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From Nightmares : Twisted Fire Starters

19-001R – Ifrit

What a way to start off the set. Coming in at number 1 is a Free Summon.

And everyone likes Free Summons. I know I do.

Once you play a Fire Forward onto the field, Ifrit comes in for free and deals 7000 damage to 1 Forward. Pretty simple. And, it’s even better because it’s free. Add Ifrita to the mix and things can get hot very quickly.

 

19-002L – Ace

Cadets getting back into it with this “Ace”

Ace comes in for 1CP, sure you’ll remove 5 fire cards from your Break Zone when he enters the field, but half the time you’re not going into your Break Zone to grab something.

When Ace attacks you deal 1 Forward 10K damage.

And, with Spiral Gambit, Ace can attack twice and deal 2 Forwards 10K damage. Plus he’ll probably be able to Break another 1 or 2 as well.

Talk about an “Ace” up your sleeve.

OK, I’ll stop now

19-003R – Edgar

Cheap Backup to play. For 2CP Edgar will come in bring his Auto Crossbow, if you need to deal damage to a few of your opponents Forwards.

Edgar is also carrying a Phoenix Down just for Sabin. If by any chance Sabin is sent to the Break Zone, Edgar will just bring him on back, and it’ll be like he never left.

Always good to have a “backup” plan.

 

19-004R – Kukki-Chebukki

Other than the art, this card seems like it’s just a basic card. 3 cost Forward with a 6K body.

Ability is just dealing 2000 points of damage to a Forward.

If it’s broken in the same turn, you can remove it from the game instead.

 

19-005C – Sazh

Haven’t seen Sazh in a while now.

But he comes in, searches for Dajh and has a 5k body.

Cheap searcher, even though Dajh usually only protects Sazh. But, do you really want to play Sazh if you’re now counting Category XIII cards for other abilities?

 

 

19-006C – Tifa

Tifa costs 5CP, but can Warp for 2CP. You just have to wait 3 turns.

And when she finally comes in, Tifa has 9000 power, Brave and can attack twice in the same turn.

Looks like we’re getting more and more cards with the ability to attack twice. Fire is getting most of them.

 

19-007C – Dajh EX

Discard a card draw a card.

Cheap Backup, that buffs Sazh.

Just like we mentioned earlier. Probably not worth playing.

 

 

19-008R – Buffasaur

This monster is waiting to pull the trigger on one of your opponents Forwards. You can deal damage to a Forward that just enters the field, but it comes at a cost.

All you need to do is figure out, if that 8000 damage that you’re going to deal to your opponents Forward, is worth a point of damage for you?

 

 

19-009C – Bomb

Bomb, acting more like a Bomb.

When he takes enough damage, instead of going peacefully, Bomb will Explode and deal damage to 1 Forward. It should have been “all Forwards”, but what do I know.

Any how, When Bomb enters the field you can dull 2 Fire Backups and search for another Bomb (2CP or less) and play it onto the field.

Technically, you can swarm the field with Bombs in no time.

Is there a Bomb deck out there? How many Bomb cards do we already have?

19-010H – Sabin

I mean, this could have been more than just a Hero.

Sabin comes in and if you’re playing a VI themed deck, he will do some Damage. Yes, capitol D. Depending on how many VI characters are in the Break Zone, Sabin will deal that many Forwards, 8000 damage. if there’s 4, then 4 of your opponents Forwards will be dealt damage.

It’s Suplex City here.

Let’s not forget about Sabin’s twin brother. This whole time we didn’t know how strong Sabin’s Enter the Field ability is. But, now that we know. We know that the 2 brothers will be a staple.

19-011C – Miyu

A backup that searches for an Agito Cadet.

Searchers are always welcome, as they allow you to search for a card. IF you don’t want to search for a card then, this isn’t the card for you.

During Pre-Release, I noticed 2 other Agito cadets in Ice and Lightning, all of which are Backups.

Might be useful if you want to run the FFXIII Custom Starter Set with all 3 colors.

19-012C – Monk

Cheap Backup to play.

I also like the fact that you can get rid of him by using his ability. Even if you are just using it to get rid of Monk in order to play the Backup you really need to play.

And that really isn’t a problem, unless you already have 5 Backups on the field.

Who cant use a +4K buff, when your Attacking Forward is Blocked.

19-013C – Lilty

I’ve seen a couple of these types of Forwards in this set. Where if the cost is paid with more than 3 elements, the Forward gains an enter the field ability.

