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Edward Chris von Muir

The Sensitive prince gaining courage on his journey.

The Damcyan prince who prefers music to conflict. In the guise of a minstrel, Edward wanders from land to land. After meeting Tellah’s daughter Anna, he falls in love with her. Edward brings the girl back to his homeland, but loses her during the Baron army’s attack on Damcyan Castle. Lost in grief, Edward is unable to take action. Cecil reproaches him, inspiring Edward to join the Dark night on his quest. Edward finds courage on the journey, gradually shedding hi weaknesses and becoming a man unafraid to save his comrades

-Taken from the Ultimania

I remember I would just have Edward sing for every battle. Other than that he would just hide and let Cecil take care of everything. Let’s take a look at the cards throughout every Opus.

Looking for Edward?

2-030H – Edward

Well, I can see why no one uses this card anymore.

At 4CP Edward is a Backup that does nothing when he enters the field. His only saving grace is that you can dull a Forward for 2CP, and you can’t even use this ability when he enters the field.

Sure, you can constantly use his ability every turn to try and keep one of your opponent’s Forwards dull throughout the game, but there are much better options and hopefully much better Edwards.

This card is also a Hero.

“Anna, my love I … I will try. But, what would you have me do?”

2-031C – Edward

See, after reading the previous Edward, and now this one, I have to say that this one, the Common card of the two is a whole lot better than the Hero.

Why?

Because this Edward actually does something.

All the Forwards lose Haste for as long as Edward is on the field. No Forwards can gain Haste either.

Which stops all of the Haste Forwards from attacking as soon as they enter the field.

Now if Edward had a little bit more power, this card would have been fantastic.

But, Edward is still a blocker that can block any attack.

“I am the only one… the only one that can save them!”

3-029R – Edward

This is a little better.

The King of Damcyan. This is the only card that has that as his Job. There’s one more that just says King, and all the other’s say Bard.

At 3CP, Edward doesn’t do much, but he does have a couple of decent abilities.

The first ability makes your opponent discard a card from their hand. Which is good. Are you playing a discard deck? Edward will fit right in.

The second ability, won’t have much use, but it’s still there. Escape. It should have been called Hide.

Hide … I mean Escape just makes Edward invincible to your opponent’s Summon or abilities that choose him. But, there aren’t that many abilities that choose Backups, so this might not be as good as we originally thought it would be.

“Tell me you will not let your land suffer the same fate as ours.”

5-031H – Edward

Another 3 cost Backup.

This time Edward comes in and your opponent discards a card from their hand.

That is your instant gratification.

After that Edward is just itching to play his Harp, with his new hit single “Silent Verse”.

Silent Verse will cancel one of your opponent’s Summons.

This is still a good card to have on hand.

“Please! Listen!”

11-028R – Edward

Imagine your opponent having to discard a card every time he breaks one of your Forwards.

This is exactly what Edward’s ability will do.

Your opponent will discard a card, if they Break one of your Forwards during their Attack Phase.

One way around this is if they have no cards in hand during their Attack Phase, but that will leave them vulnerable during your turn, as they won’t have anyway to cast a Summon or pay for abilities.

Leaving you free to do whatever you want, with little to no defense on your opponent’s part.

This is one of the better Edwards if you ask me.

“You’re right. I’m nothing but a coward, just as you say. That’s why I’m just going to stay at Anna’s side. It doesn’t matter anymore … Nothing does!”

17-025C – Edward

If you always wanted to remove a card from your opponent’s Break Zone Edward here can help you.

For the cost of 2CP, you will receive a Backup that once per turn can Remove a card from the Break Zone. And that’s the best part. It’s once per turn. Not put Edwards into the Break Zone. Meaning you can use and reuse Edward’s ability as much as you’d like.

And, if you don’t need use it, you can always just dull Edward for CP.

Either way it’s a win win.

“I see… Sadly, I’m afraid I can’t let you have my Crystal.”

20-026C – Edward EX

The Spoony Bard is back again, as a Backup.

And with his trusty harp, he will take a dull Forward, and break it.

As long as your opponent has 2 Dull Forwards on the field, that is.

For 2CP, I’d say this is a good deal.

“There’s nothing to fear. Antlions are quite docile. They won’t attack humans.”

 

Where’s Edward?

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Tellah

The sage who sacrifices all to avenge his daughter.

– An old man who lived in the oasis town of Kaipo with his daughter, Anna. When Anna eloped with Prince Edward, he pursued the couple to Damcyan Castle. Anna was killed during an attack by the armies of Baron, and Tellah vowed revenge against Golbez and the Red Wings under his command. Tellah climbs Mount Ordeals to obtain the power to defeat his foe, mastering Meteor, the sealed magic of legend. When Tellah confronts Golbez in the Tower of Zot, he expends his life force to cast Meteor, perishing soon after.

