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Hidden Hope – Take It To the Limit

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22-112R – Zach LB

Zach out first Limit Break card, and I can’t say it’s anything special.

Zach comes in and deals a Forward 3000 damage.

Not much of a Limit Break per se.

Zach will stick around on the field as a body, So, 3CP isn’t terrible, but I’m sure there are better things to do.

 

22-133L – Mont Leonis LB

Now, this is more like it.

Even though I never liked Mont as a character, this is a card I would play.

Now, this will only work if you have 5 Fire Backups on the field when you bring Mont in.

For 8CP, you can grab a 3cost Forward and a 5 cost Forward from your Break Zone and play them straight to the field. They will both come in with Haste as well.

It still is a lot to pay, but you do get a lot in value from it.

8CP, 3LB points, and a Backup that you control.

As a last ditch effort, I will say that it can work. I mean that’s what Limit Breaks are supposed to be. Huge attacks, when you’re on your last legs.

22-114H – Viktora LB

Not bad.

I guess I’ll need to actually play a game with these Limit Break cards. Finding time is the problem.

Viktora needs, a discard deck around her, and you don’t need me to tell you that.

Luckily, Ice has the tools you’ll need to make Viktora a great play. Just like a Dragoon getting ready to Jump.

If your opponent has 2 cards or less in there hand, when Viktora enters the field, you get to choose a Forward and deal it 7000 damage.

And, if your opponent has no cards, Viktora gains +3000 power.

Much better than Zack.

22-115R – Serjes LB

Serjes, the lancer.

Now this was a decent Character in War of the Visions.

And, that is what this card is as well. Decent. Not great, not bad.

When Serjes enters the field, you can either Dull or Freeze a Forward.

And, then he’ll stick around as an extra body on your front line.

 

22-116L – Ace LB

Ace is looking like he will be a powerful card. Once Ace enters the field, Ace deals 1000 damage to all of your opponents Forwards. Just think for a second of what Ace can do if you’re playing Chocobos.

And, that’s not all cause when Ace attacks, you can reveal the top card of your deck, and if it’s a Wind card, which it will be if you’re playing Chocobos, you’ll add it to your hand.

Sure, Ace costs 8CP, but you’ll probably get that CP back, with the extra cards you’ll be drawing.

22-117R – Yuri LB

Yuri comes right in, and searches for Chelinka and Yuri brings Chelinka straight to the field. That way we’re bringing Yuri’s cost down a little bit. Sure, there are only 2 Chelinkas that you can choose, because her cost needs to be 2CP or less.

You’ll most likely be playing Chelinka (22-046R), and if you have another Crystal Chronicles Character on the field, Chelinka will give Yuri Haste, and you’ll be able to attack with Yuri right away.

Las, but not least, if you have 5 Backups on the field, Yuri also gains +4000 power, making him an 8K body.

22-118H – Shantotto LB

Shantotto, going back to her roots.

Shantotto comes in and breaks all the Forwards and all the Monsters. Every last one of them except for Shantotto herself.

If you’re in a pickle, go ahead and cast this Mage. 4CP + 7LB. That’s all of the rest of the cards in your Limit Break deck. Last ditch effort to save yourself.

If you’re just looking to get rid of all of the Forwards, just play Opus I Shantotto instead.

Or you can have both in your deck and use whichever one works better for you.

22-119R – Maat LB

Maat comes right in and gives all of your Forwards +1000 power and Brave.

That might be enough to finish the game for you, and if you end up striking out, at least you’ll still have Forwards that will be able to block.

Maat comes in with Brave himself.

This is a Limit Break card that I would gladly add to my deck.

 

22-120H – Cloud LB

Of course, we have cloud in the first set of Limit Break cards, what’s next Lightning?

Cloud comes in and Breaks a Forward, 3CP or less. After that Cloud will stick around with an 8K body, wheeling and dealing damage to your opponent.

And if you’re feeling a little CP rich, you can use Limit Burst.

For 4 Lightning CP and a Cloud card, you can Break one of your opponent’s Forwards and also deal your opponent 1 point of damage as well.

