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Hidden Trials – Limit Break

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23-118H – Ardyn LB

The Chief Minister has grand plans.

Ardyn has found a way to bring himself back from the dead.

Simply put, when Ardyn enters the Break Zone, you can bring an Ardyn from your Limit Break deck onto the field.
The real question is, can you fill up your Limit Break deck with cards that aren’t LB? I doubt it, I’ll have to check out the rules to make sure.

This card is a turn 1 play.

As long as you have a Playset of Ardyns in your Limit Break deck, you’ll be good to go.

23-119R – Vincent LB

Well, Vincent looks like he’s ready to take on the Tsivets.

This is the Limit Break that Vincent starts the game off with, and that suggests that we will be getting the other 3 later on down the line.

Let’s take a look and see what Galian Beast does.

Vincent comes in with First Strike, and when he enters the field, you can throw a Fire Backup into the Break Zone, and deal one of your opponent’s Forwards 9000 damage. You’ll have a good chance at breaking it.

If my calculations are correct, we’ll soon have a Vincent deck equipped with all of his Limit Breaks. Might take a couple of years before we can get it, but it might be fun.

23-120R – Kuja LB

Kuja is a 5 cost Forward with 8000 power and the ability to get out of some of your opponent’s abilities, and maybe some of their Summons.

How?

It’s simple, you can just dull Kuja to Dull the Forward using that ability.

Dull/Freeze that Forward and your opponent will think twice before targeting Kuja.

 

23-121L – Cait Sith LB

Sometimes the first time you look at a card, you think it’s great.

then you look at it again and think, Huh? How is this a Legend.

It’s a decent card, don’t get me wrong, but Freezing all of your opponent’s Backups, and having them discard a card is not what I’d call Legend material.

On a side note, Cait Sith needs you to control 5 Backups in order for his ability to go off.

I’ll take a hard pass on this one.

23-122R – Cid Highwind LB

Roll of the dice. Or is it a flip of the cards?

Cid Highwind comes in on the Highwind, and gives you an airdrop right before he enters the field.

Flip three cards and if you find a Backup add it to your hand. If not well just put all the cards at the bottom of your deck. You might want to use Cid, when you only have 3 cards left. And, you better win before you run out of cards.

Is it worth playing?

Probably. You can just add it to your Limit Break deck, just so you have enough cards in it.

23-123 – Deathgaze LB

That’s a lot to pay to Break a Forward. And, that Forward also needs to be a certain cost in order for this to be effective.

There are 270 Forwards that cost 5CP. Yes, that’s a pretty big amount, but how many of those Forwards actually see play?
And there are only 2 Forwards that cost 10CP.

Unless Bhunivelze, and Garuda start seeing some play, i’d say it’s best to leave this card at home.

Odin (1-124R) costs 7CP and let’s you break any Forward you want.

23-124L – Eiko LB

Have you ever thought that you wish you had a certain Summon at a certain point of the game?

I’m sure you have, we’ve all had.

Well, Eiko here, is here to help you search for that Summon, and once you find it you can remove it from the game.

Not much help there, but once that Summon is removed from the game, you can cast it without paying the cost.

That’s a little bit better.

23-125R – Noctis LB

Even though Noctis costs 6CP, this is probably one of the better Limit Breaks.

Noctis allows you to grab a Forward from your Break Zone. Yes, there are plenty of cards that allow you to do this. The difference is that, you don’t need to rely on luck to draw the card that will grab a Forward from the Break Zone. Noctis is ready to go whenever you’d like, as long as you have the CP to pay for him.

Other than that, he’ll be a 7K body, lingering on the field.

.

23-126L – Edge

Are you Serious? Yes, serious with a capital S.

This card is amazing.

Mono-Lightning and Ninja themed decks are going to dominate in 2024 and beyond.

Might be why I’ve been selling plenty of Ninjas lately.

Edge gives you an advantage for one turn. Every Lightning Forward and Ninja deals 7000 damage to one of your opponent’s Forwards. That might be good enough to wipe the board. It might be good enough to get you the game.

Either way, you’re going to do some damage. Just need to find a way to give Edge Haste.

23-127R – Nyx LB

If you’re playing Mono-Lightning, or Kingsglaive, just throw Nyx into your Limit Break deck.

