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Blissful Eternity

The Final Fantasy Trading Card Game community is buzzing today with the official reveal of Opus XXVIII: Blissful Eternity. With a heavy focus on one of the franchise’s most beloved entries and some high-end collector’s items, this set is shaping up to be a monumental release for 2026.

Here is everything you need to know about the upcoming set.


Mark Your Calendars: Release Dates

The summer is looking hot for FFTCG players. Set your reminders for these key dates:

  • Midnight Prerelease: July 24, 2026

  • Official Launch: July 31, 2026

Note: Stay tuned for more details on our Midnight Prerelease event coming soon!

The Year of Final Fantasy X

It’s no coincidence that Tidus is gracing the box art for Blissful Eternity, following Yuna’s appearance on the Dreamlike Oceans (Opus XXVII) box art coming this March.

As we celebrate the 25th Anniversary of Final Fantasy X, the game is clearly taking center stage. Fans are already speculating that this could mean the return of the “YRP” (Yuna, Rikku, Paine) meta. Will we see new versions of the iconic trio to shake up the competitive scene?

The Return of “Noir” and Gold Signatures

Collectors, get your top-loaders ready. The Noir style—first introduced in the FFTCG Special PR Collection Noir—is making a comeback. These striking black-and-white reprints featuring Tetsuya Nomura’s signature are highly coveted, and this set brings a heavy hitter:

  1. Noir Reprint: Cloud (11-127L)

  2. The Gold Treatment: A brand new Sephiroth (29-087L) will receive the Full Art Gold Signature treatment.

With two Gold Signatures in one set, the hunt is on. I’m personally curious to see if the pull rates for these will be identical; I have a sneaking suspicion that one might end up being the ‘ultimate’ chase card of the set, but we’ll have to wait for the official drop to find out.

Set Breakdown & Legacy Cards

Opus XXVIII is packed with value, boasting a massive 36 Full Art cards. We also have confirmation on the Legacy Card slots, which feature some powerhouse reprints:

  • Gilgamesh (14-023L)

  • Warrior of Light (21-121L)

  • Mont Leonis (22-113L)

First Look: New Artwork

While we don’t have the full text for these cards yet, the artwork for seven key characters has been teased. The lineup includes:

  • Seymour, Eiko, Yuna, Kelger, Roche, Faris, and Zidane.


What are you most excited for in Blissful Eternity? Are you chasing that Noir Cloud, or are you hoping for a meta-defining YRP comeback? Let us know in the comments!

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The Dirty Dozen

After seeing “The Twelve” in Gunslinger in the Abyss, you know we had to see what we can make out of this. The plan was simple. Throw all of The Twelve cards into a deck, and add in another 14 cards and see what we can get.

The Twelve work great together. As they will search for each other, grab another member out of the Break Zone, have abilities that go off when you have a certain number of The Twelve on the field, and it goes on and on.

But, since The Twelve are in every element, how will we get them on the field?

This in my opinion is the hardest part. As if you don’t get the hand you want when you start off, you’ll be in a bit of trouble. Luckily, we’ve added cards that can kick start your game plan.

First things first. You will need either Llymlaen, or Menphina in your starting hand. If not I suggest you Mulligan, because you will need Llymlaen to make everything easier. As Llymlaen allows you to pay for The Twelve with any color of CP. Then why am I talking about Menphina? Well, she can search for Llymlaen and play her straight to the field. This way you’ll have a better chance at starting off the match right.

The rest of The Twelve play nicely together as mentioned before, and there are a few cards that are worth mentioning. Nophica, will allow you to grab a card from the Break Zone when she enters the field, and when she is put into the Break Zone. That’s 2 cards, making Nophica a Free Play. Rhalgr who will Break one of your opponent’s Forwards when he enters the field. And if you already have another 8 of the Twelve members on the field, Rhalgr is also a Free Play. Nald’thal, is a great Backup as well. Nald’thal will play one of The Twelve, from the Break Zone, straight to the field.

As you can see, there are plenty of ways to recycle. And, recycling is good for the planet, and your deck. Captain Planet would be proud.

We kept the deck Main deck filled with Final Fantasy XIV Characters, the main ones we added are Emet-Selch, and Hythlodaeus. We all know what these 2 do together. And, since you’re playing with a deck that has every element in it, it will be good to be able to bring in some cards at once, without worrying about paying for them.