Do that 7 times and you won the game.

It’s possible.

22-121R – Lightning LB

Well, I was right. Lightning was next.

And when she enters the field, she will look for a Lightning summon.

And that is about it.

You’d think they’d have Lightning do something better.

 

 

22-122L – Tidus LB

I’m trying to think if this is worth it.

If you don’t pay 3CP does that mean you can’t choose any of these effects?

8CP, to Send a Forward to the bottom of it’s owner’s deck, a Backup to the top of it’s owner’s deck and draw 2 cards.

I can’t think of a reason to play this card, but I know I’ve already sold a few of them, so someone thinks that it’s a good play.

 

22-123R – Leo LB

Would you like to draw a card?

Well there’s better ways to get yourself to draw a card than Leo.

Only difference is that you can play Leo at any moment, because you already know that you can just grab him from the Limit Break deck.

Still, Leo will probably just be used to pay for other Limit Breaks.

Like Maat.

22-124H – Little Leela LB

This is a better Limit Break card.

Better than most of the cards we’ve seen in this set.

Little Leela comes in at 5CP with an 8k body.

You’ll say so what, nothing special about that.

And, I’ll say yes, but whenever Little Leela attacks, you will choose one of your opponent’s Forward and it will lose 7000 power until the end of the turn.

Now that makes it better. Better than Leo, better than Zack, better than Yuri, and I hate to say it but, better than Lightning.

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Hidden Hope – Breathing Hope?

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22-037R – Alexander

Oh?
I read this card wrong the first time I read it.

Now that I’m looking at it, this is a great card. Alexander comes in and casts reflect on one of your Forwards, sending that damage to one of your opponent’s Forwards instead. The best thing is that you get to choose the Forward, rather than have it randomly chosen when the damage hits.

And, if you only paid with Backups to cast Alexander, you will also draw a Card, making Alexander a 1 cost Summon.

I’ll gladly add this Alexander to a Wind deck. Probably the best Alexander yet.

22-038C – Wol

Wol has 2 abilities, one which is good, and the other is ok.

The first one will allow you to choose a High cost Forward and send it to the Break Zone. The other allows you to look at the top 5 cards of your deck and add a Wind Character to your hand.

You’ll most likely be playing this card to get rid of that High cost Forward.

I don’t got much else for this.

 

22-039C – Epiornis

This is a Common?

I have to say this is a great card, and at 2 CP it is the perfect monster to have on the field, once you get 3 points of damage.

Why is that?

Well, Epiornis becomes a Forward during your turn. And, Epiornis cannot be bloced by a Forward with a cost of 4CP. That in itself is great. But, if you already have received 3 points of damage, Epiornis cannot be blocked by a Forward of 3CP or less. Thus, making Epiornis unstoppable.

The only way that you can stop Epiornis’s attack, is by a Summon or ability that will deal it damage, or by sending it straight to the Break Zone.

Now, imagine if you have 3 of these on the field.

22-040H – Enkidu

A 3 cost Warrior that will activate 3 of your Backups when he enters the field. Thus making Enkidu a free play.

After that he’ll stick around as a 7K power body, attacking and blocking like he normally would.

This card also sticks to the story, allowing Gilgamesh to call on him when he enters the field. Enkidu must be in the Break Zone when Gilgamesh enters the field. Then you’ll pay 2CP and bring Enkidu in, while activating 3 Backups.

Gilgamesh (7-088L) would be a great choice. You’ll end up only paying 1CP for both Gilgamesh and Enkidu.

You don’t even need to play Wind/Lightning, you can just throw in Enkidu since you won’t need to pay by color if Enkidu is in the Break Zone.

22-041C – Kain

Haste, and First Strike for a Common?

Activate 2 Characters when Kain Attacks?

+1000 power at 3 points of Damage?

How is this a common?

Whatever Rarity Kain has, this card is great. Actually it’s GRRRRREAT!

And, don’t get me started on the artwork, because we’re not here to talk about the artwork.

Just throw Kain into any Wind deck and you’ll do fine.

