14-058C – Dark Knight
Play this card and deal yourself 1 point of Damage. If you already have 4 points of Damage, you might as well play this card as 5 points of Damage will give this card Brave.
You’ll have a 9K body with Brave, for a measly 3CP.
Just don’t play this card when you have 6 points of Damage.
14-059R – Wol
Opus V Wol is better all around. The only reason you’ll play this card is to play anther MOBIUS Forward from your hand at no cost.
At 3 points of Damage he becomes something like a Diet Opus V Wol. It’s similar, but just not the same.
14-060R – Carbuncle EX
Mono-Earth? Sure, +2K Buff to all the Forwards, and a free card. You’ll becoming out +1 on this transaction.
14-061H – Calbrena
Add this one to the Same deck as Carbuncle. Give me Mono Earth and a 9K Calbrena to knock off your socks. And if Calbrena gets broken for whatever reason. You can put her back together by discarding an Earth Backup.
Yes, Please and Thank you!
14-062L – Titan, Lord of Crags
It looks like Earth has a Diet Shantotto as well, but this one deals your opponent 1 point of Damage as well. I take that back. This card is just as good as Shantotto, just a little different. And this one is also a Forward. Titan can’t break himself, so he’ll be free to attack if he wipes the board.
14-063C – Chichu
Not as good as the other Monsters in this set, with Monster Counters. But, being able to give a Forward +2K power for each Monster Counter on Chichu, might be good.
Did I mention I know a guy named Chichu?
14-064R – Kitone EX
Hmm, War of the Visions has a great Backup. Just the on entry ability is great, you’ll be able to stop a powerful forward in it’s tracks. For one turn at least.
And, “Dream Within a Dream”, 4K Damage to one Forward, and you can recast it, with a single Earth Crystal Point, without paying the S cost.
14-065L – Cloud
Is this the chase card for the set? FFVII, Cloud, Legend, Full Art, they all come together in this one card.
I mean, just look at this card. If your opponent controls any Forwards, Cloud gains 2K. If your opponent didn’t have any Forwards, you wouldn’t need to play Cloud. You could have gotten the job done with Choobo (2-060C)
When Cloud attacks, choose one Forward and that Forward has to Block this turn. So, you can start picking off pesky Forwards that you want to get rid of.
Finally, discard a FFVII card and Cloud gains +1K and he can’t be chosen by Summons or abilities.
At the end of the day, Cloud is an 11K Forward that deals Mass Destruction with his Cross-Slash. Even though there is no ability names Cross-Slash on the card.
14-066C – Kobold
Activate Kobold, each time a Primal enters the field. You can also dull Kobold and give a Forward +1K power. And then activate him and repeat when another Primal enters the field.
I’m guessing not so much.
14-067H – Shantotto
Made for Earth/Wind decks.
Well thank you Captain Obvious.
Now, is the 5CP worth it to potentially draw another 2 cards?
14-068C – Dark Elf
Only way to Break this card is with a precise 8000 damage.
Now if you find a way to buff him up to a 9K body, he is unbeatable.
“Kobold, I was wrong about you, come back.”
14-069R – Noctis
The Prince is back, as a backup.
4CP to grab a XV Forward from the Break Zone and play it onto the field. Sounds like a good deal to me. You can actually grab another Noctis (12-121R) who in turn will let you grab another XV Forward, other than Noctis, from the Break Zone.
You’ll actually gain a Crystal point by doing this. I don’t know if it’s efficient but, it’s something you can do.
14-070C – Ba’Gamnan
Time to get rid of that pesky forward you can’t get rid of. Force it to block and attack him with your strongest Forward.
14-071C – Paladin
Don’t like the cards you just drew? Just play Paladin with those 2 cards and hopefully get something better. And if that doesn’t work, Dull and Break and hopefully you’ll get something better once again.
14-072R – Hojo
Hojo finally makes his appearance. And he comes with an experiment. A trade off where you can change a Forward you control with a Forward from your Break Zone. Only stipulation is that it’s cost needs to be inferior to the one you removed from the game.
Play a Forward with an upon entry ability, once it’s played out recycle the Forward.
14-073R – Muraga Fennes EX
At first I thought this card was a Summon. It would have been a decent card if it was. But, now that I’ve seen that it’s a Forward it makes it very playable. I would keep this card on hand, to bring back a forward that has just been broken.
14-074C – Monk
If you’re playing Monks you’re playing this card. And, if you’re playing Monks, you’re playing Sophie (13-119L).
You’ll have plenty of Earth Forwards on the field, so this card should read. When Monk enters the field, choose 1 Forward opponent controls. Break it.
14-075H – Mont Leonis
For 11CP – 1CP for each Forward you control you can play 1 Earth Forward of Cost 6 or less from your Break Zone.
Now this wouldn’t be one of the first cards you play, but later on in the game when you’ll have 5 Earth Backups, and a bunch of Forwards on the field, you might just play 2CP for Mont.
I thought Mont would have had some synergy with Macherie, but I was wrong.
Oh, well.
14-076C – Lich (IX)
Discard one card Job Chaos and deal one forward 8000 damage. Is it worth it? I’m sure there are Summons that can do this more efficiently. But, for a common I’ll take it.