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The Week In Kardboard

09/15

Monday morning comes with the usual. Finish up this weekly recap, and the Card of the Day for Instagram and Facebook.

Other than that, it’s more or less leftover orders from the weekend.

Took the kids out to play soccer today, I haven’t done that in a while, and I’m feeling it. My legs were tired, but I enjoy it.

09/16

30 day plan.

I forgot all about this. I need to get back on track with this. Day 14. Fix the About Us section.

Again?

I thought I did that a couple of months ago.

Restock for Crystal Dominion on TCG Player and eBay.

09/17

Had a few Legacy Collection cards laying around, so I listed them on TCG Player. I got a whole bunch of boxes a while back, and nobody wants them. That’s kind of weird, maybe that means I should open them up. I haven’t done a video in a while.

Soccer Practice for the kids, we went early again and played for a bit before the coaches arrived. After that we got dinner at Wendy’s, homework, and played a game of 99 Nights.

09/18

Listed a bunch of Crystal Dominion on eBay. These ones aren’t just a restock, new foils mostly. If you need some, we got some.

We took the kids out for Soccer. That was all afternoon.

Started sorting Emissaries of Light. That’s up next for a restock.

09/19
Well, you guessed it. Restock of Emissaries of Light on TCG Player and eBay. Also listed new foils from Emissaries of Light on eBay as well.

There’s more stuff going on in the background, things I mentioned before, but I won’t speak about them until we have something going. I’ll drop hints here and there, but that’s about it.

09/20

The weekend is here, and it’s games day. Today the kids lost 4-0. And, my kids played the worst they ever did. It’s probably my fault, I had them up late. So, next week they are going to sleep early. Can’t have them fall behind on things that they enjoy doing.

I thought I was going to take my kids to a birthday party, but then they said that they didn’t want to go. That’s strange. I usually am all day at the restaurant on Saturday, but it looks like I got the night off. So, I took a nap. A long nap. And, then I went to get dinner and went back to bed.

09/21

Had to take care of things for the restaurant today. Things that I should have done yesterday.

Got home, got stuff ready to take to Storage, went to Menards, picked up a bunch of Light Fixtures. Some of those lights will be for the videos.

After that I just finished up the Weekends orders and headed to bed early. ish.

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Kardboard Fantasy V – Legend of the Korners

09/08

I didn’t.

Feel better that is.

I just tried resting up, but you know how that goes. I ended up running around all day. And, when I finally got home it was time to get ready for tomorrow.

Kids, bedtime routine and dinner.

Oh, and don’t forget the leftover orders from the weekend.

09/09

“When I flush the John! The shower goes on!”

It’s time to try and fix this drain in the shower. I thought it was a simple clog, cause that’s what it usually is. I don’t know what’s in there, but I ended up breaking 2 rodders. That was not fun at all. I gave up on it after a while cause my drill got stuck to one as well.

Amateur Plumber. At your service.

Started Sorting Opus XIV. Add in the new bulk and new cards that we acquired, make it one big batch for our restock, instead of going through different piles at a time, to find the cards we need.

09/10

Restocked Opus XIV – Crystal Abyss on TCG Player and eBay.

The Kids had Soccer practice today, and we got there 30 minutes early. We had the whole field to ourselves for a while, we had some fun before their practice started.

09/11

Listed a bunch of Opus XIII – Crystal Radiance Foils on eBay.

And, I’ve been using Notebook LM. It’s a great piece of AI that you can feed it a bunch of sources, and it will give you a great summary about it.

Also started sorting Opus XV – Crystal Dominion for a restock.

Played another game of 99 Nights in the Forest. We made it to day 33. We’re going to get there, We would have gotten to a lot more days, but I thought that if I had the Bandages and dies I would be able to revive myself. Apparently that’s not how it works.

09/12

I had plenty to do today.

Listed some new Opus XIV – Crystal Abyss Singles on eBay. 90% of them are foils.

Restock for Crystal Dominion on TCG Player and eBay.

That took me quite some time. Trying to juggle Kardboard Korner and the restaurant at the same time is not fun. Usually I wait till it slows down a bit, and then I grab some cards. And, as soon as I grab them, the phone rings.

Same thing happens when I make something to eat.

