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Emissaries of Light – Water Thoughts

Here we go again, after I lost it all when my Computer Froze.

16-106R – Andrea Rhodea

Andrea Rhodea, Perfect for a FFVII deck. And that’s pretty much it. He might be a Dancer, but there doesn’t look like he has any Synergy with other Dancers. Maybe Mayakov, just cause he gives Rhodea Protection, and that you can play him once Mayakov enters the field.

But, FFVII is the way to go. Only question is which Cloud do we choose?

 

 

16-107R – Ezel

More like a Mathematician.

Ezel allows you to search for a Forward, as long as you can do some simple math.

Add up the CP of the cards you discard to find a Forward with the Same cost.

There should be an easier way to search for certain Forwards.

 

16-108C – Kimahri

Kimahri only job is to place a Ronso Counter on a Forward, and give that Forward some Protection against damage dealt by your opponents Summons or abilities.

Kimahri will come in and give a Forward a Ronso Counter. All you need to do is figure out a way to keep bouncing Kimahri.

 

 

16-109C – Kyrie EX

I always liked the cards that allow you to look at your opponents hand.

They won’t be discarding anything, but you’ll be able to look at the top 2 cards of your deck and see if you like what you’ll get.

If you don’t just send them to the bottom of your deck, and hope for something better.

 

16-110C – Clavat

Another backup Backup.

Clavat here lets you draw a couple of cards when he enters the field and gets sent to the Break Zone. And with you being able to play 3 Clavats you might be able to Draw 6 cards.

Imagine what kind of Damage you can do with up to 11 cards in your hand.

 

 

16-111R – Genbu EX

Along with the same abilities the other Shijin have. Genbu comes in with “Protect”

The damage dealt to Genbu is reduced by 3000. And it is a constant reduction.

 

 

 

16-112C – Corsair

Don’t like your cards, play Corsair.

You’ll draw 2 cards and discard 1 card from your hand.

After that you can always use his ability and draw 1 more card.

 

 

16-113C – Sahagin

Sahagin will come in use water gun on your opponent. Blinding one Forward you choose, just enough to send him back to your opponents hand.

After that it’s a Switcheroo as you grab a card and discard a card. All this for 3CP.

After that, need to look at the top cards of your deck?

Sahagin will jump into the Break Zone to allow you to do just that.

16-114C – White Mage

White Mage is here to have some fun with Sahagin.

Whenever you discard a card from his on-entry ability, you’ll draw 1 card.

And it doesn’t stop there. This can happen anytime you discard a card, but only once per turn.

 

 

16-115H – Sarah (MOBIUS)

Sarah is hungry for Crystals. And every time you find one, she just might be able to get you a Backup to add to your hand.

Now, you do gain a Crystal when she comes in, but it’s not just that Crystal, it’s any Crystal you can get.

And then just keep feeding her 1 Crystal per turn, and she’ll gain +1000 power and Protection from damage that is less than her power.

16-116L – Tidus

Tidus is the gift that keeps on giving.

As long as you play it safe, Tidus will always be around, and it will seem like there is no way around him. Only a slight reprieve when your opponent manages to get him off the field for a second.

Tidus cannot be blocked, so you know that you won’t be blocking with Tidus because you will be constantly attacking, chipping away at your opponent.

Oh, and every time you send Tidus to the bottom of your deck, you draw 3 cards.

Now it doesn’t specifically say only this Tidus. If your opponent has a Tidus and you send it to the bottom of their deck, do you also draw 3 cards?

16-117H – Tros

Do I see an Octopus deck coming into play?

Tros will easily let you draw cards when Ultros sends himself back to your hand.

Octopi/Tidus or Octopidust, yes that is what I shall call it. When I finally get around to making it that is.

You know it’s going to work.

16-118C – Fiona EX

For some reason I thought this was a Backup.

So, you’ll be basically paying 2CP for Fiona and you got an 8K body.

You can also draw a card off of an EX Burst.

 

 

16-119H – Fusoya

A Five color deck?

It can work. You already have Soiree going all out this set.

Just add Fusoya to the mix, and you’ll probably choose up to 4 abilities to cast.