22-042C – Ranger

Your Standard 2 cost Backup.

Ranger is straight to the point, just like his arrows fly straight towards their target.

Or something like that.

Ranger has 2 abilities. One deals a 2CP Forward 5000 damage, possibly breaking it, and the other breaks a Monster.

Both of these are useful.

And, there aren’t that many ways to get rid of Monsters and Ranger here provides you with a way.

22-043C – Clavat

Simple, basic and straight to the point.

Clavat comes in for 1CP and allows you to look at the top card of your deck. If you like it you can keep it there. If not send it to the bottom of your deck.

It does have plenty of benefits.

Depending on what you see there, your game plan will change for this turn.

Do you see an EX Burst that will cause plenty of damage to your opponent. Leave it there and take a point of Damage. Do you see the card you need to put your plan into motion, play that card that allows you to draw a card.

Worst case is that you don’t like the card, and you can just recycle it to the bottom.

22-044R – Cid (FFBE)

Cid has an ability that activates during very Attack Phase, which is something that makes Cid even more valuable as the game goes on.

You can either Activate 2 Characters, or you can grant all of your Forwards protection from all Summons that choose them.
4CP isn’t alot to pay to Activate a couple of Characters once per turn. Plus you get an 8k body that will be hard to get rid of. Because, once Cid is put into the Break Zone, you can pay 3CP and return Cid to the field. That’s cheaper than playing Cid from your hand.

I like this one.

22-045C – Sosha

4 cost Dragoon that turns into a 2CP Forward if you have a Dragoon already on the field.

2CP for an 8k body isn’t bad at all.

Sosha can also throw her spear onto a Forward of your choosing, dealing it 4000 damage. Best thing is that you don’t need to send her to the Break Zone in order to do it. Just dull Sosha and you’ll be dealing 4000 damage.

This is a decent card. Simple, effective and straight to the point.

If you’re playing Dragoons, you should try adding Sosha.

22-046R – Chelinka

Chelinka here to give Yuri some support, granting him Haste. You’ll just need another Crystal Chronicles Character on the field when you play Yuri, so you’ll have a total of 3 FFCC Characters on the field.

Other than that, that is it.

2CP, 5000 power.

 

 

22-047L – Dorgann

The Art of Removal.

Dorgann, has three different abilities that activate when he enters the field, and yes, you guessed it, they all are removal abilities.

Remove a Forward, Remove a Monster, Remove 2 cards from the Break Zone.

You’ll get to choose one of those abilities to activate. But, if you already played another 2 cards before you play Dorgann, you’ll get to use 2 of these abilities instead.

Meaning that you will probably end up paying only 2CP for Dorgann to come into play.

22-048H – Nanaa Mihgo

Yes, Yes, Yes.

I’ll take 3. I’d take more if I would be able to add more to my deck.

Nanaa Mihgo is a Robber, and she’s here to rob some of your cards and use those same cards against you.

That 2 cost Forward in their Break Zone? Check.

The 3 cost Summon in their Break Zone? Check as well.

You won’t even need to pay for the cost either, they just come into play as soon as Nanna Mihgo comes into the field.

Actually, no you don’t want this card. I’ll give you a dollar for your Full Arts. No? It was worth a try.

22-049H – Bartz

Well, Bartz if you’re not in a Warrior of Light deck, you shall be useless. The only thing you’ll have going for you would be a 5000 power body on the field just hanging around with nothing to do.

But, if you are playing a Warrior of Light deck, he becomes a little bit better.

Bartz has the ability to not be chosen by your opponents abilities, if you remove 3 Warrior of Light Characters from your Break Zone, and it lasts until the end of the turn.

The other ability, is the S ability, where you can pay the cost of a card, then you can search for it and play it onto the field. Which is pretty good. You’ll be able to play any Warrior of Light card in your deck straight to the field.

22-050C – Geomancer

Here we are, a decent Standard Unit Forward.

I like this one.

Geomancer has auto protection from your opponent’s abilities. Not all of them just the ones that can choose Geomancer.
And, if you already have a couple of Standard Unit Backups on the field, you get to Activate 3 of your Backups. Which in turn will make Geomancer a 1 cost Forward with an 8k body.