And, let’s not forget Hien. The Legend from Rebellion’s Call. And, you should know why. Cause whenever Hien attacks, you will activate all of the FFXIV Forwards, and guess what The Twelve are. I’ll just leave it at that, you can use your imagination here. Did we mention that Hien let’s your FFXIV Forwards attack twice in the same turn?

The rest of the deck consists of Ra-La, Vrtra and Azdaja. Just one copy of each as they can fit in any deck.

Just one Summon, and that is Amaterasu. Cause it’s Amaterasu.

The Limit Break Deck, is a mix with Leo taking the top spot at 3 copies, because you just might need to draw a card in the begining of the game if you don’t get a good starting hand. The rest are just cards that you can use in certain situations.

Forwards

26-047H – Oschon x3
26-094C – Byregot x3
26-108C – Thaliak x3
17-016L – Hien x3
23-062H – Emet-Selch x3
26-001R – Azeyma EX x3
26-078C – Nophica x3
26-121L – Ra-La x1
26-037H – Halone x3
26-085L – Vrtra x1
26-103L – Azdaja x1
23-070H – Hythlodaeus x3
26-097R – Rhalgr x3

Summons

12-002H – Amaterasu x2

Backups

26-059R – Llymlaen x3
26-063R – Althyk EX x3
26-040R – Menphina x3
26-113R – Nymeia EX x30
26-012H – Nald’thal x3

Limit Break

22-123R – Leo LB x3
25-111H – The Emperor LB x1
22-119R – Maat LB x1
23-129H – Lunafreya LB x1
24-115R – Tenzen LB x1
25-115H – Sephiroth LB x1

And, that is are first draft on The Twelve. What cards would you put in this deck?

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Sweet Korner

06/02

It’s my kids Kindergarten Graduation today. Dropped them off to school, and then it was off to wash the Jeep and decorate it. Bought some balloons and Car Paint for the windows, and it was ready. Got there with time to spare.

Sat inside watched the ceremony, and I got to tell you it makes you feel proud when your child accomplishes something. Sure it’s just Kindergarten, but at the same time, they spent their whole year going to school. And, Kindergarten isn’t what it used to be. They have actual homework, and IXLs and all of the same things that the older kids are doing.

After the ceremony, it was time for the parade. I had my son stand up out of the Sunroof, waving to the whole school as we slowly went around the parking lot twice.

Next it was time to treat him to McDonald’s cause that’s what kids like. We had time to spare so we went to the thrift store. Found nothing at the first one. Second one, we found some PS4 games at 3 dollars each. Picked up 2 Uncharted games, one was sealed, and Red Dead Redemption 2. They also had Assassins Creed III for the PS3, so I picked that one up as well.

Went to the register and all Media was 50% off. That made it an even sweeter deal.

Finally tested out the Dreamcast, and it works. Played a little bit of Capcom Vs. SNK 2. And, I think that disc isn’t an original disc. It just looks way off and the art on the cover isn’t any where near the art on the original game.

Oh, well.

06/03

They’re calling for rain tomorrow. It figures. All week no rain come Wednesday, Rain.

Went to a Thrift store in the morning, just to pass some time, before I head to the restaurant. I had 30 minutes found a Marshawn Lynch Jersey, and a Nightmare Before Christmas plush.

Orders were delivered today Final Fantasy VII Art Museum came in along with the Wii Sensor bar. I’ll finally test the two Wiis I got a couple weeks back, along with the games. Expect to see the games start popping up on eBay soon.

06/04

The kids are out of school, and it’s raining. Lucky me. I get to stay in bed for an extra 30 minutes. No Flea Market. I am disappointed, cause I like going to the one that’s today. Not that many Vendors, but there’s not that many shoppers either.

Rolled out of bed and my daughter had knocked over a cup of coffee on my desk. Yeah, I should have picked it up yesterday, but what can you do. At least I didn’t have any cards on it like last time.

Listed the Final Fantasy VII Carddass Masters up on eBay. I enjoy going through these cards, they bring out the nostalgia of playing Final Fantasy VII when it first came out.