99 Nights in the Forest has become a nightly thing.

09/13

Gameday once again. We finally got our jerseys! #5 and #12 for my kids. They played good today. And we won our second game! 2-1 That makes us 2-2 in the standings. I don’t know what place we are maybe I should check the website and see if that data is available.

The kids got their Halloween costumes today, and they’ve been parading around the house with them.

I was doing my running around today and there were garage sales everywhere. I had no time to stop today, by where were all of these when I was out there a couple months ago.

09/14

Other than orders, not much got done today.

My daughter wanted goalkeeper gloves. She says she wants to be a goalie. So, I did what any father would do, we went and got some. I told her, that if we get them, we’re going to have to practice everyday.

We also went out for dinner again, and can’t say that we were pleased with our food. McDonald’s would have been better, and I don’t care much for McDonald’s.

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Kardboard Occean

08/18

Started off with finishing the restock of Opus XI. On both TCG Player and eBay. I still need to get some new Opus XI listings on eBay, I just have to find out where I placed those cards.

Tried Organizing the office again. The shelves in particular. Sometimes items come in, and I just throw it all on the shelves. And, that makes a big mess, because if you don’t do it right the first time, you won’t go back to it anytime soon. It does look a lot better now compared to before, but it is nowhere near to finished. And, I don’t think it ever will be.

We can always hope.

We’re really getting into 99 Nights in the Forest. I’ll play a game with the kids every night. We’ll make it to the end. So far we reached day 7, and I always die trying to save them from whatever is attacking them.

08/19

Toploaders came in today, now we don’t need to worry about them until we run out again. We got our last batch in April. 4 months. Let’s see when we’ll have to order our next batch. Let’s try for 3 months this time.

Also a batch of Heroes came in including Foils. I just wanted to pick up one card, the Full Art Ultros from Crystal Dominion, and I can’t stop at one card. I ended up stopping at around 350.

We might even have bulk Hero lots coming soon.

Did the restock for Opus XII – Crystal Awakening. Tcg Player and eBay.

Also got a deck up for The Twelve. They look like they’ll be fun to play.

08/20

Had a 125 card order today, that took me a couple of hours to put together. Mainly because it was an eBay order, and you can’t download a pull sheet that is sorted like they do on TCG Player. Maybe you can, I just haven’t figured out how. If it was a TCG Player order, it would have taken me maybe 30 minutes.

It was a busy day with the kids today. Meet the Teachers, and Soccer Practice. They’re starting to do really well, and they enjoy playing soccer. School it’s 50/50 on that one.

Going to have more Bulk lots soon. They’re all halfway done at the moment.

Also, I found a case of Rebellion’s Call Prerelease Kits! It was a nice surprise. Now if they were Opus XI, that would have been a whole lot cooler. But, if you need one they should be up on the site, so go ahead and grab one.

08/21

After a long hot summer, the kids are finally back to school. Now we can start focusing on Trading Cards. It’s always a slowdown during the summer for me, just because I can’t get as much done as I can during the school season. It’s mostly cause I like hanging out with the little ones.

Have I ever mentioned Before Dawn?

It’s something I have been working on for 20 years. On and mostly off. I keep trying to restart it from the begining, the last couple of years I’ve been getting it going. It started off as an RPG, now it’s taking on many forms, and I have some plans for it. I’ll have more info on that soon. I won’t say much more about it … for now.

08/22

I’ve been working on Before Dawn all day, almost forgot to head to the Post Office because of it.

And, that was all I did. Yesterday and today, I probably spent a good 10 hours on it.

Oh, and Dreamlike Oceans was announced. Not today, a couple days ago. We already made our announcement on it. And, yes we are excited!

08/23

The kids have a game today. Got to wake up early, open up the restaurant, and then head to the game which is about 30 minutes away.

I got there, my kids were both starters. We started off the game good, and then well, we need a Goal Keeper. They play in quarters. The first quarter they had a kid that was great. The second quarter, the kid was day dreaming, playing with the net on the side, the third quarter same thing. Last quarter they put in someone else again. We ended up losing 5-0.

At least they’re having fun.

08/24

Sunday was quiet.

Slow day.

Ended up taking one of the kids out to play soccer.

Got some dinner, and finished the orders.

Also worked on Before Dawn a little bit.

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Gunslinger in the Water

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26-101C – Aila

It’s like buying a lottery ticket. Only this time you get to see your winnings.

