Posted on Leave a comment

From Nightmares – Earth Monsters Under Your Bed

19-052C – Undead Princess

Undead Princess is a cheap Forward to play that can block any attack. Even though she only has 2000 power, she can still block an attack to save you from taking damage.

But, Undead Princess I don’t think Undead Princess is meant to be played as a Forward. You can put her into the Break Zone to give a Forward +4000 power until the end of the turn.

And, once she is in the Break Zone, you can remove her from the game and give an Earth Forward +2000 until the end of the turn.

Undead Princess rises from the grave once again to give you a Buff.

19-053C – Vanille

This is a decent card.

When Vanille comes in, you can go through your opponents Break Zone and remove a card from there. Doesn’t matter which one, just grab a card and remove it. This is good when your opponent has a way of grabbing cards from the Break Zone.
What I really like though, is her ability.

When your opponent casts a Summon, you can dull Vanille, and if they don’t pay 2CP you can cancel the Summon.
Either way, if your opponent pays and it goes through or it gets canceled it is a win for you.

19-054C – Vincent

It looks like we’ve been getting more Vincents in the last couple of sets.

Theatrhythm Vincent is a Backup that deals 5000 damage to a Forward when he enters the field.

And, when you reach 3 points of damage, you can put him in the Break Zone and deal 7000 damage to a Forward.

I always like Backups that have a way to send themselves to the Break Zone, that way you can play another Backup with an enter the field ability.

19-055R – Eiko

Eiko is a Coupon Code. Instead of paying the cost to cast a Summon, you can just dull 3 active Summoners and cast the Summon. You can choose any Summon up to a cost of 7CP. That’s almost all the Summons in the game except for 5.

This also means you can play Summons that are out of your elements. As long as you have Summoners on the field, you are good to go.

Plus, Eiko is only 2CP.

 

19-056C – Graff

Are you playing Mono-Earth?

Then you should be playing Graff.

When he enters the field you can Break a Forward. Any one you’d like.

This effect will only go off if you only paid with Earth CP.

Still a good way to get rid of a pesky Forward.

 

19-057L – Kefka

You heard about Free Summons, what about a Free Forward?

Kefka, the Dancing Mad Mage, is here and he can be played for F-R-E-E.

Just like that if your opponent has 3 or more Forwards on the field, Kefka will come in for Free.

That means you can splash Kefka into any deck without worrying about finding a way to pay the cost as he will be free. Free like a bird, he’s going to fly straight onto the field with a 9K body.

Not only that, but when Kefka is sent to the Break Zone, you can play a Summon from your Break Zone for free as well.
That’s double the free, with no Crystal Points down.

And, let’s not forget about that Amano art.

Yes, I’ll take 3 please.

19-058R – Jenova SYNTHESIS

Big Body, Big ability, and a last name full of capitol letters. I meant CAPITOL letters.

Jenova Synt … SYNTHESIS (you have to yell it out to get the full effect.) comes in and deals damage to all the Forwards your opponent controls, If you have 5 Backups, it’ll be 8000. Pair this with From Nightmares Matoya, and you might have a board wipe.

5CP 9000 power. Could be useful

 

19-059R – Aster Protoflorian

You should be ready to pay 7CP to play Aster Protoflorian. If you don’t you might as well play a different card. You need to get both of his abilities off when he enters the field cause after that all he’ll do is be a decoration on your field.

He’ll also count as a Category XIII Character for certain abilities in the Starter Set.

 

 

 

 

19-060C – Animist

Animist doesn’t do much till you have 3 points of Damage.

Animist does have an ability that lets you play a Monster of 2CP or less straight to the field. That way you can play a Monster without worrying about paying the cost.

And, at 3 points of Damage when Animist enters the field, you can search for a Monster of 4CP or less and add it to your hand.

 

 

 

19-061H – Doga

Looking at the card it took me a second to realize that it was drawn from the top.

Doga will fit good into an Fire/Earth or Earth/Lightning Deck. Or any Earth deck if you have a way to produce Fire or Lightning CP.