Lilty’s ability is to deal 8000 damage to a Forward.

Lilty also comes in with Brave.

 

 

19-014C – Luneth

A simple 4 cost Backup that deals 5000 damage to all of your opponents Forwards.

I believe with the new Warrior of Light, and all the Warrior of Light Jobs we have this set we’ll see some synergy between all of them.

By itself it’s a decent Backup that can break down your opponents defenses.

 

19-015R – Ruby Weapon

If you remember anything about Final Fantasy VII, it’s that 99% of the people that played it, haven’t beaten Ruby Weapon. Including me.

Ruby Weapon was a pain to deal with because he would remove 2 of the party members and you would have to fight him with 1 Character. Hopefully that Character had Knights of the Round and Phoenix Materia equipped. After that you might have had a chance.

Why am I bringing this up?

Ruby Weapon will remove one of your opponents Forwards with his ability. But, only if they have 2 or more Forwards on the field.

Other than that Ruby Weapon is a 6 cost Forward that has high defense. Considering that any damage dealt to Ruby Weapon is only 1000.

Might be worth a shot, if you need an extra Fire card in your deck.

19-016H – Laragorn

One of the three Dream Stooges. Taking his name from one of the original Stooges Larry. And that’s why I like this card before I even read it. Plus, the Amano art is great as always.

When Laragorn enters the field you can search for a Dream Stooge. Either one of the two, and play it straight to the field. You’re pretty much getting a Buy One Get One Free here.

Laragorn can also grab a Dream Stooge from the Break Zone, and the best part is you don’t have to send Laragorn to the Break Zone to do it.

Maybe, just Maybe the Dream Stooges can become a thing.

19-017R – Leon

I’ve seen plenty of Rebel cards this set.

Leon searches for his sister, Maria, and depending on how many Rebels are on the field, Leon does gain some buffs.
If you have 4 or more Rebels, Leon gains +4000 power and Haste.

You’ll most likely be caught between the choice of playing Leon early to find Maria, or waiting until you have 4 Rebels on the field to play him.

Sure you can also play Leon early on, and then allow him to get broken to play him again, but if he’s already on the field, I don’t see a reason to sacrifice him, unless you need to.

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Resurgence of Power – Raining Water?

18-086H – Ashe EX

The Queen is here.

And if all her loyal servants are on the field. (Water Backups). She will only cost you 1CP. Which is good. With a 9K body she’ll rule over her kingdom and … well … deal a loss of power to a Forward.

2000 for each loyal servant that she has.

 

18-087C – False Hero

Really?

Discard a Manikin and play False Hero. Then play Imitation Despot and grab that Manikin back from the Break Zone.

After that False Hero gives all the other Manikins +2K power.

 

18-088R – Ingrid

This is an interesting card. Especially if you know that your opponent goes into their Break Zone to grab cards back. I know I do, sometimes.

Whenever Ingrid is sent to the Break Zone, your opponent removes all the Characters in the Break Zone from the game. Can’t grab them anymore, not for this game at least. Better luck next time, but this exorcist will exorcise the Characters back the the RFG Realm to where they belong.

Got a little off track there.

18-089H – Echidna

Echidna allows you to grab a Summon from your Break Zone. And that technically turns him into a free Monster that can come in and turn into a Forward. The cost here is different. Usually it’ll be 0CP, but for Echidna it’s a Summon card.

Now when Echidna attacks or blocks, you can draw 1 card.

You’ll be able to grab a card, once per turn.

 

18-090R – Kalmia

Losing power? Not anymore, Kalmia grants a special type of protection. No more shall you worry about your Forwards losing power to Summons and abilities.

Kalmia would still be a great addition if it were just that, but she also grants protection to your Break Zone. Your opponent will no longer be able to be chosen by your opponents Summons or abilities either.

No more fear of losing your Break Zone.

 

18-091R – Cloud of Darkness

Sometimes it seems your Forwards are outnumbered 3 to 1.

Cloud of Darkness is here to fix that.

She’ll come in and all the Forwards will go into the Break Zone, except the 1 you choose and the one your opponent chooses.

It can be a lifesaver if it’s used under the right circumstances. What are those circumstances? Well, your opponents has more Forwards than you. And, stuff.

I like it.

18-092C – Tchakka

Another Naakual.

