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Hidden Hope – Take It To the Limit

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22-112R – Zach LB

Zach out first Limit Break card, and I can’t say it’s anything special.

Zach comes in and deals a Forward 3000 damage.

Not much of a Limit Break per se.

Zach will stick around on the field as a body, So, 3CP isn’t terrible, but I’m sure there are better things to do.

 

22-133L – Mont Leonis LB

Now, this is more like it.

Even though I never liked Mont as a character, this is a card I would play.

Now, this will only work if you have 5 Fire Backups on the field when you bring Mont in.

For 8CP, you can grab a 3cost Forward and a 5 cost Forward from your Break Zone and play them straight to the field. They will both come in with Haste as well.

It still is a lot to pay, but you do get a lot in value from it.

8CP, 3LB points, and a Backup that you control.

As a last ditch effort, I will say that it can work. I mean that’s what Limit Breaks are supposed to be. Huge attacks, when you’re on your last legs.

22-114H – Viktora LB

Not bad.

I guess I’ll need to actually play a game with these Limit Break cards. Finding time is the problem.

Viktora needs, a discard deck around her, and you don’t need me to tell you that.

Luckily, Ice has the tools you’ll need to make Viktora a great play. Just like a Dragoon getting ready to Jump.

If your opponent has 2 cards or less in there hand, when Viktora enters the field, you get to choose a Forward and deal it 7000 damage.

And, if your opponent has no cards, Viktora gains +3000 power.

Much better than Zack.

22-115R – Serjes LB

Serjes, the lancer.

Now this was a decent Character in War of the Visions.

And, that is what this card is as well. Decent. Not great, not bad.

When Serjes enters the field, you can either Dull or Freeze a Forward.

And, then he’ll stick around as an extra body on your front line.

 

22-116L – Ace LB

Ace is looking like he will be a powerful card. Once Ace enters the field, Ace deals 1000 damage to all of your opponents Forwards. Just think for a second of what Ace can do if you’re playing Chocobos.

And, that’s not all cause when Ace attacks, you can reveal the top card of your deck, and if it’s a Wind card, which it will be if you’re playing Chocobos, you’ll add it to your hand.

Sure, Ace costs 8CP, but you’ll probably get that CP back, with the extra cards you’ll be drawing.

22-117R – Yuri LB

Yuri comes right in, and searches for Chelinka and Yuri brings Chelinka straight to the field. That way we’re bringing Yuri’s cost down a little bit. Sure, there are only 2 Chelinkas that you can choose, because her cost needs to be 2CP or less.

You’ll most likely be playing Chelinka (22-046R), and if you have another Crystal Chronicles Character on the field, Chelinka will give Yuri Haste, and you’ll be able to attack with Yuri right away.

Las, but not least, if you have 5 Backups on the field, Yuri also gains +4000 power, making him an 8K body.

22-118H – Shantotto LB

Shantotto, going back to her roots.

Shantotto comes in and breaks all the Forwards and all the Monsters. Every last one of them except for Shantotto herself.

If you’re in a pickle, go ahead and cast this Mage. 4CP + 7LB. That’s all of the rest of the cards in your Limit Break deck. Last ditch effort to save yourself.

If you’re just looking to get rid of all of the Forwards, just play Opus I Shantotto instead.

Or you can have both in your deck and use whichever one works better for you.

22-119R – Maat LB

Maat comes right in and gives all of your Forwards +1000 power and Brave.

That might be enough to finish the game for you, and if you end up striking out, at least you’ll still have Forwards that will be able to block.

Maat comes in with Brave himself.

This is a Limit Break card that I would gladly add to my deck.

 

22-120H – Cloud LB

Of course, we have cloud in the first set of Limit Break cards, what’s next Lightning?

Cloud comes in and Breaks a Forward, 3CP or less. After that Cloud will stick around with an 8K body, wheeling and dealing damage to your opponent.

And if you’re feeling a little CP rich, you can use Limit Burst.

For 4 Lightning CP and a Cloud card, you can Break one of your opponent’s Forwards and also deal your opponent 1 point of damage as well.

Do that 7 times and you won the game.

It’s possible.

22-121R – Lightning LB

Well, I was right. Lightning was next.

And when she enters the field, she will look for a Lightning summon.

And that is about it.

You’d think they’d have Lightning do something better.

 

 

22-122L – Tidus LB

I’m trying to think if this is worth it.

If you don’t pay 3CP does that mean you can’t choose any of these effects?

