27-091R – Adelheid
The Recycling Scholar.
Miner 2.0.
Adelheid let’s you grab 2 Forwards from your Break Zone.
And, that is about it.
All I know is that we can all use more cards that grab cards from the Break Zone.
Yes, you shall play this card.
27-092H – Ultimecia
The Wicked Witch of Water.
Maybe she’s just misunderstood. Especially given some of the fan theories I read over the years, she just might be.
Anyways, Ultimecia is ready to go and for 4CP and 3 cards removed from your Break Zone, and you can gain control of one of your opponent’s Forwards.
You’ll need to pay it’s cost, using any colored CP, if you don’t, you’ll just end up putting that Forward into the Break Zone, which in itself is a great thing too.
.
27-093C – Urianger
Just what we needed. Well we always need more Backups like this. Backups that can produce CP from another element.
Urianger does just that as he produces Lightning CP.
What else does he do?
When Urianger enters the field, and Koana is on the field as well, you will draw a card, making Urianger a free play.
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27-094C – Garnet
Umm?
Why would they have that as an EX Burst? Putting the top 3 cards of your deck into the Break Zone, for no reason doesn’t seam like a great play to me.
Garnet’s other ability is good though.
You can remove one Summon from your Break Zone, and your opponent will choose one of their Forwards and they will put it in their Break Zone.
This is a decent play, which kind of evens out the cost of the top 3 cards of your deck when she enters the field, but what happens when the top 3 cards of your deck have the cards you need to play?
It’s worth a gamble if you ask me.
27-095H – Gau
Gau is ready to add more power to your Monster deck. Or any other deck for that matter. It’s just that we associate Gau with Monsters.
Gau comes in and you look at the top 5 cards of your deck, and add 2 Characters that cost up to 2CP.
If you succed and find 2 cards, it brings Gau’s cost down to 1CP.
And his ability doubles his power and grants him Brave.
What’s not to like?
27-096C – Chemist
Chemist is moonlighting as an Ice Backup.
Why?
Cause if you pay the extra cost, Chemist will Dull/Freeze 2 of your opponent’s Forwards.
That will explain why you need one Ice CP to pay for the extra cost.
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27-097C – Black Mage
Black Mage comes on in and your opponent has to make a decision.
Which Forward will they send to the Break Zone?
All I know, is that that Forward has to cost 2CP or less.
And, if you have a Multi-Element Forward on your field, that chosen Forward can now cost up to 4CP, giving them a bigger selection on who to Break.
.
27-098L – The Emperor
The Emperor of Palamecia is back again, doing the same old shtick.
Whenever The Emperor is put into the Break Zone, you can play The Emperor from your hand onto the field. 5CP or less, and we already know that the highest cost for The Emperor is 5CP, so you can play any Emperor that you would like.
Not only that, but you can put The Emperor into the Break Zone yourself when you use his ability. And, it is an ability that you would like to use over and over if you can. What’s that ability? You’ll choose one of your opponent’s Forwards and they will lose 8000 power and their abilities as well.
How many Emperors can you have in your deck before you decide it’s too much?
All I know is that there are 6 The Emperors, that when put in the Break Zone will find a way to play another of your Emperors onto the field.
Can we build a deck around this? I shall give it a try.
27-099H – Gogo
Ever needed a Mime to do Mime-ey things?
Gogo got you covered, (s)he can even go-go dance. Probably.
Gogo can only come in during your opponent’s turn, and when Gogo does come in Gogo will use the same auto ability that your opponent just used.
Gogo practically mimicked what your opponent did.
And that is why Gogo is a mime.
Yeah, don’t got much to say.
27-100R – Schultz EX
You can see Schultz holding a letter. But, what really is in the envelope is a card. Most likely a water card. And when he enters the field you can look at the top 3 cards of your deck. Once you’ve taken a good look at them, you can put them at the top of your deck or the bottom of your deck, in any order that you ‘d like.
Once you do this, you will reveal the top card of your deck, and if it’s a Water card, you can add it to your hand. If it’s not then you struck out. So, make sure you put them back right.
This is a sure draw if you’re playing Mono-Water, if you’re not, then you have a 25% chance of whiffing on this play.
This ability also comes off of an EX Burst.
27-101l – Sin
Sin is a Monster.
If you don’t believe me just take a look at him.
Sin enters the field for a whopping 8CP.
What do we get for that?
Well, Sin will break 2 of your opponent’s Forwards and 1 of their Backups. Send them to the Break Zone. Of course you’ll also have to remove 15 cards from your Break Zone, in order to trigger this ability.