 

 

16-120C – Firion

There are a lot of cards that help you draw cards. Water is Turbo Draw.

Just don’t mill yourself out.

 

 

 

16-121R – Vesvia EX

It seems like there’s a certain way to play Soiree.

Well you can play any way you’d like, but depending on how many Soiree Members are on the field, you can draw up to 2 cards. Thus, making Vesvia a free card.

 

 

 

16-122R – Marche

I’m on the fence about this Marche. Due to the cost, and if the Opus XI Marche is better.

But, you’ll probably be playing a different strategy if you play this one.

You’ll grab a 2 cost Character right off the bat, and after that every time Marche attacks, you draw 1 or 2 cards.

 

 

16-123L – Meia

Here is your discount card.

Meia comes in with Haste, and even though she cannot attack or block, she lets you cast a Summon from your hand for up to 3CP less. You’ll be playing 1CP for 4 cost Summons.

Who else can we pair Meia with?

 

16-124H – Lightning

Lightning comes in when you’re at a slight disadvantage. Depending on how many Forwards you and your opponent have, you’ll be able to remove one of their Forwards from the game.

With Switch Schemata, you’ll be able to save Lightning from being sent to the Break Zone, and have her just come back in at the end of the turn and Remove another one of your opponents Forwards from the game.

 

16-125C – Leviathan

It’s like your going fishing, and throwing the fish back into the sea.

Either that, or another fish you already caught.

Choose a 5 cost or less Forward and place it at the top or bottom of it’s owner’s deck. And maybe draw a card. But, you’ll be losing 2 cards.

Meh, I probably don’t see it.

16-126R – Leo

A what now?

More Math? Not exactly, but you’ll have to have Characters of cost 1-6 already on the field to play this 1CP/7K Forward.

And when Leo enters the field you can play a card from the top 5 cards of your deck. So, you’ll basically be coming up positive in the CP count with Leo.

After that return Leo to your hand, there are plenty of cards that will allow you to do that. Then rinse and repeat.

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Crystal Dominion – Opinion on Water

15-106C – Atomos

Easy way to get rid of a Forward. Doesn’t matter which one, you’ll still get rid of one.

Add a Crystal and only pay 1CP for Atomos.

Not bad, not bad at all.

 

 

15-107H – Umaro

1CP/9K Power

That is one hell of a trade. But, you’ll also pay 1 Crystal. At least you’ll get it back when Umaro is put into the Break Zone.

That is, if he ever makes it to the Break Zone.

 

 

15-108C – Dancer

I would have never thought that they would make a card like this.

All of a sudden that 1 Forward loses all it’s abilities and Categories and wait … does Job count as a Category? What about Element? I’ll have to check on that. … But even if it’s only Category it will still put a dent in some decks.

Now, Imagine if they had a card that would do this to the whole board.

 

 

15-109R – Ultros

The card with the best art this set. I don’t care what anyone says. This is the Chase Card.

Ultros being Ultros.

As of this moment you can have up to 12 Ultros in your deck. That means you’ll most likely hit an Ultros if you reveal the top 5 cards of your deck.

Each Ultros has the ability to find you another Ultros if it gets chosen or broken.

This will be the card I am making a deck out of this set.

Thank you, I’ll take 3.

Shiny Holo Full Art.

15-110C – Gau EX

“Gau’s a Wild Child,
come and love him,
He wants yoooouuuuuuu, ooooo”

I wonder if Gau is a WASP fan. He and Blackie Lawless can form a band and gain a Chris “tal” Holmes when he enters the field. Get it? XD No?

At least I didn’t quit my day job. Yet.

Any who, for 2CP you’ll gain a Crystal and at 3 points of Damage, Gau gains 3K power.

15-111C – Keiss

See, Gau and Blackie Lawless would have been perfect for this card.

Keiss is just a Free card that can generate double the CP for you. If you got a party going that is.

Simple as that.

 

 

15-112R – Shinryu Celestia

Expensive card, if you want to se her on entry ability. It’s almost like paying 6CP for it.

But, if you’re playing Cadets, it might be worth it. For, every time one is sent to the Break Zone, one of your opponents Forwards will lose 3000 Power.