You put Aila into the Break Zone, draw 2 cards, and then discard a card.

It comes out to an even trade. 2 cards for 2 cards.

You just get to keep the cards that you want.

That doesn’t mean you’ll always get what you want, sometimes you’ll find worse cards than what you already have.

And, that’s about it.

26-102C – Blue Mage

This is a great card.

Are you playing Monsters? Then Blue Mage is a great play for you.

Blue Mage comes in and you can play a Monster from your hand on to the field. That’s 4CP for 2 cards.

And whenever a Monster is put into the Break Zone from the field, you get to draw a card.
And you know that Monsters like to send themselves to the Break Zone.

I’m just thinking of how much help Blue Mage will be to my Bomb Squad.

26-103L – Azdaja

Here is your game winner.

Azdaja has built in protection against your opponent’s Summons, and until the end of your opponent’s turn, Azdaja also has protection against your opponent’s abilities.

Which is good because, you opponent will want to get rid of Azdaja A.S.A.P. Period.

Why is this you might ask?

Well, Azdaja has the ability that every time one of your Water Forwards attacks, you will be able to choose one of your opponent’s Forwards and return it to their hand.

All I’m saying is throw Azdaja in a deck with Pirates and Vikings, and you’re set.

26-104H – Iedolas

You see what’s happening?

Iedolas is telling your opponent to hold on. Cause we haven’t even started yet.

And, then another Final Fantasy XV Forward will rise from the grave. Err. .. Break Zone. And come straight to the field to take care of your opponent. You can grab any Forward up to 5CP.

We’re thinking Ardyn, cause why not.

Dawn of Heroes Ardyn to be exact. You’ll put 2 Backups into the Break Zone, and then you’ll reveal the top cards of your deck until you find 2 Characters. You may now play those 2 Characters on to the field.

Is there anything not to like?

You get 4 cards on the field for the price of Iedolas.

And, if that’s not enough, you can always put Iedolas in the Break Zone, and have your opponent return a card to their hand.

Now you can replay Iedolas.

26-105C – Garnet

Garnet comes in and does nothing, unless you pay the extra cost of dulling 4 active Characters. They can be Backups, Monsters or Forwards.

When you do dull 4 of your Characters, Garnet will send a Forward to the bottom of it’s owner’s deck. Which is a way of getting rid of a Forward when you can’t send it to the Break Zone. And, it’s not returning to their owner’s hand, where they can play it again on their next turn.

Yes, you can send your own Forward at the bottom of your own deck. You can do this if you need to save a Forward.

I would place Garnet in one of the many Monster decks that we have floating around.

26-106C – Old Snapper

Hmm, what’s there to think about? Other than the fact, that you need to use up all of Old Snapper’s Flyer Counters in order for him to be useful.

For 2CP, you can grab 2 cards from your Break Zone and add them to your hand. But, not before you put 3 cards from your deck into the Break Zone. And, this will take at least 3 turns, because you have to remove all 3 Flyer Counters from Old Snapper in order for this to be of use.

Now, if there was anyway of removing these Counters without using Old Snapper’s ability, this would have been a great card.

26-107C – Chemist

The elemental backups, and this one is decent.

Why?

Because Chemist shall be your defense against cards like Vrtra and Azdaja. And, we know that they both will be a threat to your front lines. Basically, Chemist will stand up against all the giants. Think Yuna, The new Lightning, and even Dadaluma. Yes, we had to mention him because he was just unbanned, expect him to make a return to your locals, and LQs and Materia Cups and so on.

All you need to do is have a bunch of Wind cards to feed the ability, and you can put a stop to your opponent’s nonsense.

Chemist should be put in every Wi/Wa deck as a measure of protection.

And, here I thought this card would be useless.

26-108C – Thaliak

Thaliak will come in once “The Twelve” start making moves. And those should be 4 moves, 4 moves that bring 4 of The Twelve onto the field.

Once they’re on the field, you can play Thaliak, and your opponent will choose one of their Forwards and send it to the Break Zone. After that, you’ll draw a card.

There is also a little ability called Rheognosis, when used, Thaliak will return a Forward that casts 3CP or less back to your opponent’s hand. And, since this ability doesn’t dull Thaliak, you can use it twice in one turn.