Can’t get much better than that.

22-051R – Hope

Hope is hidden in Hidden Hope.

You would have thought that he would have been on the box art.

Hope comes in and you get to reveal the top 4 cards of your deck, and grabbing a FFXIII Forward from there. If you don’t find one, they all go to the bottom of your deck.

At 2CP that isn’t bad at all. You might get a free play, if you do find a FFXIII Forward there.

And, if you ever needed a way to get rid of a high powered Forward, Hope here is your answer. With Aeroga, you can Break a Forward with at least 9000 power. And, we do have a more than enough targets for Aeroga.

22-052H – Helena Leonis

Helena Leonis was turning into a great Character, and then I stopped playing War of the Visions.

As we can see she is a Green Mage as well. Although she doesn’t have any attacking spells or abilities, she does allow you to look at the top 2 cards of your deck. One is put at the bottom of your deck, the other is removed from the game.

Now, why would you want to pay a Crystal to look at the top 2 cards of your deck, remove 1 and place the other at the bottom of your deck?

Well, the card you removed, you can cast it this turn for it’s cost minus 2 CP.

You might get a free play, which is always good in my book.

22-053C – Lilisette EX

“Put on your red shoes and dance the blues,
To the song they’re playing on the radio”

And, while we’re dancing Lilisette will come into the field, and deal one of your opponent’s Forwards 1000 damage for each Character you control. Forwards, Backups, and Monsters. Anything goes, Tonight.

You’ll most likely break something with Lilisette.

And, if you find a way to bounce her. You can do even more damage.

Let’s not forget this also comes off as an EX Burst.

22-054R – Reddas

Are Sky Pirates making a comeback? Yes, I’m basing this off of this one card, because Reddas is pretty good, and he’s not even a Legend, or a Hero.

If you have 5 Sky Pirates already on the field, Reddas is a free 9k Body, that will grant all of your other Sky Pirates some protection from Summons.

Your opponent will sure have some trouble trying to get rid of this one.

And, that’s all I need to say here, If you’re playing Sky Pirates, you better be playing Reddas.

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Breaking the Limit?

Final Fantasy TCG – Anniversary Collection Set 2024 (that’s a mouthful) is just around the Korner. If you haven’t gotten your Pre-Orders in yet, we have some still available.

Pre-Order Here.

What’s on the Soap Box today?

Limit Breaks.

If you can remember they first showed up back in Final Fantasy VII when Cloud took enough damage and unleashed Braver for the first time. Running towards the enemy and then jumping up like a Dragoon, and bringing his sword down as he’s falling to strike at the enemy causing damage.

I had you there for a second.

We’re actually going to talk about the new mechanic that will be introduced in Hidden Hope.

Limit Break cards will actually be set in a side deck that consists of up to 8 cards. These Limit Break cards are only for your side deck. And, can be played at anytime you would normally be able to play them. You’ll be almost like a Black Mage, with spells ready to go. As long as you have enough MP that is. That MP is your side deck as well. Once you pay the cost to cast a Limit Break, you’ll also need to pay for the Limit Break cost as well. You can just take a look at how Toriyama has explained it.

Let’s take a quick look at these cards now.

Zack – 22-112R

Zack enters the field and deals 3000 damage to a Forward. After that he just sticks around the board, hacking a slashing, blocking and attacking. Until he breaks, and gets sent back to the Limit Break deck, but not before stopping by the Break Zone to confirm that he is actually broken.

Ace – 22-116L

Ace is looking like he will be a powerful card. Once Ace enters the field, Ace deals 1000 damage to all of your opponents Forwards. Just think for a second of what Ace can do if you’re playing Chocobos.

And, that’s not all cause when Ace attacks, you can reveal the top card of your deck, and if it’s a Wind card, which it will be if you’re playing Chocobos, you’ll add it to your hand.

Sure, Ace costs 8CP, but you’ll probably get that CP back, with the extra cards you’ll be drawing.

