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22-037R – Alexander
Oh?
I read this card wrong the first time I read it.
Now that I’m looking at it, this is a great card. Alexander comes in and casts reflect on one of your Forwards, sending that damage to one of your opponent’s Forwards instead. The best thing is that you get to choose the Forward, rather than have it randomly chosen when the damage hits.
And, if you only paid with Backups to cast Alexander, you will also draw a Card, making Alexander a 1 cost Summon.
I’ll gladly add this Alexander to a Wind deck. Probably the best Alexander yet.
22-038C – Wol
Wol has 2 abilities, one which is good, and the other is ok.
The first one will allow you to choose a High cost Forward and send it to the Break Zone. The other allows you to look at the top 5 cards of your deck and add a Wind Character to your hand.
You’ll most likely be playing this card to get rid of that High cost Forward.
I don’t got much else for this.
22-039C – Epiornis
This is a Common?
I have to say this is a great card, and at 2 CP it is the perfect monster to have on the field, once you get 3 points of damage.
Why is that?
Well, Epiornis becomes a Forward during your turn. And, Epiornis cannot be bloced by a Forward with a cost of 4CP. That in itself is great. But, if you already have received 3 points of damage, Epiornis cannot be blocked by a Forward of 3CP or less. Thus, making Epiornis unstoppable.
The only way that you can stop Epiornis’s attack, is by a Summon or ability that will deal it damage, or by sending it straight to the Break Zone.
Now, imagine if you have 3 of these on the field.
22-040H – Enkidu
A 3 cost Warrior that will activate 3 of your Backups when he enters the field. Thus making Enkidu a free play.
After that he’ll stick around as a 7K power body, attacking and blocking like he normally would.
This card also sticks to the story, allowing Gilgamesh to call on him when he enters the field. Enkidu must be in the Break Zone when Gilgamesh enters the field. Then you’ll pay 2CP and bring Enkidu in, while activating 3 Backups.
Gilgamesh (7-088L) would be a great choice. You’ll end up only paying 1CP for both Gilgamesh and Enkidu.
You don’t even need to play Wind/Lightning, you can just throw in Enkidu since you won’t need to pay by color if Enkidu is in the Break Zone.
22-041C – Kain
Haste, and First Strike for a Common?
Activate 2 Characters when Kain Attacks?
+1000 power at 3 points of Damage?
How is this a common?
Whatever Rarity Kain has, this card is great. Actually it’s GRRRRREAT!
And, don’t get me started on the artwork, because we’re not here to talk about the artwork.
Just throw Kain into any Wind deck and you’ll do fine.
22-042C – Ranger
Your Standard 2 cost Backup.
Ranger is straight to the point, just like his arrows fly straight towards their target.
Or something like that.
Ranger has 2 abilities. One deals a 2CP Forward 5000 damage, possibly breaking it, and the other breaks a Monster.
Both of these are useful.
And, there aren’t that many ways to get rid of Monsters and Ranger here provides you with a way.
22-043C – Clavat
Simple, basic and straight to the point.
Clavat comes in for 1CP and allows you to look at the top card of your deck. If you like it you can keep it there. If not send it to the bottom of your deck.
It does have plenty of benefits.
Depending on what you see there, your game plan will change for this turn.
Do you see an EX Burst that will cause plenty of damage to your opponent. Leave it there and take a point of Damage. Do you see the card you need to put your plan into motion, play that card that allows you to draw a card.
Worst case is that you don’t like the card, and you can just recycle it to the bottom.
22-044R – Cid (FFBE)
Cid has an ability that activates during very Attack Phase, which is something that makes Cid even more valuable as the game goes on.
You can either Activate 2 Characters, or you can grant all of your Forwards protection from all Summons that choose them.
4CP isn’t alot to pay to Activate a couple of Characters once per turn. Plus you get an 8k body that will be hard to get rid of. Because, once Cid is put into the Break Zone, you can pay 3CP and return Cid to the field. That’s cheaper than playing Cid from your hand.
I like this one.
22-045C – Sosha
4 cost Dragoon that turns into a 2CP Forward if you have a Dragoon already on the field.
2CP for an 8k body isn’t bad at all.
Sosha can also throw her spear onto a Forward of your choosing, dealing it 4000 damage. Best thing is that you don’t need to send her to the Break Zone in order to do it. Just dull Sosha and you’ll be dealing 4000 damage.