Those 15 cards are already in your Break Zone, so you probably don’t have any use for them anyways.
After everything is done, you’ll have a giant Meat Shield on the field, cause it’ll be hard to get rid of SIn.
27-102R – Tidus
4CP/8000 Power.
Tidus comes in and hands out Guardian Counters like candy.
What do these Counters do?
They reduce the damage taken by 5000. Which will save you from a lot of attacks, Summon or abilities.
You can also use Tidus’s ability to give +1000 power to all of your Forwards.
After that he’s just a Meat Shield, and a good one at that.
Maybe you can use Opus VI Rinoa to bounce Tidus, and hand out even more Guardian Counters.
27-103C – Tonberry
Tonberry comes into the field and he starts stabbing.
Just a small stab at first. One of your opponent’s Forwards loses 2000 power.
And then you have Tonberry’s ability where he will break one of your opponent’s Forwards. You can choose any Forward as long as it has 8000 power or less.
Not bad if you ask me, 3CP to play Tonberry, and you can break one of your Forwards whenever you would like.
If this card has a Full Art, I’ll take 3 of those.
‘
27-104C – Ninja
This Ninja look more like a tank.
Ninja will come in for 2CP, and has a simple enter the field ability which will give one of your Forwards the ability to draw a card if they deal damage to your opponent during this turn.
And, that is all.
You might be able to find some use with Ninja in certain situations, but it’s not a card that you will want to use all the time.
Unless it’s turn one, and you also have Roche, then go right ahead.
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27-105R – Mayakov
Mayakov looks like he’s ready to star in Michael Jackson’s “Thriller”.
Mayakov is a cheap Forward, that gets better the more Dancers you have on the field.
You can dull these Dancers and that is how you pay for Mayakov’s abilities.
One will reduce the power of one of your opponent’s Forwards by 2000, and the other will draw you a card.
And if you don’t like dulling your active Dancers, Mayakov has an ability that will Activate 3 of your Dancers. That way you won’t think too much about whether it’s worth dulling you Dancers or not.
27-106C – Mog (VI)
It’s a cheap play, that can draw you a card.
It’s not like you need all of those cards in your Break Zone, half of those cards, are there for a reason.
What you’ll do is play Mog for 1CP. Remove 5 cards from your Break Zone and draw a card.
You’ll be up by 1CP.
I’m not saying you need to put Mog in every deck, but, there could be some use to him.
.
27-107R – Yuna
I’m guessing you can play Yuna with the Tidus in this set. I’m also guessing that you can use this Yuna with a Tidus from any set. Let’s say Emissaries of Light. Cause, who doesn’t like that Tidus.
Yuna comes in and grabs Tidus from your Break Zone.
She also can’t be chosen by your opponent’s Summons.
And, that is all.
Once Yuna grabs Tidus, she has no use anymore, you can use her to block an attack, and play a more useful Yuna.
.
27-108H – Leviathan
There’s a lot going on for 5CP.
And, I got to say that it is worth playing this card.
Leviathan comes in and you get to return one of your opponent’s Forwards to their hand. And, that’s not all. Nope, you can also play a 3CP Forward from your hand onto the field.
This brings Leviathan’s cost down to 2CP.
The only thing that would make this card better would be if it came off of an EX Burst.
But, then it would have to be a Legend. And, to date we only have had 6 Legend Summons. None of which are Water.



























26-081C – Aphmau
26-082H – Angeal
26-083H – Elena
26-084H – Vivian
26-085L – Vrtra
26-086C – Exdeath EX
26-087R – Odin
26-088R – Gav
26-089C – Gilgamesh
26-090C – Xiphos
26-091C – Sleipnir
26-092H – Serah
26-093C-15-095C – Ninja
26-094C – Byregot
26-095R – Freya
26-096C – Mini Fighter
26-097R – Rhalgr
26-098L – Lightning
26-099C – Dragoon
26-100R -Llyud
20-061H – Ajido-Marujido
20-062R – Apururu
20-063R -Althyk EX
20-064R – Ignis
20-065L – Vanille
20-066L – Vincent
20-067H – Eiko
20-068C – Gladiator
20-069C – BeastMaster
20-070H – Zangan
20-071C – Sheiran
20-072R – Titan
20-073C – Dyne
20-074C – Tama
20-075C – Dio
20-076H – Tifa
20-077R – Noctis
20-078C – Nophica
20-079C-15-080C – Geomancer
20-080C – Mandragora