8CP, to Send a Forward to the bottom of it’s owner’s deck, a Backup to the top of it’s owner’s deck and draw 2 cards.

I can’t think of a reason to play this card, but I know I’ve already sold a few of them, so someone thinks that it’s a good play.

 

22-123R – Leo LB

Would you like to draw a card?

Well there’s better ways to get yourself to draw a card than Leo.

Only difference is that you can play Leo at any moment, because you already know that you can just grab him from the Limit Break deck.

Still, Leo will probably just be used to pay for other Limit Breaks.

Like Maat.

22-124H – Little Leela LB

This is a better Limit Break card.

Better than most of the cards we’ve seen in this set.

Little Leela comes in at 5CP with an 8k body.

You’ll say so what, nothing special about that.

And, I’ll say yes, but whenever Little Leela attacks, you will choose one of your opponent’s Forward and it will lose 7000 power until the end of the turn.

Now that makes it better. Better than Leo, better than Zack, better than Yuri, and I hate to say it but, better than Lightning.

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Dawn of Heroes – Air, Wind and Gusts

20-043R – Brother

4 cost Forward, 8000 power, that gains another 2000 power if Rikku is on the field.

Just a normal rare here, nothing to see here.

Wait what’s that ability?

Activate all the FFX Characters? Oh, sign me up. Along with Opus II Rikku, we can activate, and reactivate.

Get ready for some traffic.

20-044L – Edge

Just like a true ninja. Edge doesn’t break he just hides in the Break Zone, until he’s ready to come out again. As you can just pay 2CP and a Crystal to play Edge onto the field.

With 3 enter the field abilities, there’s always something that you can do to help yourself out this turn. Buff a Forward, remove 2 cards from either Break Zone, or give Edge Haste.

Luckily when you cast Edge from your hand, you don’t need to choose you can do all 3. If it’s from the Break Zone, or search and play, you can only choose one.

I’d like to see Edge play out.

20-045C – Botanist

Planting Backups like planting seeds.

Time for Copy/Paste

If you got 3 Backups already on the field, this Backup is free.

Other than draft, I really don’t see much use for this card, but I’ve been wrong before. Watch a Forward show up where you discard a Backup for a great ability.

 

20-046C – Ghost (VII)

Who said Ghosts can’t hurt you?

This one clearly can, as when it enters the field, Ghost deals a Forward 3000 damage.

After that, you can remove ghost from the game, remove another Monster from the game, and then play the other Monster onto the field at the end of the turn.

You can either blink a Monster for their enter the field ability, or save a Monster being targeted by an ability or Summon.
I like this one.

20-047H – Jenova Dreamweaver

Is it a Monster? Is it a Forward?

Jenova is both, and does a good job doing it.

Jenova is already protected from Summon, so the only real way to get rid of Jenova is abilities, or just block it with a Forward that has more power.

But, how can you block it when you can also search and remove a Jenova Dreamweaver from the game to deal 7000 damage to all the Forwards your opponent controls?

Either way this is a Monster worth having multiples of.

20-048R – Stiltzkin

2 cost Backup that grants a 2K buff to both Chelinka and Yuri.

Sure they both have to be on the field in order for them to be granted the buff.

I don’t see how that could be a problem, since they both play well together. Especially this set, as all they have to do is keep forming a party and attacking.

 

20-049R – Chelinka

There’s either a really good Yuri card in this set, or we’re bringing it back to Opus VII. Probably not, so I’m guessing at least a decent Yuri.

Chelinka comes in and you can discard a card, search for Yuri and play him straight to the field.

And, as you can see Chelinka is here to party. Cause once she is in a party the damage dealt to the party is 0.

Now where is this Yuri card?

20-050C – Chocobo

Get your Gysahl Greens, this Chocobo is ready to power up. And he will have +4000 power for as long as Chocobo is enjoying the Gysahl Greens.

By Gysahl Greens we mean the Forward that you choose when Chocobo enters the field. Keep that Forward safe and Chocobo will have a 9k body.

 

 

20-051H – Fat Chocobo

You can probably get Fat Chocobo’s cost down to 4 if you’re playing Mono-Wind.

A decent Summon that deals 8000 damage to all of your opponents Forwards.

8CP is a bit much, but it can get you out of a pickle when you really need it.

If only it had an EX Burst attached to it …

 

20-052C – Gnash

Gnash is perfect for Wind.