Viktora – 22-114H

With Viktora, you’ll want to keep your opponents hand at zero. Make them spend every last CP that they have. And, since Viktora is already a Dragoon, and most Dragoons are Lightning. Ice/Lightning is already good at this, Simply adding Viktora to your side deck will make your main deck that much better.

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Hidden Trials

We have just received word of a new set coming out.

Opus XXIII, Opus 23 or Hidden Trials. Call it whatever you’d like.
And we are excited!

Lightning graces the Booster Box with original artwork. And it sure is looking good. We can already guess on which card will have the Golden Signat … wait, … I don’t believe there is a Golden Signature. It just mentions a Special Card with an original illustration. Let’s keep our fingers crossed.

We do get to see some of the cards, and I can tell you Lightning and Queen just look amazing.

We’re getting a new Tyro as well. This time Tyro is representing Wind, we’ll see how well he does in his new element. It also mentions that Final Fantasy Record Keeper will be a “Featured Title” so, I’m expecting at the very least a bunch of Record Keeper Standard Units, and Maybe just maybe, we’ll get the pixel art cards I’ve been wanting for a long, long time. You heard it here first. January, 11th 2024.

Legacy cards are back. Lightning (15-041L), Rydia (15-083L) and Refia (19-102L). I don’t get why they are just grabbing cards from newer sets, I believe that since they are named Legacy cards they should have come from older sets. At least 10 sets.

But, what do I know.

And with that I’ll just leave the press release here.

Hidden Trials will elevate the ‘Limit Break’ mechanic to new heights thanks to custom-themed cards that can turn the tide of battle, revolutionising the deck-building experience for players.

For the collectors, this Opus will include a very rare, Special Card [23-037R] showcasing an original illustration of FINAL FANTASY XIII Lightning by Miki Yamashita. Additionally, three beloved Legacy cards, Lightning [15-041L], Rydia [15-083L], and Refia [19-102L], are included.

As per tradition, renowned artists have contributed stunning new art pieces to bring the characters to life:

New Art

Rubi Asami, FINAL FANTASY VI / FINAL FANTASY XIII-2

Mihoko Ishii, FINAL FANTASY VII REMAKE

Yuya Ishihata, FINAL FANTASY IX

Ryoma Ito, FINAL FANTASY TACTICS A2: Grimoire of the Rift

Yukihiro Kajimoto, FINAL FANTASY

Gen Kobayashi, DIRGE OF CERBERUS –FINAL FANTASY VII–

Sara Shimokobe, FINAL FANTASY IV

Toshitaka Matsuda, FINAL FANTASY TYPE-0

Fumio Minagawa, FINAL FANTASY XI

Miki Yamashita, FINAL FANTASY XIII

Oreki Genya, FINAL FANTASY TYPE-0

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Beyond Destiny : Finishing Starters

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21-125S – Onion Knight

Coming in with Haste this Onion Knight will bring a tear to your eye.

Meh, I tried.

Onion Knight comes in and if you decide to pay 2 Crystals, you can search for another Dissidia Forward and play them onto the field. Sure, they have to cost 3CP or less, but there are plenty of Dissidia Forwards to choose from.

No need to worry about Elements either.

Sword & Sorcery, is a decent ability that deals 10,000 damage to any Forward that decides to go up against Onion Knight and block him when he attacks.

Did we mention Haste?

21-126S – Cloud

Kingdom Hearts Cloud.

Was wondering when he would make another appearance.

Cloud is pretty straight forward. He enters the field, and deals 3000 damage for each Dissidia Forward that you control to a Forward of your choosing. This also comes off of an EX Burst.

Other than that Cloud is a 5 cost Forward with 9000 power. But, you can get around that. Instead of paying 5CP, you can just pay with 2 Crystals.

21-127S – Firion

Here’s Firion, the Rebel Warrior that will help you stock up on Crystals. That way you can pay for all of the Crystal abilities that the rest of your Deck likes to use. Weather it is paying for Cloud, or having Onion Knight search for a Dissidia Forward, or whatever else the rest of the Starters can do with the help of the Crystals.

Let’s get back to Firion.

