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Gunslinger in the Earth

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20-061H – Ajido-Marujido

I don’t know how playable this card is.

You need at least 3 elements to get the first ability to go off, and 5 elements for the second ability. Granted if you do pay with 5 elements, both of Ajido-Marujidos abilities will go off.
Now, what do these abilities do?

The first one breaks one of your opponent’s Forwards, while the second one removes one of your opponent’s Forwards from the game.

You likely won’t be able to get the full effect of this card until late in the game, but if you do, you’ll be getting rid of 2 of your opponent’s Forwards leaving a whole in their front line.

Hopefully this will be the card that hands you the game.

If not, then there are plenty of other cards available to use.

20-062R – Apururu

Does anyone actually play a Final Fantasy XI themed deck?

If so what is it? Apururu here might be able to help you out as Apururu will produce CP of any element when paying for a Final Fantasy XI card.

And, at 2CP it’s worth throwing it in your deck.

Why is it that Earth has the most cards that can produce CP of any Element?

I don’t know if Apururu knows the answer, but he might be a decent play.

20-063R -Althyk EX

Why does Althyk look like Odin?

“Any resemblance to actual persons, living or dead, or actual events is purely coincidental”

Althyk enters the field, and if you have at least 4 of “The Twelve” on the field, Althyk will deal one of your opponent’s Forwards 9000 damage, giving you a good chance at breaking that Forward.

And, what does Odin do? Odin breaks them. Well most of the time.

Did we mention this also comes off of an EX Burst?

20-064R – Ignis

Ignis is a Wild Card.

His ability is only as good as the Forwards that you already have on the field.

Once Ignis enters the field, you’ll dull 2 Forwards and deal another Forward damage equal to the power of the other 2 Forwards that you dulled.

It’s a mix and match game.

Do you have enough power to take down that 9000 power body that your opponent has on the field? Have Ignis take him down. If not just hold on to Ignis until you do.

Ignis also gains +2000 power when you have 3 points of damage.

20-065L – Vanille

At 1CP what’s not to like about Vanille.

The art? It’s great. The 4000 power? That’s perfect for her ability.

Vanille works great as a defender. She will block any attack, and if she is sent to the Break Zone, you can then remove her from the game, and Vanille will allow you to grab a Final Fantasy XIII Forward from your Break Zone.

And, if that’s not enough. Once per turn Vanille will look at the top card of your deck, and if it is a Final Fantasy XIII card, you will add that card to your hand.

Like I said, what’s not to like?

20-066L – Vincent

The Gunslinger, Vincent, ready to wreak havoc on you opponent.

Vincent comes in and right from the get go, he will destroy all of your opponent’s Forwards that cost 3CP or less. 99.99% of the time, those Forwards will be sent to the Break Zone. And, I only said 99.99% because we might get a 3 cost Forward with more then 10K. There are plenty of 9K Forwards, and those might make it out alive if you have a card like Maria (1-083H) on the field, who will give all your Forwards +1000 power.

Vincent will also deal 9000 damage to a Forward that targets him with it’s ability.
And, when Vincent is chosen by your opponent’s Summon, Vincent will choose one of your opponent’s Forwards and deal them 9000 damage as well.

If you get this at Prerelease or in draft, you better come out the winner.

Let’s not forget, Vincent also has First Strike!

20-067H – Eiko

If you’ve been wondering why we’ve been getting all these Summons with Eiko on them, we now have your answer.

Not really, but it sounded good.

Eiko will come in and you can grab 4 Summons from your Break Zone and put them on top of your deck. You may now shuffle your deck and reveal the top 4 cards. If you find a Summon, you can cast it without paying the cost.

The rest of the cards are sent into the Break Zone.

You might get a great play, but then again you might lose 3 of the cards that you need. It’s risk vs. reward here.

Eiko then sticks around as a Forward with 5000 power.

20-068C – Gladiator

I think they’re running out of Standard Units. I’ll have to check to make sure, but they introduced an old game, just to use the Jobs.

I don’t mind it, I’m just saying what it looks like to me. I think it’s time to bring the 8bit sprites for cards.

Oh wait. We’re supposed to be talking about Gladiator.

Gladiator is a Backup, that can give one of your Forwards +1000 power until the end of the turn. You’ll need to discard a card for this ability.