When he enters the field, Doga allows you to discard a Summon for to Crystals. You can use those Crystals to cast his abilities. One is to deal 7000 damage to all of your opponents Forwards, the other is to Break a Forward.

As long as Doga stays active, this is a good card to play.

When I first read this card I was thinking how can you fit this into a deck, but then I remembered that there are Backups that pay for different elements. Let’s take Tyro for instance and Class Tenth Moogle.

19-062R – Nacht EX

If you’re Warping, Nacht is a cheap play. If not, he costs 6CP.

Nacht is basically an Opus VI Titan with a body. Once he enters the field you pick 2 Forwards. One of yours and one of your opponent’s, and they deal damage to each other. This ability also comes off of an EX Burst.

 

 

 

 

19-063H – Barret

This Barret can be put in the AVALANCHE deck, but is it a better card than the Barret that is mostly used?

Probably not, but it does have some good things going for it.

If you’re playing a lot of Multi-Element cards it could be of use as when you cast a Multi-Element card you’ll deal 4000 damage to all the Forwards your opponent controls.

After that when he is put into the Break Zone, you can search for a Forward other than Barret and add it to your hand.

19-064R – Fenrir

Your Earth Free Summon.

Free is free. So, you might as well play this.Break a Multi-Element Forward or Break a Light or Dark Forward. The choice is your when Fenrir is cast.

There’s some use for it against some decks, but what about the decks that don’t have Multi-Element Forwards or Light/Dark Forwards?

 

 

 

19-065C – The Deathlord

The Deathlord will bring you closer to your death.

Or something like that.

I thought I found a good Combo, but then I realized it said Characters so you can’t cast Fenrir.

But, you can pull out a Kefka from the Break Zone, and play him straight to the field, if your opponent has more than 3 Forwards on the field. Now the other card can be anything you’d like, but I’m pretty sure there is something good here.

And, I’m sure someone already figured it out.

19-066C – Behemoth

Monsters, Plenty of Monsters.

We like this Monster, well I do at least.

When Behemoth enters the field you can Stop a Forward. They won’t be able to attack or block until the end of the next turn. But, they will be able to cast abilities.

Behemoth can also become a Forward once per turn, for the cost of 1 Earth CP. A 7K body for 1CP isn’t bad at all. Sure you’ll need to pay each turn, but you’ll usually have an extra CP laying around.

19-067C – Monk

Here’s a quick buff to all your Forwards. +2000 power can go a long way, add in Enna Kros from Opus I and you’ll have a 3K buff. Not only that but, you can play up to 3. That means that, technically you can have a 7K buff for all your Forwards.

Is there a way to pull it off? Paying 12 CP in one turn?

Let’s see. 5 Backups plus 7 cards in your hand, 3 are Monks so that leaves 4. Those 4 cards in your hand will pay for 2 of the Monks, while the 5 CP from your Backups will pay for the third. And you have one Backup left, which you’ll probably have no use for.

It can happen. Is it worth it? Probably not, but it would be fun when you pull it off.

Oh, and if you pay for the Monk with 3 different elements, you can choose a Forward, and Monk and the other Forward will deal damage to each other, possibly breaking a Forward.

19-068R – Rydia

A 5 cost Backup, that searches for a Job Summoner, and a Summon.

Both need to be of different elements.

Other than that, the art looks good, almost reminds you of Amano’s work. Sort of.

Posted on Leave a comment

From Nightmares – Winter is Coming

19-018R – Waltril

A 2 cost Forward with 5000 power. I mean, cheap to play. Can block a Forward, might deal damage to your opponent.
And, at the end of each of your turns, you gain a Crystal.

 

 

 

 

19-019R – Vincent

I was writing a whole paragraph, and then I realized I read the card wrong.

Vincent Freezes Backups when he enters the field. I was reading Forwards for some reason.

This is actually a great card, in my opinion. Vincent comes in Freezes 3 Backups, blocks a Forward and gets broken.
After that replay Vincent for some more Frozen Backups.

Find a way to keep getting Vincent back, and you’ll be giving your opponent a hard time.

Might be a good fit for that Shinra deck.