 

 

 

15-113C – Strago

Pay a Crystal, get rid of a pesky Forward that’s been bothering you for a bit, and draw a card.

I hope that Forward doesn’t have an on entry ability cause he only went as far as his owner’s hand.

But, you still get a card.

 

 

15-114C – Dracoknight

Self-reviving Forward.

3CP/7K will recycle for you and then you can play Dracoknight again the next turn. Or even the same turn if you have the CP.

 

 

 

15-115H – Penelo

If you’re playing Sky Pirates, you’re playing this Penelo.

You will be paying 0CP for her ability.

Protect a Forward, Weaken a Forward, or Draw a card.

The option is up to you.

 

 

15-116C – Hilda EX

Technically you’re paying 2CP for Hilda, and if you play her late game, it might even be free. because at 5 points of Damage you can play a 3 cost Forward or less from the Break Zone onto the field. And if that card is a Viking, You are drawing 1 more card.

 

 

 

 

15-117R/9-113H – Famfrit

Reprint from opus IX.

Nothing to see here, move along.

Well, Famfrit used to be a Hero, now he’s just a Rare.

Put 2 Forwards or Monsters in the Break Zone.

 

 

15-118C – Blue Wyrm

Draw a card, and cash out when you need a Forward with 6000 Power.

Do or Die, or Do and Break.

 

 

 

 

15-119L – Porom

Porom here, getting an EXP Counter Every turn. And Every turn you can choose 1 Forward of 5CP or less and it loses all abilities. And at 3 EXP Counters it’s power becomes 1000.

After that you just use Palom (15-011L) and finish that Forward off. Just Like that.

It’s called Twincast.

 

 

15-120H – Mind Flayer

Mind Flayer is Lani’s (12-018H) Water Summon form.

Grab one of the top 2 cards of your opponents deck and cast it without paying the cost. But, only this turn. Lani would allow you to keep the card and cast it whenever you would like. But, you would pay the cost.

I’ll take it.

Let me grab that Sophie of the top of your deck. Opus 1 Shantotto? I think I’m ready for a board wipe.

15-121R – Mayakov

A forward that dances the effects of your opponents abilities away. Mayakov has the 4CP/8K Power we all have come to know, but it’s his ability that makes him stand out. Plus playing a Dancer from your hand onto the field, also lowers his cost to 1CP.

How many Dancers do we have?

 

 

 

15-122L – Mog (VI)

Hmm, this is interesting.

Pay a Crystal, draw some cards, and hopefully Break one of your opponents Forwards, or your own, if that’s what you’d like. Or just return them to their owner’s hand.

Either way Mog, has the ability to draw even more cards, with Water Harmony, only this time you don’t need to discard any cards.

 

 

15-123C – Oracle

I had a plan with Oracle. And then I realized that it wouldn’t work.

So, scratch that.

Oracle will give you a crystal every time she enters the field. You can dull, and put her in the Break Zone to reduce damage to one of your Forwards and grab her back with Robel-Akbel.

Oracle’s use will be determined by the abilities that revolve around Crystal use.

 

15-124H – Relm

Like Relm here. Oracle will give you the Crystals for Relm to search for Monsters to play onto the field.

And there are plenty of 5 cost Monsters that will do some damage. Some Monsters will even let you grab Characters from the Break Zone.

Build your own Army of Monsters, all you need to do is protect Relm.

 

 

15-125R – Lunafreya

At 1CP/7K Power, Lunafreya is only here to protect a XV Forward.

Which one you chose is up to you. But, you will need Noctis if you plan on attacking with Lunafreya. Or block for that matter.
Other than that, you can just cast Lunafreya and keep her like a Monster. Just standing in her own Zone. Not blocking, not attacking. Just a constant 2K buff to your XV Forward along with a veil of Protection against Summons and abilities.

 

 

15-126R – Lenna

Here’s another use for Oracle.

Lenna will allow you to grab a Forward from the Break Zone and play it onto the field. 2CP or 3CP, depending on how many Crystals you use to pay.

There are plenty of 2 cost and 3 cost Forwards that you can play. They don’t even need to be Water Forwards. Any element will do. Like that sneaky Zidane from Opus III.