And, if the card you discard is a Fire card, then that Forward gains +3000 power.

And, that’s about it.

Now, where are those 8bit cards?

20-069C – BeastMaster

Do you feel lucky?

Play Beastmaster, and when you reveal the top 3 cards of your deck, and if you find a Monster that costs 2CP or less, you can play it on to the field. If not all 3 cards go to the bottom of your deck.

You can also put Beastmaster in the Break Zone and give one of your Monster Forwards +4000 power.

It’s a gamble that will cost you 3CP.

20-070H – Zangan

Zangan makes an appearance after being on hiatus since Opus I. Maybe that’s why he looks angry.

And this one is worth playing.

First off, Zangan will allow you to play a Tifa from your hand onto the field. Tifa’s cost can be no more than 5CP. This allows you to play any TIfa so far, except for the Rebellion’s Call Tifa which costs 6CP.

This would make Zangan a good play all in itself, as you will get 2 cards for the price of one.

But, that is definitely not all that Zangan can do. Zangan allows himself and Tifa to use abilities that dull in the same turn as they come in.

And, Zangan does have an ability as such, when you use it, you will deal 5000 damage to a Forward for each Martial Artist that you have. It will usually be Zangan and Tifa on the field. But, there is also Dadaluma and a Snow card that is a Martial Artist as well. Not to mention Opus I Bartz, who has all the jobs.

A new tribal deck has emerged, and is in the process of being complete.

20-071C – Sheiran

What am I missing?

I don’t remember Sheiran in Final Fantasy VII, unless they just named him in the Remake.
Sheiran enters the field and grabs a Final Fantasy VII Character from the Break Zone. And, if it’s Tifa, her cost is reduced by 3CP.

Was he the doctor that helped Cloud, or was that just nurses? I can’t remember. I just remember Cloud in a wheel chair.

It took me a second to realize that yes, Sheiran grabs a Final Fantasy VII Character from the Break Zone. And, grabbing cards from the Break Zone is always great.

This is why first opinions should always be double checked.

20-072R – Titan

Big Boss Man Titan.

He’s more like a manager.

When you cast Titan, you’ll give one of your Forwards +2000 power, and that Forward will deal damage to one of your opponent’s Forwards that you will choose.

We’ve seen this before, plenty of times. The only difference with this Titan is that you can dull 2 Earth Forwards instead of paying 3CP.

 

20-073C – Dyne

The other man with a machine gun hand.

Dyne comes in for 6CP, and you’re going to want to pay for him with cards from your hand.

Why?

Because the more cards you discard to pay for Dyne, the stronger his attack is.
4000 for each card you discard, bringing it up to a total of 12,000 damage to a Forward.

And, after that attack is done, you have a 9K body on the field. Ready to attack or block.

20-074C – Tama

Tama comes in and you have a decision to make.

Would you like to gain a Crystal?

Or would you like to grab a World of Final Fantasy Character from the Break Zone?
Either way you’re getting something.

Luckily we got Geomancer in this set, and you’ll be ready to use that second ability to grab from your Break Zone.

 

20-075C – Dio

Here’s your “Rainbow in the Park”

Sort of looks like Dio too, if you take away the mustache, and make him shorter. And less buff.

The Park Director is ready to manhandle your opponent, one Forward at a time. Cause when Dio blocks, or gets blocked he gains +3000 power, add in Enna Kros and that’s another +1000 power, and Maria as we mentioned earlier with Vincent, that brings Dio up to +5000 power.

That’s a lot of power.

And, when you have that 12,000 power on Dio, you can choose which Forward will block Dio. Allowing you to slowly take apart your opponent’s front line.

I think Dio along with Vincent will be fun to play with. Not against.

20-076H – Tifa

Are you ready for another 3 Card Trick?

Tifa, Zangan and Cloud, is all you’ll need. Doesn’t matter which Cloud as long as you have Zangan. The only Zangan that we have as of now. Maybe we’ll get another one this set, but I haven’t seen any yet. (Edit : I did, but I already wrote this one)

Zangan will come in and he will search for Tifa. Tifa will get Haste because Zangan is on the field. Since Tifa has Haste, you can go ahead and use her S ability. You can discard any card, because Zangan is on the field. Deal 8000 damage to one of your opponent’s Forwards, and since Cloud is on the field you will Activate Tifa. Rinse and Repeat, until you run out of cards in your hand, or Forwards to target.