You’re bound to have a Lightning Character or a Kingsglaive Character hit the Break Zone, and when you do, you might as well play Nyx, for the whopping cost of 1CP. 0CP if you have Regis already on the field.

And, that’s all Nyx does. a glorified Meat Shield, ready to take on your opponent’s Forwards with his 9K body.

10k if you already have Lulu (1-150R) on the field.

You can’t go wrong here.

23-128R – Beatrix LB

Here’s another Knight for the Queen’s Guard.

God save the Queen, and the Forward that will be sent to the Break Zone whenever Beatrix attacks.

As long as you have 3 Knights on the field, Beatrix will be good to go, breaking a Forward once per turn.

It’s as simple as that.

Play Knights, Play Beatrix.

23-129H – Lunafreya LB

Look at the top 5 cards of your deck, and find the one with an EX Burst. Once you add it to your hand the EX Burst will go off.
This can be a great play where you grab a card with a great EX Burst that you can play right away, giving you double the EX, double the Burst. Double the damage. Double Trouble.

Or, you might get a card that you don’t need or want at that point in the game.

Now, I don’t know if these Limit Break cards are bounceable, but if they are, imagine what you can do if you keep bouncing Lunafreya.

23-130H – Luso LB

5CP to play Luso, who also searches for a Standard Unit, of a certain Element. That Element is chosen by you when Luso enters the field.

After that, whenever you play a Standard Unit onto the field, Luso gains +4000 power, giving him a 9k body until the end of the turn.

And, if you’re using Frimelda, you can play a Standard Unit each turn, giving Luso a constant 9K.

And, that’s all I got. I can’t focus anymore.

More Singles?

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Krile’s Splinter

Krile, your Backup Warrior of Light. Taking Galuf’s spot on the team and she does a good job at it. We’re actually going to use 2 Kriles in this deck. Krile (7-068H) and Krile (18-055R). Both of these Kriles work around Summons, and the Resurgence of Power Krile also allows you to grab a FFV Forward from your Break Zone. Thus bringing us to the next Character, Galuf.

You know we had to bring in her Grandfather. And, we are going with Galuf (12-056H), any Forward that has the ability to attack twice in one turn, especially with +10K power, is a go. And when he is sent into the Break Zone, you can search for a 2 cost Earth Forward and play it onto the field.

Next we’ll add Kolka (7-069C) and Tyro (11-072R). Both are Backups and both allow us to search for Krile, or Galuf if Krile is already on the field. And since Tyro allows us to produce CP of a different Element, we will add in the rest of the Warriors of Light.

Bartz (7-059L), cause this is a great card that can attack up to 3 times. You’ll just need some extra Bartzes on hand in order to do so. 3 to be exact. So we’ll just go ahead and add Bartz (19-048C) Because he is easy to recycle back into your deck. And any other Bartz you like, we’ll go with Bartz (12-052H).

Lenna (12-109L), just help us grab a Forward from the Break Zone and play it onto the field. And, Faris to help us grab a FFV Character from the top of your deck when she enters the field. If Lenna is on the field, Faris gains +2000 power.

Ghido (3-131H)? What? Who plays Ghido? Well, Ghido can contact Krile telepathically and that is why he is in here. Ghido is a little bit of a Backup plan that can return high cost Forwards to their owner’s deck.

If we take a look back at Galuf’s ability of searching for an Earth Forward, we are grabbing Ewen (17-080R) and Aerith (16-067L).
We need some more Backups. Let’s get some protection here. Cait Sith (XIV) (6-072C) and Layle (8-088C), both of these cards will protect us from Summons.

Summons are next. We’re bringing in Syldra (3-035H) as it is the only FFV Summon that we have, and it does a pretty decent job so, we’ll keep it.

Fenrir (19-064R), because everyone likes free cards. And Titan (17-070R) to give everyone a 5K boost.

And we’ll grab Objet d’Art (12-064C) which can turn into a Forward, or give all your Forwards +2K and Brave.