This one would be good for a Mono-Water deck. It says so itself. All Forwards other than Water lose 1000 power. And after that, whenever Tchakka attacks, your opponents Forwards lose 2000 power.

That means every time Tchakka attacks, your Opponents might be sending cards to the Break Zone, simply because Tchakka can cast Sharknado on them. Or something like that.

18-093R – Nerine

Bring the Princess, any Princess. That way Nerine will become a much more viable Forward.

+2K power is a good thing.

Plenty of Princess’s to play 25 to be exact. Wait, no Macherie has been banned. 24.

Let’s go ahead and pick Fiona (16-118C)

When she comes in you draw a card not only from Nerine’s ability, but Fiona’s as well. Thus giving you a free Forward to play. And since she is a Forward she can be recycled. Quite easily, in fact. As if she is chosen by Summons or abilities, instead of Breaking her, Removing her from the game or whatever happens, you can simply place Fiona on the top of your deck and repeat the process.

18-094C – Geomancer

Discard Geomancer, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-095C – Rune Fencer

I mean, it might have some uses, probably more than I think, but, it feels like you’ll be over paying. I can see it used here and there, but not enough for someone to keep it in a deck. maybe for draft or sealed.

You do get to hit 2 Forwards for a loss of power if you pay the extra cost. 1 for 4K and 1 for 7K.

 

18-096C – Leviathan

Leviathan comes back as a Common, and that’s doesn’t matter, because Leviathan cancels out an auto-ability that comes from a Forward. And at only 3CP that’s not bad at all. It’s actually pretty good.

Now you can also pay the extra cost of removing 10 Water cards from the Break Zone and return that Forward to their owner’s hand. Making them lose the CP for playing said Forward on to the field.

What’s not to like?

18-097R – Rinoa

This is probably one of the cards that didn’t need Warp. That’s just me though.

But Rinoa comes in, and you can send a Forward to the Break Zone, if you decide to pay the extra cost.

Angelo Cannon, I remember using it back in the day I used to play FFVIII all day, but we’re not here to talk about that. Where was I? You reveal a Forward from your hand, and Angelo deals that Forwards power as Damage to another Forward.

I just confused myself.

When are we getting an Angelo card?

18-098R – Lunafreya

Make a down payment of 2CP and get 3 cards in return.

Will it pay off or will your opponent cancel out Lunafreya’s ability when she enters the field through Warp?

Also, Can you wait 4 turns for a return on your investment?

It could be worth it.

 

18-099C – Leo EX

Leo … I mean King Leo.

King Leo comes in and sends a Forward back to their owner’s hand. And, if there are a couple of Standard Units hanging out on the field, you can just put it on top of it’s owner’s deck.

Simple as that. After that Leo just gives you 1CP per turn, cause he’s like a Backup and stuff.

Now, if we can find a way to bounce him.

18-100L – Lenna

I don’t think I really read this card.

I can see why it’s a Legend. Protection for your Break Zone.

If you’re playing Mono-Water, this is great. You can bring back a Water Forward and play it straight to the field. Lost your last Emissaries Tidus somehow. Lenna shall bring him back.

Or what about Leviathan, Lord of the Whorl. That might also be a cheap way to play him.

And, I just had an OMG! moment.

Your opponent wastes all of their resources to get rid of Leviathan, and you just bring him back. Just cause you can.

Forget Tidus, I’m about to put Leviathan and Lenna in my Ultros deck.

Let’s have some fun.

18-101C – Lenne

Cheap Backup to play that allows you to draw a card if you cast a Summon this turn.

That’s about it.

 

 

 

18-102C – Wakka EX

A backup to play if you’re playing a FFX themed deck, or mostly Water.

Wakka let’s you reveal the top 3 cards of your deck and hopefully you’ll grab a card. There’s a good chance you will if you’re playing this Wakka.

This ability also comes off an EX Burst so there’s that as well.

But, from the 4 other Wakka’s available, 3 of them are better than this one.

Prove me wrong.

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Resurgence of Power : On Earth

18-052H – Ahriman

Ahriman comes in and breaks any Forward that you choose. Besides Multi-Element. For a 4 cost Monster that can turn into a Forward, this card is good.

Of course, you can only turn Ahriman into a Forward if you already have a Forward with a 9K body on the field.

Shouldn’t be too hard with Earth.

 

18-053C – Delusory Knight

1 cost Forward with 3000 power.

Cheap and effective as a blocker, simply to thwart your opponents attacks.