Final Fantasy VII will be fun to play once again.

20-077R – Noctis

Noctis is thinking of a plan. How do I get back our fallen comrades?

And, he has figured it out.

When Noctis comes on to the field, he will search for a Final Fantasy XV Character and he will place it on top of your deck.

Now, that doesn’t help much, but if you have received 3 points of damage, Noctis’s second ability comes into play, which states When Noctis enters the field, draw a card. Technically speaking, Noctis grabs a Final Fantasy XV Character from the Break Zone and adds it to your hand.

After that, Noctis is a Meat Shield that will block an attack, and once he enters the Break Zone, you can play him once again.
Extra points if you grab Noctis and repeat, over and over for a blocker that can never be stopped.

It’s like casting Reraise.

20-078C – Nophica

Here we go!

Nophica is able to grab a couple of “The Twelve” from the Break Zone. One on her way in, and one on her way out.

At 4CP this can potentially be a Free Play, and if you play your cards right, it will be a Free Play.

With 8000 power, your opponent will have a little bit of a struggle trying to deal with her, and when they finally do, you can just put Nophica into the Break Zone, to grab the other “The Twelve” member.

The only thing that would make this card better is, if Nophica was able to grab herself from the Break Zone. But, then Nophica would have been more than a Rare.

20-079C-15-080C – Geomancer

Here’s a reprint, of a reprint, of a reprint.

So, we’re just going to, you guessed it, Copy/Paste from Opus XV Crystal Dominion.

“Geomancer here comes in gives you a Crystal, that you can use to play Cecil. After that, Geomancer dulls and heads over to the Break Zone, and gives Cecil Brave on the way out.”

What was Cecil doing?

At least you can use Geomancer for Tama.

20-080C – Mandragora

Didn’t we already get this card last set? Let me check.

Nope we got a similar card, which combined with this one will leave your opponent hurting.

Mandragora becomes a Forward during your turn and whenever it deals damage to a Forward that Forward breaks. Like the Wind.

And if Mandragora deals damage to your opponent, Mandragora gets sent to the Break Zone, and you can grab a card from your Break Zone and add it to your hand. You can always pick another Mandragora from your Break Zone, rinse and repeat.

We currently have 3 Mandragora type cards. I’ll be keeping an eye on these, maybe someday we’ll be able to make a Madragora deck.

Singles from under the Earth! 

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Did Someone Say Lightning?

We managed to pull some strings and get ourselves a small restock of the Final Fantasy XIII Custom Starter Set. Sure we only got 6 of them, but they are not exactly in print any more.

If you haven’t gotten one yet, what are you waiting for?

This deck is a great starting point for your FFXIII deck. All of the cards already work great together, and with a couple of upgrades to it, you will be unstoppable in no time.

Maybe not that unstoppable, but it’s still a great Starter Set.

Click here to grab them.

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Final Fantasy XIII and a Sale of Sorts

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What do we talk about today?

Snow? Lightning? Final Fantasy XIII?

Just because it’s cold, doesn’t mean we have to talk about Shiva. Or Snow for that matter.

But, he’s a Hero, you’ll say. And, I’ll say. Tell that to Hope.

I’m not going to get into Final Fantasy XIII at the moment, but I feel like I kind of have to just because of Hidden Trials. And, how I believe that it will be a great set. Well, that’s how all sets look like when they are first announced months in advance. Just like Hidden Hope, we have a new Mechanic that will be debuting in just a couple of months.

And, then I heard something about a side board, but I can’t remember where I heard that, or seen that. I’m just wondering when they’ll start adding Weapons. And, spells, where you can add Omnislash to any Cloud that you control. It would be a good mechanic, just ask Cloud, he’ll tell you it would work great.

And, as we’re waiting on Hidden Hopes, and Hidden Trials, we’re also waiting on some news for the Magic : The Gathering Final Fantasy set. It was first announced a couple of years ago. I was expecting it to have been out already, but the only thing we know is that it should be released this year.

And, since we’re on the topic of Final Fantasy XIII we have a sale going on for the Final Fantasy XIII Kai Art Museum boxes. $25 off your order if you order one by 02/08/2024. Just use Coupon Code FANG

Don’t know what’s in it? Well we decided to open one up on camera.