Forwards

3x – Ewen (17-080R)
3x – Aerith (16-067L)
3x – Bartz (7-059L)
3x – Galuf (12-056H)
3x – Lenna (12-109L)
3x – Krile (7-068H)
3x – Faris (7-120H)
3x – Bartz (12-052H)

Backups

1x – Cait Sith (XIV (6-072C)
2x – Layle (8-088C)
3x – Ghido (3-131H)
3x – Kolka (7-069C)
3x – Krile (18-055R)
3x – Tyro (11-072R)

Summons

3x – Titan (17-070R)
3x – Fenrir (19-064R)
3x – Syldra (3-135H)

Monsters

2x – Objet d’Art (12-064C)

What would you do differently?

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Resurgence of Power : On Earth

18-052H – Ahriman

Ahriman comes in and breaks any Forward that you choose. Besides Multi-Element. For a 4 cost Monster that can turn into a Forward, this card is good.

Of course, you can only turn Ahriman into a Forward if you already have a Forward with a 9K body on the field.

Shouldn’t be too hard with Earth.

 

18-053C – Delusory Knight

1 cost Forward with 3000 power.

Cheap and effective as a blocker, simply to thwart your opponents attacks.

But, you can also just put Delusory Knight in the Break Zone and give another character protection in that it cannot be broken.

If you got an extra spot why not try it out?

18-054L – Galuf

Coming in with Brave, and 8000 power. Galuf is able to Break a Forward every time he attacks.

And if that’s not enough Fire Power, maybe you need more for some Forwards, he gains 3000 power at 3 points of damage. And, if that still isn’t enough you can remove 3 cards from the Break Zone and give him an additional 3000 power. That’s a total of 14,000 power. There’s not a Forward that can withstand that kind of damage, unless they have buffs, but even then it’s still hard to come by.

 

18-055R – Krile EX

Just lost a card you need to the Break Zone?

Have no fear, Krile here will grab that card back. But, only if it’s a Summon or a Category V Forward.

If you’re playing Krile you’re probably already playing a FFV themed deck for the most part.

I had her in my Pre-Release event and did use her quite a bit.

18-056C – Cait Sith (XI)

Here’s another card almost like Krile.

Cait Sith comes in a lets you grab a Forward from your Break Zone. Any Forward not just a certain Category. But, he doesn’t have the EX Burst like Krile does.

Other than that, Cait Sith is a little more useful after he’s been played. At 3 points of Damage he can produce CP of any element. Where Krile, after she comes in pretty much just sits there.

 

18-057C – Kolka

Simple, yet effective for what Kolka does.

One he enters the field, you can discard a Forward from your hand. After that you deal damage equal to the amount of power that Forward has to a Forward of your choosing.

Maybe you’ll be able to Break a Forward, maybe not.

Might be useful in certain situations.

18-058R – Serafie

A Forward that searches for a Forward when she enters the field. Well not just any Forward, Serafie searches for Tama. And there are 4 different Tamas.

For easiness let’s say you pick this Opus’s Tama. When he enters the field Serafie gains a Gem Counter. Not just for Tama, but for any Forward of cost 2 or less.

Why is that important? If Tama has 2 Gem Counters on her, you can remove them to draw a card.

 

18-059R – Tama

“Tama Can’t Attack,
Tama can’t Block.
Only thing about him is the way that he walks”

He can’t be chosen by Summons or abilities either.

What he can do is cancel one of your opponents Summons or abilities when they are targeting one of your Forwards.

Like a Mini-Amaterasu.

18-060H – Daisy

A meat shield if I do say so myself. Daisy is a better Paladin than Cecil.

Considering that with Warring Spirit and 3 points of Damage, your opponent will have to deal 40,000 damage to Daisy to Break her.

They’re whole front line, all the Summons and all their abilities might not be enough to take Daisy down.

This is where Cait Sith (XI) comes in, as he is able to bring her back from the Break Zone.

18-061R – Tilika EX

Simple Forward that allows you to gain Crystals.

If you need Crystals Tilika is the right card for you, as he allows you to gain a Crystal once per turn.

You can even gain a Crystal off an EX Burst.

Tilika will soon be selling Crystals on the corner in Rebena Te Ra.

18-062R – Nayo

Where did all these AVALANCHE Operatives comes form? I really should finish the FFVII Remake at some point.

Let’s see. Nayo is a decent backup who allows you to give 1 Forward either Brave, or an additional Job. And if you don’t like either of those options you can always just dull Nayo for a Crystal Point.