At night we played with the Wii. We Donkey Kong Country, Sonic and Mario Kart. I was playing with my son, and we were having a great time. Laughing and poking fun at each other. But, I am not a fan of the Wii. I do not like the controls, and how they make you use the shaking of the Wiimote. I just want a controller that sits in my hand and I press the buttons. No need for gimmicks.

06/05

Had to get out there today and search for those garage sales. Only thing is that there wasn’t any worth going to.

What happened to people having Garage Sales on Thursdays? Last year I would go out and find a whole bunch of them.

Got another order of Carddass Masters. This time though a Holo Sephiroth was in them.

Did some work, on the other eBay account. Need to start getting some traction on that one as well. It’s mostly for items that are not Trading Card or Video Game related.

06/06

We did find some things today, and we’re excited. Just not too excited. Best thing we found was a copy of Stephen King’s Christine. The Book Club Version.

Listed some PS4 games on eBay, and the Final Fantasy VII Carddass Masters on eBay.

And, that’s about it for today. We stayed busy at the restaurant so didn’t get much done here. At least it’s Saturday tomorrow. That means driving from Flea Market to Flea Market. It’s calling for rain, but it shouldn’t start until after 3, so we should be good.

06/07

Woke up 30 minutes late this morning. Almost didn’t head to the Swap because I thought that all the good stuff would be gone. Then I thought, what am I laying in bed for everyone else is not looking for what I’m looking. Sure, there might be some people that do, but if I don’t go there’s a 100% chance of not finding anything.

Grabbed my son and off we went. We ended up finding a Sega Genesis, Found 2 controllers as well for it. And, Super Mario Galaxy. Everything else was priced at what I would sell them for.

Off to Robbins.

Tales of the Unknown Volume 1 The Bard’s Tale

Anyone know what that is? It’s a game for your ancient computers. And, it’s actually worth something. Especially since it has the manuals and everything that comes with it.

06/08

Sunday was a quiet day as usual. Just spent the morning putting all the orders together.

Had to run to the restaurant today, and I had forgotten about some cards that we’re delivered yesterday. So, I spent a little bit of time listing them on TCG Player and eBay.

I was looking at the inputs to the Sega Genesis, and they are not what I expected to see. That AV input. I’m wondering now if I take the cables from the Master System if they’ll work on the Genesis? Got to find a game for it first, no use figuring it out before I have a game to play.

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Tears of the Limit Break

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25-106R – Machina LB

How much you like this card depends on when you can play it.

Machina is a 2 cost Forward, who’s power will range from 4K – 10K, as every point of damage that you have received gives Machina +1000 power.

This is not bad at all. The only problem I see is that you can’t play Machina if you already have a Forward on the field.

And, that might be the reason Machina is a Limit Break.

.
25-107H – Red XIII LB

This is what a Limit Break should be.

Red XIII comes in and he gives all of your Forwards +2000 power until the end of the turn. With all the Final Fantasy VII Characters in this set, I see Red XIII being a great Limit Break to play.

And, since we’re talking about Final Fantasy VII, if you have another 2 FFVII Characters on the field, Red XIII will also gain Haste, First Strike, and Brave.

This will be a great play after a couple of turns. You’ll have a Forward that will be tough to beat.

I do like this one.

25-108R – Kam’lanaut LB

I’m not sure if Kam’lanaut looks more like a Transformer or a Super Hero.

Either way Kam’lanaut will do the same thing once he enters the field. He will break a Forward.

Why am I so sure, that Kam’lanaut will break one of your opponent’s Forwards? Because you wouldn’t be playing it if you didn’t control a Dark Forward.

After that you’ll have a Meat Shield on the field.

Hey, that rhymes.

25-109H – Shuyin LB

Shuyin! What’cha doin?

Looking for Vegnagun, that’s what Shuying is doing!

Shuyin will come in and search for a Dark Forward. If you don’t want Vegnagun, you can always look for Emissaries of Light Chaos, and go that route.

And, hey if you get Vegnagun in your starting hand, you won’t need Shuyin, but it’s always good to have him.

Yeah, I can’t think of anything else.

25-110R – Aerith LB

Here’s a way to make sure you can start your FFVII deck off right.

If your hand isn’t good, and you need to just find Zack or Cloud, Aerith knows where to find them.

You can then play them on to the field, and go along with your plan.

Aerith can also cancel an auto-ability targeting a FFVII Character.

It’s almost as if she’s sacrificing herself to protect the rest.