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Crystal Dominion – Opinion on Lightning

15-085R – Aquila EX

Hmm, I’ve been trying to figure out how much this card will be used.

On one hand you’ll be gaining a Crystal once per turn when you cast a Summon. And at 3 points of Damage you can grab a Lightning Summon from your Break Zone when Aquila enters the field. Which makes him a 2 cost.

Now that I’ve written it out, I can see some use with Aquila. And of course, I just realized he is a Forward. 8K body.

Let’s give it a try.

15-086R – Axis

I seem to be missing the point here. If someone can enlighten me, that would be great.

Probably need to look into other Kingsglaive cards.

The only thing that I can come up with is, put Axis into the Break Zone and grab a Forward. When Axis is put into the Break Zone, Nyx gains Haste, or you can choose 1 Forward and dull it. But, that’s only if Nyx is already on the field.

 

15-087C – Aranea EX

Mono-Lightning/Dragoons

That’s what you will be playing. Grab a card one she enters the field and at 3 points of Damage all the Dragoons gain +2K.

If she had more than 3000 Power, this card would have been at least a Hero. But, that’s just my opinion. Aranea might have been the card, that will make me want to try a Dragoon deck. Nothing crazy, just enough to give your Dragoons that extra bit of Oomph.

15-088H – Vayne

This is interesting.

You finally have another use for backups, with an on entry ability. and no other use after that. Remove 2 of them from the game and play Vayne for free, technically.

And, then one Vayne is on the field all your Forwards gain 2000 power and your opponents lose 2000 power. It’s kind of Like Titan, but better.

 

15-089C – Sky Soldier

This is what you call an ace up your sleeve.

You’re eyeing that one Forward that’s on the field that your opponent controls that has been causing you grief. Well this is what you’ll do. You attack with a Forward that only that one Forward can block and when that one Forward blocks your Forward, you’ll dull Sky Soldier and then that one Forward, that blocked your Forward will break once your Forward deals damage to the other Forward.

Capiche?

15-090H – Odin

Break a 2 cost or a 4 cost Forward.

Cause that’s what Odin does.

Zanetsuken

 

 

15-091C – Thunder Drake

How many 2CP Forwards are being played? Well you can get rid of one with Thunder Drake. And, if that doesn’t work, you can get rid of a 1 cost Forward. For 2CP that is not bad at all.

Now the Do or Die ability, that Thunder Drake has and so many other Monsters in this set. A meat shield that you can throw at your opponent, before it rots away at the end of the turn.

 

15-092C – Sonitus

2Cp for a Backup, that when you would like to Break a Forward, you can just pay 3CP more, and receive 1 point of Damage for your trouble.

Sonitus can work as your bluff card.

Just have him out on the field. He’ll give you 1CP every turn and he just might stop your opponent from doing something just because he is on the field.

 

15-093R – Tredd

For 1CP this card is great. Even if you just throw him in there to give a Forward +1K and Brave, and then use him to block an attack. You’re already ahead of the game. I’d play Tredd every turn if I could. In and Out.

Or, you can just put him in the Break Zone yourself, to give a Forward +3K and First Strike until the end of the turn.

 

15-094L – Nyx

Slowly removing the Kingsglaive from the Break Zone will make Nyx more powerful. You probably won’t have to use it every turn, but just knowing that you can makes it even better.

Or, you can remove 5 Kingsglaive from the Break Zone and search for a XV Forward of 5CP or less and play it on the field. A card like Ardyn (15-129L) would be a perfect candidate. Especially late in the game.

Nyx>Ardyn>Win

15-095C – Ninja

Enter the Ninja, and gain a Crystal.

Other than that, dull and put Ninja into the Break Zone to deal a Forward 1000 Damage.

 

 

 


15-096C – Noel

For a Common, this is a pretty decent card.

You can go all out with Noel, as when he is blocked he’ll deal 6000 damage to the Forward and then his attack will deal another 6K, which will most likely finish off your opponents Forward

 

 

15-097H – Feolthanos

There is something about this card. Only thing for certain is that you’ll be playing Feolthanos during your Main Phase 2. After
you’ve attacked with all your Forwards.