3CP? Yes, please and thank you.

26-109R – Johnny

I forgot that Johnny moved to Costa del Sol, but now that I see it, it reminded me of it.
Apparently Johnny, still has a crush on Tifa, and whenever she enters the field, Johnny activates. And you draw a card.

Simply put, you can play Johnny right before you play Tifa. Or better yet, right before you play Zangan, who will then play Tifa. Who will then activate Johnny, who will draw a card for you.

I’m sure there’s a much better combo here, but I’m not going to look for it right now.

.

26-110R – Sylvestre

Stalone. Yeah, Nope.

This isn’t Rocky, nor Rambo, but Sylvestre will search for a Light Forward. And, once that Light Forward is added to your hand, you can play a Forward onto the field. Up to 3CP. If you think about it, Sylvestre’s final cost can be 1CP.

Sylvestre will also cancel one of your opponent’s abilities that is choosing 1 Forward. And, that is most abilities.

How is this a Rare? I don’t know, but you can probably put this card into any Water deck, and you will do fine with it.

26-111C – Titov

What else would Titov do? He’s a Ferry Captain.

Titov will Ferry the top 3 cards of your deck to your hand and back.

How the get off the ferry is up to you. Cause they need to walk in a straight line to get off the ferry boat.

Titov will make sure that neither of them cuts in line, and get off exactly as you want them to.

And, that’s about it.

26-112H – Tidus

Finally a Guardian that actually protects Yuna.

Every time Yuna is dealt damage, that damage is transferred to Tidus. And if you have received 3 points of damage that damage is reduced by 2000.

I can’t wait to see these new FFX decks that are going to come out. YRP is back in business, all thanks to Tidus. This Tidus.

Oh, and let’s not forget that Tidus will search for Yuna.

.
26-113R – Nymeia EX

The Twelve keeps on coming. I lost track of the cards we’ve seen so far.

Nymeia here will provide you with more ammo. When she enters the field, you draw a card. EX Burst? Draw a card.

And, if that’s not enough, you can use Nymeia’s ability to draw a card. But, you’ll need at least 4 of “The Twelve” on the field to use her ability.

All in all, Nymeia is worth playing, even if you aren’t playing “The Twelve”.

.

26-114H – Asura, Manusya of War

Is this a board wipe?

It sure looks like it.

Yes, they are all gone. You can save one of your Forwards by returning it to your hand, and the rest will disintegrate into the Break Zone. One way around it is to have a card that boosts your power. Like Wakka (1-180R) since we’re talking about Water cards.

Then all you need to do is find a way to give Asura, Haste and she will attack and reduce the power of 6 of your opponent’s Forwards (if they have any left) by another 4000. Thus your opponent will have no front line, allowing you to attack and conquer.

It’s pretty straight Forward.

26-115H – Mid Previa

Grandson of Cid.

Mid is an engineer just like Grampa. And, Mid will engineer your deck like there is no tomorrow.

Mid will come in for a whopping 9CP. And. once he comes in you’ll reveal the top 5 cards of your deck and you will play up to 3 cards, (1 Forward, 1 Backup and 1 Monster) with a total cost of 8CP on to the field.

This is a way of getting bodies on the field, but it it worth it? It’s a high cost just to play Mid, add in the cards that you’re sending to the Break Zone, and what if all you reveal are Monsters. Low cost ones, and you don’t even get half way to 8CP.

Just something to think about.

26-116C – Malboro

I just realized that all these Monsters are the same. In that they all become Forwards and whenever they attack they have an ability that goes off. Also when they deal damage to your opponent, you can put said Monster into the Break Zone, and have another ability that will go off.

When Malboro attacks, one of your opponent’s Forwards lose 2000 power.

And if Malboro deals damage to your opponent, you can put Malboro into the Break Zone and all of your opponent’s Forwards lose 4000 power.

Once that is done, you can go to town on your opponent Swinging left and right. Hopefully you’ll deplete their resources.

26-117H – Yuna

Earth/Water Dark Knight Yuna! Remember that.

Whenever Yuna attacks, you can put the top 2 cards of your deck into the Break Zone and deal 5000 damage to one of your opponent’s Forwards. That’s not bad, considering that you will probably Break that Forward, but this is not the reason you’ll play Yuna.