Taken from the Ultimania.

Tellah gives us one of the most iconic quotes in Final Fantasy. “You spoony bard!”

And with that, we’ll look back on all of Tellah’s cards throughout the series.

“She was not your daughter! Her killer will die by my hand!”

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2-012R – Tellah

Tellah stays on the back line, just waiting to cast Meteor.

It doesn’t specifically say Meteor, but Tellah deals 9000 damage to a Forward, and he is put into the Break Zone.

You can actually recreate the scene from Final Fantasy IV, when Tellah casts Meteor on Golbez, which uses up all of Tellah’s energy that he doesn’t survive casting it.

And, that’s about it.

This might have been a good card when Opus II came out, but I don’t see anyone using this anymore.

“I shall avenge Anna with Meteor!”

5-015H – Tellah

For 3CP you get a Backup, that can deal 7000 damage to a Forward if you decide to break Tellah. Almost like the Opus II Tellah, Tellah does follow along the same lines as before, just slightly weaker.

I know, you’re going to say, but this Tellah is a Hero, and the other one is a Rare, how is this one weaker?

First off it costs less than the Opus II Tellah, and this Tellah has Recall.

With Recall, you get to deal at least 4000 damage to a Forward of your choosing. This damage can technically go up all the way to 44,000. It all depends on the top card of your deck. You’ll remove it from the game and deal 4000 x the cost of the card removed from the game.

You might get lucky you might not. But, imagine seeing the look on your opponent’s face if the top card of your deck is 14-075H Mont Leonis, or Chaos 16-129L. Sure, you don’t want to lose Chaos to this ability, but it might be worth it.

“I brought this… on myself… letting hate consume me so… please… avenge… Anna…”

13-026C – Tellah EX

“Use Ark (8-135H) to help pay for Tellah, Grab Ark back from the Break Zone. Next turn Dull Tellah, Discard Ark, put Tellah in the Break Zone.

Yell “You, Spoony Bard!!!”

Deal 30K Damage to one Forward.”

That’s what we wrote when Opus XIII came out, and I must say that, yes I would still write something along the same lines, so I’ll just leave it at that.

Looking for Tellah?

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Union Arena & Lorcana

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I can’t believe that January is almost over. It feels like we just rang in the new year. It has been a busy month considering that it’s usually our slowest month of the year. Which is our goal. Because if January is the bottom, we can only go up from there. Yeah, it doesn’t make much sense, but it does to me.

Let’s get to it.

We’ve added a couple of new games in our TCG Player Store. Union Arena, and Lorcana. These have been flying out the door like hot cakes. Especially Union Arena. I first paid more attention to it after I saw that they were releasing a Full Metal Alchemist set. And, I must say I’m excited about that one.

Lorcana? Well, not so much. It looks fun, it sure takes you down memory lane. Only problem as of now, is that there is no Nightmare Before Christmas cards yet. I’ll tell you, when they finally add those to Lorcana, I’ll be picking up some more. I need a nice Oogie Boogie card. Let’s not forget about Lock, Shock and Barrel.

And, as always we’re restocking FFTCG. The 1,000 count bulk lot has been selling well, and were trying hard to keep those in stock. No duplicates in these lots, which means you’ll be getting at least half of all Common and Uncommons. Perfect way to start you collection. It comes down to about 3 cents a card.

Is there anything else?

Yes, sell us your bulk. We’ll be happy to take it off your hands. kardboardkorner@gmail.com

Hot Singles!

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Rydia of Mist

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An honest maiden, wise to the value of the heart.

A young summoner, able to call Eidolons from the Feymarch. Rydia bears hatred for Cecil, who indirectly killed her mother and set her village ablaze. But over time she is touched by the Dark Knight’s kindness, and opens her heart to him. Rydia is swallowed by Leviathan, king of the Eidolons, and is taken to the Feymarch, where time flows at a different rate. As a result, she matures into an adult in a very short time. Rydia rushes back to aid Cecil’s party when Golbez attacks them, rejoining their quest for the crystals.

-Taken from the Ultimania

You’ll first meet Rydia after you burned down her whole village, and as she is the sole survivor of Mist Village, she will attack you.

And with that, we’ll get into the cards.

“All that matters is what’s inside us. Isn’t that right, Cecil?”

2-094H – Rydia

Looking to add something a little extra to your Mono-Earth Summon Heavy deck? Well, look no further, Rydia here might be just what you’re looking for.

At 3CP, with a 7K body Rydia might not seem like much wight out the bat, but take a closer look at Gaia’s Wrath.

Gaia’s Wrath deals 7000 damage to every Forward on the field except for Earth Forwards. Which is why we said Mono-Earth.
Now, you’re probably wondering about the Summon Heavy part. Well that’s quite simple.

You can pay the (S) cost of Rydia’s ability with an Earth Summon, instead of another Rydia. Meaning, you might be able to cast Gaia’s Wrath once per turn.