You should be playing cards left and right. And, after you cast 3 cards, you play Gnash.

For 2 CP you can break a 5 cost, or more, Backup. That’s pretty cheap if you ask me. There are 55 Backups that are 5CP and up, so far, not counting this set. One of them is Tyro, who has become a pretty important card in a lot of decks.

If that’s not enough, you can use Gnash’s ability and send Gnash and another Backup to the Break Zone.

20-053H – Number 128

Number 128 needs damage. At least 4000 of it. After that it can unleash it’s counter attack, and deal 7000 damage to all of your opponents Forwards.

Can’t wait to get damaged?

Just pay the cost for Gale Cut, and you can just deal 7000 damage to all of your opponents Forwards.

Sure the first one is free, but maybe, just maybe you’ll be able to cast it twice this turn. Maybe even 3 if you really need to.

20-054R – Nono

4CP to activate all of your Wind Character?

You can play a card, play Nono, play some cards, Play Brother, play some cards play Opus II Rikku, and I’m sure there are plenty of other Wind Characters that Activate your Characters. Find a way to keep drawing cards and you got yourself ready to beat your opponent during the next round.

I’m sure someones going to come up with an infinite combo, if they haven’t already.

And at the end of any turn, you can activate 1 Forward.

I’ll take 3 please.

20-055C – Prompto

Decked in snow gear and what looks like a machine gun. I haven’t gotten to that point in the game, even though it’s been over 5 years since the game came out. Might also be in one of the DLC episodes too.

Anyways, a 2CP Backup that when Prompto is put into the Break Zone you draw a card. Simply put, it’s a free play.
And, you can also get rid of Prompto yourself, and reduce the damage dealt to a Forward by 5000.

I don’t know if this will be a better card, for the Noctis deck, but it can probably be used in any deck that needs some protection for it’s Forwards.

20-056H – Bel Dat

Adding another card that will allow you to play your opponents cards.

I like these cards as they are part of my main deck. It’s not the greatest deck at the moment, but it’s able to grab your cards and use them against you.

I don’t see any reason for you not to Warp Bel Dat, she Warp’s and each time you remove a Warp Counter your opponent puts the top to cards of their deck in the Break Zone.

And when Bel Dat enters the field, you can remove one of your opponents Forwards from the game, and cast it as if it was your own.

I like it, along with Zidane (16-048H), Mind Flayer (15-120H) and Lani (12-018H). I just need to find a way to play Exdeath (7-087R) onto the field and I’ll be set.

20-057L – The Goddess

The 2nd Member of the Warring Triad. The Goddess comes in and she spells DOOM. Yes, with capital letters. D-O-O-M!!!
Well, something like that.

The goddess comes in and casts Doom on your opponents Forwards.

After that your opponent has 1 turn to figure something out, because it is bye-bye for all of their Forwards.

This can go both ways, as your opponent will probably just start attacking you as they have nothing to lose. It might even go in their favor, when they’re playing with their backs up against the wall.

And at the end of every turn, your opponent removes their Break Zone.

I was on the end of both sides during Prerelease. It certainly adds some spice to the game.

20-058C – Melphie

This isn’t a bad card at all.

For 3CP you can cast Melphie and search for Sonon. Total cost 1CP

1CP for a 7K body isn’t bad at all.

After that she can just stay on the field and whenever a high cost Forward enters the field *cough The Goddess *cough, you can just dull Melphie, and send both Melphie and the other Forward to the Break Zone.

Yes, I’ll take it, if I ever decide to build a Wind deck. Maybe I’ll bring back the Chocobos.

20-059C – Carpenter

I’m lost with all these Free Backups that don’t do anything. I mean you could play them just to have extra Backups on the field.

Or you can just skip them, like the Opus I Evokers.

 

 

 

20-060R – Yuri

There he is.

See, if i read this Yuri card first, I would have said the same thing about Chelinka. And I was right, Yuri here is a decent card. Same as Chelinka you can discard a card and search and play Chelinka straight to the field.

Yuri, too likes to party, and from the looks of it, Chelinka and Yuri are a good pair as always. Sure you can play these 2 independently of each other, but why would you?

When Yuri forms a party and attacks, you can either break a 4CP Forward (or less) or activate all of your Characters. Either way you’re getting a good deal here.

20-061C – Yuffie

More Shuriken Counters, I’m betting big on Cissnei.

Yuffie comes in with 2 Shuriken Counters. And, when she attacks, you can throw a Shuriken at your opponent and deal a Forward 8000 damage.