I’d call Aerith the perfect Meat Shield, but that feels wrong.

25-111H – The Emperor LB

Do you want to draw more card?

The Emperor her will help you out with that.

Every time your opponent searches for a card, or brings a card back from the Break Zone, you get to draw a card. And, there’s no limit on how many cards you can grab.

Since we already know that every deck has a card that searches for cards, and most decks have a way of bringing cards back from the Break Zone, you will draw enough cards to make The Emperor a free play in the long run.

You also get a body on the field with 5000 power.

You’ll want to keep The Emperor on board for as long as you can.

25-112H – Sarah (MOBIUS) LB

We were just talking about MOBIUS, somewhere during this set, and it is getting some love here.

Sarah will come in and if you find a MOBIUS card in the top 4 cards of your deck, you can add it to your hand, if not then all the cards go to the Break Zone.

It can work in your favor, it can also work against you.

But, the real reason you’ll be playing Sarah, is her second ability, in which she reduces the cost of playing your MOBIUS Forwards by 2CP.

And, you get a body, but you’ll probably just be dulling Sarah to help pay for your Forwards.

125-113R – Yang LB

Bring on the Monks!

This is just a way to get an extra Monk on the field.

What am I saying? I gotta read a little better here.

This is a way to get a Forward on the field, any Forward, any Element, any Category, any Job.

As long as you have enough Monks on the field you can even play Mont Leonis (14-075H) and Chaos (16-129L)

Just find a way to break Yang, and play him again, and then play him once again. Since Yangs LB cost is only 1 point, you can play all 3 Yangs if you have them in your Limit Break deck.

25-114R Kain LB

Kain might cost 9CP, but you can bring that cost all the way down to 2CP.

How?

Its simple really.

If you have 3 Dragoons on the field, Kain’s cost comes down to 4CP. And, once Kain enters the field you’ll grab a Forward from your Break Zone. Bringing it down to 2CP, just like we mentioned.

You can grab the Forward you just used to pay for Kain’s cost, or you can grab another one.

Most likely, you’ll be grabbing another one. Probably that Dragoon that was just broken last turn.

Did we mention Kain has First Strike?

If you’re playing Dragoons, you should throw at least one in your Limit Break Deck.

25-115H – Sephiroth LB

This is a fun card to play. I managed to pull it on Prerelease along with a couple of FFVII Legends, but that’s a story for another day.

The high cost of Sephiroth is worth it.

Whenever Sephiroth attacks or when he enters the field, Sephiroth will dull all the Forwards except for himself.

And, at the end of your turn you will break a dull Forward. At the end of your opponent’s turn, you will break another dull Forward. And so on, and so forth.

You will slowly break down your opponent’s front line, but be careful. Once your opponent loses all their Forwards, you’re going to start breaking your own Forwards.

But, then again, if your opponent doesn’t have any Forwards on the field, you’re probably winning the game.

25-116H – Graff LB

The Grand General. Graff looks like he could be a captain, and when I saw it the first thing I thought about is Vikings.

Why Vikings?

Well, when Graff enters the field, choose a Forward you control remove it from the game. If you remove a Viking, you will draw a card.

Which should be a good enough reason to play Graff in your Pirate deck.

And also, whenever Graff attacks, you’ll choose one of your opponent’s Forwards and they lose 4000 power until the end of the turn.

Let’s not forget about Graff’s 9000 power either.

25-117R – Leonora LB

One more card that can search for another card.

A Forward to be exact, A Final Fantasy IV Forward.

Which Forward? Well, that’s up to you.

Leonora can also help protect your Final Fantasy IV Forwards, with her second ability which turns the next damage dealt to them to 0.

Final Fantasy IV now has 2 cards that will search for a FFIV Forward.

We might be on to something here.

25-118H – Golbez LB

We’ve seen all the Archfiends, now let’s take a look at their leader, Golbez.

5CP plus 2LB to play a 9K Golbez.

So far this is meh. Just your regular High Powered Forward.

Now let’s take a look at the ability. Once per turn, you can search for an Archfiend and play it onto the field. Just like that.

Imagine, looking for Cagnazzo, right when you need to get rid of a Forward that you don’t want on the field. Or playing Scarmiglione when one of your Forwards gets attacked and needs to be saved.