But, you can also just put Delusory Knight in the Break Zone and give another character protection in that it cannot be broken.

If you got an extra spot why not try it out?

18-054L – Galuf

Coming in with Brave, and 8000 power. Galuf is able to Break a Forward every time he attacks.

And if that’s not enough Fire Power, maybe you need more for some Forwards, he gains 3000 power at 3 points of damage. And, if that still isn’t enough you can remove 3 cards from the Break Zone and give him an additional 3000 power. That’s a total of 14,000 power. There’s not a Forward that can withstand that kind of damage, unless they have buffs, but even then it’s still hard to come by.

 

18-055R – Krile EX

Just lost a card you need to the Break Zone?

Have no fear, Krile here will grab that card back. But, only if it’s a Summon or a Category V Forward.

If you’re playing Krile you’re probably already playing a FFV themed deck for the most part.

I had her in my Pre-Release event and did use her quite a bit.

18-056C – Cait Sith (XI)

Here’s another card almost like Krile.

Cait Sith comes in a lets you grab a Forward from your Break Zone. Any Forward not just a certain Category. But, he doesn’t have the EX Burst like Krile does.

Other than that, Cait Sith is a little more useful after he’s been played. At 3 points of Damage he can produce CP of any element. Where Krile, after she comes in pretty much just sits there.

 

18-057C – Kolka

Simple, yet effective for what Kolka does.

One he enters the field, you can discard a Forward from your hand. After that you deal damage equal to the amount of power that Forward has to a Forward of your choosing.

Maybe you’ll be able to Break a Forward, maybe not.

Might be useful in certain situations.

18-058R – Serafie

A Forward that searches for a Forward when she enters the field. Well not just any Forward, Serafie searches for Tama. And there are 4 different Tamas.

For easiness let’s say you pick this Opus’s Tama. When he enters the field Serafie gains a Gem Counter. Not just for Tama, but for any Forward of cost 2 or less.

Why is that important? If Tama has 2 Gem Counters on her, you can remove them to draw a card.

 

18-059R – Tama

“Tama Can’t Attack,
Tama can’t Block.
Only thing about him is the way that he walks”

He can’t be chosen by Summons or abilities either.

What he can do is cancel one of your opponents Summons or abilities when they are targeting one of your Forwards.

Like a Mini-Amaterasu.

18-060H – Daisy

A meat shield if I do say so myself. Daisy is a better Paladin than Cecil.

Considering that with Warring Spirit and 3 points of Damage, your opponent will have to deal 40,000 damage to Daisy to Break her.

They’re whole front line, all the Summons and all their abilities might not be enough to take Daisy down.

This is where Cait Sith (XI) comes in, as he is able to bring her back from the Break Zone.

18-061R – Tilika EX

Simple Forward that allows you to gain Crystals.

If you need Crystals Tilika is the right card for you, as he allows you to gain a Crystal once per turn.

You can even gain a Crystal off an EX Burst.

Tilika will soon be selling Crystals on the corner in Rebena Te Ra.

18-062R – Nayo

Where did all these AVALANCHE Operatives comes form? I really should finish the FFVII Remake at some point.

Let’s see. Nayo is a decent backup who allows you to give 1 Forward either Brave, or an additional Job. And if you don’t like either of those options you can always just dull Nayo for a Crystal Point.

 

 

18-063C – Hashmal

Earth’s 1 cost Summon, that gives 1 of your Forwards +7000 power.

Now if you decide to pay the extra cost and remove 10 earth cards from the Break Zone, all your Forwards gain +7000 power.
Not too bad, considering most of the cards in your Break Zone are useless.

 

 

18-064 – Geomancer

Discard Geomancer, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-065C – Polk

Polk looks like he’ll be a decent addition to the AVALANCHE deck. He easily allows you to grab an AVALANCHE Operative from the Break Zone.

Just lost Jesse to the Break Zone grab her back with Polk, Barret too for that matter. Along with the rest of the AVALANCHE cast.

Best part, is that Polk can remove himself from the field. Just use his ability to grant a Forward +2000 power and you’ll be able to recast Polk and get another AVALANCHE Operative from the Break Zone.

18-066C – Beastmaster

Yes, this card is a little interesting.

Considering you can play 3 Beastmasters, That means you can actually cast stop on up to 3 Forwards your opponent controls. While constantly being able to Stop they’re Forwards from attacking or blocking. Those 3 Forwards can be a big chunk of their line, it could also be their whole line.