2CP/5K body, after you use up her Shuriken Counters she can still block.

Or you can just use her to feed Cissnei Shuriken Counters.

 

20-062R – Ritz

Ritz comes in deals a Forward 3000 damage. Then …. I’m not really sure about this, but I’m guessing you just take Ritz and put her in the Break Zone to draw a card. Or do you block and have her sent to the Break Zone and then draw a card?

Either or, if you play this right, you’ll come up ahead with an extra Crystal Point.

1CP for a simple blocker isn’t bad at all. Is the Ritz worth playing over previous Ritz’s? That’s another question for another day. But, probably not.

 

20-063C/15-058C – Dragoon

Crystals and more Crystals.

Use this reprint Dragoon to generate one Crystal and then use his ability to get him off the field.

See, I actually wrote something this time.

No Copy/Paste.

Nope.

I might Copy/Paste this for the next one though.

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Resurgence of Power : Break Like the Wind

18-035R – Arc EX

Play Arc, hopefully grab a card from the top 5 cards of your deck.

One thing is for certain though. Arc needs at least 4 different elements on the field to become useful. But, he should play well into a Warrior of Light deck. Faris will be a great addition to it as well.

When you finally have 4 Forwards with different elements on the field, all of your Forwards will gain 2000 power.

 

13-036R – Iris

Fits great into the Noctis deck that recently came out.

For 2CP Iris just keeps on giving, as every time a XV Forward enters the field, Iris will activate, allowing you to use her again for a Crystal Point.

Not only that, but you can use her ability to protect a Forward from one of your opponents abilities.

She will pay for herself after a couple of turns. Think of it as getting interest on the CP you paid to cast her.

18-037C – Delusory Dragoon

Comes in with Haste, and when he comes in he grants another Manikin Haste.

Straight to the point, and that’s about it for this Manikin.

3CP for this card isn’t all that bad either.

 

 

13-038C – Kytes

Sky Pirates making a comeback? Maybe, if Kytes has anything to say about it.

Simply Speaking, Kytes can go from 4CP to technically being cast for 1CP. As if you find a XII Character from the top 3 cards of your deck, Kytes will activate, allowing you to use him for a Crystal Point.

Now, if you decide to use his ability, right after he has been activated, you can Activate 2 of your Characters.

I can see Kytes being played and right away using his ability to activate 2 Characters. It can happen easily.

13-039C – Ranger

Not many Forwards or Monsters that cost 1CP, but those Monsters and Forwards that cost 1CP will be easy to Break with this Ranger in your hand.

 

 

 

 

18-040H – Cerberus

Cerberus has 3 on entry abilities to choose from, and depending on your situation, there will always be a good reason to play him.

1) Get rid of that pesky High Cost Forward that seems to be foiling your plans.
2)Activate all your Backups.
Or
3)Draw a card.

After that you are more than welcome to turn him into a Forward with a 9K body. Just as long as you already cast at least 2 cards this turn.

18-041C – Colkhab

Colkhab does have an interesting ability, but I’m thinking why would any one choose Colkhab as the target of a Summon or ability?

Sure, he is more of a meat shield as his 9K body will show you, but other than that there isn’t really a threat that he poses. Maybe once your at 3 points of Damage and his power becomes 10K, but even then.

There are far more important Forwards that should be dealt with before Colkhab.

But, if you’re able to save a Forward from Extinction might as well.

18-042C – Zhijie

I’m thinking they made this card to make the Opus VIII Final Fantasy VII Starter Set more viable. Especially with the new Yuffie.

Zhijie allows you to search for FFVII Forward, and that is about all he does.

Only problem is that you can only use his ability after he has activated. This would have been a better card if it was an upon entry ability.

 

18-043C – Thief

Discard Thief, draw a card. And, that’s about it.

Cheap Backup to play.

 

 

 

18-044R – Sherlotta

5CP to search for a card. I personally think the cost is too high, but you can search for any card. No restrictions here. I do like that you can use Warp to have her come in for only 2CP. but you’ll have to wait 2 turns for that.

I do like the art though.

 

 

18-045C – Dryad

For 2CP you can easily Break a Forward, depending on how many Wind Characters you control.

But, do you want to pay the extra cost to draw a card? Doesn’t seem like a bad deal to me. Especially if they’re cards you have no use for.