You’ll eventually turn the tides in your favor with that.

“Enough! I can’t watch another person go off to die.”

2-095R – Rydia EX

After you’ve used all of your Summons, Rydia will go into the Feymarch (your Break Zone) and bring back a Summon for you.
Yes, it needs to be an Earth Summon.

And, yes this also comes off of an EX Burst.

And, yes you get this Backup for 4CP.

And, yes that’s about it.

“Coward, You’re a man, aren’t you? A grown man! Stop crying. I have.”

3-096R – Rydia

This one’s much better than the previous Rydia.

For 3CP you can search for any Summon that you’d like, and this Rydia only costs 3CP, making her total cost 1CP.

Sure, you can’t bring a Summon back from the Break Zone, but most of the time you probably won’t need to.

Unless the other 2 copies of that Summon end up in your Damage Zone.

“This battle is ours as much as anyone’s. Cecil said so himself. And having some Eidolons along can’t hurt, can it?”

9-077L -Rydia

Now this is a great card.

That is if you’re playing Summons.

Rydia comes in and you can look at the top 5 cards of your deck, If you find a Summon there you will cast it for free. And, there are a lot of High cost Summons that you can play.

Depending on what you find at the top of your deck, Rydia is the bargain that you’ve been looking for.

We’re not even done yet.

You can also use Rydia’s ability to look at the top X cards of your deck, and if you find a Summon that costs X or less you can cast it.

Yes, this one is more of a crap shoot, but once Rydia’s ability goes off when she enters the field, you’ll be in the money.

After that, everything else is extra.

You can probably just find a way to break Rydia, just to be able to play another Rydia.

“Think it’s sweet of you to say that, hotshot?”

11-083R/PR-051 – Rydia

Remember that time you were thinking of playing Monks, with Ursula and Yang?

Well, this is a card that you would have been playing if you did. And, if you didn’t, this is still a good Final Fantasy IV card.
Rydia gives all of the Final Fantasy IV Forwards, besides herself +1000 power and Brave.

And, if you play here after you already have 3 other FFIV Characters on the field, you can search for a 1 cost Summon, making her total cost 1.

Mono-Earth FFIV Monks with Cecil.

Plus there’s a whole lot of other FFIV Earth Characters that you can play.

Best thing is that you don’t need to limit yourself to Earth. I don’t even know why I started going on about Mono-Earth.

“I’m going to become a summoner just like my mother!”

13-065R – Rydia

“I don’t know if Rydia is cost effective. 6CP to play a summon without paying the cost. I’ll pass.”

I used to be terrible at this.

To be fair, I would probably say something along the same lines.

Unless there is a way to place Summon Counters on Rydia, this is a one trick pony.

I’d say you’re better off using that 6CP to play Opus IX Rydia.

I’ll leave it at that.

“Leave me alone! I hate you!”

15-083L – Rydia

Rydia already has self protection against Summons and abilities.

Rydia gains 2 Growth counters when she or another FFIV Character enters the field.

Rydia can cast a Summon once per turn by paying with Growth counters.

Rydia is a 2CP Forward.

Rydia is a Legend.

I like Rydia (15-083L)

“Are you mad?”

17-083C – Rydia

We all now that Raise is a high cost spell, and that is basically what Rydia is.

For 5CP, you can bring back a Forward that has just been broken, or knocked out, if you want to use the Raise term.

And, that is basically it. You get one chance to use Rydia, unless you have a way to get rid of her after she enters the field.

There are other ways to get a Forward back from the Break Zone, and Rydia is probably not the best one.

“Are you joking? It’s a miracle Zemus didn’t end up using you!”

17-137S – Rydia

Search for a couple of Summons, one gets tossed to the Break Zone by your opponent.

After that each time you cast a Summon, you might be able to break one of your opponents Forwards.

Especially if they are high cost Summons.

At least the art work is good.

“That was an awfully fast recovery.”

19-068R – Rydia

A 5 cost Backup, that searches for a Job Summoner, and a Summon.

Both need to be of different elements.

Other than that, the art looks good, almost reminds you of Amano’s work.

Sort of.

It seams like they can’t top Opus IX Rydia, or Opus XV Rydia.

Looking for Rydia?

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Rosa Joanna Farrell

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Peerless beauty, braving dangers for love.

A beautiful White Mage with a talent for the bow. A childhood friend of both Cecil and Kain, Rosa gives her heart to Cecil and assists him on his adventure as a White Mage. She leaves the castle out of concern for Cecil when he vanishes following the mission to Mist Village. Rosa reunites with Cecil, but Golbez takes her prisoner. After Cecil rescues Rosa, the two realize their feelings for one another. They fight side by side until the end.

-Taken from the Ultimania

As we wait for Cecil to find the Sand Ruby for Rosa, we’ll check out all of Rosa’s cards throughout the series.