19-020H – Umaro

The Abdominal Snow Man, or just plain Yeti.

Umaro has Brave and he just wants to attack your opponents Forwards, he doesn’t even want to come onto the field, just straight to the Break Zone and deal a Forward 8000 damage.

Once he’s in the Break Zone, you can discard 2 FFVI cards and play him onto the field.

This will work in any FFVI deck. You don’t even need to have the right elements to play Umaro.

Just Throw Umaro into the Break Zone, and then pay the cost with 2 Category VI Characters and you are set.

19-021C – Cloud of Darkness

Pesky Monsters bothering you?

Take them out with this Cloud of Darkness. For only 5CP, you get to choose one of your opponents Monsters and break it.

While she already has the fire power. At 3 points of Darkness … I mean damage. Cloud of Darkness gains Brave. Giving you an extra blocker.

 

 

19-022R – Shiva

FREE SUMMON!!!

Yes, we’ll take 3 please.

When Shiva is cast, select 1 Forward. Dull and Freeze.

And, if you already played an Ice Forward, she’s free.

Simple as that.

Oh, and you get to draw 1 card.

19-023C – Snow

Discard and gain more power.

Snow can fit into any Discard deck.

If your opponent has 1 card or less in their hand, Snow gains+2K power.

And, when Snow blocks your opponent discards a card.

“With more discard comes more power.”

 

19-024L – Sarah (MOBIUS)

“Sarah can’t attack,
Sarah can’t block,
the only thing about her is the way that she stops”

Auto-abilities that is.

Well, not necessarily, but she might.

If one of your opponents Auto-abilities goes off, they’ll have to pay 2CP or else it will cancel.

Other than that, Sarah’s other abilities are, dulling 2 Forwards, and giving a Forward +2000 power.

19-025R – Sephiroth

Technically, you can play Sephiroth for free, but I don’t think you’ll want to wait until you have received 6 points of damage to do so.

Either way, his entry ability is pretty good, but at what cost?

Would you pay 6CP to Break a dull Forward at the beginning of your game, or would you wait until the cost is more reasonable.

Personally, I think there are better choices for this ability.

Oh, and he does have Back Attack

19-026H – Curlax

Here’s a card that will help Snow out. All you have to do is … oh, wait. It’s any Dream Stooge. If a Dream Stooge is sent to the Break Zone, your opponent discards 1 card. And, once there sent, they can be brought back by Laragorn.

Other than that, once per turn, if you control all 3 Dream Stooges, you can Dull and Freeze 1 Forward.

I really like the Dream Stooges. I’m going to give them a go.

 

19-027R – Chocobo Eater

Simple Monster that does some damage in the form of removal.

Once he enters the field, Chocobo Eater will remove a low cost Forward from the game, for as long as he is on the field.

If nothing else, Chocobo Eater will just stall your opponent for a bit. Unless that’s the only copy of the Forward that they’re playing. Even then, it probably isn’t that important to their deck.

It’s still a cheap play, with a good ability.

19-028C – Terra EX

Did you just cast Shiva, and now need to bring her back to cast her again for free?

Well Terra here, can dig through the Break Zone and find her. Not just Shiva, but any Summon you need to look for.

4 cost Backup, and if you don’t need to grab a Summon you can deal 8K damage to a dull Forward.

Is there a way to bounce Backups?

 

19-029C – Tohno

You can use a little Tohno in your deck.

Tohno comes in with an enter the field ability which lets you Freeze a Forward. Doesn’t have to be your opponents Forward either. But, why would you want to Freeze your own Forward.

What I like about this card is that you can send Tohno to the Break Zone. That way your opponent will discard a card, and you can play another Backup.

It’s called Backup Management.

If you have any complaints, don’t tell me about them.

19-030R – Norschtalen

If you have Waltrill in the set, you know that Norschtalen isn’t too far behind.

A nice little combo, as Norschtalen allows you to play Waltril straight from the Break Zone. And, if Waltril is not in the Break Zone, you can just grab a Crystal Chronicles Character instead.

For 2CP, Norschtalen is also a decent blocker.