Firion enters the field and deals a Forward 3000 damage. And if you have 2 Dissidia Forwards on the field, he’ll deal 7000 damage instead.

And that’s about it.

Sure, you won’t really care about his Entering ability, not when he has a way to acquire Crystals.

21-128S – Shantotto

Here’s another use for all the Crystals Firion will be able to get you.

When Shantotto enters the field, you can pay the additional cost of 2 Crystals, and grab a Dissidia Forward from your Break Zone and play it onto the field. Sure this Forward needs to cost 5CP or less, but it’s a free Forward so who cares.

You will be able to play 2 5CP Forwards for the price of one.

It’s Buy One Get One Free. Or B.O.G.O.

Salvation Scythe, is Dissidia’s answer to Opus I Jihl Nabaat.

Dull and Freeze 3 Characters.

I like it. You don’t even need to play Shantotto in a Dissidia deck. Just throw here in any Dull/Freeze situation to make thinks cooler.

21-129S – Terra

From the looks of it, it’s all about the Crystals.

A Crystal here, a Crystal there, here a Crystal, there a Crystal, everywhere a Crystal.

Terra shall come into the field, and your opponent discards a card. And if you’re playing this starter deck, you’ll probably be gaining a Crystal as well.

And then you can use that Crystal to Dull/Freeze, a Forward and draw a card as well.

Pair Terra with Shantotto and you can Dull/Freeze 4 Forwards.

It’s getting colder by the minute.

21-130S – Noctis

You see what they did there?

They gave you a somewhat cheap Forward with 9000 power, but you have to have a Dissidia Forward on the field in order to play Noctis.

But, you probably already got that covered. You’re playing this Starter Deck.

Well let’s see, Noctis comes in and Breaks a Dull Forward.

And, that’s about it.

It’s all because of the suit Noctis is wearing. And, then he’s pointing to himself, showing off his portrait on the wall.

Yes, we comment on the art when we have nothing else to say. We got to fill up space somehow.

21-131S – Warrior of Light

Here is another Crystal Generator

Warrior of Light comes in and gives you a Crystal, and after that, whenever a Dissidia Forward enters the field Warrior of Light gives you another Crystal. And, then you can use those Crystals and use them to pay for different abilities.

Such as the one right here on the card, that gives Warrior of Light +1000 power, and the ability to not be chosen by your opponent’s abilities. Now, that’s an ability.

Warrior of Light sure reminds me of Cecil. I actually thought it was Cecil until I started reading the card.

21-132S – Cecil

What’s not to like about this card?

Built in protection. Cecil is a Paladin like no other. Or so they say.

4CP/8000 power. Can’t be chosen by abilities, can’t take damage from abilities. A meat Shield at it’s finest.

Cecil also buffs all of the other Dissidia Forwards with +2000 power.

And, if that’s not enough, Paladin Force breaks those pesky high cost Forwards that like to stick around the field more than they should.

Now if Cecil had some FFIV synergy, this card would have been awesome.

21-133S – Tidus

Here’s a card in this deck that pretty much stands by itself, with no need for other Dissidia Characters. Tidus comes in and you return one of your opponent’s Forwards to their hand. And when you return a Forward to their owner’s hand, regardless of it being your or your opponent’s you draw a card and gain a Crystal.

And since there is no need for Dissidia Characters on the field for this ability to go off, you can pretty much play Tidus in any deck.

Sure, he costs 5CP, but you’ll get 2CP back when you return a Forward to your opponent’s hand. Plus, you could be drawing an extra card once per turn, making Tidus cheaper in the long run.

21-134S – Bartz

Bartz is ready to make this Dissidia deck work out. Bartz comes in and allows you to search for a Dissidia Character, add it to your hand. Bartz also gives you a Crystal

4CP, which comes down to 2CP after you draw a card. And if you already have another Crystal in your hand, play Shantotto, and then grab Cloud from the Break Zone.

Or something along those lines.

And, when Bartz is done attacking , and blocking and is sent to the Break Zone, you can remove Bartz from the game and gain an additional Crystal.

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