This is a decent card. Simple, effective and straight to the point.
If you’re playing Dragoons, you should try adding Sosha.
22-046R – Chelinka
Chelinka here to give Yuri some support, granting him Haste. You’ll just need another Crystal Chronicles Character on the field when you play Yuri, so you’ll have a total of 3 FFCC Characters on the field.
Other than that, that is it.
2CP, 5000 power.
22-047L – Dorgann
The Art of Removal.
Dorgann, has three different abilities that activate when he enters the field, and yes, you guessed it, they all are removal abilities.
Remove a Forward, Remove a Monster, Remove 2 cards from the Break Zone.
You’ll get to choose one of those abilities to activate. But, if you already played another 2 cards before you play Dorgann, you’ll get to use 2 of these abilities instead.
Meaning that you will probably end up paying only 2CP for Dorgann to come into play.
22-048H – Nanaa Mihgo
Yes, Yes, Yes.
I’ll take 3. I’d take more if I would be able to add more to my deck.
Nanaa Mihgo is a Robber, and she’s here to rob some of your cards and use those same cards against you.
That 2 cost Forward in their Break Zone? Check.
The 3 cost Summon in their Break Zone? Check as well.
You won’t even need to pay for the cost either, they just come into play as soon as Nanna Mihgo comes into the field.
Actually, no you don’t want this card. I’ll give you a dollar for your Full Arts. No? It was worth a try.
22-049H – Bartz
Well, Bartz if you’re not in a Warrior of Light deck, you shall be useless. The only thing you’ll have going for you would be a 5000 power body on the field just hanging around with nothing to do.
But, if you are playing a Warrior of Light deck, he becomes a little bit better.
Bartz has the ability to not be chosen by your opponents abilities, if you remove 3 Warrior of Light Characters from your Break Zone, and it lasts until the end of the turn.
The other ability, is the S ability, where you can pay the cost of a card, then you can search for it and play it onto the field. Which is pretty good. You’ll be able to play any Warrior of Light card in your deck straight to the field.
22-050C – Geomancer
Here we are, a decent Standard Unit Forward.
I like this one.
Geomancer has auto protection from your opponent’s abilities. Not all of them just the ones that can choose Geomancer.
And, if you already have a couple of Standard Unit Backups on the field, you get to Activate 3 of your Backups. Which in turn will make Geomancer a 1 cost Forward with an 8k body.
Can’t get much better than that.
22-051R – Hope
Hope is hidden in Hidden Hope.
You would have thought that he would have been on the box art.
Hope comes in and you get to reveal the top 4 cards of your deck, and grabbing a FFXIII Forward from there. If you don’t find one, they all go to the bottom of your deck.
At 2CP that isn’t bad at all. You might get a free play, if you do find a FFXIII Forward there.
And, if you ever needed a way to get rid of a high powered Forward, Hope here is your answer. With Aeroga, you can Break a Forward with at least 9000 power. And, we do have a more than enough targets for Aeroga.
22-052H – Helena Leonis
Helena Leonis was turning into a great Character, and then I stopped playing War of the Visions.
As we can see she is a Green Mage as well. Although she doesn’t have any attacking spells or abilities, she does allow you to look at the top 2 cards of your deck. One is put at the bottom of your deck, the other is removed from the game.
Now, why would you want to pay a Crystal to look at the top 2 cards of your deck, remove 1 and place the other at the bottom of your deck?
Well, the card you removed, you can cast it this turn for it’s cost minus 2 CP.
You might get a free play, which is always good in my book.
22-053C – Lilisette EX
“Put on your red shoes and dance the blues,
To the song they’re playing on the radio”
And, while we’re dancing Lilisette will come into the field, and deal one of your opponent’s Forwards 1000 damage for each Character you control. Forwards, Backups, and Monsters. Anything goes, Tonight.
You’ll most likely break something with Lilisette.
And, if you find a way to bounce her. You can do even more damage.
Let’s not forget this also comes off as an EX Burst.
22-054R – Reddas
Are Sky Pirates making a comeback? Yes, I’m basing this off of this one card, because Reddas is pretty good, and he’s not even a Legend, or a Hero.
If you have 5 Sky Pirates already on the field, Reddas is a free 9k Body, that will grant all of your other Sky Pirates some protection from Summons.
Your opponent will sure have some trouble trying to get rid of this one.
And, that’s all I need to say here, If you’re playing Sky Pirates, you better be playing Reddas.