 

 

19-031C – Flan

Cheap card to play.

1CP Monster that can become a Forward for an additional 0CP. Quick blocker if you need it, or just an attacker when your opponent runs out of Forwards.

Plus, Flan recycles itself, as when he is sent to the Break Zone you can search for another Flan and add it to your hand.

 

 

19-032C – Yuke

Yuke and the Multi Element Payment. MEP. I’m going to claim that term. Let’s see if it catches on. Probably not.

When Yuke enters, if you used 3 different Elements for your MEP, you get to dull 1 Forward.

Other than that he has First Strike.

 

 

19-033C – Lean

Discard = no cards in your opponents hand.

And that’s where Lean comes in. IF you decide to play him. For when he enters the field, and your opponent has no cards in their hand, you can search for a card and add it to your hand.

The good thing is that you can search for any card. be it Character or Summon. Forward or Backup, or even a Monster.
What card you search for is up to you.

 

19-034C – Nu Mou

Like Nu Mou here. If you already read Lean, you know that Nu Mou can help you achieve the goal of your opponent having no cards in their hand. Sure, you need to have received 3 points of damage for your opponent to discard a card when he enters the field, but if you’re playing Discard, you’re going to surely have more cards that will make your opponent discard all their cards.

And, if they know you’re playing Discard, your opponent will most likely be trying to get rid of all their cards so you won’t be forcing them to discard any cards.

Makes sense?

I hope so.

Posted on Leave a comment

From Nightmares : Twisted Fire Starters

19-001R – Ifrit

What a way to start off the set. Coming in at number 1 is a Free Summon.

And everyone likes Free Summons. I know I do.

Once you play a Fire Forward onto the field, Ifrit comes in for free and deals 7000 damage to 1 Forward. Pretty simple. And, it’s even better because it’s free. Add Ifrita to the mix and things can get hot very quickly.

 

19-002L – Ace

Cadets getting back into it with this “Ace”

Ace comes in for 1CP, sure you’ll remove 5 fire cards from your Break Zone when he enters the field, but half the time you’re not going into your Break Zone to grab something.

When Ace attacks you deal 1 Forward 10K damage.

And, with Spiral Gambit, Ace can attack twice and deal 2 Forwards 10K damage. Plus he’ll probably be able to Break another 1 or 2 as well.

Talk about an “Ace” up your sleeve.

OK, I’ll stop now

19-003R – Edgar

Cheap Backup to play. For 2CP Edgar will come in bring his Auto Crossbow, if you need to deal damage to a few of your opponents Forwards.

Edgar is also carrying a Phoenix Down just for Sabin. If by any chance Sabin is sent to the Break Zone, Edgar will just bring him on back, and it’ll be like he never left.

Always good to have a “backup” plan.

 

19-004R – Kukki-Chebukki

Other than the art, this card seems like it’s just a basic card. 3 cost Forward with a 6K body.

Ability is just dealing 2000 points of damage to a Forward.

If it’s broken in the same turn, you can remove it from the game instead.

 

19-005C – Sazh

Haven’t seen Sazh in a while now.

But he comes in, searches for Dajh and has a 5k body.

Cheap searcher, even though Dajh usually only protects Sazh. But, do you really want to play Sazh if you’re now counting Category XIII cards for other abilities?

 

 

19-006C – Tifa

Tifa costs 5CP, but can Warp for 2CP. You just have to wait 3 turns.

And when she finally comes in, Tifa has 9000 power, Brave and can attack twice in the same turn.

Looks like we’re getting more and more cards with the ability to attack twice. Fire is getting most of them.

 

19-007C – Dajh EX

Discard a card draw a card.

Cheap Backup, that buffs Sazh.

Just like we mentioned earlier. Probably not worth playing.

 

 

19-008R – Buffasaur

This monster is waiting to pull the trigger on one of your opponents Forwards. You can deal damage to a Forward that just enters the field, but it comes at a cost.

All you need to do is figure out, if that 8000 damage that you’re going to deal to your opponents Forward, is worth a point of damage for you?

 

 

19-009C – Bomb

Bomb, acting more like a Bomb.