 

 

18-046R – Gnash

“Kevin” Gnash comes in and delivers a Jackknife Powerbomb to an unsuspecting Forward or monster of cost 4 or more. That is if you decide to pay the extra cost, but then again why wouldn’t you.

That alone is worth playing this card.

But that’s not all, on your next turn you can use his ability to deal a Big Boot to a 2 cost or less Forward and break them as well.

18-047H – Bartz

Oh, man!

Just look at that. Bartz is as always a Freelancer first. Thus allowing him to be any Job any time he enters the field. Imagine playing let’s say Cadets. You throw Bartz into the field and say his 3rd Job is Class Zero Cadet. Of course you’ll be playing with a full board of Cadets.

Bartz will gain +2000 power for each Cadet Forward that is on the field, thus making him very hard to beat.

Also, when you choose his 2nd Element, Bartz receives protection, in that he cannot be chosen by Summons and abilities coming from a Character or Summon that has the same element as Bartz.

This is a very interesting card.

18-048R – Poppy

Perfect for Wind/Ice or Wind/Earth. If you don’t believe me just read the card.

Wind Forwards will be getting free strikes, since they cannot be blocked by a Forward of cost 3 or more.

Ice Forwards will gain +1K power and First Strike

Earth Forwards will gain +1K power and Brave.

And Multi-Element Forwards will gain 2 of these 3.

Just throw her in the Noctis Starter Set and you should be good.

18-049R – Yuri

You better have a bunch of Crystal Chronicles Characters if you plan on using Yuri. Well at least another 2.

Yuri cannot be chosen by Summons or abilities. Because he has Self-Protection. But only when his Crystal Chronicles friends are around. If not then he’s just a regular Joe.

But, whenever he attacks, or enters the field, he can activate 2 Crystal Chronicles Characters.

A friend indeed.

18-050L – Yuffie

I really like this card. Had a chance to play with it during the Midnight Pre-Release.

For 5CP Yuffie comes in. She already has Haste so she can attack right away. But, I would let her sit back and attack after all the other Forwards attacked.

Once she attacks, she gains +1000 power, and cannot be chosen by Summons or abilities. Not only that, but she also activates all your Forwards. No more worrying about who is going to block, when they all can.

And Doom of the Living, her special ability is a damage dealer. Dealing 24000 damage to your opponents Forwards. Of course you’d have to choose the Forwards and then divide the 24000 among them.

I’ll take 3 and Zhijie to look for her.

Also a gold stamped auto wouldn’t hurt either.

18-051C – Leafkin

How is this a Common?

It allows you to play a 5 or 6 cost Forward straight from your deck, without paying the cost. Sure, you’ll need to have 3 points of damage to do so, but still.

People would still be playing this card even if that Forward was just added to your hand. Not many cards will allow you to go and search for any Forward you like.

You can splash a card like Behemoth K in a Mono-Wind deck, and that’s only the first card that popped into my head.

I’m sure this card will see plenty of play. I’ll take it and search for Yuffie while I’m at it.

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Emissaries of Light – Thoughts on Wind

16-043H – Atomos

How good do you think this card is?

Very good? I agree.

Atomos is currently auditioning for a role in Re-Animator, but this version of the movie will be called “Re-Activater” along side Rikku (2-071R). They’ll be bringing your Backups back from the Dead.

 

16-044L – Wol

Wol is here to make all your powerful Forwards, even more powerful. Not being able to be chosen by your opponents Summons or abilities. And, drawing a card when they come in.

Drawbacks?

Those Forwards need to have a cost of at least 5CP.

 

16-045C – Gargoyle

See, like Gargoyle here, The Forwards protected by Wol will not be able to be broken.

But, if Wol isn’t on the field, Gargoyle can take care of that pesky high cost Forward that is troubling you.

And then for 1CP you can take a sneak peak at the top 2 cards of your deck. If you like them, keep them. If not, just move them to the bottom of your deck, and hope for better cards.

16-046C – Chocobo Chick (VII)

For some reason I thought this card was a Backup.

But, even as a Summon, you might get some use out of this card. Pay 4 CP to activate the 4 Backups you just dulled to draw 1 card.

There might be something I’m missing.

 

16-047R – Sherlotta EX

Whatever happens Sherlotta is giving you at least 1 Crystal.

After that she will block Forwards until she is sent to the Break Zone, and give you another Crystal.

Or just chuck her from your hand for 1 Crystal.

 

16-048H – Zidane

Like we said earlier. Lani/Zidane Fire/Wind decks are coming.

