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25-018C – Gimme Cat
I’m trying to figure out if Gimme Cat is worth playing.
You discard a card so your opponent is forced to discard a card.
Right? Yes.
So, why wouldn’t you just play a Forward or a Backup that will force your opponent to discard a card?
Maybe I’m just not seeing it.
But, you can also just pay 1 Ice CP and put Gimme Cat in the Break Zone, and your opponent will discard a card at random.
I think there’s better options.
25-019C – Necron
This is a little trick play, and you only need Necron to do it.
For 4CP, you can play Necron on to the field, and as long as he is on the field, you will grab one of your opponent’s Forwards. 5CP or less, and remove it from the game.
Now, your plan would be to try and keep Necron on the field, until your next turn. Or you can just find a way to give him Haste.
Next turn, If Necron is still on the board, you will use his ability and send the Removed Forward to the Break Zone. Thus breaking the Forward.
After all is said and done, Necron sticks around as an 8K body.
25-020R – Gippal
We’re getting ready for a Final Fantasy X comeback.
Gippal is reporting for duty.
YRP is coming back, along with Opus XVI Tidus, and that is pretty much all you’ll need.
Gippal gives all of your FFX Characters +2000 power and they cannot be chosen by your opponent’s abilities. That’s half the battle right there.
Gippal will also dull and freeze one of your opponent’s Forwards.
Yes, that last part is just a little bit extra.
I’ll take 3. Full Arts if possible.
25-021R – Chimera Brain
This ain’t a Monster, it’s a Forward that acts like a Monster to get out of sticky situations.
Once per turn if your opponent has any dull Forwards, you can turn Chimera Brain into a Forward and have it attack with 9000 power.
Once Chimera Brain attacks, you will choose one of your opponent’s Forwards and Freeze it.
Which Forward will you choose to Freeze?
The one that’s already dull, that way it won’t activate on the next turn and Chimera Brain can turn into a Forward once again.
You get all this for 3CP. It costs 1CP for each head.
25-022C – Edward
You got 2 ways to get Edward’s abilities to activate. And they both depend on how many cards your opponent has in their hand.
If they have 1 or less, you choose 2 of your opponent’s Forwards and hit them with a Dull/Freeze.
If they have 3 or more, your opponent discards a card from their hand.
One thing is for certain. You won’t be playing Edward if your opponent has 2 cards in their hand.
For a Common this is pretty decent.
25-023C – Kurasame EX
The Instructor turned Forward with his pet Tonberry.
Kurasame comes in and you will flip the top 4 cards of your deck and add a Forward to your hand. The rest will go to the bottom of your deck.
You might say that 6CP is a bit high, but you do get a 9K Meat Shield after that.
And, we already know you won’t be paying 6CP for Kurasame, you’ll be Warping him in for 2CP. You’ll have to wait a turn, but it’s well worth it.
Let’s not forget this ability also comes off of an EX Burst.
25-024H – Zeid
They’ll have a hard time trying to get rid of Zeid.
Whenever Zeid is dealt damage by a Character, be it Backup, Forward or Monster, your opponent will choose one of their dull Characters and place them in the Break Zone.
At 5CP, for an 8K body, Zeid will be able to hold his own against any attacker. And, if you need extra firepower, you can remove 3 ice cards from your Break Zone and give Zeid +3000 power.
Zeid looks like he’ll always be one step ahead, and always breaking dull Characters.
Zeid can also come in with Back Attack.
25-025L – Sephiroth
Now this is a card that will make SOLDIER thrive this set.
Young Sephiroth comes in at 4CP, and gives all the SOLDIERs, besides himself, First Strike.
Why doesn’t he give himself First Strike, you ask?
Well, he already has First Strike, no need to double up on it.
And whenever another Forward with First Strike attacks, your opponent will discard a card. They’ll have an empty hand in no time.
We also have Astral Gate, which will deal a Forward 5000 damage.
This is simple, straight to the point, and something we can all get behind.
25-026C – SOLDIER Candidate
All these SOLDIER Candidates are all Commons, and they are all good cards. Especially since they all work together.
This SOLDIER Candidate is no different.
SOLDIER Candidate comes in and dulls one of your opponent’s Characters, and if you already have a SOLDIER Candidate in your Break Zone you can go ahead and Freeze that Character as well.