And if you’re playing an all Forwards deck, you won’t even need to worry about losing your Backups, because you won’t have any n the first place.

 

 


15-098C – Pelna

Simple, yet effective Backup. I can see an Earth/Lightning deck with just Noctis and Crew and the Kingsglaive, all going strong.

And, the +2K Power isn’t too shabby.

 

 

15-099C – Magitek Armor

5CP to enter, then dull and discard 2 cards, is a little too pricey to break 1 Forward.

I’ll pass.

 

 

 

 

15-100R – Ragelise EX

Here is Lady Lilith’s Crystal Maker.

There’s a good chance a Forward will enter the Break Zone at least once a turn.

And, at 3 points of damage, you gain a Crystal when she enters.

What shall we do with all these Crystals?

 

15-101R – Ramuh

Lightning Re-Print, but, it’s a decent one.

Pick 2 of the 4 Actions.

Not bad at all.

 

 

15-102H – Lilisette

Dull 1 Dancer to dull a Forward.

Or, Dull 4 Dancers to deal 8K damage to all the Active Forwards.

Kind of like Feolthanos.

Climatic Flourish, grants protection to all Dancers.

 

15-103R – Regis

Regis comes with his personal guard. That will protect him when ever a Summon or ability chooses Regis. Sure, You still have
to play the Kingsglaive from your hand, but you will do so at a lower cost.

Other than that Regis gains +1K at 3 points of Damage.

 

 

15-104L – Lady Lilith

One of the first cards that was revealed. Lady Lilith gives us the ability to gain a Crystal every turn, by removing a card from the game.

How good this card is, will depend on how good the Crystal abilities are. Lady Lilith’s abilities, are OK. For 1 Crystal you can give a Lightning Forward Haste, and for 2 Crystals you can Break a Forward of 5CP or less.

Give me a Forward to remove with good on entry abilities, and I’ll give you a reason to gain a Crystal. Or something like that.

15-105C – Remora

Pay a Crystal to reduce the cost of casting Remora.

Other than that Remora buff up one of your Forwards and reduce the Power of one of your opponents Forwards. What’s the word? Deflate? Gimp?

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Crystal Dominion – Wind P.o.V.

15-043R – Alexander

Reprint Wind Summon. Not bad, but would have been better is it was also an EX Burst

 

 

 

 

15-044L – Vaan

Can you pay both a Wind Crystal Point and a Ice Crystal Point? I believe so. And, that makes Vaan a card to play if you are running Sky Pirates. I might even make a Sky Pirate deck just to play this card.

All Sky Pirates cannot be blocked by any Forward of cost 3 or more. That means with a decent Buff, your Sky Pirates will be unblockable. Well, your opponent will be able to block against them, but they will most likely just have their Forwards broken.

Wind Crystal point to activate all Sky Pirates, and an Ice Crystal Point to reduce a Forwards Power by 2K for each Sky Pirate you control. (Read : break a Forward.)

15-045H – Edge

2CP to protect a Wind Forward from Summons or abilities that target them.

It’s a no brainer.

A Wind Illua. Somewhat, but what Edge lacks in Illua’s Haste and Sheol. He makes up for it in that he is able to change the direction of a Summon or ability onto himself in so that he can save Rydia once again.

It doesn’t matter that all Rydias are Earth. You get what I’m saying.

I sure hope so, cause I lose my thought process easily sometimes.

15-046C – Dancer

Just the ability itself, which allows Dancer to deal 2K damage to all your opponents Forwards. It can be activated by simply attacking with Dancer.

If that won’t work out this turn because there is a more powerful Forward on the field, Just use the other ability to give all your Forwards +1K.

Then the first ability will off at the end of the turn.

 

15-047R – Kytes

A way to save a Sky Pirate.

Is your Sky Pirate being targeted by a Summon or ability, or is he on the receiving end of an attack that is much too powerful for him?

Kytes here can help. By removing Kytes from the game, you can remove your Sky Pirate from the game and then return him to the field at the end of the turn.

Your best bet is to pick a Sky Pirate with a good entry ability.

15-048L – Kain EX

Attack and choose. Draw a card or Activate all the Characters other than Kain?