Nope, the reason is that once you get to 6 points of damage, Yuna will deal 5000 damage to all of your opponent’s Forwards for every 10 cards that you have in your Break Zone. If you have 20 cards that’s 10,000 damage to all of your opponent’s Forwards. That is more than enough to send them all to the Break Zone. If there are some lingering around, you can always Play Tidus (1-163L) And he will take care of them.

This is a great card, but you won’t want to play this at Prerelease, cause well, at 6 points of damage you lose the game.

26-118C/15-123C – Oracle

Here’s a reprint, of a reprint, of a reprint.

So, we’re just going to, you guessed it, Copy/Paste from Opus XV Crystal Dominion.

“I had a plan with Oracle. And then I realized that it wouldn’t work.

So, scratch that.

Oracle will give you a crystal every time she enters the field. You can dull, and put her in the Break Zone to reduce damage to one of your Forwards and grab her back with Robel-Akbel.

Oracle’s use will be determined by the abilities that revolve around Crystal use.”

26-119R – Leviathan

Dull 2 Forwards or Pay 3CP. The choice is yours to make.

What do you get in exchange?

You can return one of your opponent’s Forwards or Monsters to their hand.

And, that is it.

Is it worth it? I mean you’re not breaking the card and they can always replay the card and get all of the enter the field abilities that come with it.

On the other hand, you’re returning the Forward that is in the way of you winning the game.

26-120L – Lenna

I don’t know where to start, so I’ll start with the abilities.

Lenna comes in and you can either have your opponent choose a Forward to send to the Break Zone, or you can search for a Warrior of Light and add it to your hand.

Now if you have Faris on the field, you can use both abilities.

Lenna costs 4CP and has 8000 power.

You can say this isn’t a lot for a Legend, but you are sending a Forward to the Break Zone and that is always good, even if you’re not the one picking which Forward is being sent.

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Gunslinger in the Earth

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20-061H – Ajido-Marujido

I don’t know how playable this card is.

You need at least 3 elements to get the first ability to go off, and 5 elements for the second ability. Granted if you do pay with 5 elements, both of Ajido-Marujidos abilities will go off.
Now, what do these abilities do?

The first one breaks one of your opponent’s Forwards, while the second one removes one of your opponent’s Forwards from the game.

You likely won’t be able to get the full effect of this card until late in the game, but if you do, you’ll be getting rid of 2 of your opponent’s Forwards leaving a whole in their front line.

Hopefully this will be the card that hands you the game.

If not, then there are plenty of other cards available to use.

20-062R – Apururu

Does anyone actually play a Final Fantasy XI themed deck?

If so what is it? Apururu here might be able to help you out as Apururu will produce CP of any element when paying for a Final Fantasy XI card.

And, at 2CP it’s worth throwing it in your deck.

Why is it that Earth has the most cards that can produce CP of any Element?

I don’t know if Apururu knows the answer, but he might be a decent play.

20-063R -Althyk EX

Why does Althyk look like Odin?

“Any resemblance to actual persons, living or dead, or actual events is purely coincidental”

Althyk enters the field, and if you have at least 4 of “The Twelve” on the field, Althyk will deal one of your opponent’s Forwards 9000 damage, giving you a good chance at breaking that Forward.

And, what does Odin do? Odin breaks them. Well most of the time.

Did we mention this also comes off of an EX Burst?

20-064R – Ignis

Ignis is a Wild Card.

His ability is only as good as the Forwards that you already have on the field.

Once Ignis enters the field, you’ll dull 2 Forwards and deal another Forward damage equal to the power of the other 2 Forwards that you dulled.

It’s a mix and match game.

Do you have enough power to take down that 9000 power body that your opponent has on the field? Have Ignis take him down. If not just hold on to Ignis until you do.

Ignis also gains +2000 power when you have 3 points of damage.

20-065L – Vanille

At 1CP what’s not to like about Vanille.

The art? It’s great. The 4000 power? That’s perfect for her ability.

Vanille works great as a defender. She will block any attack, and if she is sent to the Break Zone, you can then remove her from the game, and Vanille will allow you to grab a Final Fantasy XIII Forward from your Break Zone.

And, if that’s not enough. Once per turn Vanille will look at the top card of your deck, and if it is a Final Fantasy XIII card, you will add that card to your hand.