 

 

18-063C – Hashmal

Earth’s 1 cost Summon, that gives 1 of your Forwards +7000 power.

Now if you decide to pay the extra cost and remove 10 earth cards from the Break Zone, all your Forwards gain +7000 power.
Not too bad, considering most of the cards in your Break Zone are useless.

 

 

18-064 – Geomancer

Discard Geomancer, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-065C – Polk

Polk looks like he’ll be a decent addition to the AVALANCHE deck. He easily allows you to grab an AVALANCHE Operative from the Break Zone.

Just lost Jesse to the Break Zone grab her back with Polk, Barret too for that matter. Along with the rest of the AVALANCHE cast.

Best part, is that Polk can remove himself from the field. Just use his ability to grant a Forward +2000 power and you’ll be able to recast Polk and get another AVALANCHE Operative from the Break Zone.

18-066C – Beastmaster

Yes, this card is a little interesting.

Considering you can play 3 Beastmasters, That means you can actually cast stop on up to 3 Forwards your opponent controls. While constantly being able to Stop they’re Forwards from attacking or blocking. Those 3 Forwards can be a big chunk of their line, it could also be their whole line.

These cards are definitely worth looking into.

 

18-067C – Yumcax

Here I thought this was a Monster, but nope just a Forward.

Can come in with Warp. No special abilities when he enters the field, but Yumcax has some protection on him, reducing all damage cast on him by 2000. Meaning you’ll have to hit him for 11000 to send Yumcax to the Break Zone.

And, at 3 points of Damage, Yumcax gains Brave and if Yumcax is put in the Break Zone, you get to draw 1 card.

 

18-068R – Rikku

Earth has plenty of ways to help you splash different elements into your deck. Rikku here does just that. If all your Backups are Earth, Rikku enters the field and allows them to produce CP of and Element, which is good.

No more needing specific Backups to help you pay for everything not when you have Earth Backups.

It used to be that only Tyro and Shantotto can produce any element, Rikku has opened the flood gates of CP as … well you know.

Plus she’s a Forward, you might need to find a way to protect her.

I’d say we’ll be seeing this card a lot.

Let’s not forget when you cast a Multi-Element Forward, you can grab an Earth Forward from your Break Zone.

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Emissaries of Light – Opinion on Lightning

16-085C – Assassin

2 cost Backup that serves as a backup plan and a Backup.

Deals Damage to a Forward that entered this turn.

8K should be enough to break most Forwards coming in.

 

 

16-086C – Ixion

This is a pretty decent Summon. 4CP to have a Forward lose 8000 Power. And, if you’re playing a tri-color deck, it’ll also cause all of your opponents Forwards to lose 2ooo power. Including the first Forward you chose, so that will make it 10K.

 

 

 

16-087C – Puppetmaster

Puppetmaster enters the field, you discard a card and grab a better one from the Break Zone.

I like this card, and it doesn’t cost much.

Grab that Forward from the Break Zone that just got broken, and use it again as your opponent just watches as he just used all of his resources to get rid of it.

Or, something like that.

16-088L – Black Waltz 3

Black Waltz is coming out in full force. (Yes, I know that everyone already knows that, but these are what I see when I first look at the card. I’ve been very behind this Opus,)

All the Black Waltzes are helping each other come back from the dead. And, this time there is no timers on them.

It would be interesting if there was. Roll of the dice or flip a coin, and they just Stop.

Time to head to Black Mage Village.

16-089H – Zack

Zack looks like he’s ready to save Cloud once again.

He’ll come in take care of all the enemies and when he is ready to be sent to the Break Zone, Cloud will come in and finish the job.

It would have been nice if it was that easy.

But, still a pretty decent card for a FFVII deck.

 

16-090R – Seymour

Summon heavy?

Seymour, (I always end up typing Seymore) is a card you’ll play later on in the game, as with depending on how many you have in your Break Zone, Seymour will Break a Forward when he enters, and after that, he simply deals your opponents a point of Damage for removing 6 Summons from the Break Zone.

Sounds good to me.

 

16-091C – Chadley

Now, this is a decent Backup.

Lightning is getting some cards that will help you retrieve cards from the Break Zone.

For 4CP, Chadley can grab you 2 Forwards from the Break Zone. And, you don’t need to use his ability right away.