When he takes enough damage, instead of going peacefully, Bomb will Explode and deal damage to 1 Forward. It should have been “all Forwards”, but what do I know.

Any how, When Bomb enters the field you can dull 2 Fire Backups and search for another Bomb (2CP or less) and play it onto the field.

Technically, you can swarm the field with Bombs in no time.

Is there a Bomb deck out there? How many Bomb cards do we already have?

19-010H – Sabin

I mean, this could have been more than just a Hero.

Sabin comes in and if you’re playing a VI themed deck, he will do some Damage. Yes, capitol D. Depending on how many VI characters are in the Break Zone, Sabin will deal that many Forwards, 8000 damage. if there’s 4, then 4 of your opponents Forwards will be dealt damage.

It’s Suplex City here.

Let’s not forget about Sabin’s twin brother. This whole time we didn’t know how strong Sabin’s Enter the Field ability is. But, now that we know. We know that the 2 brothers will be a staple.

19-011C – Miyu

A backup that searches for an Agito Cadet.

Searchers are always welcome, as they allow you to search for a card. IF you don’t want to search for a card then, this isn’t the card for you.

During Pre-Release, I noticed 2 other Agito cadets in Ice and Lightning, all of which are Backups.

Might be useful if you want to run the FFXIII Custom Starter Set with all 3 colors.

19-012C – Monk

Cheap Backup to play.

I also like the fact that you can get rid of him by using his ability. Even if you are just using it to get rid of Monk in order to play the Backup you really need to play.

And that really isn’t a problem, unless you already have 5 Backups on the field.

Who cant use a +4K buff, when your Attacking Forward is Blocked.

19-013C – Lilty

I’ve seen a couple of these types of Forwards in this set. Where if the cost is paid with more than 3 elements, the Forward gains an enter the field ability.

Lilty’s ability is to deal 8000 damage to a Forward.

Lilty also comes in with Brave.

 

 

19-014C – Luneth

A simple 4 cost Backup that deals 5000 damage to all of your opponents Forwards.

I believe with the new Warrior of Light, and all the Warrior of Light Jobs we have this set we’ll see some synergy between all of them.

By itself it’s a decent Backup that can break down your opponents defenses.

 

19-015R – Ruby Weapon

If you remember anything about Final Fantasy VII, it’s that 99% of the people that played it, haven’t beaten Ruby Weapon. Including me.

Ruby Weapon was a pain to deal with because he would remove 2 of the party members and you would have to fight him with 1 Character. Hopefully that Character had Knights of the Round and Phoenix Materia equipped. After that you might have had a chance.

Why am I bringing this up?

Ruby Weapon will remove one of your opponents Forwards with his ability. But, only if they have 2 or more Forwards on the field.

Other than that Ruby Weapon is a 6 cost Forward that has high defense. Considering that any damage dealt to Ruby Weapon is only 1000.

Might be worth a shot, if you need an extra Fire card in your deck.

19-016H – Laragorn

One of the three Dream Stooges. Taking his name from one of the original Stooges Larry. And that’s why I like this card before I even read it. Plus, the Amano art is great as always.

When Laragorn enters the field you can search for a Dream Stooge. Either one of the two, and play it straight to the field. You’re pretty much getting a Buy One Get One Free here.

Laragorn can also grab a Dream Stooge from the Break Zone, and the best part is you don’t have to send Laragorn to the Break Zone to do it.

Maybe, just Maybe the Dream Stooges can become a thing.

19-017R – Leon

I’ve seen plenty of Rebel cards this set.

Leon searches for his sister, Maria, and depending on how many Rebels are on the field, Leon does gain some buffs.
If you have 4 or more Rebels, Leon gains +4000 power and Haste.

You’ll most likely be caught between the choice of playing Leon early to find Maria, or waiting until you have 4 Rebels on the field to play him.

Sure you can also play Leon early on, and then allow him to get broken to play him again, but if he’s already on the field, I don’t see a reason to sacrifice him, unless you need to.