Like I said, what’s not to like?

20-066L – Vincent

The Gunslinger, Vincent, ready to wreak havoc on you opponent.

Vincent comes in and right from the get go, he will destroy all of your opponent’s Forwards that cost 3CP or less. 99.99% of the time, those Forwards will be sent to the Break Zone. And, I only said 99.99% because we might get a 3 cost Forward with more then 10K. There are plenty of 9K Forwards, and those might make it out alive if you have a card like Maria (1-083H) on the field, who will give all your Forwards +1000 power.

Vincent will also deal 9000 damage to a Forward that targets him with it’s ability.
And, when Vincent is chosen by your opponent’s Summon, Vincent will choose one of your opponent’s Forwards and deal them 9000 damage as well.

If you get this at Prerelease or in draft, you better come out the winner.

Let’s not forget, Vincent also has First Strike!

20-067H – Eiko

If you’ve been wondering why we’ve been getting all these Summons with Eiko on them, we now have your answer.

Not really, but it sounded good.

Eiko will come in and you can grab 4 Summons from your Break Zone and put them on top of your deck. You may now shuffle your deck and reveal the top 4 cards. If you find a Summon, you can cast it without paying the cost.

The rest of the cards are sent into the Break Zone.

You might get a great play, but then again you might lose 3 of the cards that you need. It’s risk vs. reward here.

Eiko then sticks around as a Forward with 5000 power.

20-068C – Gladiator

I think they’re running out of Standard Units. I’ll have to check to make sure, but they introduced an old game, just to use the Jobs.

I don’t mind it, I’m just saying what it looks like to me. I think it’s time to bring the 8bit sprites for cards.

Oh wait. We’re supposed to be talking about Gladiator.

Gladiator is a Backup, that can give one of your Forwards +1000 power until the end of the turn. You’ll need to discard a card for this ability.

And, if the card you discard is a Fire card, then that Forward gains +3000 power.

And, that’s about it.

Now, where are those 8bit cards?

20-069C – BeastMaster

Do you feel lucky?

Play Beastmaster, and when you reveal the top 3 cards of your deck, and if you find a Monster that costs 2CP or less, you can play it on to the field. If not all 3 cards go to the bottom of your deck.

You can also put Beastmaster in the Break Zone and give one of your Monster Forwards +4000 power.

It’s a gamble that will cost you 3CP.

20-070H – Zangan

Zangan makes an appearance after being on hiatus since Opus I. Maybe that’s why he looks angry.

And this one is worth playing.

First off, Zangan will allow you to play a Tifa from your hand onto the field. Tifa’s cost can be no more than 5CP. This allows you to play any TIfa so far, except for the Rebellion’s Call Tifa which costs 6CP.

This would make Zangan a good play all in itself, as you will get 2 cards for the price of one.

But, that is definitely not all that Zangan can do. Zangan allows himself and Tifa to use abilities that dull in the same turn as they come in.

And, Zangan does have an ability as such, when you use it, you will deal 5000 damage to a Forward for each Martial Artist that you have. It will usually be Zangan and Tifa on the field. But, there is also Dadaluma and a Snow card that is a Martial Artist as well. Not to mention Opus I Bartz, who has all the jobs.

A new tribal deck has emerged, and is in the process of being complete.

20-071C – Sheiran

What am I missing?

I don’t remember Sheiran in Final Fantasy VII, unless they just named him in the Remake.
Sheiran enters the field and grabs a Final Fantasy VII Character from the Break Zone. And, if it’s Tifa, her cost is reduced by 3CP.

Was he the doctor that helped Cloud, or was that just nurses? I can’t remember. I just remember Cloud in a wheel chair.

It took me a second to realize that yes, Sheiran grabs a Final Fantasy VII Character from the Break Zone. And, grabbing cards from the Break Zone is always great.

This is why first opinions should always be double checked.

20-072R – Titan

Big Boss Man Titan.

He’s more like a manager.

When you cast Titan, you’ll give one of your Forwards +2000 power, and that Forward will deal damage to one of your opponent’s Forwards that you will choose.

We’ve seen this before, plenty of times. The only difference with this Titan is that you can dull 2 Earth Forwards instead of paying 3CP.

 

20-073C – Dyne

The other man with a machine gun hand.