And, that was just a couple of Archfiends from this set. Imagine what you can do if you go through all of the Archfiends.

That Golbez VS Cecil deck is looking pretty good right now.

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Tears of the Ice Planet

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25-018C – Gimme Cat

I’m trying to figure out if Gimme Cat is worth playing.

You discard a card so your opponent is forced to discard a card.

Right? Yes.

So, why wouldn’t you just play a Forward or a Backup that will force your opponent to discard a card?

Maybe I’m just not seeing it.

But, you can also just pay 1 Ice CP and put Gimme Cat in the Break Zone, and your opponent will discard a card at random.
I think there’s better options.

25-019C – Necron

This is a little trick play, and you only need Necron to do it.

For 4CP, you can play Necron on to the field, and as long as he is on the field, you will grab one of your opponent’s Forwards. 5CP or less, and remove it from the game.

Now, your plan would be to try and keep Necron on the field, until your next turn. Or you can just find a way to give him Haste.

Next turn, If Necron is still on the board, you will use his ability and send the Removed Forward to the Break Zone. Thus breaking the Forward.

After all is said and done, Necron sticks around as an 8K body.

25-020R – Gippal

We’re getting ready for a Final Fantasy X comeback.

Gippal is reporting for duty.

YRP is coming back, along with Opus XVI Tidus, and that is pretty much all you’ll need.
Gippal gives all of your FFX Characters +2000 power and they cannot be chosen by your opponent’s abilities. That’s half the battle right there.

Gippal will also dull and freeze one of your opponent’s Forwards.

Yes, that last part is just a little bit extra.

I’ll take 3. Full Arts if possible.

25-021R – Chimera Brain

This ain’t a Monster, it’s a Forward that acts like a Monster to get out of sticky situations.
Once per turn if your opponent has any dull Forwards, you can turn Chimera Brain into a Forward and have it attack with 9000 power.

Once Chimera Brain attacks, you will choose one of your opponent’s Forwards and Freeze it.

Which Forward will you choose to Freeze?

The one that’s already dull, that way it won’t activate on the next turn and Chimera Brain can turn into a Forward once again.

You get all this for 3CP. It costs 1CP for each head.

25-022C – Edward

You got 2 ways to get Edward’s abilities to activate. And they both depend on how many cards your opponent has in their hand.

If they have 1 or less, you choose 2 of your opponent’s Forwards and hit them with a Dull/Freeze.

If they have 3 or more, your opponent discards a card from their hand.

One thing is for certain. You won’t be playing Edward if your opponent has 2 cards in their hand.

For a Common this is pretty decent.

25-023C – Kurasame EX

The Instructor turned Forward with his pet Tonberry.

Kurasame comes in and you will flip the top 4 cards of your deck and add a Forward to your hand. The rest will go to the bottom of your deck.

You might say that 6CP is a bit high, but you do get a 9K Meat Shield after that.

And, we already know you won’t be paying 6CP for Kurasame, you’ll be Warping him in for 2CP. You’ll have to wait a turn, but it’s well worth it.

Let’s not forget this ability also comes off of an EX Burst.

25-024H – Zeid

They’ll have a hard time trying to get rid of Zeid.

Whenever Zeid is dealt damage by a Character, be it Backup, Forward or Monster, your opponent will choose one of their dull Characters and place them in the Break Zone.

At 5CP, for an 8K body, Zeid will be able to hold his own against any attacker. And, if you need extra firepower, you can remove 3 ice cards from your Break Zone and give Zeid +3000 power.

Zeid looks like he’ll always be one step ahead, and always breaking dull Characters.
Zeid can also come in with Back Attack.

25-025L – Sephiroth

Now this is a card that will make SOLDIER thrive this set.

Young Sephiroth comes in at 4CP, and gives all the SOLDIERs, besides himself, First Strike.

Why doesn’t he give himself First Strike, you ask?

Well, he already has First Strike, no need to double up on it.

And whenever another Forward with First Strike attacks, your opponent will discard a card. They’ll have an empty hand in no time.

We also have Astral Gate, which will deal a Forward 5000 damage.

This is simple, straight to the point, and something we can all get behind.

25-026C – SOLDIER Candidate

All these SOLDIER Candidates are all Commons, and they are all good cards. Especially since they all work together.

This SOLDIER Candidate is no different.