2-143R – Rosa

Rosa is always ready to protect you.

For 3CP you get a Backup, that whenever one of your Forwards is chosen by one of your opponent’s Summons, you draw a card.

And, maybe that card that you draw will help you cancel your opponent’s Summon.

We also have Protect. You can use this ability and the next time one of your Forwards is dealt damage and that damage is less than their power, that damage becomes 0.

Other than the fact that you can draw a card each time your Forwards are being chosen by your opponent’s Summons, I’d leave this one out.

Opus I Minwu does a better job at protecting your front line.

“I knew you’d come for me.”

2-144C – Rosa

A 1 cost Forward that gives Cecil +1000 power.

And, this time Rosa has Mini-Protect.

By dulling Rosa, you can reduce the damage dealt to one of your Forwards by 1000. It’s not a lot, but sometimes that will be the difference in your Forwards surviving a block. You’ll get to keep your Forward instead of just trading cards with your opponent.

After that, Rosa is a body on the field, until you get the Rosa that you wanted to play from the begining.

“…Uhn … Cecil … Please, Cecil… Be alive!”

5-142H – Rosa EX

This is what happens when you give Rosa the Sand Ruby.

Rosa searches for Cecil and she brings him to your hand. Bringing Rosa’s cost down to 2CP. You can even search for Cecil off of an EX Burst.

You’ll then have a body with 5000 power on the field, which you will be able to reduce the damage dealt to one of your Forwards by 1000, if that Forward is Cecil reduce it by 3000 instead.

Play this with Opus II Cecil, and I think you’ll have something to work with.

“Without me along, who will heal you when you’re hurt?”

9-120L – Rosa

How did I forget about this card?

For 3CP you get a great card. A legend. The White Mage Rosa.

Rosa reduces the damage dealt to all of your Forwards by 1000, Yes, that has been the case with the previous Rosas, but this Rosa is also a great attacker.

If Rosa forms a party and attacks, you will activate Rosa, where she will be able to attack one more time. Which she will form a party and attack. She will activate one more time, but I doubt she’ll be able to attack again. Even though the wording makes it seem like she should be able to.

“I say we Pray!
PRAY.
Pray,
PRAY.
I say we Pray, just to make it today!”

It’s like MC Hammer already knew about this card in the early 90s.

If you’re playing Mono Water, you will be playing this Rosa. Use Pray to activate all of your Forwards. As long as you have an extra Rosa in your hand, you can go all out and attack.

After that you’ll Pray, and activate all of your Forwards, and they’ll be able to block during your opponent’s turn.

“Then why won’t you look at me?”

11-126R – Rosa EX

Rosa stands behind Cecil through the thick and thin. And, if you play her after you play Cecil, Rosa will allow you to draw a card.

And, if you don’t like that card, you can discard it and draw another card.

And, if you don’t like that one, wait till your next turn and discard it, to draw another card one more time.

Teleport. You finally have an answer to board wipes.

If your opponent plays Opus I Shantotto, you can just have Rosa use Teleport, and return all your Characters to your hand.
But, be careful. You might have a very large hand after that.

And, you know what they say about people with large hands.

They wear big gloves.

“No! Not you, too!”

14-057H – Rosa

Great artwork once again. You can tell apart the Amano artwork. I remember seeing a Magic card with his art on it, and recognized it immediately. But, that’s another story.

Just like we said before, activate all the Backups, if you’ve cast 3 cards this turn.

With Fran (14-052C) you’ll also draw 1 card.

All those activations will lead you into a 5th card cast this turn, which you’ll end up playing the top card of your deck. Unless it’s a Summon. Then it just goes back to the tops of your deck.

“I’m not going anywhere.”

16-063R – Rosa

The missing piece of Cecil and Ceodore.

Rosa comes in and keeps feeding Ceodore and Cecil, to power them up just a little bit to help them survive or take down your opponents Forwards.

A simple 2 cost Backup, that will still provide you with 1 CP per turn.

“As long as there is darkness…”

 

17-138S – Rosa

Decent card, better card if Cecil is on the field.

Even though Rosa is a Forward, she plays like a Backup, casting White Magic on your Forwards. Activate and a buff. All for a total of 0CP. You know you’ll be using her ability each turn.

Plus, you have an 8000 powered body. All this for 4CP.

“Cecil! I’ll visit you in your tower later.”

 

20-125R – Rosa

Here is the missing piece for the ultimate FFIV deck.

You can actually splash any element that you’s like, without worrying about how you’re going to pay for the cost. No more relying on Tyro, and how are you going to get Tyro on the field if you’re not playing Earth.

For 1CP you get to play Rosa and draw a card when Cecil enters the field.

All you got to do is find a way to recycle Cecil.

We did say that Water is the Recycling center, right?

Looking for Rosa?