These cards are definitely worth looking into.

 

18-067C – Yumcax

Here I thought this was a Monster, but nope just a Forward.

Can come in with Warp. No special abilities when he enters the field, but Yumcax has some protection on him, reducing all damage cast on him by 2000. Meaning you’ll have to hit him for 11000 to send Yumcax to the Break Zone.

And, at 3 points of Damage, Yumcax gains Brave and if Yumcax is put in the Break Zone, you get to draw 1 card.

 

18-068R – Rikku

Earth has plenty of ways to help you splash different elements into your deck. Rikku here does just that. If all your Backups are Earth, Rikku enters the field and allows them to produce CP of and Element, which is good.

No more needing specific Backups to help you pay for everything not when you have Earth Backups.

It used to be that only Tyro and Shantotto can produce any element, Rikku has opened the flood gates of CP as … well you know.

Plus she’s a Forward, you might need to find a way to protect her.

I’d say we’ll be seeing this card a lot.

Let’s not forget when you cast a Multi-Element Forward, you can grab an Earth Forward from your Break Zone.

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Resurgence of Power : Break Like the Wind

18-035R – Arc EX

Play Arc, hopefully grab a card from the top 5 cards of your deck.

One thing is for certain though. Arc needs at least 4 different elements on the field to become useful. But, he should play well into a Warrior of Light deck. Faris will be a great addition to it as well.

When you finally have 4 Forwards with different elements on the field, all of your Forwards will gain 2000 power.

 

13-036R – Iris

Fits great into the Noctis deck that recently came out.

For 2CP Iris just keeps on giving, as every time a XV Forward enters the field, Iris will activate, allowing you to use her again for a Crystal Point.

Not only that, but you can use her ability to protect a Forward from one of your opponents abilities.

She will pay for herself after a couple of turns. Think of it as getting interest on the CP you paid to cast her.

18-037C – Delusory Dragoon

Comes in with Haste, and when he comes in he grants another Manikin Haste.

Straight to the point, and that’s about it for this Manikin.

3CP for this card isn’t all that bad either.

 

 

13-038C – Kytes

Sky Pirates making a comeback? Maybe, if Kytes has anything to say about it.

Simply Speaking, Kytes can go from 4CP to technically being cast for 1CP. As if you find a XII Character from the top 3 cards of your deck, Kytes will activate, allowing you to use him for a Crystal Point.

Now, if you decide to use his ability, right after he has been activated, you can Activate 2 of your Characters.

I can see Kytes being played and right away using his ability to activate 2 Characters. It can happen easily.

13-039C – Ranger

Not many Forwards or Monsters that cost 1CP, but those Monsters and Forwards that cost 1CP will be easy to Break with this Ranger in your hand.

 

 

 

 

18-040H – Cerberus

Cerberus has 3 on entry abilities to choose from, and depending on your situation, there will always be a good reason to play him.

1) Get rid of that pesky High Cost Forward that seems to be foiling your plans.
2)Activate all your Backups.
Or
3)Draw a card.

After that you are more than welcome to turn him into a Forward with a 9K body. Just as long as you already cast at least 2 cards this turn.

18-041C – Colkhab

Colkhab does have an interesting ability, but I’m thinking why would any one choose Colkhab as the target of a Summon or ability?

Sure, he is more of a meat shield as his 9K body will show you, but other than that there isn’t really a threat that he poses. Maybe once your at 3 points of Damage and his power becomes 10K, but even then.

There are far more important Forwards that should be dealt with before Colkhab.

But, if you’re able to save a Forward from Extinction might as well.

18-042C – Zhijie

I’m thinking they made this card to make the Opus VIII Final Fantasy VII Starter Set more viable. Especially with the new Yuffie.

Zhijie allows you to search for FFVII Forward, and that is about all he does.

Only problem is that you can only use his ability after he has activated. This would have been a better card if it was an upon entry ability.

 

18-043C – Thief

Discard Thief, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-044R – Sherlotta

5CP to search for a card. I personally think the cost is too high, but you can search for any card. No restrictions here. I do like that you can use Warp to have her come in for only 2CP. but you’ll have to wait 2 turns for that.

I do like the art though.

 

 

18-045C – Dryad

For 2CP you can easily Break a Forward, depending on how many Wind Characters you control.

But, do you want to pay the extra cost to draw a card? Doesn’t seem like a bad deal to me. Especially if they’re cards you have no use for.