Posted on Leave a comment

Emissaries of Light – Opinion on Lightning

16-085C – Assassin

2 cost Backup that serves as a backup plan and a Backup.

Deals Damage to a Forward that entered this turn.

8K should be enough to break most Forwards coming in.

 

 

16-086C – Ixion

This is a pretty decent Summon. 4CP to have a Forward lose 8000 Power. And, if you’re playing a tri-color deck, it’ll also cause all of your opponents Forwards to lose 2ooo power. Including the first Forward you chose, so that will make it 10K.

 

 

 

16-087C – Puppetmaster

Puppetmaster enters the field, you discard a card and grab a better one from the Break Zone.

I like this card, and it doesn’t cost much.

Grab that Forward from the Break Zone that just got broken, and use it again as your opponent just watches as he just used all of his resources to get rid of it.

Or, something like that.

16-088L – Black Waltz 3

Black Waltz is coming out in full force. (Yes, I know that everyone already knows that, but these are what I see when I first look at the card. I’ve been very behind this Opus,)

All the Black Waltzes are helping each other come back from the dead. And, this time there is no timers on them.

It would be interesting if there was. Roll of the dice or flip a coin, and they just Stop.

Time to head to Black Mage Village.

16-089H – Zack

Zack looks like he’s ready to save Cloud once again.

He’ll come in take care of all the enemies and when he is ready to be sent to the Break Zone, Cloud will come in and finish the job.

It would have been nice if it was that easy.

But, still a pretty decent card for a FFVII deck.

 

16-090R – Seymour

Summon heavy?

Seymour, (I always end up typing Seymore) is a card you’ll play later on in the game, as with depending on how many you have in your Break Zone, Seymour will Break a Forward when he enters, and after that, he simply deals your opponents a point of Damage for removing 6 Summons from the Break Zone.

Sounds good to me.

 

16-091C – Chadley

Now, this is a decent Backup.

Lightning is getting some cards that will help you retrieve cards from the Break Zone.

For 4CP, Chadley can grab you 2 Forwards from the Break Zone. And, you don’t need to use his ability right away.

You can use it as soon as a Forward you need is sent to the Break Zone.

16-092C – Noel EX

For an expensive Common, this is a decent card.

Noel comes in and Dulls 2 Forwards. This also works off of an EX Burst as well.

Other than that, you can dull and sacrifice Noel, and Dull all of your opponents Forwards.

What did they call him in Lightning Returns? The Shadow Hunter?

 

16-093R – Noctis

You are playing a FFXV deck for certain. Kingsglaive or Noctis and Friends, or a mix of both.

Noctis here will shine in either deck.

You’ll be dulling Forwards left and right, and with the new Noctis/Ardyn deck coming out later this year, I’m sure there will be plenty of use for this one.

Noctis can watch it all happen while he sips his coffee.

16-094C – Palmer

The way Palmer is sitting there, about to sip his tea, you know that he’s got something up his sleeve. You think you have him backed into the corner, but nope.

Palmer gives you a way to grab two cards when you run out of cards.

For 2CP, I think this is a good play. He’ll grant you a CP every turn until you decide to use his ability.

 

 

16-095R – Vivi EX

Are we getting the pieces to make a Black Mage deck possible?

Grab a Black Mage from the Break Zone, when Vivi enters the field.

And deal Damage to a Forward, which increases with each Black Mage that you have on the field.
Is this the first Lightning Vivi?

 

16-096R – Byakko

Another Shijin for Kirin.

We already know, Byakko comes in and you can search for a Shijin other than Byakko.

After that, every time Byakko attacks, you can choose 1 Forward and Dull it.

 

 

16-097H – Hyoh

You can play Hyoh for 1CP, but he’s not that great. Not yet.

Hyoh becomes more valuable, the more you put into him.

You’ll want to spend another 4CP on Hyoh to make him a devastating threat.

1CP to give Hyoh Haste and up his power to 7K. After that another 3CP to up his Power to 10k and when he deals damage to your opponent you will deal 2 points instead of 1.

Just watch out for a possible Double EX Burst that might come your way.

16-098H – Spectral Keeper

Spectral Keeper is a Keeper.
Yeah, that was lame.