Now we just need to find a way to keep bouncing Zidane back and forth.

Over and Over again.

Take control of your opponents deck.

 

16-049R – Seiryu EX

Another Shijin

4CP/7K. You’ll search for a Shijin upon entry, and Seiryu also comes in with built in protection.

No need for Wol.

 

16-050H – Ceodore

Ceodore comes in causes havoc, if you decide to dull 3 FFIV Characters, you can Break 1 of your opponents high cost Characters.

Ceodore seems to fit well into a Category IV deck. Simply because all his abilities involve IV Characters.

Real Sherlock Holmes here.

Tell me something I didn’t know.

Well, you can play Ceodore for free with Cecil. We’ll get to more about that in a moment.

16-051L – Cecil

For 5CP, you can play Cecil, and another card from your hand that’s 4CP or less. And if that card you play is a FFIV Character, you get to activate 2 Backups. Doing the math that means, if you played a IV cost IV Character (get what I did there?) you’ll actually end up +1CP.

Worst case scenario, you only save 1 Crystal Point, but why would you play a 1 cost when you can play anything up to 4CP.

And, the icing on the cake, is that Cecil protects all your Characters. forcing your opponent to pay 2CP just to make sure their Summons and abilities go through.

16-052C – Selkie

There’s a couple of cards we’ve seen so far that break Characters of cost 4 or more. Wol will be a card that I can see many people use do to the protection Wol grants.

But, we’re talking about Selkie here.

Selkie can sit on stand by until you need her. And, when you need her, at 5 points of Damage, she’ll break a Character of cost 4 or more. Take that, (insert pesky forward here.)

 

16-053H – King Tycoon

King Tycoon banishing most of your opponents board, because that’s what Kings can do.

As soon as he enters the field, you can return all the Forwards and Monsters your opponent controls to their hand.

Or just some of the cards. You don’t want to return any of the cards that have On entry abilities.

 

16-054C – Chocobo

The pixelated Chocobo, comes in and grabs a 2 cost Character or less from the Break Zone.

If you’re playing Chocobos, you’ll probably end up grabbing another Chocobo.

 

 

 

16-055C – Chocobo Sam

Chocobo Sam knows where all the Chocobos are. That’s why you’ll play him and find a Chocobo. Specifically Chocobo (6-050C). That way you’ll be able to play a free Chocobo every time it is your turn.

Plus, giving a Chocobo +3K for a turn let’s you know you’ll have the extra fire power if needed.

 

 

16-056R – Fat Chocobo

Fat Chocobo has one job.

That is to let you grab a Wind card from your hand at the end of each of your turns. If you’re playing Chocobos this might be a decent card to throw in your deck.

And for a simple dull, you’ll be able to play a Wind Backup once per turn.

And, keep a Fat Chocobo in your hand, because if Fat Chocobo gets hit by a Summon or ability, that 10K will keep him alive.

16-057C – Ninja

Uhm, well …

Removing 2 cards for 2000 damage?

I think I’ll pass.

 

 

16-058R – Fina

Comes with built in protection.

And, gives you the option of canceling an auto-ability, when she’s not even on the field. Sure you’ll need at least 4 Wind Backups on the field to be able to use it, but Fat Chocobo will be there to help you out with that one.

 

 

16-059C – Pecciotta EX

Is Morze’s Soiree Member going to become something?

Pecciotta here will help it become it. Activating all of Soiree when he enters the field.

The more I see these cards, the more I want to give it a try.

Time to crack open some Emissaries of Light and find all the cards I need.

 

16-060C – Madam M EX

I’m starting to see a pattern with all the Wind cards this set.

Madam M comes in and let’s you grab a Wind Character, if you find one when you reveal the top 4 cards of your deck.
Other than that, this 4 cost Backup is technically only 2CP.

 

 

16-061R – Yuri

Just like I just said, Yuri does the same thing as Madam M, but better.

This way you might actually play a card straight from your deck onto the field.

Or you can just grab any card if you can’t find a 3CP Wind Character.

 

 

16-062C – Lexa

Protect Madam Edel, that is Lexa’s job. More on that later.

A simple 2 cost Backup, that dulls and grants a Soiree Member, or Madam Edel +1K.

 

 

 

16-063R – Rosa

The missing piece of Cecil and Ceodore.

Rosa comes in and keeps feeding Ceodore and Cecil, to power them up just a little bit to help them survive or take down your opponents Forwards.