18-069C – Red Mage
Discard Red Mae, draw a card. And, that’s about it.
Cheap Backup to play.
18-070C – Aphmau
This one looks interesting. The Puppetmaster is grabbing puppets left and right.
What do I mean?
At the end of the day, Aphmau should cost you 0CP. Simply because, if you grab the first card from the top of your deck, She’ll cost 1CP. After that at 3 points of Damage you can pay 1CP and grab a card from the Break Zone and play it straight to the field.
Plus she’ll produce CP while you wait to get to 3 points of damage.
Let’s see some decks that will make use of this card.
18-071R – August
A King that comes forth when his Knights fail.
August comes in for 0CP if 3 of your Forwards leave the field. Leaving could be Removed from the game, sent to the Break Zone, Broken, or returned to hand. Even if you lose 3 Forwards during your attack phase, you can play August during your Main Phase 2 for 0 cost.
That alone will give you a 10K body for your opponents turn. They will think twice before attacking when he is on the field.
After that when he attacks, August activates himself and August can attack once more, which after that attack he will activate once more.
It’s almost like August has Brave.
18-072C – Kam’lanaut
For a Common this is a pretty good card.
From Kam’lanaut’s 3 abilities, there is only one that would give you a reason to play him. When he attacks, you choose one of your opponents Forwards and you can Dull that Forward.
Now remember, this is just a Common.
The other 2 abilities are, that he cannot be chosen by a Multi-Element Forward’s abilities, and at 2 points of Damage he gains +1000 power.
18-073H – Garuda (III)
I’m caught in the middle with Garuda.
I can see both sides of the card, while it can be a good play if your opponent doesn’t see it coming 5 turns away. That also means your paying 10CP for this play. While it does give you a chance to clear the board if you need to, but there is a card that does this for cheaper. Shantotto, who just removes all the Forwards, for 7CP.
But, if you can get Garuda to come in off of a Warp, and actually work without your opponent preparing for it, well, you’re in luck.
18-074L -Gilgamesh
Coming in with Haste, Gilgamesh is ready to attack. And if he comes in after you have received 3 points of Damage, Gilgamesh also gains Brave, and can attack twice in a turn.
That alone would make me want to play Gilgamesh.
Gilgamesh also has an entry ability in which you remove a number of cards from different elements, allowing you to Break a Forward that has the same cost as the elements you choose.
18-075R – Seifer
How much does a card from the Break Zone, +2000 power and Haste cost? Is it worth a point of damage?
If it’s the beginning of the game, and you don’t have your back against the wall. It might be worth it.
If not, Seifer is just a 3 cost Forward with a 7K body.
And the card you can grab is a Category VIII Forward.
18-076C – Cid Kramer
VIII Themed Decks could become easier to play. Cid comes in and can produce CP of any element for FFVIII cards.
That means you can splash any element you’d like, without worrying about needing certain elements on the board or in your hand to play them.
18-077R – Cid Sophiar EX
Raise your hat to Cid Sophiar.
Cheap card to play and is technically 0CP as you’ll just grab a Character from the Break Zone.
Sure, you’ll need to be at 3 points of Damage to be able to grab that card, but you can also grab that card off of an EX Burst.
I’d keep 3 of Cid in a deck.
18-078R – Cindy
Let’s see. Cindy is moonlighting as a Dark Knight.
We’re starting to see more abilities that deal you a point of damage to use them.
Cindy allows you to dull an opponents Forward for the cost of one point of damage. But, that cost goes away when you have already received 4 points of damage. Simply put, if you’re about to lose a Forward or be dealt a point of damage, it doesn’t make much sense.
If you’re using that ability to dull a Forward using an ability that will wipe out your board or something to that effect, it would be very wise to do so. I’m just rambling here.
Cindy does come in with Haste, and that is always a plus.
18-079R – Fujin
The Disciplinary Committee is here, although they really don’t discipline anyone, they’re just Seifer’s lackeys. And that is perfectly fine. Unless you’re Squall and Co.
Fujin Comes in and gives Seifer and herself +2000 power. And at 3 points of damage she grants another +2000 power and protection from your opponents Summons.
Only drawback is that Seifer has to be on the field to get these effects.
18-080C – Hurkan
A bit expensive, but Hurkan can break a Forward when he enters the field.
It also has an ability with a high cost that allows you to break another Forward.
I probably won’t be using it.
18-081H – Melusine
For 2CP you get to use one of your opponents Forwards until the end of the turn. Cost 4 or less.
Think about it.
Melusine comes in. You gain control of one of your opponents Forwards. You attack. Worst case, you break one of their Forwards. You might even deal them a point of Damage.
After that, just turn Melusine into a Forward and keep attacking until she breaks. After that rinse and repeat.
I’ll take 3.
18-082C – Imitation Despot
If you’re playing Manikins you’re playing this card.
Imitation Despot allows you to grab another Manikin from the Break Zone. And depending how many Manikins are on the field Imitation Despot can cost you 2CP.
Add in an 8K body, and that’s hard to beat.
18-083R – Raijin
The other member of the Disciplinary Committee, same as Fujin, he gives Seifer and himself +2000 power.
And, at 3 points of Damage, he and Seifer also get another +2000 power and they both can’t be chosen by your opponent’s abilities.
At the end of the day, if Seifer, Fujin, and Raijin are all on the field and you have 3 points of Damage, Seifer will have 15,000 power.
If you ask me, I’d rather play Opus II Seifer (2-110R) instead. Add an Edea to the mix and he’ll be a Monster to deal with.
18-084C – Ramuh
Ramuh is a decent Summon to play, even if you don’t pay the extra cost. Dealing 7000 damage to a Forward will break most Forwards. If you need some extra Zap in your Judgement Bolt, I suggest you remove 10 Lightning cards from your Break Zone and turn that 7000 into 150000.
18-085C – Dragoon
Cheap Backup to play that comes with an extra cost, if you want to use it.
The extra cost is a total of 5CP in which 2 need to be Lightning CP. If you decide to pay it, you can Break a Forward. Any Forward.
Dragoon is like Hurkan, but better. In that Hurkan will only break a Forward up to 5CP, where Dragoon can break any Forward. Good to be played in a pinch, if you have the CP.
Other than that, at 3 points of damage, dragoon gains +3000 power and Haste.
Making him a 2CP/8K body.