Dyne comes in for 6CP, and you’re going to want to pay for him with cards from your hand.

Why?

Because the more cards you discard to pay for Dyne, the stronger his attack is.
4000 for each card you discard, bringing it up to a total of 12,000 damage to a Forward.

And, after that attack is done, you have a 9K body on the field. Ready to attack or block.

20-074C – Tama

Tama comes in and you have a decision to make.

Would you like to gain a Crystal?

Or would you like to grab a World of Final Fantasy Character from the Break Zone?
Either way you’re getting something.

Luckily we got Geomancer in this set, and you’ll be ready to use that second ability to grab from your Break Zone.

 

20-075C – Dio

Here’s your “Rainbow in the Park”

Sort of looks like Dio too, if you take away the mustache, and make him shorter. And less buff.

The Park Director is ready to manhandle your opponent, one Forward at a time. Cause when Dio blocks, or gets blocked he gains +3000 power, add in Enna Kros and that’s another +1000 power, and Maria as we mentioned earlier with Vincent, that brings Dio up to +5000 power.

That’s a lot of power.

And, when you have that 12,000 power on Dio, you can choose which Forward will block Dio. Allowing you to slowly take apart your opponent’s front line.

I think Dio along with Vincent will be fun to play with. Not against.

20-076H – Tifa

Are you ready for another 3 Card Trick?

Tifa, Zangan and Cloud, is all you’ll need. Doesn’t matter which Cloud as long as you have Zangan. The only Zangan that we have as of now. Maybe we’ll get another one this set, but I haven’t seen any yet. (Edit : I did, but I already wrote this one)

Zangan will come in and he will search for Tifa. Tifa will get Haste because Zangan is on the field. Since Tifa has Haste, you can go ahead and use her S ability. You can discard any card, because Zangan is on the field. Deal 8000 damage to one of your opponent’s Forwards, and since Cloud is on the field you will Activate Tifa. Rinse and Repeat, until you run out of cards in your hand, or Forwards to target.

Final Fantasy VII will be fun to play once again.

20-077R – Noctis

Noctis is thinking of a plan. How do I get back our fallen comrades?

And, he has figured it out.

When Noctis comes on to the field, he will search for a Final Fantasy XV Character and he will place it on top of your deck.

Now, that doesn’t help much, but if you have received 3 points of damage, Noctis’s second ability comes into play, which states When Noctis enters the field, draw a card. Technically speaking, Noctis grabs a Final Fantasy XV Character from the Break Zone and adds it to your hand.

After that, Noctis is a Meat Shield that will block an attack, and once he enters the Break Zone, you can play him once again.
Extra points if you grab Noctis and repeat, over and over for a blocker that can never be stopped.

It’s like casting Reraise.

20-078C – Nophica

Here we go!

Nophica is able to grab a couple of “The Twelve” from the Break Zone. One on her way in, and one on her way out.

At 4CP this can potentially be a Free Play, and if you play your cards right, it will be a Free Play.

With 8000 power, your opponent will have a little bit of a struggle trying to deal with her, and when they finally do, you can just put Nophica into the Break Zone, to grab the other “The Twelve” member.

The only thing that would make this card better is, if Nophica was able to grab herself from the Break Zone. But, then Nophica would have been more than a Rare.

20-079C-15-080C – Geomancer

Here’s a reprint, of a reprint, of a reprint.

So, we’re just going to, you guessed it, Copy/Paste from Opus XV Crystal Dominion.

“Geomancer here comes in gives you a Crystal, that you can use to play Cecil. After that, Geomancer dulls and heads over to the Break Zone, and gives Cecil Brave on the way out.”

What was Cecil doing?

At least you can use Geomancer for Tama.

20-080C – Mandragora

Didn’t we already get this card last set? Let me check.

Nope we got a similar card, which combined with this one will leave your opponent hurting.

Mandragora becomes a Forward during your turn and whenever it deals damage to a Forward that Forward breaks. Like the Wind.

And if Mandragora deals damage to your opponent, Mandragora gets sent to the Break Zone, and you can grab a card from your Break Zone and add it to your hand. You can always pick another Mandragora from your Break Zone, rinse and repeat.

We currently have 3 Mandragora type cards. I’ll be keeping an eye on these, maybe someday we’ll be able to make a Madragora deck.

Singles from under the Earth!