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25-106R – Machina LB
How much you like this card depends on when you can play it.
Machina is a 2 cost Forward, who’s power will range from 4K – 10K, as every point of damage that you have received gives Machina +1000 power.
This is not bad at all. The only problem I see is that you can’t play Machina if you already have a Forward on the field.
And, that might be the reason Machina is a Limit Break.
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25-107H – Red XIII LB
This is what a Limit Break should be.
Red XIII comes in and he gives all of your Forwards +2000 power until the end of the turn. With all the Final Fantasy VII Characters in this set, I see Red XIII being a great Limit Break to play.
And, since we’re talking about Final Fantasy VII, if you have another 2 FFVII Characters on the field, Red XIII will also gain Haste, First Strike, and Brave.
This will be a great play after a couple of turns. You’ll have a Forward that will be tough to beat.
I do like this one.
25-108R – Kam’lanaut LB
I’m not sure if Kam’lanaut looks more like a Transformer or a Super Hero.
Either way Kam’lanaut will do the same thing once he enters the field. He will break a Forward.
Why am I so sure, that Kam’lanaut will break one of your opponent’s Forwards? Because you wouldn’t be playing it if you didn’t control a Dark Forward.
After that you’ll have a Meat Shield on the field.
Hey, that rhymes.
25-109H – Shuyin LB
Shuyin! What’cha doin?
Looking for Vegnagun, that’s what Shuying is doing!
Shuyin will come in and search for a Dark Forward. If you don’t want Vegnagun, you can always look for Emissaries of Light Chaos, and go that route.
And, hey if you get Vegnagun in your starting hand, you won’t need Shuyin, but it’s always good to have him.
Yeah, I can’t think of anything else.
25-110R – Aerith LB
Here’s a way to make sure you can start your FFVII deck off right.
If your hand isn’t good, and you need to just find Zack or Cloud, Aerith knows where to find them.
You can then play them on to the field, and go along with your plan.
Aerith can also cancel an auto-ability targeting a FFVII Character.
It’s almost as if she’s sacrificing herself to protect the rest.
I’d call Aerith the perfect Meat Shield, but that feels wrong.
25-111H – The Emperor LB
Do you want to draw more card?
The Emperor her will help you out with that.
Every time your opponent searches for a card, or brings a card back from the Break Zone, you get to draw a card. And, there’s no limit on how many cards you can grab.
Since we already know that every deck has a card that searches for cards, and most decks have a way of bringing cards back from the Break Zone, you will draw enough cards to make The Emperor a free play in the long run.
You also get a body on the field with 5000 power.
You’ll want to keep The Emperor on board for as long as you can.
25-112H – Sarah (MOBIUS) LB
We were just talking about MOBIUS, somewhere during this set, and it is getting some love here.
Sarah will come in and if you find a MOBIUS card in the top 4 cards of your deck, you can add it to your hand, if not then all the cards go to the Break Zone.
It can work in your favor, it can also work against you.
But, the real reason you’ll be playing Sarah, is her second ability, in which she reduces the cost of playing your MOBIUS Forwards by 2CP.
And, you get a body, but you’ll probably just be dulling Sarah to help pay for your Forwards.
125-113R – Yang LB
Bring on the Monks!
This is just a way to get an extra Monk on the field.
What am I saying? I gotta read a little better here.
This is a way to get a Forward on the field, any Forward, any Element, any Category, any Job.
As long as you have enough Monks on the field you can even play Mont Leonis (14-075H) and Chaos (16-129L)
Just find a way to break Yang, and play him again, and then play him once again. Since Yangs LB cost is only 1 point, you can play all 3 Yangs if you have them in your Limit Break deck.
25-114R Kain LB
Kain might cost 9CP, but you can bring that cost all the way down to 2CP.
How?
Its simple really.
If you have 3 Dragoons on the field, Kain’s cost comes down to 4CP. And, once Kain enters the field you’ll grab a Forward from your Break Zone. Bringing it down to 2CP, just like we mentioned.
You can grab the Forward you just used to pay for Kain’s cost, or you can grab another one.
Most likely, you’ll be grabbing another one. Probably that Dragoon that was just broken last turn.
Did we mention Kain has First Strike?
If you’re playing Dragoons, you should throw at least one in your Limit Break Deck.
25-115H – Sephiroth LB
This is a fun card to play. I managed to pull it on Prerelease along with a couple of FFVII Legends, but that’s a story for another day.
The high cost of Sephiroth is worth it.
Whenever Sephiroth attacks or when he enters the field, Sephiroth will dull all the Forwards except for himself.
And, at the end of your turn you will break a dull Forward. At the end of your opponent’s turn, you will break another dull Forward. And so on, and so forth.
You will slowly break down your opponent’s front line, but be careful. Once your opponent loses all their Forwards, you’re going to start breaking your own Forwards.
But, then again, if your opponent doesn’t have any Forwards on the field, you’re probably winning the game.
25-116H – Graff LB
The Grand General. Graff looks like he could be a captain, and when I saw it the first thing I thought about is Vikings.
Why Vikings?
Well, when Graff enters the field, choose a Forward you control remove it from the game. If you remove a Viking, you will draw a card.
Which should be a good enough reason to play Graff in your Pirate deck.
And also, whenever Graff attacks, you’ll choose one of your opponent’s Forwards and they lose 4000 power until the end of the turn.
Let’s not forget about Graff’s 9000 power either.
25-117R – Leonora LB
One more card that can search for another card.
A Forward to be exact, A Final Fantasy IV Forward.
Which Forward? Well, that’s up to you.
Leonora can also help protect your Final Fantasy IV Forwards, with her second ability which turns the next damage dealt to them to 0.
Final Fantasy IV now has 2 cards that will search for a FFIV Forward.
We might be on to something here.
25-118H – Golbez LB
We’ve seen all the Archfiends, now let’s take a look at their leader, Golbez.
5CP plus 2LB to play a 9K Golbez.
So far this is meh. Just your regular High Powered Forward.
Now let’s take a look at the ability. Once per turn, you can search for an Archfiend and play it onto the field. Just like that.
Imagine, looking for Cagnazzo, right when you need to get rid of a Forward that you don’t want on the field. Or playing Scarmiglione when one of your Forwards gets attacked and needs to be saved.
And, that was just a couple of Archfiends from this set. Imagine what you can do if you go through all of the Archfiends.
That Golbez VS Cecil deck is looking pretty good right now.
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