But, this Monster is a Monster.
OK, I’ll stop there.

But, dulling a Forward at the beginning of each Attack Phase is more than enough to place him in your deck.

And, at 3 points of Damage, Spectral Keeper becomes a Forward and every time it attacks,you will dull a Forward as well.

16-099C – Merald

Soiree Members coming out in full force.

Let’s give this Common some great enhancements, depending on how many Soiree Members are being played.

2 for Haste.
4 to Break.

I’ll need to check out some of these Soiree decks.

16-100L – Y’shtola

Every time I see a new Y’shtola card, I think to myself, I should start playing FFXIV again.

Can Scions make it once again in the Meta? I don’t really follow it, but I haven’t really heard about Scions recently. First it was Marche/Ritz, then it was Samurais, Sky Pirates, Kingsglaive and and now Soiree and The Black Waltz.

But, I believe Y’shtola can give Scions a new Pulse.

 

16-101C – Yuke

Another backup Backup.

Keep Yuke on the field until you need to use him.

After that dull, return to hand, play and Break a Forward.

 

 

16-102R – Lann

For the cost of a Monster, Lann becomes a decent card.

If you decide to remove a Monster from the Break Zone after you play Lann, he’ll gain 2K power, and you’ll dull a Forward during each of your Attack Phases.

You can also use that same Monster to pay for the cost to play Lann, thus killing 2 birds with one stone.

 

16-103C – Larva

Like this Monster.

Larva has some use, but he’ll be perfect for Lann.

Or, just play Larva to Break a Forward, and then put him in the Break Zone to see what your next draw will be.

 

16-104R – Reeve

This Reeve is more like Reeve from the game. Think about it.

Reeve comes in and you play a Forward from the Break Zone onto the field. That Forward could very well be Cait Sith.
Reeve cannot activate during the Active Phase simply because he will be controlling Cait Sith, and will be too busy to be doing anything else.

Which makes me think if we’ll be getting a decent Cait Sith in the near future.

Resurgence of Power, I’m looking at you.

16-105R – Reynn

Just like Lann, Reynn has pretty much the same abilities as her brother.

Only difference is that she gives another Forward Haste.

Posted on Leave a comment

Emissaries of Light – Thoughts on Wind

16-043H – Atomos

How good do you think this card is?

Very good? I agree.

Atomos is currently auditioning for a role in Re-Animator, but this version of the movie will be called “Re-Activater” along side Rikku (2-071R). They’ll be bringing your Backups back from the Dead.

 

16-044L – Wol

Wol is here to make all your powerful Forwards, even more powerful. Not being able to be chosen by your opponents Summons or abilities. And, drawing a card when they come in.

Drawbacks?

Those Forwards need to have a cost of at least 5CP.

 

16-045C – Gargoyle

See, like Gargoyle here, The Forwards protected by Wol will not be able to be broken.

But, if Wol isn’t on the field, Gargoyle can take care of that pesky high cost Forward that is troubling you.

And then for 1CP you can take a sneak peak at the top 2 cards of your deck. If you like them, keep them. If not, just move them to the bottom of your deck, and hope for better cards.

16-046C – Chocobo Chick (VII)

For some reason I thought this card was a Backup.

But, even as a Summon, you might get some use out of this card. Pay 4 CP to activate the 4 Backups you just dulled to draw 1 card.

There might be something I’m missing.

 

16-047R – Sherlotta EX

Whatever happens Sherlotta is giving you at least 1 Crystal.

After that she will block Forwards until she is sent to the Break Zone, and give you another Crystal.

Or just chuck her from your hand for 1 Crystal.

 

16-048H – Zidane

Like we said earlier. Lani/Zidane Fire/Wind decks are coming.

Now we just need to find a way to keep bouncing Zidane back and forth.

Over and Over again.

Take control of your opponents deck.

 

16-049R – Seiryu EX

Another Shijin

4CP/7K. You’ll search for a Shijin upon entry, and Seiryu also comes in with built in protection.

No need for Wol.