Let’s see if we can embed it.

There we are.

Get your Pre-Orders Here.

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Lumina – Deck

As we take a look at Lumina’s ability it reads, “When Lumina enters the field, you may search for 1 Category XIII Forward and add it to your hand.”

That simply means, we need to fill up this deck with as many FFXIII Forwards that we can. And we do have a lot to choose from. But, we’re going to keep this as Characteristic as possible. We’ll Start off with Lightning and Serah. In the beginning I was trying not to use Lightning (19-138S), but for a deck filled with FFXIII Forwards, you need to use this card. Buffs and draws, and damage.

Serah? We went with Serah (16-032H). Ice Forward, that if played after you have 2 Ice Characters on the field, your opponent discards a card. If you have a XIII Forward you draw a card.

Moving on forward. Noel (19-136S) is our next Forward. Coming in with Haste and a buff for every FFXIII Character you control. Cid Raines (19-135S) is also here. You can tell we’re pretty much using the FFXIII Custom Starter Set for most of it. (If it ain’t broke, don’t fix it.) So, we’ll just add Vanille (19-129S), Fang (19-131S), and Snow (19-132S) to round it out.

And, that’s still not enough. Especially cause there’s hardly any Lightning Forwards and Lumina is Lightning. We’ll just roll the dice and grab Lightning (19-082H), Anima (11-099H) and Cid Raines (19-135S), Yes they are all FFXIII Forwards. This way Lightning’s abilities will go off, and so will Serah’s when she enters the field, and also Noel’s. These 3 will be your main attackers.

For Backups, we’ll add Lebreau (5-151S). I usually go for the Opus I Lebreau, but we don’t have enough Fire Forwards to warrant that card. Class Second Moogle (10-016C), to help us with Ice CP. Mog (XIII-2) (1-196S), because he acts just like Lumina and searches for a FFXIII Forward. and Jihl Nabaat (1-193S) cause that still is a great card.

As For Summon, we’re just grabbing Bahamut, because with Fang on the field he becomes a Free Summon. And both Odins for Lightning’s (19-082H) ability.

All in all, this deck is made to get as many Forwards out on the field as fast as possible. After that just keep attacking and attacking, with at least 3 Forwards per turn.

Or something like that.

Deck List

Forwards

Noel (19-136S) x3
Lightning (19-138S) x3
Serah (16-032H) x3
Vanille (19-129S) x3
Anima (11-099H) x3
Fang (19-131S) x3
Snow (19-132S) x3
Lightning (19-082H) x3
Cid Raines (19-135S) x3

Backups

Jihl Nabaat (1-193S) x3
Lebreau (5-151S) x3
Class Second Moogle (10-016C) x3
Mog (XIII-2) (1-196S) x3
Lumina (13-085R) x3

Summons

Odin (15-090H) x3
Odin (13-072R) x3
Bahamut (19-130S) x2

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Lumina

“I have a name. It’s Lumina. And, I know a lot about you.”

SPOILER ALERT

If you haven’t played Lightning Returns and don’t want anything ruined, move along.

If you have, continue on.

Datalog Entry

-Lumina

This mysterious young girl appears to be able to control the power of Chaos, and likes to get in Lightning’s way at every turn.

It seems that she has met Snow before, and the two have more than just a passing acquaintance. but Lightning has spent the last five centuries in crystal, and she has no way of knowing what could have happened between the two.

Still, she cannot deny that the girl bears a striking similarity to Serah. But Serah is dead, and this Lumina seems to have her own goals.

 

So, just who is Lumina?

Lumina, is a vessel that was created when Lightning went into Crystal Stasis, in order to protect Serah’s heart to protect her from Chaos.. And, while Lightning was in Crystal Stasis, Lumina kept in contact with everyone that was a part of Lightning’s story.

From being there when Fang and Vanille woke up from their Crystal Stasis, to keeping Vanille company when she was lonely as the High Priestess. Showing Noel the oracle drive where he defeats Lightning, Giving Sazh a coffer of souls to collect Dajh’s Soul Fragments in order for him to wake up. Lumina also came in contact with Caius and Snow, but not Hope. Nothing to do with Hope, because Hope is dead. He’s just a puppet now. Bhunivelze’s puppet.