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Opus XIV – Light/Dark Review

14-115L – Shinryu

Scary Good.

But, Shinryu’s ability counts on what Forwards your opponent controls. You might break all your opponents Forwards, you might not.

Now Shinryu’s second ability is what we’re here for.

At the beginning of each of your turns you get to reveal the top card of your opponents deck. If it’s a Forward, all your opponents Forwards lose 7K. If it’s not you draw a card.

But, most of all you get to see what the top card is. If it’s an EX Burst you might want to hold back on attacking depending on what it is.

14-116H – Macherie

Get ready to cast your summons.

For the most part you’ll be casting your Summons for 1CP less. But, if you Discard 3 Summons from the Break Zone you can cast them for 4CP less.

That makes a couple of Summons more CP friendly, Some that you wouldn’t have considered before due to their cost.

 

 

14-117L – Omega

Hmm, I’m having trouble understanding this card. Just because, it can’t be what I’m thinking. That would be too Powerful.
At the end of each of your turns, if there are no Weapon counters on Omega you place a Weapon counter on Omega. When a Weapon Counter is placed on Omega, Omega deals your opponent 1 point of Damage and removes all weapon counters from Omega.

If I’m reading that right that means Omega deals your opponent 1 point of Damage at the end of each of your turns.

Holy Cow!

14-118H – Sterne Leonis

He sure looks stern. Get it? No? …

Anyway, for 4CP you can reduce the cost of all your Forwards by 1CP. In which this card will pay for itself in the long run and keep adding value.

It’s true I didn’t give much attention to this card until now. Why? Because I had to read it and see what it says in order to write this quick review.

And if you don’t mind about removing Forwards from your Break Zone, you have plenty of options to choose from.

“Choose 1 Forward. Deal it 7000 damage.”
“Choose 1 Monster. Break it.”
“Until the end of the turn, all the Forwards you control gain +4000 power and Brave.”

It also does not state that you can only use these actions, once per turn. Which means you can use them as many times as you’d like. If you have enough Forwards.

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Opus XIII – Water Review

13-086R – Agrias EX

This card was made to be played with Ovelia (13-090L). Of course, you can play any other Princess for the EX Burst, but Ovelia is the one that you’ll be able to keep bringing Agrias back from the Break Zone

 

 

 

 

13-087C – Delusory Knight

Just your regular 4CP/8K that also searches for a Manikin of a different element.

 

 

 

 

 

13-088H – Elle

Discard 2 cards when you attack to get a free shot? We like Cheap … I mean free shots at Damage. Unless your opponent can find a way to get rid of Elle, you’ll have the match in 7 turns or less.

Considering you have enough cards not to run out.

 

 

 

13-089C – Oilboyle

Draw 1/Discard 1 all for 1CP. Becomes a Forward like the other Monsters from the other elements.

 

 

 

 

13-090L – Ovelia

How many Tactics forwards are there that are good? Agrias (13-086R), which will let you draw a card everytime she comes in? Marach (13-080C), to Ping 4K damage when he comes back in? Ramza (13-121R) to break 2 forwards your opponent controls and 2 more to their hand? Orlandeau (4-101H) to break a Damaged Forward? Delita (13-111C), to Break Marach and have him come back in for another 4K?

Wait a second. You can Play Marach, Ping for 4K. Use Aegis on Marach. Have him attack, hopefully he gets blocked and Breaks. And then he comes back to the field, dull and deals another 4K to your opponent. It might just work. If it doesn’t play Delita and break Marach.

13-091H – Cagnazzo

It should be pretty easy to get 3 Water Counters on Cagnazzo. 7 might be a little difficult, considering the 4K body. But, if he can stick around long enough, you’ll be able to get a board wipe.

 

 

 

 

13-092C – Sage

Flip cards until either an Earth or a Lightning card pops up. End of story.

 

 

 

 

 

13-093H – Sara

Searching for Royalty. Check

Searching for Ovelia. Check

Add to hand. Check

Hopefully you’re playing a Tactics Deck. No? Not to worry there’s plenty of cards Sara can search for.

 

13-094C – Simon

Here’s another card you’ll like to have on hand. Can bring back any Tactics character back from the Break Zone.

 

 

 

 

13-095C – Tonogiri

Doesn’t have to be your opponents Forward. You can return one of your own cards to replay it for it’s on entry ability.

 

 

 

 

13-096R – Nichol

+1K to all Multi-Element Forwards, plus you get to draw a card when one enters. Sign me up.

 

 

 

 

13-097C – Viking

Why would it say of cost 3 or less, if the most expensive card is 3CP. Must mean that there will be more Viking support coming. We shall finally build a deck to rival Chocobos.

But enough of that. If you’re playing all 4 Vikings 3 copies of each. That’s 12 cards. 12 divided by 50 means that you have a 25% chance for any of those cards to be a Viking, that you’ll play on the field.

 

 

13-098R – Fina

Easy way to return a pesky Forward to your opponents hand.

 

 

 

 

 

13-099C – Yuke

Always a good idea to be able to grab a Character from your Break Zone. Wether you’re only playing one copy of a certain card. Or you ran out of cards to cast that Special ability.

This one will see some play. If I find a deck to put it in.

 

 

 

13-100R – Leviathan EX

Save a Forward with this Summon. Reduce Damage by 5000. And If you’re at 5 Damage you can Protect all your Forwards from Summons and Abilities. This one will save you at least a couple of times. Especially if you’re playing against Dadaluma and Cactuars. Oh, wait Dadaluma is banned.

 

 

 

13-101R – Luka

+1K to all Brave Exvius Forwards. These are cards that I always like to play, give your Forwards a little boost.

 

 

 

 

13-102C – Refia

Need to Activate a Forward? Just use this ability. Only costs 1CP and Dull this Backup. Would have been better if it was any Forward, but this will work.