 

 

18-046R – Gnash

“Kevin” Gnash comes in and delivers a Jackknife Powerbomb to an unsuspecting Forward or monster of cost 4 or more. That is if you decide to pay the extra cost, but then again why wouldn’t you.

That alone is worth playing this card.

But that’s not all, on your next turn you can use his ability to deal a Big Boot to a 2 cost or less Forward and break them as well.

18-047H – Bartz

Oh, man!

Just look at that. Bartz is as always a Freelancer first. Thus allowing him to be any Job any time he enters the field. Imagine playing let’s say Cadets. You throw Bartz into the field and say his 3rd Job is Class Zero Cadet. Of course you’ll be playing with a full board of Cadets.

Bartz will gain +2000 power for each Cadet Forward that is on the field, thus making him very hard to beat.

Also, when you choose his 2nd Element, Bartz receives protection, in that he cannot be chosen by Summons and abilities coming from a Character or Summon that has the same element as Bartz.

This is a very interesting card.

18-048R – Poppy

Perfect for Wind/Ice or Wind/Earth. If you don’t believe me just read the card.

Wind Forwards will be getting free strikes, since they cannot be blocked by a Forward of cost 3 or more.

Ice Forwards will gain +1K power and First Strike

Earth Forwards will gain +1K power and Brave.

And Multi-Element Forwards will gain 2 of these 3.

Just throw her in the Noctis Starter Set and you should be good.

18-049R – Yuri

You better have a bunch of Crystal Chronicles Characters if you plan on using Yuri. Well at least another 2.

Yuri cannot be chosen by Summons or abilities. Because he has Self-Protection. But only when his Crystal Chronicles friends are around. If not then he’s just a regular Joe.

But, whenever he attacks, or enters the field, he can activate 2 Crystal Chronicles Characters.

A friend indeed.

18-050L – Yuffie

I really like this card. Had a chance to play with it during the Midnight Pre-Release.

For 5CP Yuffie comes in. She already has Haste so she can attack right away. But, I would let her sit back and attack after all the other Forwards attacked.

Once she attacks, she gains +1000 power, and cannot be chosen by Summons or abilities. Not only that, but she also activates all your Forwards. No more worrying about who is going to block, when they all can.

And Doom of the Living, her special ability is a damage dealer. Dealing 24000 damage to your opponents Forwards. Of course you’d have to choose the Forwards and then divide the 24000 among them.

I’ll take 3 and Zhijie to look for her.

Also a gold stamped auto wouldn’t hurt either.

18-051C – Leafkin

How is this a Common?

It allows you to play a 5 or 6 cost Forward straight from your deck, without paying the cost. Sure, you’ll need to have 3 points of damage to do so, but still.

People would still be playing this card even if that Forward was just added to your hand. Not many cards will allow you to go and search for any Forward you like.

You can splash a card like Behemoth K in a Mono-Wind deck, and that’s only the first card that popped into my head.

I’m sure this card will see plenty of play. I’ll take it and search for Yuffie while I’m at it.

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Resurgence of Power : Fire Thoughts

18-001C – Achuka

Achuka almost sounds like the beginning to Kokomo.

First card in the set, Achuka might be a decent backup, but doesn’t look like something that I would use. Then again, I can’t always see how good cards are from the beginning. Sometimes I do, but not always.

Achuka here deals damage when he enters, and then you can dull him and deal some more damage. The damage increases if you have 3 points of Damage.

Achuka, Jamaica, yeah I wanna take ya to a Chocobo.

18-002C – False Stalwart

Simple, comes in with Brave. 2 cost with a 5K body, which can turn into a 7K body, with the help of another Manikin.

Not much to write about, but it’s cheap cost might make it worth it.

Wasn’t there a card that was good with Manikins? Exdeath? Opus 2? I believe it was.

 

 

18-003C – Machinist

Discard Machinist draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-004R – Cleome

A Symphonian Musician? That’s a first. She does have Bard skills and with those Melody Counters she does Buff your Forwards and deals damage to your opponents Forwards.

She is also a Forward herself.

Not a bad card for 2CP.

 

18-005C – Salamander

Simple Fire Summon that delivers 5000 damage to all of your opponents Forwards.

Remove 10 Fire cards from the Break Zone to make it 7000 points of damage.

Now if this card would have been an EX Burst, it would have been amazing.