You can use it as soon as a Forward you need is sent to the Break Zone.

16-092C – Noel EX

For an expensive Common, this is a decent card.

Noel comes in and Dulls 2 Forwards. This also works off of an EX Burst as well.

Other than that, you can dull and sacrifice Noel, and Dull all of your opponents Forwards.

What did they call him in Lightning Returns? The Shadow Hunter?

 

16-093R – Noctis

You are playing a FFXV deck for certain. Kingsglaive or Noctis and Friends, or a mix of both.

Noctis here will shine in either deck.

You’ll be dulling Forwards left and right, and with the new Noctis/Ardyn deck coming out later this year, I’m sure there will be plenty of use for this one.

Noctis can watch it all happen while he sips his coffee.

16-094C – Palmer

The way Palmer is sitting there, about to sip his tea, you know that he’s got something up his sleeve. You think you have him backed into the corner, but nope.

Palmer gives you a way to grab two cards when you run out of cards.

For 2CP, I think this is a good play. He’ll grant you a CP every turn until you decide to use his ability.

 

 

16-095R – Vivi EX

Are we getting the pieces to make a Black Mage deck possible?

Grab a Black Mage from the Break Zone, when Vivi enters the field.

And deal Damage to a Forward, which increases with each Black Mage that you have on the field.
Is this the first Lightning Vivi?

 

16-096R – Byakko

Another Shijin for Kirin.

We already know, Byakko comes in and you can search for a Shijin other than Byakko.

After that, every time Byakko attacks, you can choose 1 Forward and Dull it.

 

 

16-097H – Hyoh

You can play Hyoh for 1CP, but he’s not that great. Not yet.

Hyoh becomes more valuable, the more you put into him.

You’ll want to spend another 4CP on Hyoh to make him a devastating threat.

1CP to give Hyoh Haste and up his power to 7K. After that another 3CP to up his Power to 10k and when he deals damage to your opponent you will deal 2 points instead of 1.

Just watch out for a possible Double EX Burst that might come your way.

16-098H – Spectral Keeper

Spectral Keeper is a Keeper.
Yeah, that was lame.

But, this Monster is a Monster.
OK, I’ll stop there.

But, dulling a Forward at the beginning of each Attack Phase is more than enough to place him in your deck.

And, at 3 points of Damage, Spectral Keeper becomes a Forward and every time it attacks,you will dull a Forward as well.

16-099C – Merald

Soiree Members coming out in full force.

Let’s give this Common some great enhancements, depending on how many Soiree Members are being played.

2 for Haste.
4 to Break.

I’ll need to check out some of these Soiree decks.

16-100L – Y’shtola

Every time I see a new Y’shtola card, I think to myself, I should start playing FFXIV again.

Can Scions make it once again in the Meta? I don’t really follow it, but I haven’t really heard about Scions recently. First it was Marche/Ritz, then it was Samurais, Sky Pirates, Kingsglaive and and now Soiree and The Black Waltz.

But, I believe Y’shtola can give Scions a new Pulse.

 

16-101C – Yuke

Another backup Backup.

Keep Yuke on the field until you need to use him.

After that dull, return to hand, play and Break a Forward.

 

 

16-102R – Lann

For the cost of a Monster, Lann becomes a decent card.

If you decide to remove a Monster from the Break Zone after you play Lann, he’ll gain 2K power, and you’ll dull a Forward during each of your Attack Phases.

You can also use that same Monster to pay for the cost to play Lann, thus killing 2 birds with one stone.

 

16-103C – Larva

Like this Monster.

Larva has some use, but he’ll be perfect for Lann.

Or, just play Larva to Break a Forward, and then put him in the Break Zone to see what your next draw will be.

 

16-104R – Reeve

This Reeve is more like Reeve from the game. Think about it.

Reeve comes in and you play a Forward from the Break Zone onto the field. That Forward could very well be Cait Sith.
Reeve cannot activate during the Active Phase simply because he will be controlling Cait Sith, and will be too busy to be doing anything else.

Which makes me think if we’ll be getting a decent Cait Sith in the near future.

Resurgence of Power, I’m looking at you.

16-105R – Reynn

Just like Lann, Reynn has pretty much the same abilities as her brother.

Only difference is that she gives another Forward Haste.