And, if you have received 3 points of damage, SOLDIER Candidate gains +3000 power.
That will give you an 8k body for 2CP.
These candidates, are on their way to becoming SOLDIER, and they are just one card away from becoming a great deck.
25-027H – Chadley
Chadley doing scientific research.
Chadley comes in for 2CP, and even though he doesn’t do anything when he enters the field, he will start doing research behind the scenes.
He’ll see what happens to your Forwards during your opponent’s turn, and every time one of your Forwards is sent to the Break Zone, Chadley will gain 1 Research Counter.
When you have 3 Research Counters, Chadley will grab a Forward from your Break Zone and play it onto the field. Yes, the cost of that Forward must be 4CP or less, but we’re pretty sure you’ll have some of those Forwards in your Break Zone.
This is an easy way to bring in a Forward of a different element as you don’t have to worry about paying the cost for that Forward.
I’m sure we’ll have some interesting plays with Chadley.
25-028C – Paladin
You have 2 options, either Dull a Forward, or draw a card.
And that’s what you get for 3CP.
Depending on your situation both options are decent.
If you’re playing this early draw a card.
If your opponent has a Forward on the field that can cause block one of your attackers, dull it.
Good thing is that you can play more than 1 copy.
25-029R – Nooj EX
I remember Nooj, a lot more than I do Gippal or Baralai.
And, that’s all right because Nooj will search for one or the other.
And, if that’s not enough for you, Nooj can also deal 5K damage to all of your opponent’s dull Forwards.
This is where Paladin comes in. You play 3 of them back to back, and Nooj will deal all three of them 5000 damage.
Hopefully you’ll break some.
And, since we know that things don’t always go as planned, Nooj’s first ability also comes off of an EX Burst.
25-030H – Mateus, the Corrupt
Weren’t we just talking about this? Finding ways to get rid of Backups?
If we didn’t earlier, I know we did in past sets.
And, this is what Mateus, the Corrupt does.
You can remove one of your Backups from the game to reduce Mateus, the Corrupt’s cost by 2CP.
Once, you cast Mateus, she’ll Break a dull Forward, and Dull/Freeze another one.
Then you can cast another Mateus, and repeat the cycle, until you run out of Mateus.
Plus, the artwork by Ryoma Ito is amazing as well.
25-031C – Borghen
Borghen’s looking at you like, do you really want to play this card?
You might.
Borghen does one thing and he can do it twice.
Deal a dull Forward 8000 damage.
Once when he comes in, and once when you decide to put him in the Break Zone.
If you can Break a card on the way in, and another on the way out, I’d say this is a good play.
25-032C – Maenad
Did you ever want a way to recycle your Monsters?
Maenad is here to do just that.
Most of the time, your Monsters will be sent to the Break Zone, in order to activate their abilities. Maenad will be able to bring a Monster back at the end of every turn. As long as that Monster was put in the Break Zone on the same turn.
For 5CP this is a bargain, even at 5CP, you’ll be bringing back a Monster left and right.
Now, how to incorporate Maenad into my Bomb deck?
25-033R – Yuna
Half Black Mage, Half Gullwings, All Yuna!
Yuna comes right in and let’s you search for one of the Gullwings.
Now, I was on the fence of her second ability, thinking why would someone use this ability to play a Gullwing from their hand when you can just play the Gullwing from your hand without using the ability?
Then I realized, that you can play this card whenever you’d like. And, you don’t need the element of said Gullwing to play it. Meaning you can splash any color Gullwing and not worry about paying the cost.
Last but not least, we have Blizzara. Choose a Forward Dull/Freeze it, and then your opponent discards a card from their hand.
Effective.
25-034L – Lenne
We haven’t seen Lenne in quite some time. Well the Songstress is back, and she is interesting.
Once you go into your Attack Phase, you’ll be able to remove the top card of your deck from the game, and then you’ll be able to cast it. If you don’t cast it, well, then you’ll lose the card.
You can also remove Lenne from the game, and then remove a Summon from the game, then you can cast that Summon whenever you would like.
I’m kind of mixed on this card.
Let’s just wait to see it in action.
Cool Singles!