All the Characters? Characters?

Every time Kain attacks you can Activate your whole board?

Screw the extra card. Get me some blockers, and Edge, Opus I Maria, and anyone else that can help protect Kain.

Oh. And, some characters that will give me Crystals. Don’t want to lose Kain at the end of my turn.

15-049C – Garchimacera

For a moment there I thought that Garchimacera was a Backup. And then, I thought he was a Monster.

And then I thought it was Firebrand, from Gargoyle’s Quest.

But, my friends. This is Garchimacera, and it is a Summon. Reduce the cost by paying a Crystal and Garchimacera will cost

1CP. After that, choose to either Break a Forward of 5CP and up, or return a 1-2CP Forward to their owner’s hand and draw a card.

15-050C – Gigantuar

Enter the field deal a 5CP and up Forward 8K Damage.

After that wait for the perfect moment to turn Gigantuar into a 6K Forward, and have him attack or block and attack, because he will be broken at the end of the turn anyway.

 

 

 

15-051C – Shikaree G

Here to give the Sin Hunters some more Fire Power.

Shikaree G, along with the help of Shikaree Y will make Shikaree G unblockable, and be able to swing for some free Damage.

 

 

 

15-052C – Chocobo

Why just 1 Forward in the party?

There are better Chocobos that give the party far more firepower than this bird.

 

 

 

15-053H – Diablolos

1CP? That is all Diabolos costs? 1CP?

All Forwards Power is now 3000. That is if you already cast 4 cards this turn. Pair this with Ifrita and 6 Ifrits in the Break Zone and you have yourself a board wipe.

Too much work.

 

 

15-054R – Nono

Activate all Moogles?

Are Moogles going to became a new Archtype?

Nono and Good King Moggle Mog XII to be the main players.

Let’s see someone have a crack at it.

 

15-055H – Bartz EX

Bartz enters the field and gains a Crystal. With that Crystal in your possession Bartz gains +2K.

But, if you manage to acquire more Crystals you will be able to save a Job Warrior of Light from the Break Zone.

 

 

15-056R – Filo

Now this is what I call a backup.

Allowing Sky Pirates to produce either Wind or Water CP.

But, that’s not all folks.

Wind Soul. Which Sky Pirate shall we choose? Any one that has high power will do.

Filo also gives you a reason to run 3 copies of Filo (10-059R). 3 more Wind Souls coming right up.

15-057R – Maria

With the Rebel Yell, She want More, more, more.

Are we going to be able to build a decent FFII deck this time around? Maria here beats out Opus I Maria, but only if you’re playing with Rebels.

Maria, gives a buff to all the Rebels and also reduces the damage they take.

I see Rebels in my future.

 

15-058C – Dragoon

You’ll need Dragoon to keep Kain on your side.

Other than that he enters the field. Gives you a Crystal. And finally you put him in the Break Zone and he gives 1 Forward
First Strike.

 

 

15-059C – Llyud

Llyud is ready to fly. How do you even pronounce his name? Lloyd? Leeood? Leroy? Anywho, Llyud here is able to attack and give all your Warriors +3K. And if you have already taken 3 points of Damage he comes in with Haste. Then he’ll attack and
buff the Warriors.

 

 

 

15-060R – Leon

Leon has a look in his eyes that say, play your cards right and you’ll draw a card every time I attack. Llyud would be a great card to play with Leon.

And, like a good brother, Leon grabs his sister from the Break Zone if you have taken 3 points of Damage.

 

 

15-061H – Lehko Habhoka

How likely is it that you will have cast at least 3 cards this turn?

3 is easily done, but 5, might be tricky. But if you can manage to do that you’ll be able to search for an 8CP Character and play them onto the field.

And, until you end up casting 5 cards, you can always dull Lehko Habhoka for 1CP.

 

 

15-062C – Rem

2 cost Backup.

Activates 1 Character when she enters the field, and when she is put into the Break Zone.

You can easily put Rem into the Break Zone to gain a Crystal and activate a Character.

Rem will be in my new Cadets deck.

 

15-063C – Romaa Mihgo

Every time you draw a card, or just the one time?

Makes a big difference.