any rats it’s Wererats.
This one might be of use though.
Wererat comes with 2 abilities. One gives one of your Forwards +1000 power, the other gives that Forward +2000 power.
Depending on the situation, both abilities can help one of your Forwards survive a block, or an attack.
Wererat might be helpful in some situations.
25-056L – Wol
I don’t know, I wouldn’t call this a Legend.
I’d say Wol, is a glorified Meat Shield, that can protect one of your Forwards from being sent to the Break Zone.
But, there is Blurred Strikes which can help you get a couple of cards.
If you decide to use Blurred Strike, you reveal the top 3 cards of your deck and add 2 of them not named Wol to your hand, the rest go to the Break Zone.
I’ve been wrong about cards before.
25-057R – Cutter
All that hardware, just to make Cole Slaw.
Cutter will slice and dice and shred all of your opponent’s dull Forwards, and send them to the Break Zone.
And when you’re done with that. Cutter can turn into a Forward and deal your opponent even more damage.
Which is something you would like to do, to try and get rid of Cutter in order to play it again.
Not a bad Monster, and there are ways to get Cutter back from the Break Zone as well.
25-058C – Black Belt
Your Tears of the Planet basic Backup that exists in all elements.
Black Belt is Earth.
You can either Break a dull Forward with 7000 power or less. Or, you can draw a card.
Black Belt can be useful in different situations, and should be considered for Sealed.
As we’ve said before, for 3CP you can do far worse.
25-059C – Cait Sith
This card is interesting. And, you don’t even need Cait Sith to play in a FFVII deck. You can just add him to any Earth deck and you’ll do fine.
Cait Sith comes in and you can play a Character of 2CP or less from your hand straight to the field. Making Cait SIth’s cost come down to 1CP.
And, when you’re done with that, you can just send Cait Sith into the Break Zone and grab a FFVII Character.
Yes, I did say you don’t need to play Cait Sith in a FFVII themed deck, but what’s to stop you from grabbing Cait Sith back from the Break Zone in order to play him again.
25-060H – General EX
How come I don’t remember this Character?
After looking it up I remember battling him, but that’s about it. Minor Boss that gives you Excalibur. But, we’re not talking about Final Fantasy III, were talking about FFTCG!
General comes in with Brave, and 9000 power making him a great Meat Shield.
If General leave the field for any reason, you can grab a Warrior from the Break Zone and add it to your hand.
General does have protection from your opponent’s Summons in that he cannot be chosen by them, and if General is dealt damage by your opponent’s Summons that damage becomes 0.
It’ll be hard to get General to leave the field, but hey you can search for a Warrior if General is in the Damage Zone.
25-061R – Scarmiglione
The Archfiends are getting some great cards this set.
Scarmiglione is the Forward that you never knew you needed.
For 1CP Scarmiglione can come in during your opponent’s turn with Back Attack, protecting one of your Forwards from damage reducing it by 2000. This could be just enough to keep that Forward from breaking.
Now, if that Forward is Golbez, Golbez will not be able to be chosen by your opponent’s Summons or abilities as well.
And, Scarmiglione will only cost you 1CP, that is nothing compared to the Forward that he will save.
Only draw back is that Scarmiglione only has 3000 power, but that can be good as well. All you need to do is block with Scarmiglione in order to send this Archfiend to the Break Zone, just so you can play another Scarmiglione onto the field when needed to.
25-062C – Sophie
Sophie comes in for 4CP, once she’s in you can either play a MOBIUS Forward of 3 or less onto the field, or you can search for 2 Sophies and add them to your hand.
Your total cost will come down to 1CP, or it will be a Free Play. Either way Sophie is a steal, as you’ll have an 8K body on the field.
Notice how I didn’t say Meat Shield?
Well that’s because Sophie has Thor’s Hammer. You can use it to deal some big damage to one of your opponent’s Forwards,and depending on how many Backups you have on the field, Sophie can deal that forward up to 15,000 damage. there’s a 99.9999999% chance that, that Forward will be sent to the Break Zone.
You’ll want to grab a bunch of Sophie’s and add them to your deck.
25-063C – SOLDIER Candidate
We’re getting some more SOLDIER Candidates.
This one comes in with Brave, and for 2CP you get a 5K body.
If you already have a SOLDIER Candidate in your Break Zone, this Candidate gains +2000 power, giving it a 7K body.
And, we’re not even done.
When SOLDIER Candidate attacks, all the SOLDIER Candidates gain +1000 power.
You can have 3 of these on the field at the same time, and if they all attack, all of your SOLDIER Candidates will gain +3000 power before they attack.
SOLDIER might be recruiting some strong Candidates.
25-064C – Dyne
You’re Dyne to know what this card does!
Yeah, that was terrible.
First off you won’t be playing Dyne in the begining of the game.
At least not till you have 5 Backups on the field. Cause if you don’t Dyne is just a high cost Meat Shield.
Once you do have 5 Backups on the field, you can play Dyne and you’ll choose one of your opponent’s Forwards and Dyne and that Forward will deal damage to each other.
So, it would be wise to choose a Forward with less power than Dyne.
And, at 3 points of Damage Dyne gains +1000 power. I would have changed this a little, and say if a certain FFVIII child was on the field. But, that would contain some Spoilers.
25-065R – Tifa
How many Final Fantasy VII Characters can you cast each turn?
Tifa will deal (3000 times each FFVII Character that entered the field this turn) damage to one of your opponent’s Forwards at the begining of every Attack Phase. That could mean that you can be breaking one of their Forwards, once per Attack Phase.
And, that’s not all.
Whenever Tifa attacks, all of your FFVII Forwards gain +2000 power.
You can throw Tifa into any Final Fantasy VII themed deck, and she will do wonders.
25-066L – Barret
6CP?
Yes, and it is worth it.
Barret comes in, and searches for Marlene, or a AVALANCHE Operative of 4 or less, and they go straight to the field. And, if you’re thinking what I’m thinking. You will grab Marlene.
Once Marlene enters the field you will go into your Break Zone and grab Tifa, or Cloud, or Aerith, or Barret, but we’re going to stick with Tifa. Tifa 25-065R to be exact.
This makes Barret a Free Play, as you get your 4CP back when you play Marlene on the field, and the other 2CP come back when you grab Tifa from the Break Zone. Or, Aerith, or Cloud, or Barret.
Now if you followed these instructions, at the begining of the Attack Phase, Tifa will deal 9000 damage to one of your opponent’s Forwards. And, if you already have another 4 Final Fantasy VII Characters on the field, Barret will also deal 9000 damage to one of your opponent’s Forwards.
What’s not to like?
Oh, and Barret has Brave.
25-067H – Rikku
Now this is a card that could see regular play.
Rikku comes in and plays a 3 cost Backup from your hand onto the field. Which in turn turns Rikku into a Free Play. And if the card you play draws you a card, or searches for a card, you’re coming out positive in your CP spending.
And, it doesn’t need to be an Earth Backup or an FFX Backup.
And when that Backup, or any other Backup enters the field, all the FFX Forwards that you control gain +2000 power and Brave.
Now think if you play another Backup. That’s +4000.
25-068C – Luca
We haven’t seen Luca since Opus XI, and she’s back ready to find a 2 cost Character from the top 5 cards of your deck. If you find one congratulations, you just paid 1CP to cast Luca.
Other than that, Luca will give a Forward of 2CP or less +1000 power. You can use this ability once per turn.
I don’t know if this will be much use.
But, there are worse ways to spend 3CP.
Singles?