15-001R/9-002H – Ifrita
Starting off the set with a reprint?
I would too, if it’s Ifrita. Now along with the Ifrita we got in the previous set, It’ll be a lot easier to get Ifrits and Ifritas in your Break Zone.
15-002C – Sky Warrior
There’s a reason Sky Warrior is a common.
He costs too much for his abilities. Sure, you can say that he’ll pay you back for the costs if you use him to pay for CP, but I shall pass on this one.
15-003C – Sky Samurai
I would have said this card was a bust, but after playing against it, at the Prerelease, I realized I was wrong. I didn’t even put it in my deck, then I realized that it is a decent card.
Attack, Opponent Blocks, Discard a card for +2K, Break Opponents Forward.
Simple Enough.
15-004C – Edgar
Need a Backup?
If there is a way to recycle Edgar, he would have been a great card. Actually now that I think about it I know someone will know of a way to break your own Backups. And, that someone need to tell me.
But, Edgar here really shines if you’re playing a Category VI deck. That way, when you choose your Forward, you’ll also deal another Forward 7000 Damage, when you attack.
15-005R – Guy
5CP to search for a Rebel, and play it on the field. You can consider Guy as a free play if you pick a 3CP Rebel. Doesn’t even have to be Fire any element will do.
And, what better Rebel to search and play, other than Opus I Maria.
Give Guy +1K. And fill the rest of your deck with Warriors, or job Warrior. Then all you need is to cross out Guy’s name on the card and call him Swan.
15-006H – Cyan
Samurai’s getting a whole lot stronger this set.
Cyan and Tenzen will run this set. Just add as many generic Samurai cards as you can, and watch Cyan just manhandle your
opponent. By dealing a Forward 9K, every time a Samurai enters the field.
You won’t even need to play your whole hand. Just enough Samurais to wipe out your opponents Forwards.
15-007C – Samurai
Exchanging 2CP for a Crystal.
Seems like an even trade. Now to find what we’re going to use these Crystals for?
Samurai has no abilities, that consume Crystals, but there are plenty other cards that do. Samurai’s job is to give you a Crystal and then hopefully you’ll find a way to Break Samurai so you can play the your real Backups.
15-008C – Shadow EX
4CP/8K body that gives you a Crystal when Shadow is put into the Break Zone.
15-009C – Bahamut
A four cost Summon that can become a 2 cost Summon with the help of a Crystal.
Plenty of these Summons this set.
Deal a Forward 9K.
Plain and Simple.
15-010R – Vargas
The plan is to attack with a weaker Forward first. Once that Forward breaks, you will attack with Vargas and choose 1 of your opponents Forwards and make them block your next attack.
Choose wisely and you will break your opponents Forwards one by one.
Almost like Cyan, but cyan seams to be more effective.
15-011L – Palom
Now this look interesting. Palom almost looks like George from Peppa Pig. The way he’s holding that Dinosaur, I mean Dragon. But the card looks interesting as well.
George … I mean Palom here, has an ability that gets stronger after a couple of turns. Palom gains 1EXP Counter at the end of each of your turns. With each EXP Counter Palom gains 1K power.
The longer Palom remains on the field the stronger he gets. I would say that this is a great turn 1 card.
And Palom’s ability. For a total cost of 0CP, Palom can deal either 2K damage or 8K damage to one of your opponents Forwards.
Yes, Please. I’ll take 3.
15-012H – Faris
What a card.
Pirates and Vikings Unite.
Faris and Leila will have a field day with the Vikings, coming in and out and back and forth from the Break Zone and what not. It will work.
Then all you need to do is fill up your deck with a lesser value of 3CP, and give yourself multiple copies of Faris. Not just this one. All the other ones that you can find. And Spam Pirate Storm.
The Vikings will thank you.
15-013L – Firion
Have you got an extra Crystal lying around. Firion here can use it. Buff him up with Haste, First Strike and +1K Power. And, not just for this turn. Have an extra Crystal, give Firion +3K Power. But this one only lasts for 1 turn.
Other than that, there’s not much else to write about.
15-014H – Brynhildr EX
Deal 5K damage to a Forward and if you break it you win a card. Just grab it from the top of your deck.
15-015R – Bwagi
Fire, now will have a way to draw cards. As long as you have Bounty Counters on Bwagi, you’ll be able to draw a card on every turn.
15-016C – Bomb
Your Elemental Monsters are here. You know the ones that are practically the same in all elements, but different.
Bomb here, deals a Forward 5K damage, when it enters the field.
After that you can turn Bomb into a Suicide Bomber. Turn him into a Forward and no matter what happens Bomb will end up in the Break Zone.
15-017H – Machina
Why does it seem that Machina doesn’t synergize with the rest of the Class Zero Cadets? Could be the same reason I never used him in Type-0.
I can see this card being played early in the game. As soon as you’re opponent plays a couple of cards, you can unleash Machina. And, since he’ll be the only Forwards you have out at the moment. You’ll be able to start swinging, and have Brave for that matter as well.
15-018C – Sabin
These commons are getting a little bit more expensive.
But, there’s something about this Fire set with dealing 9K damage to a Forward your opponent controls. And Sabin here is no different.
At the start of every turn, yours and your opponents. You can use Sabin’s ability and deal 9K damage. Next turn another 9K.
15-019C – Josef
Simple Rebel searcher. Also works on an EX Burst.
15-020R – Rinok
Rinok enters with 2 Bounty Counters.
Now, his ability states that you need to use 1 Bounty Counter to use it, but you can remove the Bounty Counter from any character that has a Bounty Counter on them.
15-021R – General Leo
Hmm, now this is interesting. A card that disallows Summons, and Forwards must always block.
Asta La Vista Summons. So Long, Valefor. See ya Later Phoenix. Not this time Amaterasu. Ain’t going to work Diablos. After a while, Crocodile. You get the point.
Might be worth playing in any deck, just to see your opponent get angry when they can’t cast the summon to save themselves.