 

16-050H – Ceodore

Ceodore comes in causes havoc, if you decide to dull 3 FFIV Characters, you can Break 1 of your opponents high cost Characters.

Ceodore seems to fit well into a Category IV deck. Simply because all his abilities involve IV Characters.

Real Sherlock Holmes here.

Tell me something I didn’t know.

Well, you can play Ceodore for free with Cecil. We’ll get to more about that in a moment.

16-051L – Cecil

For 5CP, you can play Cecil, and another card from your hand that’s 4CP or less. And if that card you play is a FFIV Character, you get to activate 2 Backups. Doing the math that means, if you played a IV cost IV Character (get what I did there?) you’ll actually end up +1CP.

Worst case scenario, you only save 1 Crystal Point, but why would you play a 1 cost when you can play anything up to 4CP.

And, the icing on the cake, is that Cecil protects all your Characters. forcing your opponent to pay 2CP just to make sure their Summons and abilities go through.

16-052C – Selkie

There’s a couple of cards we’ve seen so far that break Characters of cost 4 or more. Wol will be a card that I can see many people use do to the protection Wol grants.

But, we’re talking about Selkie here.

Selkie can sit on stand by until you need her. And, when you need her, at 5 points of Damage, she’ll break a Character of cost 4 or more. Take that, (insert pesky forward here.)

 

16-053H – King Tycoon

King Tycoon banishing most of your opponents board, because that’s what Kings can do.

As soon as he enters the field, you can return all the Forwards and Monsters your opponent controls to their hand.

Or just some of the cards. You don’t want to return any of the cards that have On entry abilities.

 

16-054C – Chocobo

The pixelated Chocobo, comes in and grabs a 2 cost Character or less from the Break Zone.

If you’re playing Chocobos, you’ll probably end up grabbing another Chocobo.

 

 

 

16-055C – Chocobo Sam

Chocobo Sam knows where all the Chocobos are. That’s why you’ll play him and find a Chocobo. Specifically Chocobo (6-050C). That way you’ll be able to play a free Chocobo every time it is your turn.

Plus, giving a Chocobo +3K for a turn let’s you know you’ll have the extra fire power if needed.

 

 

16-056R – Fat Chocobo

Fat Chocobo has one job.

That is to let you grab a Wind card from your hand at the end of each of your turns. If you’re playing Chocobos this might be a decent card to throw in your deck.

And for a simple dull, you’ll be able to play a Wind Backup once per turn.

And, keep a Fat Chocobo in your hand, because if Fat Chocobo gets hit by a Summon or ability, that 10K will keep him alive.

16-057C – Ninja

Uhm, well …

Removing 2 cards for 2000 damage?

I think I’ll pass.

 

 

16-058R – Fina

Comes with built in protection.

And, gives you the option of canceling an auto-ability, when she’s not even on the field. Sure you’ll need at least 4 Wind Backups on the field to be able to use it, but Fat Chocobo will be there to help you out with that one.

 

 

16-059C – Pecciotta EX

Is Morze’s Soiree Member going to become something?

Pecciotta here will help it become it. Activating all of Soiree when he enters the field.

The more I see these cards, the more I want to give it a try.

Time to crack open some Emissaries of Light and find all the cards I need.

 

16-060C – Madam M EX

I’m starting to see a pattern with all the Wind cards this set.

Madam M comes in and let’s you grab a Wind Character, if you find one when you reveal the top 4 cards of your deck.
Other than that, this 4 cost Backup is technically only 2CP.

 

 

16-061R – Yuri

Just like I just said, Yuri does the same thing as Madam M, but better.

This way you might actually play a card straight from your deck onto the field.

Or you can just grab any card if you can’t find a 3CP Wind Character.

 

 

16-062C – Lexa

Protect Madam Edel, that is Lexa’s job. More on that later.

A simple 2 cost Backup, that dulls and grants a Soiree Member, or Madam Edel +1K.

 

 

 

16-063R – Rosa

The missing piece of Cecil and Ceodore.

Rosa comes in and keeps feeding Ceodore and Cecil, to power them up just a little bit to help them survive or take down your opponents Forwards.