SOLDIER Candidate comes in and dulls one of your opponent’s Characters, and if you already have a SOLDIER Candidate in your Break Zone you can go ahead and Freeze that Character as well.

And, if you have received 3 points of damage, SOLDIER Candidate gains +3000 power.
That will give you an 8k body for 2CP.

These candidates, are on their way to becoming SOLDIER, and they are just one card away from becoming a great deck.

25-027H – Chadley

Chadley doing scientific research.

Chadley comes in for 2CP, and even though he doesn’t do anything when he enters the field, he will start doing research behind the scenes.

He’ll see what happens to your Forwards during your opponent’s turn, and every time one of your Forwards is sent to the Break Zone, Chadley will gain 1 Research Counter.

When you have 3 Research Counters, Chadley will grab a Forward from your Break Zone and play it onto the field. Yes, the cost of that Forward must be 4CP or less, but we’re pretty sure you’ll have some of those Forwards in your Break Zone.

This is an easy way to bring in a Forward of a different element as you don’t have to worry about paying the cost for that Forward.

I’m sure we’ll have some interesting plays with Chadley.

25-028C – Paladin

You have 2 options, either Dull a Forward, or draw a card.

And that’s what you get for 3CP.

Depending on your situation both options are decent.

If you’re playing this early draw a card.

If your opponent has a Forward on the field that can cause block one of your attackers, dull it.

Good thing is that you can play more than 1 copy.

25-029R – Nooj EX

I remember Nooj, a lot more than I do Gippal or Baralai.

And, that’s all right because Nooj will search for one or the other.

And, if that’s not enough for you, Nooj can also deal 5K damage to all of your opponent’s dull Forwards.

This is where Paladin comes in. You play 3 of them back to back, and Nooj will deal all three of them 5000 damage.

Hopefully you’ll break some.

And, since we know that things don’t always go as planned, Nooj’s first ability also comes off of an EX Burst.

25-030H – Mateus, the Corrupt

Weren’t we just talking about this? Finding ways to get rid of Backups?

If we didn’t earlier, I know we did in past sets.

And, this is what Mateus, the Corrupt does.

You can remove one of your Backups from the game to reduce Mateus, the Corrupt’s cost by 2CP.

Once, you cast Mateus, she’ll Break a dull Forward, and Dull/Freeze another one.

Then you can cast another Mateus, and repeat the cycle, until you run out of Mateus.

Plus, the artwork by Ryoma Ito is amazing as well.

25-031C – Borghen

Borghen’s looking at you like, do you really want to play this card?

You might.

Borghen does one thing and he can do it twice.

Deal a dull Forward 8000 damage.

Once when he comes in, and once when you decide to put him in the Break Zone.

If you can Break a card on the way in, and another on the way out, I’d say this is a good play.

25-032C – Maenad

Did you ever want a way to recycle your Monsters?

Maenad is here to do just that.

Most of the time, your Monsters will be sent to the Break Zone, in order to activate their abilities. Maenad will be able to bring a Monster back at the end of every turn. As long as that Monster was put in the Break Zone on the same turn.

For 5CP this is a bargain, even at 5CP, you’ll be bringing back a Monster left and right.

Now, how to incorporate Maenad into my Bomb deck?

25-033R – Yuna

Half Black Mage, Half Gullwings, All Yuna!

Yuna comes right in and let’s you search for one of the Gullwings.

Now, I was on the fence of her second ability, thinking why would someone use this ability to play a Gullwing from their hand when you can just play the Gullwing from your hand without using the ability?

Then I realized, that you can play this card whenever you’d like. And, you don’t need the element of said Gullwing to play it. Meaning you can splash any color Gullwing and not worry about paying the cost.

Last but not least, we have Blizzara. Choose a Forward Dull/Freeze it, and then your opponent discards a card from their hand.

Effective.

25-034L – Lenne

We haven’t seen Lenne in quite some time. Well the Songstress is back, and she is interesting.

Once you go into your Attack Phase, you’ll be able to remove the top card of your deck from the game, and then you’ll be able to cast it. If you don’t cast it, well, then you’ll lose the card.

You can also remove Lenne from the game, and then remove a Summon from the game, then you can cast that Summon whenever you would like.

I’m kind of mixed on this card.

Let’s just wait to see it in action.

Cool Singles!