 

 

18-006C – Zell

Coming in with Haste, Zell can attack right away and if you buff him up to over 10k Power, every time he attacks he deals 8000 damage to one of your opponents Forwards.

Don’t have anyway to buff up Zell?

He comes with an ability that if you discard 2 cards, Zell’s power goes up by 3k.

Self-sufficient.

 

18-007C – Selphie EX

Selphie actually costs 2CP as you’ll be getting back a Fire Forward when she is played onto the field. So, if that Fire Forward was just a card you chucked to help get her on the field then, you have just played like I would if you didn’t know what else to do.

Other than that she is a Backup, with the ability to give a Fire Forward you control +3K Power.

You can also get that Fire Forward of off an EX Burst.

 

18-008H – Two-Headed Dragon

Two heads are better then one.

Every time a Fire Forward attacks choose a Forward your opponent controls and deal it 400 Damage. Straight to the point. Especially of you are playing Mono-Fire. Everyone attacks and you slowly start to chip away at your Opponents front lines.

Attack to bring them down. I’m sure you’ll be able to turn things around if the Two-Headed Dragon is on the field.

18-009H – Tidus

Other than the Kingdom Hearts attire, I don’t see why this card is a Hero. For the cost of Tidus I’m pretty sure you can find a better card to play to deal 8000 damage to one Forward.

Not a big fan of this one.

 

 

18-010C – Berserker

Staying true to the Berserker Job. Berserker must attack. As that is the only thing Berserker can do. He goes Berserk.
He also comes with First Strike. Allowing him to deal damage to your opponents Forwards before they get a chance to.
Also when he comes in you can pay a Fire CP and choose a Forward that must block.

Who’s ready for a Berserker deck? I wonder if there’s enough Bereserkers to get this going?

18-011R – Paine EX

Do to the cost I would say that this card is to be solely used for it’s EX Burst. AM I right or Am I wrong?

I mean 6CP for a 9K body is a lot, but this is just a Rare card.

Unless you’re just counting on removing Forwards from the game instead of sending them to the Break Zone, But that’s what Yuna is for.

 

18-012L – Faris

This card is interesting to say the least. Your opponent will be thinking twice before they attack. As when Faris or a Warrior of Light is dealt damage, you get to choose a Forward your opponent controls and deal it 3000 damage.

Imagine what would happen if they use a Summon or ability that deals damage to all your Forwards. You might be getting rid of a couple of their Forwards to say the least.

I wonder what other Warrior of Light cards will be in this set.

 

18-013R – Fang

Fang looks like she is always just a Rare. I’m waiting for the day where they’ll give her her own Legend card. But today is not that day.

Fang will buff all your XIII Forwards by 2. Including herself. She is basically a 2CP/7K because you will probably be playing a XIII focused deck. Why, you ask? It’s simple really, every turn Fang -can reduce the cost of casting a XIII Forward by 2.

But, why is she a thief? My, guess is because of Lightning Returns. But, it still doesn’t make sense. She should be a Commando or a Dragoon. But, what do I know?

18-014R – Meeth

We already knew that we’ll have Multi-element cards this set, and Meeth here is a card that can make use of it.

He’s a 2 cost Backup that will allow you to search for any card other than a Backup if you discard a Multi element card.
I can see use of this one.

 

18-015R – Ramza

See, this is how good cards come along. Especially with the Warp mechanic. Ramza can be easily cast for 2CP, if you want to wait a couple of turns until he enters the field.

And, when he does, you get to bring in another Knight from the Break Zone and play it onto the field. Just like that you can play 2 Knights with the combined cost of up to 12CP for a measly 2CP. Even if they counter Ramza coming in it’s only 2CP that you lost. You can try again.

And we haven’t even gotten to his ability. Dull 4 active Knights and Break one of your opponents Forwards, and deal them 1 point of Damage. What else could you ask for? This should have been the Hero, and Tidus should’ve just been a Rare.

18-016C – Lulu

2 cost Backup. Most will skip this card. Including me. There are better Lulu’s out there although they aren’t Fire.

But, if you like this card you can dull and discard a card to deal 3000 Damage to a Forward. 5000 if it’s a Multi-Element.

 

 

18-017R -Rain

“Here comes the Rain again.”

He’s ready to come in on turn 2 for 3 CP.

And when he you have 3 points of Damage, Rain gets a 1k Buff, and he deals a Forward 5k damage.

Not bad for a card that you can play for 3CP. Even 5CP is worth it for this card.